Nick Fisher
94683ab5a9
(test) ensure aspect ratio is correctly set if viewport is not square
2025-05-23 16:28:32 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
725f36a860
(test) use RGBA32F when creating render target in TestHelper
2025-05-22 15:23:30 +08:00
Nick Fisher
51212bdeed
(test) cleanup imports
2025-05-22 15:22:32 +08:00
Nick Fisher
96694be017
remove register/unregister swapchain/view in TextureProjection
...
since we are rendering each view separately, this is no longer necessary
2025-05-22 15:22:15 +08:00
Nick Fisher
a31f11151e
check for beginFrame returning false in project() and correctly calculate numChannels/channelSize
2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde
use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1
add createLight method to FilamentApp
2025-05-22 15:09:36 +08:00
Nick Fisher
1373ce5a32
use flush() instead of manually invoking different methods for wasm/native
2025-05-22 15:08:29 +08:00
Nick Fisher
1b3d46533c
remove unnecessary import
2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b
add addEntity method to Scene
2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b
add createCamera method to FilamentApp
2025-05-22 15:07:23 +08:00
Nick Fisher
9a4fd1141e
remove logging
2025-05-22 15:06:27 +08:00
Nick Fisher
9785576866
reinstate View tests
2025-05-22 15:03:22 +08:00
Nick Fisher
3007dec127
TextureProjection now makes a separate render pass for each View.
...
This is needed because changing material properties between beginFrame/endFrame is unsupported
2025-05-22 15:03:06 +08:00
Nick Fisher
1008452198
(test) formatting
2025-05-21 13:16:20 +08:00
Nick Fisher
1f58c13179
(test) formatting
2025-05-21 13:16:06 +08:00
Nick Fisher
5ce2efa638
(web) remove console logging
2025-05-21 13:15:43 +08:00
Nick Fisher
73f04eb0d4
update test helper setup for new objective_c package
2025-05-21 13:14:46 +08:00
Nick Fisher
097d991ea8
move precompiled Swift lib to test/generated and add precompiled objc
2025-05-21 13:14:31 +08:00
Nick Fisher
5cf494def9
remove old input handler test
2025-05-21 12:03:20 +08:00
Nick Fisher
9a6bacc73f
pass both logical key & physical key to input handler on keyboard keypress
2025-05-21 12:01:50 +08:00
Nick Fisher
e432b0be1d
update tests
2025-05-21 11:58:32 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
d61723dee2
update Emscripten build instructions for macOS compat
2025-05-18 15:13:02 +08:00
Nick Fisher
1afd5ff257
clean up FixedOrbitCameraDelegate
2025-05-18 15:11:52 +08:00
Nick Fisher
bdba92c842
set emscripten main thread to nullptr when RenderThread is stopped
2025-05-18 15:11:52 +08:00
Nick Fisher
66f3e20489
copy input events before passing to delegate
2025-05-18 15:11:52 +08:00
Nick Fisher
871a327d99
implement js_interop withUint32Callback
2025-05-18 15:11:52 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
fc75aab94b
add bindings for View_pickRenderThread
2025-05-18 15:09:05 +08:00
Nick Fisher
760ae8ed8b
add makeInt32List method (to create an Int32List actually backed by heap-allocated memory
2025-05-18 15:09:05 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
12c8031f2b
update JS bindings
2025-05-18 15:09:04 +08:00
Nick Fisher
8c78e8e629
update JS interop to accept requestId for VoidCallback
2025-05-18 15:09:03 +08:00
Nick Fisher
dc5cdcb7e1
update all void callbacks to accept an integer requestId
2025-05-18 15:08:47 +08:00
Nick Fisher
460000308a
remove custom camera delegate
2025-05-18 15:08:47 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
b710e0ace3
regenerate JS bindings
2025-05-18 14:46:48 +08:00
Nick Fisher
1c0a7f6b1e
update BUILDING.md
2025-05-17 22:23:00 +08:00
Nick Fisher
4b2342979f
update tests + bindings
2025-05-17 21:52:21 +08:00
Nick Fisher
ee306549d8
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:51:51 +08:00
Nick Fisher
d3ec825688
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:50:58 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
f9d09e17ef
return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
...
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00
Nick Fisher
27eb117466
remove old WASM viewer
2025-05-17 10:04:49 +08:00
Nick Fisher
46e87fb6a4
add sources to native CMakeLists.txt
2025-05-17 10:04:33 +08:00
Nick Fisher
6d95180870
remove old JS shim/bridge classes
2025-05-17 10:04:19 +08:00
Nick Fisher
c7ad70b81c
add glTF animation track to test cube
2025-05-17 10:03:51 +08:00