20 lines
1.0 KiB
Markdown
20 lines
1.0 KiB
Markdown
## 0.7.0
|
|
* `removeAsset` & `clearAssets` have been renamed `removeEntity` and `clearEntities`
|
|
* added support for parenting one entity to another
|
|
* added basic collision detection + callbacks
|
|
* added keyboard/mouse widgets + controls
|
|
* `createViewer` now `awaits` the insertion of `FilamentWidget` so you no longer need to manually defer calling until after FilamentWidget has been rendered
|
|
* `setCameraRotation` now accepts a quaternion instead of an axis/angle
|
|
* instancing is now supported.
|
|
* `setBoneTransform` has been removed. To set the transform for a bone, just `addBoneAnimation` with a single frame.
|
|
|
|
## 0.6.0
|
|
|
|
* `createViewer` is no longer called by `FilamentWidget` and must be called manually at least one frame after a FilamentWidget has been inserted into the widget hierarchy.
|
|
|
|
|
|
## 0.5.0
|
|
|
|
* Replaced `isReadyForScene` Future in `FilamentController` with the `Stream<bool>` `hasViewer`.
|
|
* Rendering is set to false when the app is hidden, inactive or paused; on resume, this will be set to the value it held prior to being hidden/inactive/paused.
|