Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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6cdc9bd3dc
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downgrade Filament libs to v1.34.2 for Windows
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2023-09-25 21:52:09 +10:00 |
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Nick Fisher
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f72ffd6c6a
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add fillHeight option to setBackgroundImage
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2023-09-15 13:00:58 +08:00 |
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Nick Fisher
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7ba1598d9e
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use intptr_t for textureId
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2023-09-14 09:52:42 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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Nick Fisher
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8298e473c2
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work
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2023-04-18 14:17:05 +08:00 |
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Nick Fisher
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67ac8990b8
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add arg for ibl intensity
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2023-03-12 14:41:25 +08:00 |
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Nick Fisher
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f99d2d0ad3
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use both ubershader/unlit material provider
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2023-03-12 14:01:26 +08:00 |
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Nick Fisher
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e36ec57b17
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api updates
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2023-03-03 20:54:01 +08:00 |
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Nick Fisher
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713e4e8112
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add setCameraModelMatrix method for iOS
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2023-01-06 13:41:50 +08:00 |
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Nick Fisher
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b1832c237f
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finalize bone transform animation
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2022-12-17 16:31:20 +08:00 |
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Nick Fisher
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5c7e014bd0
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extend to support rendering to RenderTarget/OpenGL texture on Linux
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2022-12-08 17:36:44 +08:00 |
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Nick Fisher
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249d538f1d
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rearrange source/header files for compatibility with CocoaPods Framework structure
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2022-10-04 09:23:53 +08:00 |
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