Nick Fisher
|
fbd54a2a09
|
feat: working implementation of multiple widgets on macos
|
2024-10-23 14:45:14 +08:00 |
|
Nick Fisher
|
22020d8607
|
refactor: continual refactor to support multiple render targets
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
3596723d3d
|
chore: refactoring and cleanup for Gizmo
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
03ab646713
|
feat: more work on multiple views/swapchains
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
a5ca6132f0
|
refactor!: refactor to support multiple Views/Render Targets
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
ef5b12af4f
|
feat!: big refactor to support multiple swapchains
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
11f668e163
|
chore: don't keep superfluous handle to rtDepth and rtColor
|
2024-10-23 14:45:04 +08:00 |
|
Nick Fisher
|
e2eb1137d2
|
refactor!: remove RenderThread methods no longer needed
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
b5d47ae2a5
|
fix!: replace queuePosition/Rotation with queueTransforms
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
c2b1d8660e
|
fix!: replace queuePosition/Rotation with queueTransforms
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
b2024d38b5
|
feat: add uvScale to unlit material
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
34c0d87703
|
feat!: set baseColorIndex to -1 by default in unlit materialss
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
41432a07ed
|
chore: getter for native camera view matrix
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
2408104bd0
|
more camera work
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
d1cd68cda6
|
more camera work
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
256d5d4eb1
|
feat: set camera model matrix directly
|
2024-10-23 14:45:03 +08:00 |
|
Nick Fisher
|
758704d464
|
renaming/refactoring and allow creating new cameras
|
2024-10-23 14:45:02 +08:00 |
|
Nick Fisher
|
9639caf019
|
feat: expose more camera methods
|
2024-10-23 14:45:02 +08:00 |
|
Nick Fisher
|
ed5f23faf2
|
introduce stronger native typing, camera projection/culling methods, update tests
|
2024-10-23 14:45:00 +08:00 |
|
Nick Fisher
|
ab1de78b74
|
rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
|
2024-10-23 14:45:00 +08:00 |
|
Nick Fisher
|
7bcfd0f805
|
rename CameraPtr to TCamera and use named arguments for setCameraLensProjection
|
2024-10-23 14:45:00 +08:00 |
|
Nick Fisher
|
3e1b151488
|
move MaterialInstance methods to own class
|
2024-10-23 14:45:00 +08:00 |
|
Nick Fisher
|
820ad7cb28
|
rename setLayerEnabled to setLayerVisibility, add setVisibilityLayer method
|
2024-10-23 14:45:00 +08:00 |
|
Nick Fisher
|
df0a744cc9
|
add setMaterialDepthWrite method
|
2024-10-23 14:44:59 +08:00 |
|
Nick Fisher
|
b00aa0696f
|
remove image.mat from LFS
|
2024-10-23 14:44:59 +08:00 |
|
Nick Fisher
|
f9dfb68e9f
|
update built unlit material
|
2024-10-23 14:44:59 +08:00 |
|
Nick Fisher
|
208eb4ad06
|
remove old default paramsf rom UnlitMaterialProvider
|
2024-10-23 14:44:59 +08:00 |
|
Nick Fisher
|
5608abdf79
|
add setMaterialProperty for int, add create_unlit_material_instance, use double4 instead of float4
|
2024-10-23 14:44:59 +08:00 |
|
Nick Fisher
|
834726b49e
|
set default layer for loadGlb to 0,. add setMaterialProperty for int
|
2024-10-23 14:44:58 +08:00 |
|
Nick Fisher
|
204f8204f1
|
change float4 to double4
|
2024-10-23 14:44:58 +08:00 |
|
Nick Fisher
|
22f97beeaa
|
update unproject texture to accept input texture
|
2024-10-23 14:44:58 +08:00 |
|
Nick Fisher
|
9f98f21d38
|
update unproject texture to accept input texture
|
2024-10-23 14:44:58 +08:00 |
|
Nick Fisher
|
40a7f86cef
|
fixes for createMaterialInstance
|
2024-10-23 14:44:57 +08:00 |
|
Nick Fisher
|
9d5488b82d
|
add priority/layer to load_glb_from_buffer
|
2024-10-23 14:44:57 +08:00 |
|
Nick Fisher
|
a2618dab31
|
native types, add create/destroy material instance, add SceneManager::LAYERS enum
|
2024-10-23 14:44:57 +08:00 |
|
Nick Fisher
|
bb46241f98
|
refactor: native types
|
2024-10-23 14:44:57 +08:00 |
|
Nick Fisher
|
ff7fee2d94
|
refactor: native types
|
2024-10-23 14:44:57 +08:00 |
|
Nick Fisher
|
9a23a24bd3
|
refactor: move native types to own header, add methods for create/destroy material instance, add priority/layer to load_glb_from_buffer
|
2024-10-23 14:44:56 +08:00 |
|
Nick Fisher
|
60dbc4ffd6
|
add texture methods (including unproject)
|
2024-10-23 14:44:39 +08:00 |
|
Nick Fisher
|
773077ab9c
|
don't store gizmo material in LFS
|
2024-10-23 14:44:39 +08:00 |
|
Nick Fisher
|
f18f04734d
|
allow setting material property by name
|
2024-10-23 14:44:38 +08:00 |
|
Nick Fisher
|
2eb7cc286b
|
remove using namespace filament*
|
2024-10-23 14:44:38 +08:00 |
|
Nick Fisher
|
e07a4fac97
|
explicitly mark type of Camera for Gizmo
|
2024-10-23 14:44:37 +08:00 |
|
Nick Fisher
|
76428b2e70
|
use opaque CameraPtr to set camera matrices/properties/etc
|
2024-10-23 14:44:37 +08:00 |
|
Nick Fisher
|
32591f5af7
|
remove camera methods from FilamentViewer
|
2024-10-23 14:44:37 +08:00 |
|
Nick Fisher
|
14f62a6427
|
remove update_viewport_and_camera_projection_ffi
|
2024-10-23 14:44:36 +08:00 |
|
Nick Fisher
|
d6c3badbba
|
remove unused get_camera_position method
|
2024-10-23 14:44:36 +08:00 |
|
Nick Fisher
|
c8f6c2582b
|
add createGeometryWithNormals to SceneManager
|
2024-10-23 14:44:36 +08:00 |
|
Nick Fisher
|
3b5c91b15c
|
add normals to CustomGeometry interface
|
2024-10-23 14:44:36 +08:00 |
|
Nick Fisher
|
05305aa27d
|
add create_geometry_with_normals method
|
2024-10-23 14:44:36 +08:00 |
|