Commit Graph

41 Commits

Author SHA1 Message Date
Nick Fisher
5ba5d7d6ea add mutex for animation updates 2023-11-03 13:10:02 +08:00
Nick Fisher
2fd6f44785 fixes for window resizing on Windows 2023-10-26 02:10:22 +11:00
Nick Fisher
482ab29f49 iterate over completed animations in reverse order 2023-10-18 10:40:56 +08:00
Nick Fisher
98bcf5d7ad implement picker/getNameForEntity 2023-10-11 11:10:47 +08:00
Nick Fisher
45576466c9 allow passing uberarchive path to FilamentViewer and expose destroy_viewer 2023-10-04 14:49:48 +08:00
Nick Fisher
3d074f4563 check for glTF load errors and remove assets correctly 2023-10-03 17:19:43 +11:00
Nick Fisher
1f5f24c740 logging 2023-10-03 00:20:23 +08:00
Nick Fisher
313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher
a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher
fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher
b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher
833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher
744fedb8d9 windows working (SLOW) with pixel buffer copy 2023-09-25 21:53:42 +10:00
Nick Fisher
609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher
2a30a4dd40 remove StandardMaterialProvider 2023-09-22 08:18:09 +08:00
Nick Fisher
c5d19f8576 fix AssetManager includes for proper compilation on Android 2023-09-19 17:49:15 +08:00
Nick Fisher
96556d5af0 stop animations are completed 2023-09-15 13:51:38 +08:00
Nick Fisher
574d15a2ed use custom ubershader material 2023-09-14 09:49:41 +08:00
Nick Fisher
c522cd6ee9 merge 2023-09-01 12:56:25 +08:00
Nick Fisher
7687e54a0d fix animation looping bug 2023-08-24 00:57:33 +08:00
Nick Fisher
03dd2cf6ac fix int64->int32 conversion bug for morph indices 2023-08-23 15:38:12 +08:00
Nick Fisher
8bc2807592 logging 2023-08-23 15:04:23 +08:00
Nick Fisher
042439a72b add method for setting material color 2023-08-19 13:52:57 +08:00
Nick Fisher
ed72c16724 allow partial morph animations 2023-08-18 15:43:20 +08:00
Nick Fisher
33dfc0b2b1 fixes for unnamed entities, disable unlitProvider and asset ktx2decoder 2023-08-18 12:02:14 +08:00
Nick Fisher
e62bf64c04 allow multiple simultaneous gltf animatiosn 2023-08-09 13:59:10 +08:00
Nick Fisher
fa8c6b1ca0 add getAnimationDuration method 2023-08-08 14:34:15 +08:00
Nick Fisher
9fd02b12a4 merge 2023-08-08 10:45:15 +08:00
Nick Fisher
44aa3109bc add animation fading and revert to platform channel handler 2023-08-08 10:44:10 +08:00
Nick Fisher
85c3e03cf0 cleanup 2023-07-18 11:32:15 +08:00
Nick Fisher
313fb9bebf add hide/reveal entity 2023-07-03 22:54:27 +08:00
Nick Fisher
4adf8bbf80 merge 2023-06-22 13:47:24 +08:00
Nick Fisher
555d1199a2 add implementation for setMorphWeights 2023-06-22 13:38:17 +08:00
Nick Fisher
bbb3cb5727 fix dynamic bone animations 2023-04-28 20:53:16 +08:00
Nick Fisher
62c4be0563 fix dynamic bone animations 2023-04-27 16:32:32 +08:00
Nick Fisher
76c7f78e3f cleanup 2023-04-21 08:44:54 +08:00
Nick Fisher
80a781a3c4 iOS fixes 2023-04-20 22:15:50 +08:00
Nick Fisher
7225cb53b1 fix morph animations 2023-04-20 15:45:59 +08:00
Nick Fisher
c91362eefe use threadpool on C API 2023-04-20 11:49:12 +08:00
Nick Fisher
dd01249547 fix morph animations 2023-04-19 22:10:51 +08:00
Nick Fisher
a162ff2400 refactor 2023-04-19 18:06:48 +08:00