Commit Graph

83 Commits

Author SHA1 Message Date
Nick Fisher
85b86c5f13 formatting 2025-06-12 11:37:45 +08:00
Nick Fisher
d8652e8709 formatting 2025-06-12 11:37:29 +08:00
Nick Fisher
fe5279f942 don't free Int32List for childEntities, stackRestore takes care of this 2025-06-12 11:37:18 +08:00
Nick Fisher
ad26fc4563 add Dart IndirectLight and Ktx1Bundle classes, and separate KTX decoding from skybox/IBL creation 2025-06-12 11:31:44 +08:00
Nick Fisher
0461bb364a use getPrimitiveCount method on FilamentApp, rather than direct FFI method 2025-06-11 09:52:57 +08:00
Nick Fisher
6362efcd61 add implementations for getPrimitiveCount/getBoundingBox on FFIFilamentApp 2025-06-11 09:50:35 +08:00
Nick Fisher
dc5c1161cc add setMaterialInstanceAt to FilamentApp interface 2025-06-11 09:50:02 +08:00
Nick Fisher
3e6f95e0bf add removeEntity method on Scene 2025-06-11 09:49:05 +08:00
Nick Fisher
f053c2f852 add removeEntity method on Scene 2025-06-11 09:48:44 +08:00
Nick Fisher
ac87420a87 add setPriority to FilamentApp interface 2025-06-10 11:49:17 +08:00
Nick Fisher
5669ac5c55 Dart wrappers for View/Scene are now stateful 2025-06-10 11:48:31 +08:00
Nick Fisher
ae9ce197c1 move setStencilHighlight/removeStencilHighlight to Scene 2025-06-10 10:27:03 +08:00
Nick Fisher
fef48940fc add implementation methods for getPrimitiveCount, setMaterialInstancesFromMap, getMaterialInstancesAsMap and setMaterialInstanceForAll 2025-06-09 18:28:33 +08:00
Nick Fisher
4086c9bd01 add interface methods for getPrimitiveCount, setMaterialInstancesFromMap, getMaterialInstancesAsMap and setMaterialInstanceForAll 2025-06-09 18:26:36 +08:00
Nick Fisher
c33eaef713 replace direct FFI View_ calls with calls to corresponding (Dart) methods on View 2025-06-09 18:18:58 +08:00
Nick Fisher
6055bd3fa7 fix FFIMaterial so it correctly translates between StencilFace (Dart) and TStencilFace (Dart FFI) enums 2025-06-09 18:10:07 +08:00
Nick Fisher
f3a576005a expose setShadowsEnabled method on View/FFIView 2025-06-09 18:09:27 +08:00
Nick Fisher
9ae7c784df pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues 2025-06-05 16:41:08 +08:00
Nick Fisher
fc4686b20f add documentation for Scene 2025-06-04 17:44:24 +08:00
Nick Fisher
ab4743da90 pass keepData flag to instances of FFIAsset when creating geometry 2025-06-04 11:14:02 +08:00
Nick Fisher
7406662853 add nullptr check when loading gltf assets 2025-06-04 11:13:39 +08:00
Nick Fisher
aa2f19442b surround frame request hooks with try/catch, and add a check to avoid concurrency exceptions when adding/removing hooks 2025-06-04 11:13:15 +08:00
Nick Fisher
1d697037c0 gltf animation names are immutable, so cache these in a local copy in FFIAsset 2025-06-04 11:10:45 +08:00
Nick Fisher
c024efb8cd store reference to keepData in each FFIAsset and throw exception if an instance is attempted to be created when keepData is false 2025-06-04 11:09:28 +08:00
Nick Fisher
c484eeb37f when destroying an asset, remove/destroy instances before destroying the parent asset 2025-06-04 11:07:21 +08:00
Nick Fisher
28aef7e5cc when destroying assets, remove animation component in FilamentApp, not viewer 2025-06-02 14:58:52 +08:00
Nick Fisher
7141a01101 use render thread method for resetting to rest pose 2025-06-02 11:52:41 +08:00
Nick Fisher
059926fe98 add generateMipmapsRenderThread 2025-06-02 10:44:45 +08:00
Nick Fisher
4fb85eb45a don't throw exception on failure to remove animation component 2025-05-31 21:58:32 +08:00
Nick Fisher
afecacfcf0 getChildEntity in FFIAsset should invoke FilamentApp method, not direct binding method 2025-05-31 11:25:24 +08:00
Nick Fisher
2f7f363db9 pass shared NameComponentManager to gltfio AssetLoader 2025-05-31 11:21:57 +08:00
Nick Fisher
5f9a7bb959 remove errant comment 2025-05-29 22:30:00 +08:00
Nick Fisher
86894cf583 add alpha/requireAlpha argument when decoding images
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
94eacec27e Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection 2025-05-29 18:38:57 +08:00
Nick Fisher
d298b0d091 add decodeToTexture static helper method to Texture 2025-05-28 10:47:21 +08:00
Nick Fisher
4a7a366fc6 add setTransform/getWorldTransform to FilamentApp 2025-05-28 10:47:00 +08:00
Nick Fisher
1e812ebe93 allow directly creating an entity and setting transform 2025-05-24 16:33:58 +08:00
Nick Fisher
81fb0fb583 add setFogOptions 2025-05-24 15:05:03 +08:00
Nick Fisher
4505cbe325 add missing setExposure methods + reinstate camera tests 2025-05-24 10:51:56 +08:00
Nick Fisher
195a625738 when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
a31f11151e check for beginFrame returning false in project() and correctly calculate numChannels/channelSize 2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native) 2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1 add createLight method to FilamentApp 2025-05-22 15:09:36 +08:00
Nick Fisher
1b3d46533c remove unnecessary import 2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b add addEntity method to Scene 2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b add createCamera method to FilamentApp 2025-05-22 15:07:23 +08:00
Nick Fisher
1fb68b20e9 separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
11ff6c9053 remove TMaterialKey struct and pass directly as function params 2025-05-18 15:11:50 +08:00
Nick Fisher
760ae8ed8b add makeInt32List method (to create an Int32List actually backed by heap-allocated memory 2025-05-18 15:09:05 +08:00
Nick Fisher
25ada92574 add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread 2025-05-18 15:09:05 +08:00