Nick Fisher
4c95bc5b70
(macos) add isStencil argument for creating depth texture on macOS (if true, creates texture with .depth24Unorm_stencil8
2025-06-09 18:24:15 +08:00
Nick Fisher
073976b40e
logging
2025-06-09 18:13:54 +08:00
Nick Fisher
6d0844f873
logging
2025-06-09 18:13:44 +08:00
Nick Fisher
983d1373ba
logging
2025-06-09 18:13:35 +08:00
Nick Fisher
0dd64a07bb
add helper method to convert between TStencilFace and MaterialInstance::StencilFace (not strictly necessary, but will help if something upstream changes in future
2025-06-09 18:12:17 +08:00
Nick Fisher
acf03ea0c7
pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues
2025-06-05 16:40:53 +08:00
Nick Fisher
655ba89b0f
logging
2025-06-04 11:05:19 +08:00
Nick Fisher
840f3599e7
logging
2025-06-04 11:04:52 +08:00
Nick Fisher
d0da7f49f3
when destroying a SceneAsset, if the object is an instance, call destroyInstance on the owner of instance rather than deleting the object directly
2025-06-04 10:48:07 +08:00
Nick Fisher
0fb4fd0004
(web) use mimalloc as default allocator on emscripten builds and set SAFE_HEAP to 1 by default for debug builds
2025-06-03 16:40:12 +08:00
Nick Fisher
e147e59d8d
don't call endFrame() unless beginFrame() was called
...
only use condition_variable on non-emscripten builds
2025-06-03 16:39:04 +08:00
Nick Fisher
b1617004d7
add missing EMSCRIPTEN_KEEPALIVE from Texture_generateMipMapsRenderThread
2025-06-02 14:58:11 +08:00
Nick Fisher
24aaffda9c
lock mutex when setting animations manually via AnimationManager
2025-06-02 11:52:08 +08:00
Nick Fisher
7b80723560
add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread
2025-06-02 11:51:19 +08:00
Nick Fisher
39a302c23e
remove comments
2025-06-02 11:50:26 +08:00
Nick Fisher
2f7f363db9
pass shared NameComponentManager to gltfio AssetLoader
2025-05-31 11:21:57 +08:00
Nick Fisher
7f0ec01937
change RenderThread warning from Log to TRACE
2025-05-30 14:35:48 +08:00
Nick Fisher
5ed00164a9
(web) expose HEAPF32
2025-05-29 22:26:59 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
6ad76b6217
add stb_image.h
2025-05-29 19:02:35 +08:00
Nick Fisher
beeb45609c
don't take reference to Builder
2025-05-29 18:57:01 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
aab2b0b769
(web) update emcc flags
2025-05-28 21:54:31 +08:00
Nick Fisher
ffc7717149
(web) add explicit check for failure to create context
2025-05-28 21:54:03 +08:00
Nick Fisher
ff5921a505
remove unused StreamBufferAdapter
2025-05-28 21:52:53 +08:00
Nick Fisher
45c7831a17
replace libpng with stb_image for Image_decode
2025-05-28 21:51:56 +08:00
Nick Fisher
fcf57e8850
fix missing return value in EntityManager_createEntity
2025-05-28 21:48:24 +08:00
Nick Fisher
a875f370e5
remove logging
2025-05-28 18:41:02 +08:00
Nick Fisher
5db9fe2c9e
disable initial clear color (blue) for gl canvas on web
2025-05-28 10:47:44 +08:00
Nick Fisher
679af95901
allow directly creating an entity and setting transform
2025-05-24 16:34:47 +08:00
Nick Fisher
1e812ebe93
allow directly creating an entity and setting transform
2025-05-24 16:33:58 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
4505cbe325
add missing setExposure methods + reinstate camera tests
2025-05-24 10:51:56 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
5ce2efa638
(web) remove console logging
2025-05-21 13:15:43 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
bdba92c842
set emscripten main thread to nullptr when RenderThread is stopped
2025-05-18 15:11:52 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
c98e604e76
split animation components into GltfAnimation/MorphAnimation/BoneAnimation
2025-05-17 10:11:55 +08:00
Nick Fisher
f9d09e17ef
return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
...
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00
Nick Fisher
46e87fb6a4
add sources to native CMakeLists.txt
2025-05-17 10:04:33 +08:00
Nick Fisher
c47cfe9b57
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:04:06 +08:00
Nick Fisher
ebab1f528d
only set mRendered to true when a frame was actually rendered
2025-05-09 11:23:13 +08:00
Nick Fisher
4a5a1d0157
remove debug printing
2025-05-09 11:22:25 +08:00
Nick Fisher
906f5bf931
remove redundant make_render_callback_fn_pointer definition
2025-05-09 11:22:08 +08:00
Nick Fisher
50c1c871a8
return false from RenderTicker when frame skipped
2025-05-09 11:20:21 +08:00
Nick Fisher
8a6ba637a7
store last render time in RenderTicker
2025-05-09 11:19:13 +08:00