Nick Fisher
4c95bc5b70
(macos) add isStencil argument for creating depth texture on macOS (if true, creates texture with .depth24Unorm_stencil8
2025-06-09 18:24:15 +08:00
Nick Fisher
acf03ea0c7
pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues
2025-06-05 16:40:53 +08:00
Nick Fisher
e147e59d8d
don't call endFrame() unless beginFrame() was called
...
only use condition_variable on non-emscripten builds
2025-06-03 16:39:04 +08:00
Nick Fisher
7b80723560
add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread
2025-06-02 11:51:19 +08:00
Nick Fisher
39a302c23e
remove comments
2025-06-02 11:50:26 +08:00
Nick Fisher
2f7f363db9
pass shared NameComponentManager to gltfio AssetLoader
2025-05-31 11:21:57 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
6ad76b6217
add stb_image.h
2025-05-29 19:02:35 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
ff5921a505
remove unused StreamBufferAdapter
2025-05-28 21:52:53 +08:00
Nick Fisher
679af95901
allow directly creating an entity and setting transform
2025-05-24 16:34:47 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
f9d09e17ef
return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
...
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00
Nick Fisher
c47cfe9b57
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:04:06 +08:00
Nick Fisher
906f5bf931
remove redundant make_render_callback_fn_pointer definition
2025-05-09 11:22:08 +08:00
Nick Fisher
8a6ba637a7
store last render time in RenderTicker
2025-05-09 11:19:13 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
e9628511fc
remove C++ includes from C headers
2025-05-07 16:53:15 +08:00
Nick Fisher
4cb725d47e
add Engine_destroyCamera
2025-04-19 09:49:19 +08:00
Nick Fisher
e1d5d14ff7
add RenderTarget_destroyRenderThread
2025-04-17 13:35:07 +08:00
Nick Fisher
1be1979c05
rename requestAnimationFrame to requestFrame
2025-04-17 13:34:18 +08:00
Nick Fisher
241c0fe07c
recompile materials
2025-04-16 19:08:55 +08:00
Nick Fisher
230bb5f9f6
use render thread methods for all async gltf loading
2025-04-16 19:07:31 +08:00
Nick Fisher
3c68731fe0
ensure __FILENAME__ is defined even if ENABLE_TRACING is off
2025-04-16 18:00:50 +08:00
Nick Fisher
f272410803
update ffigen/objective_c dependencies
2025-04-16 17:59:46 +08:00
Nick Fisher
2d4342607d
add async gltf resource loading
2025-04-16 17:06:51 +08:00
Nick Fisher
60e025e78d
cleanup
2025-04-16 13:36:39 +08:00
Nick Fisher
de5bc5c02e
cleanup
2025-04-16 13:36:26 +08:00
Nick Fisher
cf8e0f6ed2
rename utils.h etc to vulkan_utils.h to avoid filename clashes
2025-04-16 13:27:46 +08:00
Nick Fisher
87d04fc2c1
properly initialize SwapChainPtr to nullptr
2025-04-02 23:00:27 +08:00
Nick Fisher
f7a7b6bedf
add EMSCRIPTEN_KEEPALIVE to swap chain flags
2025-04-02 22:26:03 +08:00
Nick Fisher
7b0550c713
manually define SceneLayer enum
2025-04-02 22:25:42 +08:00
Nick Fisher
ec8248e10c
Windows logging compatibility
2025-04-02 22:25:03 +08:00
Nick Fisher
09b2a924af
(Windows) define M_PI
2025-04-02 22:22:05 +08:00
Nick Fisher
e8aa68beb4
update Vulkan implementation headers
2025-04-02 22:19:19 +08:00
Nick Fisher
178da458ad
update materials
2025-04-02 22:15:38 +08:00
Nick Fisher
508c184f1a
add missing Filament headers for Windows
2025-04-02 22:15:11 +08:00
Nick Fisher
99217499f9
remove old SceneManager references
2025-03-28 15:55:35 +08:00
Nick Fisher
b083c62bd4
recompile materials
2025-03-28 15:55:35 +08:00
Nick Fisher
ddc5fedc4d
recompile materials
2025-03-28 15:55:35 +08:00
Nick Fisher
ecb8d8672a
fix instancing so that gltf assets always fill the first instance slot
2025-03-28 13:06:36 +08:00
Nick Fisher
999b1e613f
refactoring + texture projection
2025-03-25 09:39:02 +08:00
Nick Fisher
0cbbc058e0
refactoring
2025-03-22 10:49:24 +08:00