Commit Graph

80 Commits

Author SHA1 Message Date
Nick Fisher
cc1b55b6c9 internal: remove vertexScale from unlit material and multiply by alpha 2025-01-07 08:25:48 +08:00
Nick Fisher
7717387909 internal: remove bounding box asset when parent asset removed 2025-01-07 08:25:48 +08:00
Nick Fisher
d9338f4341 chore: test fixes 2025-01-07 08:25:48 +08:00
Nick Fisher
8d8acef481 feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset 2025-01-07 08:25:48 +08:00
Nick Fisher
7cf1468f38 feat: more rotation gizmo improvements 2025-01-07 08:25:48 +08:00
Nick Fisher
981fd63963 update overlay tests 2025-01-07 08:25:48 +08:00
Nick Fisher
600ab1ad28 update tests 2025-01-07 08:25:48 +08:00
Nick Fisher
c2077cb6b1 fix: store reference to material instances in ThermionViewer so they can be cleaned up on dispose 2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
df37f5e95f test cleanup 2024-11-21 12:32:17 +08:00
Nick Fisher
25320f45af chore: fix spelling 2024-11-15 22:58:04 +08:00
Nick Fisher
0b9f3160d9 feat: add MaterialInstance.setDepthFunc 2024-11-15 22:56:40 +08:00
Nick Fisher
646814126f chore: test cleanup 2024-11-15 22:23:28 +08:00
Nick Fisher
6ff04fb76a feat: add Dart methods for getRenderableBoundingBox, setParameterInt and setParameterFloat4 2024-11-02 10:23:36 +08:00
Nick Fisher
4650ae1295 feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters. 2024-11-02 10:23:36 +08:00
Nick Fisher
2969321b8c chore: test cleanup 2024-10-30 10:47:39 +08:00
Nick Fisher
036369a8dc feat: pass through fragment coordinates for picking 2024-10-30 10:47:39 +08:00
Nick Fisher
e5fe6d95e9 test: add perspective projection test 2024-10-30 10:47:39 +08:00
Nick Fisher
3effb837b7 chore: dummy tests 2024-10-25 16:59:27 +08:00
Nick Fisher
68d363388d chore: dummy tests 2024-10-25 14:49:11 +08:00
Nick Fisher
10fd78276c chore: dummy tests 2024-10-25 14:22:28 +08:00
Nick Fisher
4d778326c6 chore: dummy test for GitHub actions 2024-10-25 14:17:14 +08:00
Nick Fisher
e2d381b6b7 chore: rename test 2024-10-25 13:57:21 +08:00
Nick Fisher
d9849717de chore: cleanup tests 2024-10-25 12:25:47 +08:00
Nick Fisher
f1f2a237bb chore: remove combined integration_test 2024-10-25 12:01:01 +08:00
Nick Fisher
7165b13d48 chore: clean up thermion_dart test directory for GitHub actions 2024-10-25 11:41:45 +08:00
Nick Fisher
512d74568a chore: test cleanup 2024-10-23 16:43:17 +11:00
Nick Fisher
617c2ba578 chore: test cleanup 2024-10-23 16:43:02 +11:00
Nick Fisher
5476c6248c chore: test cleanup 2024-10-23 16:42:33 +11:00
Nick Fisher
aed64a27e8 chore: test cleanup 2024-10-23 15:11:33 +11:00
Nick Fisher
2b338a63ba cleanup tests 2024-10-23 15:08:14 +11:00
Nick Fisher
3b810f84da add animation tests 2024-10-10 20:49:08 +08:00
Nick Fisher
10f2c7d36b update cube test asset with morph targets 2024-10-10 20:49:01 +08:00
Nick Fisher
5b849638de update cube test asset with morph targets 2024-10-10 20:48:54 +08:00
Nick Fisher
857fd6f782 update tests 2024-10-10 20:48:41 +08:00
Nick Fisher
365657cf88 add pick to view tests 2024-10-10 20:47:17 +08:00
Nick Fisher
389a165ed3 rearrange package folders 2024-10-10 20:44:55 +08:00
Nick Fisher
39fabd501d chore: move swift bindings to test folder to make pub.dev happy 2024-10-02 17:53:31 +08:00
Nick Fisher
562ecf2ee5 feat: camera and resizing improvements 2024-10-02 16:47:55 +08:00
Nick Fisher
921a994eb6 refactor: continual refactor to support multiple render targets 2024-09-28 18:28:05 +08:00
Nick Fisher
a2a26555e2 feat: more work on multiple views/swapchains 2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79 refactor!: refactor to support multiple Views/Render Targets 2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9 feat!: big refactor to support multiple swapchains 2024-09-27 18:39:20 +08:00
Nick Fisher
ff7c582157 chore: update tests 2024-09-27 15:06:02 +08:00
Nick Fisher
a2d3c1d73e chore: getter for native camera view matrix 2024-09-26 18:49:32 +08:00
Nick Fisher
1a721deee6 more camera work 2024-09-26 18:41:34 +08:00
Nick Fisher
4355d9c83f more camera work 2024-09-26 16:51:14 +08:00
Nick Fisher
239891c400 chore: rearrange library/export structure 2024-09-26 16:35:33 +08:00
Nick Fisher
ac10aa0a1e chore: camera transform tests 2024-09-26 15:56:54 +08:00
Nick Fisher
87c96d06a4 chore: rearrange library dirs, gesture handler improvements 2024-09-26 15:52:23 +08:00