Nick Fisher
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5ba5d7d6ea
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add mutex for animation updates
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2023-11-03 13:10:02 +08:00 |
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Nick Fisher
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2fd6f44785
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fixes for window resizing on Windows
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2023-10-26 02:10:22 +11:00 |
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Nick Fisher
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482ab29f49
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iterate over completed animations in reverse order
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2023-10-18 10:40:56 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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3d074f4563
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check for glTF load errors and remove assets correctly
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2023-10-03 17:19:43 +11:00 |
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Nick Fisher
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1f5f24c740
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logging
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2023-10-03 00:20:23 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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744fedb8d9
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:53:42 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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2a30a4dd40
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remove StandardMaterialProvider
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2023-09-22 08:18:09 +08:00 |
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Nick Fisher
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c5d19f8576
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fix AssetManager includes for proper compilation on Android
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2023-09-19 17:49:15 +08:00 |
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Nick Fisher
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96556d5af0
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stop animations are completed
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2023-09-15 13:51:38 +08:00 |
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Nick Fisher
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574d15a2ed
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use custom ubershader material
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2023-09-14 09:49:41 +08:00 |
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Nick Fisher
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c522cd6ee9
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merge
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2023-09-01 12:56:25 +08:00 |
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Nick Fisher
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7687e54a0d
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fix animation looping bug
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2023-08-24 00:57:33 +08:00 |
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Nick Fisher
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03dd2cf6ac
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fix int64->int32 conversion bug for morph indices
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2023-08-23 15:38:12 +08:00 |
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Nick Fisher
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8bc2807592
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logging
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2023-08-23 15:04:23 +08:00 |
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Nick Fisher
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042439a72b
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add method for setting material color
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2023-08-19 13:52:57 +08:00 |
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Nick Fisher
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ed72c16724
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allow partial morph animations
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2023-08-18 15:43:20 +08:00 |
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Nick Fisher
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33dfc0b2b1
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fixes for unnamed entities, disable unlitProvider and asset ktx2decoder
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2023-08-18 12:02:14 +08:00 |
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Nick Fisher
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e62bf64c04
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allow multiple simultaneous gltf animatiosn
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2023-08-09 13:59:10 +08:00 |
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Nick Fisher
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fa8c6b1ca0
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add getAnimationDuration method
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2023-08-08 14:34:15 +08:00 |
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Nick Fisher
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9fd02b12a4
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merge
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2023-08-08 10:45:15 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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85c3e03cf0
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cleanup
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2023-07-18 11:32:15 +08:00 |
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Nick Fisher
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313fb9bebf
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add hide/reveal entity
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2023-07-03 22:54:27 +08:00 |
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Nick Fisher
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4adf8bbf80
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merge
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2023-06-22 13:47:24 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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bbb3cb5727
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fix dynamic bone animations
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2023-04-28 20:53:16 +08:00 |
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Nick Fisher
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62c4be0563
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fix dynamic bone animations
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2023-04-27 16:32:32 +08:00 |
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Nick Fisher
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76c7f78e3f
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cleanup
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2023-04-21 08:44:54 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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7225cb53b1
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fix morph animations
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2023-04-20 15:45:59 +08:00 |
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Nick Fisher
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c91362eefe
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use threadpool on C API
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2023-04-20 11:49:12 +08:00 |
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Nick Fisher
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dd01249547
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fix morph animations
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2023-04-19 22:10:51 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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