Commit Graph

97 Commits

Author SHA1 Message Date
Nick Fisher
c1af7e374d set bloom enabled by default, but 0 strength 2024-10-10 08:39:48 +08:00
Nick Fisher
562ecf2ee5 feat: camera and resizing improvements 2024-10-02 16:47:55 +08:00
Nick Fisher
d294938a2c chore: remove EMSCRIPTEN ifdefs in *RenderThread methods (no longer used) 2024-09-30 18:24:05 +08:00
Nick Fisher
027cf23069 chore: cleanup 2024-09-30 18:20:30 +08:00
Nick Fisher
c4598637bb feat: support multiple ThermionWidget on Android 2024-09-30 18:20:05 +08:00
Nick Fisher
8a94b6a334 feat: use imported texture on iOS 2024-09-30 14:51:11 +08:00
Nick Fisher
c80c163212 feat: working implementation of multiple widgets on macos 2024-09-30 13:45:57 +08:00
Nick Fisher
921a994eb6 refactor: continual refactor to support multiple render targets 2024-09-28 18:28:05 +08:00
Nick Fisher
661185083e chore: refactoring and cleanup for Gizmo 2024-09-28 13:24:28 +08:00
Nick Fisher
a2a26555e2 feat: more work on multiple views/swapchains 2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79 refactor!: refactor to support multiple Views/Render Targets 2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9 feat!: big refactor to support multiple swapchains 2024-09-27 18:39:20 +08:00
Nick Fisher
399d447eec chore: don't keep superfluous handle to rtDepth and rtColor 2024-09-27 16:40:30 +08:00
Nick Fisher
95b378348c refactor!: remove RenderThread methods no longer needed 2024-09-27 15:11:47 +08:00
Nick Fisher
1309bf7c6e fix!: replace queuePosition/Rotation with queueTransforms 2024-09-27 15:10:13 +08:00
Nick Fisher
2531b507b0 fix!: replace queuePosition/Rotation with queueTransforms 2024-09-27 15:09:49 +08:00
Nick Fisher
a2d3c1d73e chore: getter for native camera view matrix 2024-09-26 18:49:32 +08:00
Nick Fisher
1a721deee6 more camera work 2024-09-26 18:41:34 +08:00
Nick Fisher
4355d9c83f more camera work 2024-09-26 16:51:14 +08:00
Nick Fisher
7ecf414a47 feat: set camera model matrix directly 2024-09-26 15:52:50 +08:00
Nick Fisher
a2684ae47d renaming/refactoring and allow creating new cameras 2024-09-25 23:56:25 +08:00
Nick Fisher
2b1339b560 feat: expose more camera methods 2024-09-25 23:09:27 +08:00
Nick Fisher
65e99b9212 set clearOptions to true 2024-09-23 13:51:18 +08:00
Nick Fisher
e83193ba0d introduce stronger native typing, camera projection/culling methods, update tests 2024-09-21 11:36:41 +08:00
Nick Fisher
57872d2e40 rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method 2024-09-21 10:21:46 +08:00
Nick Fisher
ddbb4ec5c6 rename CameraPtr to TCamera and use named arguments for setCameraLensProjection 2024-09-20 18:31:20 +08:00
Nick Fisher
7cb3080596 move MaterialInstance methods to own class 2024-09-20 18:18:08 +08:00
Nick Fisher
f6c91294aa rename setLayerEnabled to setLayerVisibility, add setVisibilityLayer method 2024-09-20 17:34:17 +08:00
Nick Fisher
43e5fd7766 add setMaterialDepthWrite method 2024-09-20 14:53:06 +08:00
Nick Fisher
92814aed56 add setMaterialProperty for int, add create_unlit_material_instance 2024-09-20 14:03:29 +08:00
Nick Fisher
e8a1b976e1 set default layer for loadGlb to 0,. add setMaterialProperty for int, add SceneManager::createUnlitMaterialInstance 2024-09-20 14:02:30 +08:00
Nick Fisher
fa43149c98 update unproject texture to accept input texture 2024-09-19 21:10:10 +08:00
Nick Fisher
aa21c0fb76 don't call clearBackgroundImage when setBackgroundImage is called (would deadlock) 2024-09-19 21:08:55 +08:00
Nick Fisher
10826466a4 set default material for geometry to baseColorIndex 0 2024-09-19 17:08:06 +08:00
Nick Fisher
3b2d7d8c47 depth pre-pass when projecting texture 2024-09-19 16:59:01 +08:00
Nick Fisher
82d85386c0 fixes for createMaterialInstance 2024-09-19 12:50:57 +08:00
Nick Fisher
18bb45dcd8 use TMaterialInstance for FFI API, add priority/layer params to load_glb_from_buffer 2024-09-19 09:16:06 +08:00
Nick Fisher
729f72e768 use SceneManager::LAYERS enum for Overlay, set priority/layer in loadGlbFromBuffer, add create/destroy material instance 2024-09-19 09:12:57 +08:00
Nick Fisher
d01861e949 use SceneManager::LAYERS enum for Overlay 2024-09-19 09:12:16 +08:00
Nick Fisher
adec48f253 use SceneManager::LAYERS enum for gizmo 2024-09-19 09:12:02 +08:00
Nick Fisher
676ddc3773 add texture methods (including unproject) 2024-09-16 20:51:14 +08:00
Nick Fisher
6b0f25ca59 remove using namespace filament* 2024-09-13 15:27:01 +08:00
Nick Fisher
70f904d54c allow setting material property by name 2024-09-13 15:20:45 +08:00
Nick Fisher
c99c57e24d geometry receives/casts shadows by default 2024-09-13 14:52:20 +08:00
Nick Fisher
2ab30a7933 remove double sided from HighlightOverlay material 2024-09-13 11:09:09 +08:00
Nick Fisher
1be8a5e862 adjust gizmo size 2024-09-13 11:08:49 +08:00
Nick Fisher
d476d78e2b reduce size of gizmo 2024-09-13 10:35:13 +08:00
Nick Fisher
98113fb79f remove logging 2024-09-13 10:34:59 +08:00
Nick Fisher
90827ff012 culling fixes for HighlightOverlay 2024-09-13 10:34:47 +08:00
Nick Fisher
a1f71ab459 remove camera methods from FilamentViewer 2024-09-11 23:06:32 +08:00