Commit Graph

19 Commits

Author SHA1 Message Date
Nick Fisher
65db2aa32e rename AssetManager to SceneManager 2024-02-18 21:48:50 +08:00
Nick Fisher
8b9e6a2b3a rename plugin from PolyvoxFilament to FlutterFilament
rename plugin from PolyvoxFilament to FlutterFilament
2023-10-26 14:08:20 +11:00
Nick Fisher
0928d9d273 rendering correctly with backing window but some issues re pixel density, scroll & foregrounding on start 2023-10-25 17:52:37 +11:00
Nick Fisher
8cea106b30 refactor Windows classes to separate EGL/WGL/Backing Window 2023-10-25 13:11:58 +11:00
Nick Fisher
d15aa66f78 remove unnecessary bluegl from Windows/ANGLE build 2023-10-22 17:46:09 +11:00
Nick Fisher
2b9ddef5e7 use shared EGLContext for ANGLE on Windows 2023-10-22 17:45:09 +11:00
Nick Fisher
6cf8e58bed refactor resizing to address race condition on Windows 2023-10-16 17:02:24 +11:00
Nick Fisher
f60f8eb4bd update Windows CMakeLists to support Manipulator 2023-10-11 17:16:40 +11:00
Nick Fisher
32bff81f53 re-implement pixel buffer on Windows with compile-time switch 2023-10-10 20:08:50 +11:00
Nick Fisher
8c82edd3d2 add Cmake/preprocessor define to switch between ANGLE/OpenGL on Windows 2023-10-10 19:26:31 +11:00
Nick Fisher
f615ea9668 clean up windows CMakeLists 2023-10-03 17:03:59 +11:00
Nick Fisher
4492a9fa8f fix ResourceBuffer going out of scope before texture callbacks 2023-10-03 12:46:14 +11:00
Nick Fisher
313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher
a89a2a59e9 specify Release/Debug libs in Windows CMakeLists.txt 2023-09-30 01:00:49 +10:00
Nick Fisher
32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher
c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher
d93b3f6aa8 windows working (SLOW) with pixel buffer copy 2023-09-25 21:52:28 +10:00
Nick Fisher
609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher
97eca4a418 add viewer/windows files 2022-01-30 14:52:19 +08:00