Nick Fisher
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bea8dc64a0
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keep context handle and call engine->execute() on every call to render() (fixes lock bug on webgl)
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2024-06-16 13:22:03 +08:00 |
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Nick Fisher
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5c5897f74d
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add maxDelta to blend between glTF and dynamic bone animations
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2024-06-10 22:32:44 +08:00 |
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Nick Fisher
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58d9ce04be
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rename & documentation
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2024-06-07 20:41:36 +10:00 |
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Nick Fisher
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0d17d28de7
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Revert "remove unused Filament headers"
This reverts commit 778c3c959e.
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2024-06-06 22:21:56 +08:00 |
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Nick Fisher
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778c3c959e
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remove unused Filament headers
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2024-06-06 22:13:07 +08:00 |
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Nick Fisher
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fb030e9bc8
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add missing android header files
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2024-06-05 22:29:59 +08:00 |
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Nick Fisher
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6ecfb60521
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remove logging
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2024-06-04 22:20:24 +08:00 |
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Nick Fisher
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f31bbccdc9
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add fade in/out to dynamic bone animations
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2024-06-04 13:14:53 +08:00 |
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Nick Fisher
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7af0f6f00d
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don't add multiple component instances and interpolate between gltf and dynamic bone animation
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2024-06-03 22:30:45 +08:00 |
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Nick Fisher
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7d9bc9e5cc
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add method to retrieve rest local transforms
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2024-06-03 22:29:23 +08:00 |
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Nick Fisher
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9090eca461
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add method to retrieve rest local transforms
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2024-06-03 22:28:46 +08:00 |
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Nick Fisher
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35c1227b6c
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expose various methods for getting bones/transforms/etc
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2024-06-01 12:33:31 +08:00 |
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Nick Fisher
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650239fcd6
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expose various methods for getting bones/transforms/etc
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2024-06-01 12:33:18 +08:00 |
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Nick Fisher
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8391ae6178
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allow removing animation components and dont stash initial joint transforms when creating bone animations
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2024-06-01 12:32:50 +08:00 |
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Nick Fisher
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188fc6b5dc
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expose various methods for getting bones/transforms/etc
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2024-06-01 12:32:35 +08:00 |
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Nick Fisher
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7d54eadaa8
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allow removing animation components and dont stash initial joint transforms when creating bone animations
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2024-06-01 12:31:59 +08:00 |
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Nick Fisher
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24c29593be
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expose methods for getting bone names
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2024-05-26 12:11:40 +08:00 |
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Nick Fisher
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d7edf105c4
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addLight now accepts a LightType enum; added support for setting falloff, spot light radius, sun radius & halo
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2024-05-21 13:23:23 +08:00 |
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Nick Fisher
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f487be82b1
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use child entity for morph animations rather than name
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2024-05-17 14:37:25 +08:00 |
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Nick Fisher
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f7c3d20aa9
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add guards for material headers
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2024-05-11 22:38:52 +08:00 |
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Nick Fisher
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943c5e21ac
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use void* instead of ResourceLoaderWrapper*
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2024-05-11 12:31:27 +08:00 |
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Nick Fisher
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1c9e7039d0
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use EMSCRIPTEN_KEEPALIVE
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2024-05-11 12:31:09 +08:00 |
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Nick Fisher
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5d053e6484
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use EMSCRIPTEN_KEEPALIVE
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2024-05-11 12:30:59 +08:00 |
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Nick Fisher
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dbf44f1c8b
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add EMSCRIPTEN guards around thread waiting ResourceBuffer
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2024-05-11 10:11:50 +08:00 |
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Nick Fisher
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f82a9b6222
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rename native pick to filament_pick to avoid naming clashes
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2024-05-11 10:09:11 +08:00 |
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Nick Fisher
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87213e8aac
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actually hook up set_frame_interval to FilamentViewer
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2024-05-09 13:37:01 +08:00 |
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Nick Fisher
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14b0b674c5
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fix iOS
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2024-04-30 14:14:54 +08:00 |
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Nick Fisher
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8f9e309c34
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initial work to split into dart_filament and flutter_filament
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2024-04-30 12:07:26 +08:00 |
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