Nick Fisher
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d7d7fa7c0b
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use scale directly for DelegateInputHandler
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2025-03-01 11:56:34 +08:00 |
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Nick Fisher
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c1be084e3e
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update generated bindings
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2025-03-01 11:56:14 +08:00 |
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Nick Fisher
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178e59a618
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add enabled/strength params for bloom
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2025-03-01 11:55:48 +08:00 |
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Nick Fisher
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7fe9c06a7f
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change setBloom docstring
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2025-03-01 11:54:54 +08:00 |
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Nick Fisher
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0f4531d3d7
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add enabled/strength params to setBloom, add setRenderQuality method
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2025-03-01 11:54:29 +08:00 |
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Nick Fisher
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61abed2fb7
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internal: use msPerFrame to control render timing
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2025-03-01 11:50:43 +08:00 |
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Nick Fisher
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0b1da2a15d
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feat!: use raw pointer scale (>1 meaning zoom in, <1 meaning zoom out) rather than binary -1/1 for DelegateInputHandler
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2025-01-08 11:39:40 +08:00 |
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Nick Fisher
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0e5253f7b3
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internal: store bounding box with SceneAsset rather than recalculating from renderables
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2025-01-07 12:02:44 +08:00 |
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Nick Fisher
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3e74c8faea
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internal: regenerate bindings
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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b1c0d4b2e8
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internal: expose more RenderableManager/LightManager bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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6cefe44c64
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fix: when creating geometry, normals/uvs are set to false by default. remove wirefame camera container (can now be replaced by bounding box methods
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4aa8889834
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internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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aee9c767dd
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doc: camera improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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d3a6f6e22a
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fix: add destroyCamera to ThermionViewer interface
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8653ca8398
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doc: postprocessing
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4e64c4976f
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refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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04adbc39e0
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remove Scene class
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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744e39e8dd
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fix: move removeIbl to render thread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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baf86d1ade
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refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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3e39aa3630
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feat: allow setting material instance directly on ThermionAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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cc1b55b6c9
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internal: remove vertexScale from unlit material and multiply by alpha
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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7717387909
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internal: remove bounding box asset when parent asset removed
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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31e453a4e6
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refactor: dont require GizmoInputHandler to wrap an existing InputHandler (you can do this by creating your own InputHandler that wraps two children
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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9b988537e0
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internal: allow InputHandler methods to return null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b6397b5f73
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fix!: rename removeEntity to removeAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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584ace23b4
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refactor: gizmo/input handler improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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024643e3a1
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internal: add check for renderable entity when returning bounding box
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8d8acef481
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feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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51bdca7158
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feat!: remove Viewer setRenderTarget method (use the View method instead)
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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658984e784
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internal: FFIView getRenderTarget
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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f8ae90b631
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internal: add destroyRenderTargetRenderThread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b158062ce8
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internal: expose View_getRenderTarget and set (Dart) FFIView.renderTarget property on construction
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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342264eba9
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chore: remove unnecessary null check
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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453ce9d1ea
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fix: fix highlights after first
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b6bde0c9d9
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fix: set overlay layer visibility when adding grid
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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f873f7da66
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feat: add setTransparencyMode to Dart Material class
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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9f9b34f662
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feat: expose attached entity as Stream on GizmoInputHandler
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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19ffa91164
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chore: update stubbed viewer
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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5fb5e42b98
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feat: allow custom material for grid overlay, and material creation from Uint8List
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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ba3636a203
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fix: use render thread methods for grid overlay creation and create ubershader instance
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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e0b4ebc349
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chore: regenerate bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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1d1a3cbfe6
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chore: rename to FFIMaterialInstance
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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0817efc33e
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internal: add Dart FFIMaterial type
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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852cb58ba9
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fix: move material/instance creation to render thread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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7cf1468f38
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feat: more rotation gizmo improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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62cd85c148
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feat: rotation gizmo improvements
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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def85614d8
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feat: add rotation gizmo
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b94aeb8b4a
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chore: whitespace
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8b9b299786
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chore: update generated bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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6ce743057b
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chore: whitespace
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2025-01-07 08:25:48 +08:00 |
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