Commit Graph

150 Commits

Author SHA1 Message Date
Nick Fisher
35bddd2bb2 fix geometry normals/UVs 2025-03-07 14:53:02 +08:00
Nick Fisher
74ee35bfcd use render thread methods for Texture/Image/TextureSampler 2025-03-07 14:52:45 +08:00
Nick Fisher
2915655695 remove superseded destroyTexture method (call texture.dispose() instead) 2025-03-05 17:32:48 +08:00
Nick Fisher
5b80dd3a3d bounding box geometry doesn't cast/receive shadows 2025-03-05 14:57:20 +08:00
Nick Fisher
593bca3365 feat: expose setCastShadows/setReceiveShadows 2025-03-05 14:47:55 +08:00
Nick Fisher
cca9fba79f add setImage method to set texture image directly from buffer 2025-03-04 18:17:17 +08:00
Nick Fisher
9abb192148 add setImage method to set texture image directly from buffer 2025-03-04 18:15:54 +08:00
Nick Fisher
f7fa02180a add bitmap conversion to utils 2025-03-04 18:15:30 +08:00
Nick Fisher
fc7f5d7b93 create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
2025-03-04 14:52:48 +08:00
Nick Fisher
8d52690c97 fix texture/material methods 2025-03-03 15:52:03 +08:00
Nick Fisher
2a8931e1ac add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums 2025-03-03 14:43:20 +08:00
Nick Fisher
8993d888b1 docstring 2025-03-01 17:23:06 +08:00
Nick Fisher
1258751dda update bindings 2025-03-01 12:00:03 +08:00
Nick Fisher
d7d7fa7c0b use scale directly for DelegateInputHandler 2025-03-01 11:56:34 +08:00
Nick Fisher
c1be084e3e update generated bindings 2025-03-01 11:56:14 +08:00
Nick Fisher
178e59a618 add enabled/strength params for bloom 2025-03-01 11:55:48 +08:00
Nick Fisher
7fe9c06a7f change setBloom docstring 2025-03-01 11:54:54 +08:00
Nick Fisher
0f4531d3d7 add enabled/strength params to setBloom, add setRenderQuality method 2025-03-01 11:54:29 +08:00
Nick Fisher
61abed2fb7 internal: use msPerFrame to control render timing 2025-03-01 11:50:43 +08:00
Nick Fisher
0b1da2a15d feat!: use raw pointer scale (>1 meaning zoom in, <1 meaning zoom out) rather than binary -1/1 for DelegateInputHandler 2025-01-08 11:39:40 +08:00
Nick Fisher
0e5253f7b3 internal: store bounding box with SceneAsset rather than recalculating from renderables 2025-01-07 12:02:44 +08:00
Nick Fisher
3e74c8faea internal: regenerate bindings 2025-01-07 08:40:51 +08:00
Nick Fisher
b1c0d4b2e8 internal: expose more RenderableManager/LightManager bindings 2025-01-07 08:25:48 +08:00
Nick Fisher
6cefe44c64 fix: when creating geometry, normals/uvs are set to false by default. remove wirefame camera container (can now be replaced by bounding box methods 2025-01-07 08:25:48 +08:00
Nick Fisher
4aa8889834 internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null 2025-01-07 08:25:48 +08:00
Nick Fisher
aee9c767dd doc: camera improvements 2025-01-07 08:25:48 +08:00
Nick Fisher
d3a6f6e22a fix: add destroyCamera to ThermionViewer interface 2025-01-07 08:25:48 +08:00
Nick Fisher
8653ca8398 doc: postprocessing 2025-01-07 08:25:48 +08:00
Nick Fisher
4e64c4976f refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
2025-01-07 08:25:48 +08:00
Nick Fisher
04adbc39e0 remove Scene class 2025-01-07 08:25:48 +08:00
Nick Fisher
744e39e8dd fix: move removeIbl to render thread 2025-01-07 08:25:48 +08:00
Nick Fisher
baf86d1ade refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets 2025-01-07 08:25:48 +08:00
Nick Fisher
3e39aa3630 feat: allow setting material instance directly on ThermionAsset 2025-01-07 08:25:48 +08:00
Nick Fisher
cc1b55b6c9 internal: remove vertexScale from unlit material and multiply by alpha 2025-01-07 08:25:48 +08:00
Nick Fisher
7717387909 internal: remove bounding box asset when parent asset removed 2025-01-07 08:25:48 +08:00
Nick Fisher
31e453a4e6 refactor: dont require GizmoInputHandler to wrap an existing InputHandler (you can do this by creating your own InputHandler that wraps two children 2025-01-07 08:25:48 +08:00
Nick Fisher
9b988537e0 internal: allow InputHandler methods to return null 2025-01-07 08:25:48 +08:00
Nick Fisher
b6397b5f73 fix!: rename removeEntity to removeAsset 2025-01-07 08:25:48 +08:00
Nick Fisher
584ace23b4 refactor: gizmo/input handler improvements 2025-01-07 08:25:48 +08:00
Nick Fisher
024643e3a1 internal: add check for renderable entity when returning bounding box 2025-01-07 08:25:48 +08:00
Nick Fisher
8d8acef481 feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset 2025-01-07 08:25:48 +08:00
Nick Fisher
51bdca7158 feat!: remove Viewer setRenderTarget method (use the View method instead) 2025-01-07 08:25:48 +08:00
Nick Fisher
658984e784 internal: FFIView getRenderTarget 2025-01-07 08:25:48 +08:00
Nick Fisher
f8ae90b631 internal: add destroyRenderTargetRenderThread 2025-01-07 08:25:48 +08:00
Nick Fisher
b158062ce8 internal: expose View_getRenderTarget and set (Dart) FFIView.renderTarget property on construction 2025-01-07 08:25:48 +08:00
Nick Fisher
342264eba9 chore: remove unnecessary null check 2025-01-07 08:25:48 +08:00
Nick Fisher
453ce9d1ea fix: fix highlights after first 2025-01-07 08:25:48 +08:00
Nick Fisher
b6bde0c9d9 fix: set overlay layer visibility when adding grid 2025-01-07 08:25:48 +08:00
Nick Fisher
f873f7da66 feat: add setTransparencyMode to Dart Material class 2025-01-07 08:25:48 +08:00
Nick Fisher
9f9b34f662 feat: expose attached entity as Stream on GizmoInputHandler 2025-01-07 08:25:48 +08:00