Nick Fisher
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6ab814114e
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rewrite resize handler for better support on Windows
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2023-10-17 00:13:44 +11:00 |
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Nick Fisher
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6cf8e58bed
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refactor resizing to address race condition on Windows
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2023-10-16 17:02:24 +11:00 |
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Nick Fisher
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025bdf662e
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update windows libs
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2023-10-16 17:00:06 +11:00 |
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Nick Fisher
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4ebd5a6645
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wip
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2023-10-13 17:22:31 +11:00 |
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Nick Fisher
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df4f647333
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add DestroyTexture for pixelBuffer implementation
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2023-10-13 16:53:39 +11:00 |
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Nick Fisher
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450aacf0cc
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add dummy destroyTexture method on Windows
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2023-10-13 12:56:06 +08:00 |
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Nick Fisher
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f60f8eb4bd
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update Windows CMakeLists to support Manipulator
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2023-10-11 17:16:40 +11:00 |
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Nick Fisher
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32bff81f53
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re-implement pixel buffer on Windows with compile-time switch
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2023-10-10 20:08:50 +11:00 |
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Nick Fisher
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8c82edd3d2
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add Cmake/preprocessor define to switch between ANGLE/OpenGL on Windows
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2023-10-10 19:26:31 +11:00 |
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Nick Fisher
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d45c211ad8
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allow asset:// URIs on Windows
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2023-10-10 18:10:02 +11:00 |
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Nick Fisher
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86a33df584
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windows logging
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2023-10-03 17:19:56 +11:00 |
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Nick Fisher
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89ac0ff626
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build gltfio libs with GLTFIO_USE_FILESYSTEM disabled
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2023-10-03 17:17:40 +11:00 |
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Nick Fisher
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f615ea9668
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clean up windows CMakeLists
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2023-10-03 17:03:59 +11:00 |
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Nick Fisher
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4492a9fa8f
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fix ResourceBuffer going out of scope before texture callbacks
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2023-10-03 12:46:14 +11:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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d3aedecdd0
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hacks for D3D interop - working
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2023-09-30 01:02:16 +10:00 |
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Nick Fisher
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a89a2a59e9
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specify Release/Debug libs in Windows CMakeLists.txt
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2023-09-30 01:00:49 +10:00 |
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Nick Fisher
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1114188024
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update debug libs
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2023-09-29 23:58:27 +10:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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cfa8e8edb4
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first (rough) working implementation of Filament-GLES-D3D-ANGLE
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2023-09-29 01:11:07 +10:00 |
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Nick Fisher
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7e2f39c611
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current working version for pixel buffer on Windows (may need to comment out lifecycle checks in FilamentWidget)
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2023-09-28 10:47:28 +10:00 |
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Nick Fisher
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d502450f9e
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add release uberarchive lib on Windows
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2023-09-28 10:45:01 +10:00 |
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Nick Fisher
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d75853daea
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add Debug/Release libs for windows
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2023-09-27 17:11:08 +10:00 |
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Nick Fisher
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600da7d5b2
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add EGL/GLES Windows libs
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2023-09-27 16:11:21 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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c27ca565f9
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more D3D interop work
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2023-09-26 15:14:17 +10:00 |
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Nick Fisher
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77eb42ce30
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add thread pool for some methods
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2023-09-26 13:00:28 +10:00 |
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Nick Fisher
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86f7821014
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first pass D3D textures
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2023-09-26 11:38:44 +10:00 |
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Nick Fisher
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3bccce91bf
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event channel handlers
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2023-09-25 23:55:28 +10:00 |
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Nick Fisher
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d93b3f6aa8
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:52:28 +10:00 |
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Nick Fisher
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6cdc9bd3dc
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downgrade Filament libs to v1.34.2 for Windows
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2023-09-25 21:52:09 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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15cbed2afa
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first pass Windows implementation
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2023-09-22 08:24:22 +08:00 |
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Nick Fisher
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693e5431ed
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first pass Windows implementation
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2023-09-22 08:24:14 +08:00 |
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Nick Fisher
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97eca4a418
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add viewer/windows files
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2022-01-30 14:52:19 +08:00 |
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Nick Fisher
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d31b1eb09b
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add windows libs
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2022-01-30 14:52:07 +08:00 |
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