Nick Fisher
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188fc6b5dc
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expose various methods for getting bones/transforms/etc
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2024-06-01 12:32:35 +08:00 |
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Nick Fisher
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7d54eadaa8
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allow removing animation components and dont stash initial joint transforms when creating bone animations
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2024-06-01 12:31:59 +08:00 |
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Nick Fisher
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24c29593be
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expose methods for getting bone names
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2024-05-26 12:11:40 +08:00 |
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Nick Fisher
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d7edf105c4
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addLight now accepts a LightType enum; added support for setting falloff, spot light radius, sun radius & halo
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2024-05-21 13:23:23 +08:00 |
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Nick Fisher
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f487be82b1
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use child entity for morph animations rather than name
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2024-05-17 14:37:25 +08:00 |
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Nick Fisher
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f7c3d20aa9
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add guards for material headers
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2024-05-11 22:38:52 +08:00 |
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Nick Fisher
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943c5e21ac
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use void* instead of ResourceLoaderWrapper*
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2024-05-11 12:31:27 +08:00 |
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Nick Fisher
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1c9e7039d0
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use EMSCRIPTEN_KEEPALIVE
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2024-05-11 12:31:09 +08:00 |
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Nick Fisher
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5d053e6484
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use EMSCRIPTEN_KEEPALIVE
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2024-05-11 12:30:59 +08:00 |
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Nick Fisher
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dbf44f1c8b
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add EMSCRIPTEN guards around thread waiting ResourceBuffer
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2024-05-11 10:11:50 +08:00 |
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Nick Fisher
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f82a9b6222
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rename native pick to filament_pick to avoid naming clashes
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2024-05-11 10:09:11 +08:00 |
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Nick Fisher
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87213e8aac
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actually hook up set_frame_interval to FilamentViewer
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2024-05-09 13:37:01 +08:00 |
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Nick Fisher
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14b0b674c5
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fix iOS
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2024-04-30 14:14:54 +08:00 |
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Nick Fisher
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8f9e309c34
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initial work to split into dart_filament and flutter_filament
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2024-04-30 12:07:26 +08:00 |
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