Nick Fisher
cc1b55b6c9
internal: remove vertexScale from unlit material and multiply by alpha
2025-01-07 08:25:48 +08:00
Nick Fisher
7717387909
internal: remove bounding box asset when parent asset removed
2025-01-07 08:25:48 +08:00
Nick Fisher
d9338f4341
chore: test fixes
2025-01-07 08:25:48 +08:00
Nick Fisher
8d8acef481
feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset
2025-01-07 08:25:48 +08:00
Nick Fisher
7cf1468f38
feat: more rotation gizmo improvements
2025-01-07 08:25:48 +08:00
Nick Fisher
981fd63963
update overlay tests
2025-01-07 08:25:48 +08:00
Nick Fisher
600ab1ad28
update tests
2025-01-07 08:25:48 +08:00
Nick Fisher
c2077cb6b1
fix: store reference to material instances in ThermionViewer so they can be cleaned up on dispose
2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615
feature!:
...
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
df37f5e95f
test cleanup
2024-11-21 12:32:17 +08:00
Nick Fisher
25320f45af
chore: fix spelling
2024-11-15 22:58:04 +08:00
Nick Fisher
0b9f3160d9
feat: add MaterialInstance.setDepthFunc
2024-11-15 22:56:40 +08:00
Nick Fisher
646814126f
chore: test cleanup
2024-11-15 22:23:28 +08:00
Nick Fisher
6ff04fb76a
feat: add Dart methods for getRenderableBoundingBox, setParameterInt and setParameterFloat4
2024-11-02 10:23:36 +08:00
Nick Fisher
4650ae1295
feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.
2024-11-02 10:23:36 +08:00
Nick Fisher
2969321b8c
chore: test cleanup
2024-10-30 10:47:39 +08:00
Nick Fisher
036369a8dc
feat: pass through fragment coordinates for picking
2024-10-30 10:47:39 +08:00
Nick Fisher
e5fe6d95e9
test: add perspective projection test
2024-10-30 10:47:39 +08:00
Nick Fisher
3effb837b7
chore: dummy tests
2024-10-25 16:59:27 +08:00
Nick Fisher
68d363388d
chore: dummy tests
2024-10-25 14:49:11 +08:00
Nick Fisher
10fd78276c
chore: dummy tests
2024-10-25 14:22:28 +08:00
Nick Fisher
4d778326c6
chore: dummy test for GitHub actions
2024-10-25 14:17:14 +08:00
Nick Fisher
e2d381b6b7
chore: rename test
2024-10-25 13:57:21 +08:00
Nick Fisher
d9849717de
chore: cleanup tests
2024-10-25 12:25:47 +08:00
Nick Fisher
f1f2a237bb
chore: remove combined integration_test
2024-10-25 12:01:01 +08:00
Nick Fisher
7165b13d48
chore: clean up thermion_dart test directory for GitHub actions
2024-10-25 11:41:45 +08:00
Nick Fisher
512d74568a
chore: test cleanup
2024-10-23 16:43:17 +11:00
Nick Fisher
617c2ba578
chore: test cleanup
2024-10-23 16:43:02 +11:00
Nick Fisher
5476c6248c
chore: test cleanup
2024-10-23 16:42:33 +11:00
Nick Fisher
aed64a27e8
chore: test cleanup
2024-10-23 15:11:33 +11:00
Nick Fisher
2b338a63ba
cleanup tests
2024-10-23 15:08:14 +11:00
Nick Fisher
3b810f84da
add animation tests
2024-10-10 20:49:08 +08:00
Nick Fisher
10f2c7d36b
update cube test asset with morph targets
2024-10-10 20:49:01 +08:00
Nick Fisher
5b849638de
update cube test asset with morph targets
2024-10-10 20:48:54 +08:00
Nick Fisher
857fd6f782
update tests
2024-10-10 20:48:41 +08:00
Nick Fisher
365657cf88
add pick to view tests
2024-10-10 20:47:17 +08:00
Nick Fisher
389a165ed3
rearrange package folders
2024-10-10 20:44:55 +08:00
Nick Fisher
39fabd501d
chore: move swift bindings to test folder to make pub.dev happy
2024-10-02 17:53:31 +08:00
Nick Fisher
562ecf2ee5
feat: camera and resizing improvements
2024-10-02 16:47:55 +08:00
Nick Fisher
921a994eb6
refactor: continual refactor to support multiple render targets
2024-09-28 18:28:05 +08:00
Nick Fisher
a2a26555e2
feat: more work on multiple views/swapchains
2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79
refactor!: refactor to support multiple Views/Render Targets
2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9
feat!: big refactor to support multiple swapchains
2024-09-27 18:39:20 +08:00
Nick Fisher
ff7c582157
chore: update tests
2024-09-27 15:06:02 +08:00
Nick Fisher
a2d3c1d73e
chore: getter for native camera view matrix
2024-09-26 18:49:32 +08:00
Nick Fisher
1a721deee6
more camera work
2024-09-26 18:41:34 +08:00
Nick Fisher
4355d9c83f
more camera work
2024-09-26 16:51:14 +08:00
Nick Fisher
239891c400
chore: rearrange library/export structure
2024-09-26 16:35:33 +08:00
Nick Fisher
ac10aa0a1e
chore: camera transform tests
2024-09-26 15:56:54 +08:00
Nick Fisher
87c96d06a4
chore: rearrange library dirs, gesture handler improvements
2024-09-26 15:52:23 +08:00