1.0 KiB
1.0 KiB
0.7.0
removeAsset&clearAssetshave been renamedremoveEntityandclearEntities- added support for parenting one entity to another
- added basic collision detection + callbacks
- added keyboard/mouse widgets + controls
createViewernowawaitsthe insertion ofFilamentWidgetso you no longer need to manually defer calling until after FilamentWidget has been renderedsetCameraRotationnow accepts a quaternion instead of an axis/angle- instancing is now supported.
setBoneTransformhas been removed. To set the transform for a bone, justaddBoneAnimationwith a single frame.
0.6.0
createVieweris no longer called byFilamentWidgetand must be called manually at least one frame after a FilamentWidget has been inserted into the widget hierarchy.
0.5.0
- Replaced
isReadyForSceneFuture inFilamentControllerwith theStream<bool>hasViewer. - Rendering is set to false when the app is hidden, inactive or paused; on resume, this will be set to the value it held prior to being hidden/inactive/paused.