Commit Graph

43 Commits

Author SHA1 Message Date
Nick Fisher
436873a455 successfully creating D3D texture with D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
successfully allocating with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

working copying vulkan texture

successfully passing D3D texture back to Flutter

chore: Dart/Windows sample project: remove unnnecessary InvalidateRect from update()

chore: Dart/Windows sample project: add generated bindings

successfully blitting from Vulkan swapchain to D3D texture

working Vulkan texture integration with Flutter

refactor to allow disposal of resources in destructors

handle destroyTexture correctly

correctly implement surface resizing/destruction

move Windows engine to Vulkan backend and flush after creating swapchain

add vulkan + vkshaders to Windows libs

update materials with Vulkan

move Vulkan implementation to thermion_Dart

remove extras folder

thermion_flutter plugin updates

update build hook to copy .lib file to output directory and use -vulkan lib zip file

thermion_flutter cleanup

reinstate stereoscopic on Windows

add dxgi and d3d11.lib to windows header pragma

update cli_windows sample project

copy filament/vulkan headers to output directory. This was originally added to facilitate linking on Windows (where thermion_flutter_plugin.cpp needs the Vulkan-related headers), but this doesn't actually solve the problem because there's no way that I've found to get the directory structure correct in the Dart native_assets build directory unless you explicitly address each inidivual file. The current approach is therefore to just keep a permanent copy of the headers in the thermion_filament directory (meaning these will need to be updated manually if the Filament version changes). However, I decided to keep the changes to build.dart because it doesn't have much negative impact and may be helpful in future.

disable stereoscopic on Windows and disable handle use after free checks

use filament headers for thermion_flutter

throw Exception for MSAA on Windows (note that passing msaa:true for setAntiAliasing doesn't actually set MSAA on other platforms, but at least it won't cause the engine to crash)

change header include path for Windows/Vulkan

change header include path for Windows/Vulkan

add filament/vulkan headers for flutter (Windows)

ensure destroyTexture platform methods accept an integer rather than a list

handle Android/Windows swapchain creation separately
2024-11-11 12:49:40 +08:00
Nick Fisher
14b815e009 remove unnecessary _context property from FilamentViewer 2024-11-11 12:49:40 +08:00
Nick Fisher
124938dbc2 temporarily disable UnprojectTexture 2024-11-02 10:23:36 +08:00
Nick Fisher
7c15125a97 fix: reduce size of pick functor for compatibility with armeabi-v7a 2024-10-30 10:47:39 +08:00
Nick Fisher
036369a8dc feat: pass through fragment coordinates for picking 2024-10-30 10:47:39 +08:00
Nick Fisher
cda4027f83 fix!: (windows) add flushAndWait call to capture() to prevent stalling on Windows; use provided buffer as pixelBuffer rather than duplicate allocation 2024-10-23 15:02:28 +11:00
Nick Fisher
8b7c2aa48d fix: set render target to null for each view and then destroy render targets when viewer disposed 2024-10-22 12:42:50 +08:00
Nick Fisher
392a606bbc don't call endFrame() if no views were rendered 2024-10-12 14:36:05 +11:00
Nick Fisher
a321966e5b fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows 2024-10-12 02:14:37 +11:00
Nick Fisher
c1af7e374d set bloom enabled by default, but 0 strength 2024-10-10 08:39:48 +08:00
Nick Fisher
562ecf2ee5 feat: camera and resizing improvements 2024-10-02 16:47:55 +08:00
Nick Fisher
027cf23069 chore: cleanup 2024-09-30 18:20:30 +08:00
Nick Fisher
c4598637bb feat: support multiple ThermionWidget on Android 2024-09-30 18:20:05 +08:00
Nick Fisher
8a94b6a334 feat: use imported texture on iOS 2024-09-30 14:51:11 +08:00
Nick Fisher
c80c163212 feat: working implementation of multiple widgets on macos 2024-09-30 13:45:57 +08:00
Nick Fisher
661185083e chore: refactoring and cleanup for Gizmo 2024-09-28 13:24:28 +08:00
Nick Fisher
a2a26555e2 feat: more work on multiple views/swapchains 2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79 refactor!: refactor to support multiple Views/Render Targets 2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9 feat!: big refactor to support multiple swapchains 2024-09-27 18:39:20 +08:00
Nick Fisher
399d447eec chore: don't keep superfluous handle to rtDepth and rtColor 2024-09-27 16:40:30 +08:00
Nick Fisher
4355d9c83f more camera work 2024-09-26 16:51:14 +08:00
Nick Fisher
a2684ae47d renaming/refactoring and allow creating new cameras 2024-09-25 23:56:25 +08:00
Nick Fisher
65e99b9212 set clearOptions to true 2024-09-23 13:51:18 +08:00
Nick Fisher
57872d2e40 rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method 2024-09-21 10:21:46 +08:00
Nick Fisher
f6c91294aa rename setLayerEnabled to setLayerVisibility, add setVisibilityLayer method 2024-09-20 17:34:17 +08:00
Nick Fisher
aa21c0fb76 don't call clearBackgroundImage when setBackgroundImage is called (would deadlock) 2024-09-19 21:08:55 +08:00
Nick Fisher
676ddc3773 add texture methods (including unproject) 2024-09-16 20:51:14 +08:00
Nick Fisher
6b0f25ca59 remove using namespace filament* 2024-09-13 15:27:01 +08:00
Nick Fisher
a1f71ab459 remove camera methods from FilamentViewer 2024-09-11 23:06:32 +08:00
Nick Fisher
a00fdbe042 chore: remove createGeometry method from FilamentViewer, set default view blend mode 2024-09-07 17:59:55 +08:00
Nick Fisher
6ec84b6249 fix: add Fence to capture() and set stencil buffer by default 2024-09-06 13:03:51 +08:00
Nick Fisher
9c5156e41a feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method 2024-09-06 12:36:16 +08:00
Nick Fisher
80d5b1d23f feat: expose setLightDirection and setLightPosition 2024-09-05 22:18:54 +08:00
Nick Fisher
6f2331582c chore: use float instead of float32_t in FilamentViewer 2024-09-05 17:41:55 +08:00
Nick Fisher
85116f43a2 feat: remove gizmo view references, exclude gizmo entities from picking, add createIbl 2024-08-27 21:47:56 +08:00
Nick Fisher
11756fcedd feat: ignore grid overlay and gizmo center when picking, implement highlighting 2024-08-24 16:17:34 +08:00
Nick Fisher
98c3676fdf fix: (web) add emscripten guards for flushAndWait call when swapchain destroyed 2024-08-21 17:18:37 +08:00
Nick Fisher
d868fd6970 feat: add capture() function and expose viewportDimensions on ThermionViewer (allows easier saving of captured images to PNG) 2024-08-21 14:33:48 +08:00
Nick Fisher
c7a0b2f5cc fix: defer creating image entity/material/etc until actually requested
feat: expose shadow options
2024-07-02 16:17:36 +08:00
Nick Fisher
846f45bb63 don't destroy dummy image texture if clearBackgroundImage has been called without setBackgroundImage having been called first 2024-06-19 16:38:14 +08:00
Nick Fisher
49b8e7023b free all resources in FilamentViewer destructor 2024-06-19 13:15:36 +08:00
Nick Fisher
dc0c855135 documentation & further renaming 2024-06-16 13:22:27 +08:00
Nick Fisher
fe62a70e29 renaming to Thermion 2024-06-16 13:22:22 +08:00