Nick Fisher
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0928d9d273
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rendering correctly with backing window but some issues re pixel density, scroll & foregrounding on start
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2023-10-25 17:52:37 +11:00 |
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Nick Fisher
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34542a29ca
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add flushAndWait call to destroySwapChain
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2023-10-23 01:33:47 +11:00 |
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Nick Fisher
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482ab29f49
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iterate over completed animations in reverse order
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2023-10-18 10:40:56 +08:00 |
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Nick Fisher
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6cf8e58bed
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refactor resizing to address race condition on Windows
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2023-10-16 17:02:24 +11:00 |
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Nick Fisher
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4eebe02f29
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add destroy_swap_chain_ffi and move setRendering into its own task
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2023-10-13 11:22:42 +08:00 |
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Nick Fisher
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5fdb420f30
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remove logging
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2023-10-11 17:16:51 +11:00 |
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Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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79292914d2
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fix type for nativeTextureId and add picker definition
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2023-10-11 09:30:01 +08:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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Nick Fisher
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eeac96a396
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more logging and fix return values when setting camera to asset camera
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2023-10-03 21:29:34 +08:00 |
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Nick Fisher
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e86ae3be5d
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add load_gltf_ffi
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2023-10-03 17:20:52 +11:00 |
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Nick Fisher
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3d074f4563
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check for glTF load errors and remove assets correctly
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2023-10-03 17:19:43 +11:00 |
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Nick Fisher
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4492a9fa8f
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fix ResourceBuffer going out of scope before texture callbacks
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2023-10-03 12:46:14 +11:00 |
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Nick Fisher
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4a9bf91fae
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don't include C++ Log.hpp in ResourceBuffer
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2023-10-03 00:46:58 +08:00 |
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Nick Fisher
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690c94adb5
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fix freeing resources in async callbacks
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2023-10-03 00:20:53 +08:00 |
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Nick Fisher
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1f5f24c740
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logging
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2023-10-03 00:20:23 +08:00 |
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Nick Fisher
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0b67eb7eb6
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remove old standalone KtxReader source files
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2023-10-03 00:17:46 +08:00 |
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Nick Fisher
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2fdbb9582e
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use FilterQuality.none in widget
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2023-10-02 13:38:45 +08:00 |
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Nick Fisher
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0be2bce764
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add win32 ifdef to pragma
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2023-10-01 16:18:39 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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2e207e636a
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iOS fixes for direct FFI
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2023-09-29 21:51:33 +08:00 |
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Nick Fisher
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4b19632129
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implement most outstanding FFI methods
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2023-09-29 18:25:37 +08:00 |
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Nick Fisher
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e8ba136863
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more FFI work
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2023-09-29 17:58:12 +08:00 |
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Nick Fisher
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dd88c45536
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more FFI work
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2023-09-29 14:55:40 +08:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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074f9e05f2
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merge
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2023-09-27 16:23:46 +10:00 |
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Nick Fisher
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908c76d6c3
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make iOS/MacOS consistent re moveCameraToBoundingBox
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2023-09-27 14:21:31 +08:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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c27ca565f9
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more D3D interop work
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2023-09-26 15:14:17 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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744fedb8d9
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:53:42 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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6e7d5797a8
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rename window argument in create_swap_chain
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2023-09-22 08:19:31 +08:00 |
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Nick Fisher
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9f1aa84664
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remove old methods, rename surface to window and use window properly if not nullptr
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2023-09-22 08:19:19 +08:00 |
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Nick Fisher
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2a30a4dd40
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remove StandardMaterialProvider
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2023-09-22 08:18:09 +08:00 |
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Nick Fisher
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c5d19f8576
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fix AssetManager includes for proper compilation on Android
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2023-09-19 17:49:15 +08:00 |
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Nick Fisher
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96556d5af0
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stop animations are completed
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2023-09-15 13:51:38 +08:00 |
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Nick Fisher
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f72ffd6c6a
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add fillHeight option to setBackgroundImage
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2023-09-15 13:00:58 +08:00 |
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Nick Fisher
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01928da3e6
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logging
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2023-09-14 13:38:57 +08:00 |
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Nick Fisher
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ab2c09b788
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change int types for consistency
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2023-09-14 09:50:26 +08:00 |
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Nick Fisher
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c47bdf4bf1
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update iOS FilamentViewer to match new API
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2023-09-14 09:49:58 +08:00 |
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Nick Fisher
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574d15a2ed
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use custom ubershader material
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2023-09-14 09:49:41 +08:00 |
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Nick Fisher
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c522cd6ee9
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merge
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2023-09-01 12:56:25 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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7687e54a0d
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fix animation looping bug
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2023-08-24 00:57:33 +08:00 |
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