Nick Fisher
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c6ceea4f8b
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update generated bindings
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2025-05-24 16:38:21 +08:00 |
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Nick Fisher
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679af95901
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allow directly creating an entity and setting transform
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2025-05-24 16:34:47 +08:00 |
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Nick Fisher
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1e812ebe93
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allow directly creating an entity and setting transform
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2025-05-24 16:33:58 +08:00 |
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Nick Fisher
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75a9950909
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update generated bindings
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2025-05-24 15:05:29 +08:00 |
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Nick Fisher
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81fb0fb583
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add setFogOptions
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2025-05-24 15:05:03 +08:00 |
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Nick Fisher
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4d6c008299
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regenerate JS bindings
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2025-05-24 10:54:49 +08:00 |
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Nick Fisher
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4505cbe325
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add missing setExposure methods + reinstate camera tests
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2025-05-24 10:51:56 +08:00 |
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Nick Fisher
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94683ab5a9
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(test) ensure aspect ratio is correctly set if viewport is not square
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2025-05-23 16:28:32 +08:00 |
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Nick Fisher
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195a625738
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when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
if no entity is passed, iterate through all entities and use the first renderable entity
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2025-05-23 16:27:38 +08:00 |
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Nick Fisher
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725f36a860
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(test) use RGBA32F when creating render target in TestHelper
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2025-05-22 15:23:30 +08:00 |
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Nick Fisher
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51212bdeed
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(test) cleanup imports
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2025-05-22 15:22:32 +08:00 |
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Nick Fisher
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96694be017
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remove register/unregister swapchain/view in TextureProjection
since we are rendering each view separately, this is no longer necessary
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2025-05-22 15:22:15 +08:00 |
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Nick Fisher
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a31f11151e
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check for beginFrame returning false in project() and correctly calculate numChannels/channelSize
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2025-05-22 15:19:03 +08:00 |
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Nick Fisher
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10136c8cde
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use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
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2025-05-22 15:18:19 +08:00 |
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Nick Fisher
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c712804bb1
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add createLight method to FilamentApp
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2025-05-22 15:09:36 +08:00 |
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Nick Fisher
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1373ce5a32
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use flush() instead of manually invoking different methods for wasm/native
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2025-05-22 15:08:29 +08:00 |
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Nick Fisher
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1b3d46533c
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remove unnecessary import
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2025-05-22 15:08:02 +08:00 |
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Nick Fisher
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5733bc125b
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add addEntity method to Scene
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2025-05-22 15:07:43 +08:00 |
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Nick Fisher
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943de8f77b
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add createCamera method to FilamentApp
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2025-05-22 15:07:23 +08:00 |
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Nick Fisher
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9a4fd1141e
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remove logging
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2025-05-22 15:06:27 +08:00 |
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Nick Fisher
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9785576866
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reinstate View tests
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2025-05-22 15:03:22 +08:00 |
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Nick Fisher
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3007dec127
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TextureProjection now makes a separate render pass for each View.
This is needed because changing material properties between beginFrame/endFrame is unsupported
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2025-05-22 15:03:06 +08:00 |
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Nick Fisher
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1008452198
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(test) formatting
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2025-05-21 13:16:20 +08:00 |
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Nick Fisher
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1f58c13179
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(test) formatting
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2025-05-21 13:16:06 +08:00 |
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Nick Fisher
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5ce2efa638
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(web) remove console logging
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2025-05-21 13:15:43 +08:00 |
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Nick Fisher
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73f04eb0d4
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update test helper setup for new objective_c package
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2025-05-21 13:14:46 +08:00 |
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Nick Fisher
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097d991ea8
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move precompiled Swift lib to test/generated and add precompiled objc
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2025-05-21 13:14:31 +08:00 |
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Nick Fisher
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5cf494def9
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remove old input handler test
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2025-05-21 12:03:20 +08:00 |
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Nick Fisher
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9a6bacc73f
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pass both logical key & physical key to input handler on keyboard keypress
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2025-05-21 12:01:50 +08:00 |
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Nick Fisher
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e432b0be1d
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update tests
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2025-05-21 11:58:32 +08:00 |
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Nick Fisher
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1fb68b20e9
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separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
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2025-05-20 14:57:26 +08:00 |
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Nick Fisher
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d61723dee2
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update Emscripten build instructions for macOS compat
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2025-05-18 15:13:02 +08:00 |
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Nick Fisher
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1afd5ff257
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clean up FixedOrbitCameraDelegate
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2025-05-18 15:11:52 +08:00 |
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Nick Fisher
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bdba92c842
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set emscripten main thread to nullptr when RenderThread is stopped
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2025-05-18 15:11:52 +08:00 |
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Nick Fisher
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66f3e20489
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copy input events before passing to delegate
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2025-05-18 15:11:52 +08:00 |
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Nick Fisher
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871a327d99
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implement js_interop withUint32Callback
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2025-05-18 15:11:52 +08:00 |
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Nick Fisher
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11ff6c9053
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remove TMaterialKey struct and pass directly as function params
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2025-05-18 15:11:50 +08:00 |
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Nick Fisher
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fc75aab94b
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add bindings for View_pickRenderThread
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2025-05-18 15:09:05 +08:00 |
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Nick Fisher
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760ae8ed8b
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add makeInt32List method (to create an Int32List actually backed by heap-allocated memory
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2025-05-18 15:09:05 +08:00 |
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Nick Fisher
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25ada92574
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add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
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2025-05-18 15:09:05 +08:00 |
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Nick Fisher
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12c8031f2b
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update JS bindings
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2025-05-18 15:09:04 +08:00 |
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Nick Fisher
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8c78e8e629
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update JS interop to accept requestId for VoidCallback
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2025-05-18 15:09:03 +08:00 |
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Nick Fisher
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dc5cdcb7e1
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update all void callbacks to accept an integer requestId
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2025-05-18 15:08:47 +08:00 |
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Nick Fisher
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460000308a
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remove custom camera delegate
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2025-05-18 15:08:47 +08:00 |
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Nick Fisher
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826a22f348
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wip
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2025-05-18 15:08:45 +08:00 |
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Nick Fisher
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b710e0ace3
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regenerate JS bindings
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2025-05-18 14:46:48 +08:00 |
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Nick Fisher
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1c0a7f6b1e
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update BUILDING.md
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2025-05-17 22:23:00 +08:00 |
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Nick Fisher
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4b2342979f
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update tests + bindings
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2025-05-17 21:52:21 +08:00 |
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Nick Fisher
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ee306549d8
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rename relativeResourcePath to resourceUri
move resource loader from viewer to FilamentApp
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2025-05-17 21:51:51 +08:00 |
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Nick Fisher
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d3ec825688
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rename relativeResourcePath to resourceUri
move resource loader from viewer to FilamentApp
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2025-05-17 21:50:58 +08:00 |
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