Nick Fisher
7141a01101
use render thread method for resetting to rest pose
2025-06-02 11:52:41 +08:00
Nick Fisher
059926fe98
add generateMipmapsRenderThread
2025-06-02 10:44:45 +08:00
Nick Fisher
4fb85eb45a
don't throw exception on failure to remove animation component
2025-05-31 21:58:32 +08:00
Nick Fisher
afecacfcf0
getChildEntity in FFIAsset should invoke FilamentApp method, not direct binding method
2025-05-31 11:25:24 +08:00
Nick Fisher
2f7f363db9
pass shared NameComponentManager to gltfio AssetLoader
2025-05-31 11:21:57 +08:00
Nick Fisher
5f9a7bb959
remove errant comment
2025-05-29 22:30:00 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
d298b0d091
add decodeToTexture static helper method to Texture
2025-05-28 10:47:21 +08:00
Nick Fisher
4a7a366fc6
add setTransform/getWorldTransform to FilamentApp
2025-05-28 10:47:00 +08:00
Nick Fisher
1e812ebe93
allow directly creating an entity and setting transform
2025-05-24 16:33:58 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
4505cbe325
add missing setExposure methods + reinstate camera tests
2025-05-24 10:51:56 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
a31f11151e
check for beginFrame returning false in project() and correctly calculate numChannels/channelSize
2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde
use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1
add createLight method to FilamentApp
2025-05-22 15:09:36 +08:00
Nick Fisher
1b3d46533c
remove unnecessary import
2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b
add addEntity method to Scene
2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b
add createCamera method to FilamentApp
2025-05-22 15:07:23 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
760ae8ed8b
add makeInt32List method (to create an Int32List actually backed by heap-allocated memory
2025-05-18 15:09:05 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
dc5cdcb7e1
update all void callbacks to accept an integer requestId
2025-05-18 15:08:47 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
ee306549d8
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:51:51 +08:00
Nick Fisher
d3ec825688
rename relativeResourcePath to resourceUri
...
move resource loader from viewer to FilamentApp
2025-05-17 21:50:58 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
671949a5cd
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:03:46 +08:00
Nick Fisher
cedcb45484
feat!: change default near/far to 0.1/100.0
2025-05-08 17:27:49 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
63e2dcd0ca
add getter for Aabb3 directly (getBoundingBox) on ThermionAsset
2025-05-07 16:53:16 +08:00
Nick Fisher
c66dc40bab
separate getter/create method for boundingBoxAsset
2025-04-19 09:47:18 +08:00
Nick Fisher
2b6693a826
change default PixelDataType to FLOAT for capture()
2025-04-17 13:32:35 +08:00
Nick Fisher
6b008bd433
change setBoundingBoxVisibility to getBoundingBoxAsset
2025-04-17 13:31:47 +08:00
Nick Fisher
c3e583ac5a
make swapChain an optional parameter when calling capture() (if not specified, first swapchain will be used)
2025-04-16 17:23:55 +08:00
Nick Fisher
48654f0e8f
documentation
2025-04-16 17:23:55 +08:00
Nick Fisher
a772b86f09
export light options and layers
2025-04-16 17:23:53 +08:00
Nick Fisher
5097373a22
export layers in package
2025-04-16 13:59:06 +08:00
Nick Fisher
585e0ad087
move pick() to View
2025-04-16 13:30:31 +08:00
Nick Fisher
9d593b8c3b
add getHorizontalFieldOfView/getVerticalFieldOfView methods to (Dart) Camera class
2025-04-16 13:29:24 +08:00
Nick Fisher
e0b2e1c3b9
add onDestroy hooks for FilamentApp
2025-04-02 22:27:12 +08:00
Nick Fisher
289749115b
add flush() method on FilamentApp
2025-03-28 10:01:26 +08:00
Nick Fisher
1b902e36f4
expose setBlendMode on View
2025-03-25 11:34:08 +08:00
Nick Fisher
999b1e613f
refactoring + texture projection
2025-03-25 09:39:02 +08:00
Nick Fisher
0cbbc058e0
refactoring
2025-03-22 10:49:24 +08:00
Nick Fisher
a67f42f0de
refactoring
2025-03-21 17:18:16 +08:00
Nick Fisher
255c0edd49
refactoring
2025-03-21 14:56:20 +08:00