Nick Fisher
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78af8e12a0
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add infinite loop check for pick_ffi
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2023-10-11 15:00:17 +08:00 |
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Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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32bff81f53
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re-implement pixel buffer on Windows with compile-time switch
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2023-10-10 20:08:50 +11:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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Nick Fisher
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d49b43c191
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use consistent size/pixel ratio
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2023-10-03 21:49:34 +08:00 |
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Nick Fisher
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ba95e5e398
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add option to force loading gltf and check for bool when setting camera
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2023-10-03 21:29:34 +08:00 |
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Nick Fisher
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dd922a5eaa
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merge
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2023-10-03 17:22:48 +11:00 |
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Nick Fisher
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d24a6135d5
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remove FilamentController size property to abstract and make all methods return Futures
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2023-10-03 14:22:04 +08:00 |
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Nick Fisher
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033c34c0d8
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add check for broken loadGltf on Windows and add some documentation
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2023-10-03 17:20:34 +11:00 |
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Nick Fisher
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31fa63a3ad
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documentation on FilamentControllerFFI
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2023-10-03 15:38:07 +11:00 |
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Nick Fisher
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df3bddcd86
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throw Excepton in Dart controller if viewer null
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2023-10-03 00:19:59 +08:00 |
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Nick Fisher
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52c64e2baf
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update controller FFI Platform checks
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2023-10-01 16:21:19 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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2e207e636a
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iOS fixes for direct FFI
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2023-09-29 21:51:33 +08:00 |
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Nick Fisher
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99484d6838
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remove superseded cruft from MacOS plugin
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2023-09-29 18:40:29 +08:00 |
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Nick Fisher
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e8ba136863
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more FFI work
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2023-09-29 17:58:12 +08:00 |
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Nick Fisher
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dd88c45536
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more FFI work
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2023-09-29 14:55:40 +08:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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