Commit Graph

28 Commits

Author SHA1 Message Date
Nick Fisher
bea8dc64a0 keep context handle and call engine->execute() on every call to render() (fixes lock bug on webgl) 2024-06-16 13:22:03 +08:00
Nick Fisher
5c5897f74d add maxDelta to blend between glTF and dynamic bone animations 2024-06-10 22:32:44 +08:00
Nick Fisher
58d9ce04be rename & documentation 2024-06-07 20:41:36 +10:00
Nick Fisher
0d17d28de7 Revert "remove unused Filament headers"
This reverts commit 778c3c959e.
2024-06-06 22:21:56 +08:00
Nick Fisher
778c3c959e remove unused Filament headers 2024-06-06 22:13:07 +08:00
Nick Fisher
fb030e9bc8 add missing android header files 2024-06-05 22:29:59 +08:00
Nick Fisher
6ecfb60521 remove logging 2024-06-04 22:20:24 +08:00
Nick Fisher
f31bbccdc9 add fade in/out to dynamic bone animations 2024-06-04 13:14:53 +08:00
Nick Fisher
7af0f6f00d don't add multiple component instances and interpolate between gltf and dynamic bone animation 2024-06-03 22:30:45 +08:00
Nick Fisher
7d9bc9e5cc add method to retrieve rest local transforms 2024-06-03 22:29:23 +08:00
Nick Fisher
9090eca461 add method to retrieve rest local transforms 2024-06-03 22:28:46 +08:00
Nick Fisher
35c1227b6c expose various methods for getting bones/transforms/etc 2024-06-01 12:33:31 +08:00
Nick Fisher
650239fcd6 expose various methods for getting bones/transforms/etc 2024-06-01 12:33:18 +08:00
Nick Fisher
8391ae6178 allow removing animation components and dont stash initial joint transforms when creating bone animations 2024-06-01 12:32:50 +08:00
Nick Fisher
188fc6b5dc expose various methods for getting bones/transforms/etc 2024-06-01 12:32:35 +08:00
Nick Fisher
7d54eadaa8 allow removing animation components and dont stash initial joint transforms when creating bone animations 2024-06-01 12:31:59 +08:00
Nick Fisher
24c29593be expose methods for getting bone names 2024-05-26 12:11:40 +08:00
Nick Fisher
d7edf105c4 addLight now accepts a LightType enum; added support for setting falloff, spot light radius, sun radius & halo 2024-05-21 13:23:23 +08:00
Nick Fisher
f487be82b1 use child entity for morph animations rather than name 2024-05-17 14:37:25 +08:00
Nick Fisher
f7c3d20aa9 add guards for material headers 2024-05-11 22:38:52 +08:00
Nick Fisher
943c5e21ac use void* instead of ResourceLoaderWrapper* 2024-05-11 12:31:27 +08:00
Nick Fisher
1c9e7039d0 use EMSCRIPTEN_KEEPALIVE 2024-05-11 12:31:09 +08:00
Nick Fisher
5d053e6484 use EMSCRIPTEN_KEEPALIVE 2024-05-11 12:30:59 +08:00
Nick Fisher
dbf44f1c8b add EMSCRIPTEN guards around thread waiting ResourceBuffer 2024-05-11 10:11:50 +08:00
Nick Fisher
f82a9b6222 rename native pick to filament_pick to avoid naming clashes 2024-05-11 10:09:11 +08:00
Nick Fisher
87213e8aac actually hook up set_frame_interval to FilamentViewer 2024-05-09 13:37:01 +08:00
Nick Fisher
14b0b674c5 fix iOS 2024-04-30 14:14:54 +08:00
Nick Fisher
8f9e309c34 initial work to split into dart_filament and flutter_filament 2024-04-30 12:07:26 +08:00