Nick Fisher
73e6597301
replace overlay render target when viewport resizes
2025-07-01 16:58:46 +08:00
Nick Fisher
e731556e6f
add scale parameter to outline material
2025-07-01 14:28:19 +08:00
Nick Fisher
f9a7ac49a1
expose View methods for transparent picking
2025-07-01 14:20:02 +08:00
Nick Fisher
ce2dc9b1cb
update FFI/JS bindings
2025-07-01 13:11:24 +08:00
Nick Fisher
a5eab305da
add bool render argument to capture()
2025-07-01 13:09:42 +08:00
Nick Fisher
e984d8cf71
don't pass View to readPixels (only width/height, x/y offsets needed, and optionally rendertarget)
2025-07-01 13:03:06 +08:00
Nick Fisher
4379313932
move grid material instantiation to GridOverlay
2025-07-01 11:07:44 +08:00
Nick Fisher
8a997d533a
remove stencil highlight on remove from scene or destroyAsset
2025-07-01 11:07:17 +08:00
Nick Fisher
9a5b737391
move outline material to embedded binary
2025-07-01 11:06:51 +08:00
Nick Fisher
215515a4fc
use RenderTarget nativeHandle and don't cast to FFIMaterialInstance
2025-07-01 10:52:04 +08:00
Nick Fisher
2022fa97cc
use DEPTH24_STENCIL8 as depth attachment for render target.
...
I'm not sure this is even used; the backend always allocate its own internal depth/stencil buffer. There may be a final blit from the internal buffer to the render target buffer, but I haven't actually confirmed this yet
2025-07-01 10:28:36 +08:00
Nick Fisher
809f84e1fa
logging
2025-07-01 10:27:00 +08:00
Nick Fisher
932971c872
use generic parameter in FilamentApp for renderableManager/transformManager/etc, and only expose as getters in the interface
2025-07-01 10:26:30 +08:00
Nick Fisher
7ed120e854
call removeSwapChain when swapChain is destroyed
2025-07-01 10:25:36 +08:00
Nick Fisher
45c4cea6aa
add setBackgroundImageFromTexture method to ThermionViewer
2025-07-01 10:23:25 +08:00
Nick Fisher
0f9d2492e6
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:13:47 +08:00
Nick Fisher
0b18caf4ff
expose Engine->getSupportedFeatureLevel()
2025-07-01 10:07:10 +08:00
Nick Fisher
b3b0e2bae1
Material now implements NativeHandle
2025-07-01 10:06:05 +08:00
Nick Fisher
35369b890f
Camera now implements NativeHandle
2025-07-01 10:05:47 +08:00
Nick Fisher
53a2a116aa
RenderTarget now implements NativeHandle
2025-07-01 10:04:33 +08:00
Nick Fisher
80ceb5988e
RenderTarget now implements NativeHandle
2025-07-01 10:04:13 +08:00
Nick Fisher
feeb757a10
use render thread method for creating grid overlay & reinstate overlay tests
2025-06-27 13:34:01 +08:00
Nick Fisher
40e206fc94
expose setScene on View
2025-06-27 11:34:01 +08:00
Nick Fisher
48b631b0a8
add generic parameter to NativeHandle, rather than getNativeHandle()
2025-06-27 11:33:50 +08:00
Nick Fisher
bc392bd933
use getNativeHandle for MaterialInstance
2025-06-27 09:36:20 +08:00
Nick Fisher
72cc9b932a
add containsChild method to ThermionAsset
2025-06-26 22:11:36 +08:00
Nick Fisher
2c7425fbdb
(CI) add overlay_tests.dart
2025-06-26 22:11:13 +08:00
Nick Fisher
a7b0ed6f21
don't share a single material instance for all highlighted objects
...
destroy highlight material instances on highlight asset destroyed
expose highlight instances on Scene via getAssetForHighlight
2025-06-26 15:32:05 +08:00
Nick Fisher
fab3240ecf
clamp pixel values in image conversion
2025-06-26 10:30:32 +08:00
Nick Fisher
ccc0a53abc
rename numInstances to initialInstances in loadGltf methods.
...
when initialInstances > 0, don't wait for createInstance to be called to create corresponding GltfSceneAsset
2025-06-26 10:11:29 +08:00
Nick Fisher
fac0c727e4
don't track/remove assets when addToScene/removeFromScene is called
2025-06-25 16:51:21 +08:00
Nick Fisher
ed21eec66e
pass through instance owner to FFIAsset so instances can be created on instances
2025-06-24 21:31:10 +08:00
Nick Fisher
d20ff0a6f1
don't require SwapChain to be passed to viewer.render - this will just render into all registered swapchains
2025-06-24 10:36:10 +08:00
Nick Fisher
c7d4d9cb33
add NativeHandle interface and refactor SwapChain to use getNativeHandle
2025-06-24 10:35:33 +08:00
Nick Fisher
9aec83fd70
throw Exception if createInstance is called on an instance and pass through isInstance/keepData flags
2025-06-24 10:22:40 +08:00
Nick Fisher
57999bec3c
clean up TextureProjection
2025-06-23 12:38:35 +08:00
Nick Fisher
69400f8b68
update TextureProjection to accept material instances and render multiple target entities
2025-06-23 12:38:06 +08:00
Nick Fisher
18b6b2e5f0
(web) in capture, add extra call to render a frame to flush frame callbacks
2025-06-23 12:27:05 +08:00
Nick Fisher
7e802f7b23
formatting
2025-06-23 12:25:30 +08:00
Nick Fisher
ce23b9f3cd
(doc) add documentation for destroyAsset instances
2025-06-23 12:25:18 +08:00
Nick Fisher
e1c34cc4d9
formatting
2025-06-23 12:21:04 +08:00
Nick Fisher
d053bfd6da
move showBoundingBox/hideBoundingBox implementation to ThermionViewerFFI
2025-06-23 12:19:41 +08:00
Nick Fisher
920f81c514
add flipY argument to pixelBufferToPng
2025-06-23 12:18:08 +08:00
Nick Fisher
b64a505ffc
formatting
2025-06-23 12:17:52 +08:00
Nick Fisher
00debf509d
remove getBoundingBoxAsset and destroyBoundingBoxAsset from ThermionAsset
2025-06-23 12:17:38 +08:00
Nick Fisher
73b32f9c1e
start migrating from covariant (for FFIAsset) to getNativeHandle()
2025-06-23 11:58:51 +08:00
Nick Fisher
abd1a1fd55
move bounding box asset methods from ThermionAsset to ThermionViewer
2025-06-23 11:57:15 +08:00
Nick Fisher
e8721b6133
more key mappings
2025-06-23 10:33:50 +08:00
Nick Fisher
5f92c7feab
expose addToScene argument in interface for loadGltfFromBuffer (this was already exposed in the implementation)
2025-06-21 09:25:44 +08:00
Nick Fisher
355999562f
move Axis class to own file
2025-06-20 18:35:21 +08:00