Nick Fisher
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2c2beb0e76
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internal: add missing Mutex.h header
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2025-01-09 09:50:03 +08:00 |
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Nick Fisher
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2b864f6f44
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example: fix android release build for camera_manipulation
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2025-01-08 17:18:27 +08:00 |
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Nick Fisher
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0b1da2a15d
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feat!: use raw pointer scale (>1 meaning zoom in, <1 meaning zoom out) rather than binary -1/1 for DelegateInputHandler
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2025-01-08 11:39:40 +08:00 |
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Nick Fisher
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ad70ef1461
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fix: only use Windows-style ndkRoot when building on Windows
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2025-01-08 11:39:34 +08:00 |
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Nick Fisher
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6f110a56dd
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internal: add Gizmo material to Makefile
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2025-01-08 09:35:27 +08:00 |
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Nick Fisher
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0e5253f7b3
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internal: store bounding box with SceneAsset rather than recalculating from renderables
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2025-01-07 12:02:44 +08:00 |
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Nick Fisher
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124eed0264
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fix: don't return entity from SceneManager_addLightRenderThread
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2025-01-07 08:43:36 +08:00 |
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Nick Fisher
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9a055174e6
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fix: return light entity from SceneManager
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2025-01-07 08:43:06 +08:00 |
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Nick Fisher
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3a231697e5
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test: add more tests
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2025-01-07 08:42:24 +08:00 |
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Nick Fisher
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3e74c8faea
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internal: regenerate bindings
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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18b0bf19b9
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internal: recompile materials
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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020bfbcbf6
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feat: update Filament to v1.56.4
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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b1c0d4b2e8
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internal: expose more RenderableManager/LightManager bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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6cefe44c64
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fix: when creating geometry, normals/uvs are set to false by default. remove wirefame camera container (can now be replaced by bounding box methods
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4aa8889834
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internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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aee9c767dd
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doc: camera improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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916ecd5629
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internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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d3a6f6e22a
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fix: add destroyCamera to ThermionViewer interface
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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86ecd53de7
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internal: use std::vector for geometry material instances
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8653ca8398
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doc: postprocessing
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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1d615e7568
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fix: UV calculation for geometry
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4cb118ad65
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feat: use existing material instances when creating an instance of GeometrySceneAsset and no material instance is passed
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4e64c4976f
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refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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04adbc39e0
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remove Scene class
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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744e39e8dd
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fix: move removeIbl to render thread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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baf86d1ade
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refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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3e181b6aff
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fix: allow destroying instances independently of owner
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8e0ba8ac4e
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fix: glTF instancing when loaded via buffer
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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3e39aa3630
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feat: allow setting material instance directly on ThermionAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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cc1b55b6c9
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internal: remove vertexScale from unlit material and multiply by alpha
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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242041c9f6
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fix: increase grid material depth
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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7717387909
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internal: remove bounding box asset when parent asset removed
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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31e453a4e6
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refactor: dont require GizmoInputHandler to wrap an existing InputHandler (you can do this by creating your own InputHandler that wraps two children
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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9b988537e0
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internal: allow InputHandler methods to return null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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d9338f4341
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chore: test fixes
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b6397b5f73
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fix!: rename removeEntity to removeAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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584ace23b4
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refactor: gizmo/input handler improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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5e89dc43e8
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feat: add FocusNode to ThermionListenerWidget
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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024643e3a1
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internal: add check for renderable entity when returning bounding box
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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96fe2c89ea
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internal: add FFI method to check for valid renderable
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8d8acef481
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feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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51bdca7158
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feat!: remove Viewer setRenderTarget method (use the View method instead)
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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658984e784
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internal: FFIView getRenderTarget
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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f8ae90b631
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internal: add destroyRenderTargetRenderThread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b158062ce8
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internal: expose View_getRenderTarget and set (Dart) FFIView.renderTarget property on construction
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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dc690bb93a
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refactor: rename ThermionFlutterTexture->PlatformTextureDescriptor
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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342264eba9
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chore: remove unnecessary null check
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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453ce9d1ea
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fix: fix highlights after first
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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e9c14139c2
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chore: disable grid center sphere and fix priority
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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d92d47faa5
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chore: logging
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2025-01-07 08:25:48 +08:00 |
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