Nick Fisher
73e6597301
replace overlay render target when viewport resizes
2025-07-01 16:58:46 +08:00
Nick Fisher
e731556e6f
add scale parameter to outline material
2025-07-01 14:28:19 +08:00
Nick Fisher
f9a7ac49a1
expose View methods for transparent picking
2025-07-01 14:20:02 +08:00
Nick Fisher
4b9870244a
fix material headers for web
2025-07-01 13:16:07 +08:00
Nick Fisher
e984d8cf71
don't pass View to readPixels (only width/height, x/y offsets needed, and optionally rendertarget)
2025-07-01 13:03:06 +08:00
Nick Fisher
a9b5ca786e
update grid material
2025-07-01 12:12:33 +08:00
Nick Fisher
9a5b737391
move outline material to embedded binary
2025-07-01 11:06:51 +08:00
Nick Fisher
3ca1cc0747
add OverlayComponentManager destructor
2025-07-01 10:51:00 +08:00
Nick Fisher
2545bbbd35
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:22:15 +08:00
Nick Fisher
584abd6086
on macOS, always create stencil buffer by default
2025-07-01 10:21:39 +08:00
Nick Fisher
4b9c20eaa6
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:15:41 +08:00
Nick Fisher
0f9d2492e6
move set/remove stencilHighlight to View and implement via OverlayManager
2025-07-01 10:13:47 +08:00
Nick Fisher
96ef070be7
add linear_depth material
2025-07-01 10:08:36 +08:00
Nick Fisher
506d2fb562
expose Material->getFeautureLevel
2025-07-01 10:07:35 +08:00
Nick Fisher
0b18caf4ff
expose Engine->getSupportedFeatureLevel()
2025-07-01 10:07:10 +08:00
Nick Fisher
feeb757a10
use render thread method for creating grid overlay & reinstate overlay tests
2025-06-27 13:34:01 +08:00
Nick Fisher
ccc0a53abc
rename numInstances to initialInstances in loadGltf methods.
...
when initialInstances > 0, don't wait for createInstance to be called to create corresponding GltfSceneAsset
2025-06-26 10:11:29 +08:00
Nick Fisher
e27be37378
add mRestart flag to immediately request the thread exits to force a commit frame
2025-06-23 12:43:03 +08:00
Nick Fisher
668c001b49
add inUse flag to assist with recycling gltf instances
2025-06-23 12:21:52 +08:00
Nick Fisher
e503dd2e8b
docstrings for GltfSceneAsset destroyInstance
2025-06-23 12:21:21 +08:00
Nick Fisher
86e0f7740f
add Fence_waitAndDestroyRenderThread
2025-06-18 13:03:34 +08:00
Nick Fisher
a44cb9a9cc
add Fence_waitAndDestroy to TEngine.h
2025-06-18 13:02:48 +08:00
Nick Fisher
42f9538040
implement TSkybox and use setColor method to set the background color, rather than the image
2025-06-18 13:01:25 +08:00
Nick Fisher
65ca59ff22
merge native setImage with setImageWithDepth
2025-06-17 13:25:53 +08:00
Nick Fisher
47807d560f
separate native methods for creating IBL from irradiance texture and harmonics
2025-06-12 11:33:38 +08:00
Nick Fisher
ad26fc4563
add Dart IndirectLight and Ktx1Bundle classes, and separate KTX decoding from skybox/IBL creation
2025-06-12 11:31:44 +08:00
Nick Fisher
f252c86152
update image material to support cubemaps
2025-06-12 08:40:28 +08:00
Nick Fisher
8f1da5e7bd
separate skybox/ibl creation from KTX decoding
2025-06-11 09:48:17 +08:00
Nick Fisher
641d92515e
move VoidCallback typedef to APIBoundaryTypes (now used outside the render thread header for texture upload callbacks)
2025-06-11 09:45:23 +08:00
Nick Fisher
d447fb8e2a
add RenderableManager_getBoundingBox
2025-06-11 09:44:46 +08:00
Nick Fisher
4c95bc5b70
(macos) add isStencil argument for creating depth texture on macOS (if true, creates texture with .depth24Unorm_stencil8
2025-06-09 18:24:15 +08:00
Nick Fisher
acf03ea0c7
pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues
2025-06-05 16:40:53 +08:00
Nick Fisher
e147e59d8d
don't call endFrame() unless beginFrame() was called
...
only use condition_variable on non-emscripten builds
2025-06-03 16:39:04 +08:00
Nick Fisher
7b80723560
add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread
2025-06-02 11:51:19 +08:00
Nick Fisher
39a302c23e
remove comments
2025-06-02 11:50:26 +08:00
Nick Fisher
2f7f363db9
pass shared NameComponentManager to gltfio AssetLoader
2025-05-31 11:21:57 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
6ad76b6217
add stb_image.h
2025-05-29 19:02:35 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
ff5921a505
remove unused StreamBufferAdapter
2025-05-28 21:52:53 +08:00
Nick Fisher
679af95901
allow directly creating an entity and setting transform
2025-05-24 16:34:47 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
f9d09e17ef
return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
...
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00