Nick Fisher
acf03ea0c7
pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues
2025-06-05 16:40:53 +08:00
Nick Fisher
7b80723560
add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread
2025-06-02 11:51:19 +08:00
Nick Fisher
39a302c23e
remove comments
2025-06-02 11:50:26 +08:00
Nick Fisher
2f7f363db9
pass shared NameComponentManager to gltfio AssetLoader
2025-05-31 11:21:57 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
679af95901
allow directly creating an entity and setting transform
2025-05-24 16:34:47 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
1fb68b20e9
separate Gltf/Morph/BoneAnimationComponentManager definitions
...
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher
11ff6c9053
remove TMaterialKey struct and pass directly as function params
2025-05-18 15:11:50 +08:00
Nick Fisher
25ada92574
add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
2025-05-18 15:09:05 +08:00
Nick Fisher
826a22f348
wip
2025-05-18 15:08:45 +08:00
Nick Fisher
fe11479b08
remove relativeResourcePath from gltf resource loading;
...
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher
f9d09e17ef
return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
...
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00
Nick Fisher
c47cfe9b57
transformToUnitCube returns bool (false when transform instance can't be found)
2025-05-10 09:04:06 +08:00
Nick Fisher
906f5bf931
remove redundant make_render_callback_fn_pointer definition
2025-05-09 11:22:08 +08:00
Nick Fisher
2f16908992
feat! js_interop improvements
2025-05-07 17:06:38 +08:00
Nick Fisher
e9628511fc
remove C++ includes from C headers
2025-05-07 16:53:15 +08:00
Nick Fisher
4cb725d47e
add Engine_destroyCamera
2025-04-19 09:49:19 +08:00
Nick Fisher
e1d5d14ff7
add RenderTarget_destroyRenderThread
2025-04-17 13:35:07 +08:00
Nick Fisher
1be1979c05
rename requestAnimationFrame to requestFrame
2025-04-17 13:34:18 +08:00
Nick Fisher
230bb5f9f6
use render thread methods for all async gltf loading
2025-04-16 19:07:31 +08:00
Nick Fisher
2d4342607d
add async gltf resource loading
2025-04-16 17:06:51 +08:00
Nick Fisher
f7a7b6bedf
add EMSCRIPTEN_KEEPALIVE to swap chain flags
2025-04-02 22:26:03 +08:00
Nick Fisher
99217499f9
remove old SceneManager references
2025-03-28 15:55:35 +08:00
Nick Fisher
ecb8d8672a
fix instancing so that gltf assets always fill the first instance slot
2025-03-28 13:06:36 +08:00
Nick Fisher
999b1e613f
refactoring + texture projection
2025-03-25 09:39:02 +08:00
Nick Fisher
0cbbc058e0
refactoring
2025-03-22 10:49:24 +08:00
Nick Fisher
a67f42f0de
refactoring
2025-03-21 17:18:16 +08:00
Nick Fisher
255c0edd49
refactoring
2025-03-21 14:56:20 +08:00
Nick Fisher
e6bdcb687a
refactoring
2025-03-20 18:48:04 +08:00
Nick Fisher
a8a2f14b34
refactoring
2025-03-19 23:22:19 +08:00
Nick Fisher
931aab5159
refactoring
2025-03-19 21:52:59 +08:00
Nick Fisher
a310498c5a
refactoring
2025-03-19 18:45:42 +08:00
Nick Fisher
6744c02019
refactoring
2025-03-19 17:54:43 +08:00
Nick Fisher
ac86dc7ad7
refactoring
2025-03-19 16:02:43 +08:00
Nick Fisher
e73cb9c7d6
refactor
2025-03-19 15:42:33 +08:00
Nick Fisher
627447f8b0
refactoring
2025-03-19 12:27:13 +08:00
Nick Fisher
d5bffd5ad2
refactor
2025-03-18 23:15:13 +08:00
Nick Fisher
951f5daa2d
more refactoring
2025-03-18 18:06:17 +08:00
Nick Fisher
77fe40848b
refactoring
2025-03-18 16:26:47 +08:00
Nick Fisher
07b80071a4
add destroy methods for skybox/indirect light
2025-03-18 11:42:29 +08:00
Nick Fisher
231b03cd17
add indirect light methods
2025-03-17 22:36:53 +08:00
Nick Fisher
746ef07e42
add FilamentAsset methods
2025-03-17 22:35:58 +08:00
Nick Fisher
bff76f184e
add gltfio FFI methods and expose texture/render target creation directly
2025-03-17 18:53:36 +08:00
Nick Fisher
d710ab810c
expose more Texture/TextureSampler methods
2025-03-17 16:54:15 +08:00
Nick Fisher
4e5a9be97a
add standalone SceneAsset_createGeometry method
2025-03-17 16:53:35 +08:00
Nick Fisher
342a53ae7b
add View_setScene and rename View_updateViewport to View_setViewport
2025-03-17 16:53:06 +08:00
Nick Fisher
74502ba5b3
add further TEngine methods
2025-03-17 16:52:05 +08:00