Commit Graph

270 Commits

Author SHA1 Message Date
Nick Fisher
0928d9d273 rendering correctly with backing window but some issues re pixel density, scroll & foregrounding on start 2023-10-25 17:52:37 +11:00
Nick Fisher
34542a29ca add flushAndWait call to destroySwapChain 2023-10-23 01:33:47 +11:00
Nick Fisher
482ab29f49 iterate over completed animations in reverse order 2023-10-18 10:40:56 +08:00
Nick Fisher
6cf8e58bed refactor resizing to address race condition on Windows 2023-10-16 17:02:24 +11:00
Nick Fisher
4eebe02f29 add destroy_swap_chain_ffi and move setRendering into its own task 2023-10-13 11:22:42 +08:00
Nick Fisher
5fdb420f30 remove logging 2023-10-11 17:16:51 +11:00
Nick Fisher
b7f50df2dc camera fixes for assets with large bounding boxes 2023-10-11 14:12:04 +08:00
Nick Fisher
98bcf5d7ad implement picker/getNameForEntity 2023-10-11 11:10:47 +08:00
Nick Fisher
79292914d2 fix type for nativeTextureId and add picker definition 2023-10-11 09:30:01 +08:00
Nick Fisher
45576466c9 allow passing uberarchive path to FilamentViewer and expose destroy_viewer 2023-10-04 14:49:48 +08:00
Nick Fisher
c1f8eae85e add toggle for postprocessing and minor cleanup work 2023-10-03 22:04:37 +08:00
Nick Fisher
eeac96a396 more logging and fix return values when setting camera to asset camera 2023-10-03 21:29:34 +08:00
Nick Fisher
e86ae3be5d add load_gltf_ffi 2023-10-03 17:20:52 +11:00
Nick Fisher
3d074f4563 check for glTF load errors and remove assets correctly 2023-10-03 17:19:43 +11:00
Nick Fisher
4492a9fa8f fix ResourceBuffer going out of scope before texture callbacks 2023-10-03 12:46:14 +11:00
Nick Fisher
4a9bf91fae don't include C++ Log.hpp in ResourceBuffer 2023-10-03 00:46:58 +08:00
Nick Fisher
690c94adb5 fix freeing resources in async callbacks 2023-10-03 00:20:53 +08:00
Nick Fisher
1f5f24c740 logging 2023-10-03 00:20:23 +08:00
Nick Fisher
0b67eb7eb6 remove old standalone KtxReader source files 2023-10-03 00:17:46 +08:00
Nick Fisher
2fdbb9582e use FilterQuality.none in widget 2023-10-02 13:38:45 +08:00
Nick Fisher
0be2bce764 add win32 ifdef to pragma 2023-10-01 16:18:39 +08:00
Nick Fisher
313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher
2e207e636a iOS fixes for direct FFI 2023-09-29 21:51:33 +08:00
Nick Fisher
4b19632129 implement most outstanding FFI methods 2023-09-29 18:25:37 +08:00
Nick Fisher
e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher
dd88c45536 more FFI work 2023-09-29 14:55:40 +08:00
Nick Fisher
a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher
fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher
074f9e05f2 merge 2023-09-27 16:23:46 +10:00
Nick Fisher
908c76d6c3 make iOS/MacOS consistent re moveCameraToBoundingBox 2023-09-27 14:21:31 +08:00
Nick Fisher
b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher
32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher
c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher
833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher
744fedb8d9 windows working (SLOW) with pixel buffer copy 2023-09-25 21:53:42 +10:00
Nick Fisher
609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher
6e7d5797a8 rename window argument in create_swap_chain 2023-09-22 08:19:31 +08:00
Nick Fisher
9f1aa84664 remove old methods, rename surface to window and use window properly if not nullptr 2023-09-22 08:19:19 +08:00
Nick Fisher
2a30a4dd40 remove StandardMaterialProvider 2023-09-22 08:18:09 +08:00
Nick Fisher
c5d19f8576 fix AssetManager includes for proper compilation on Android 2023-09-19 17:49:15 +08:00
Nick Fisher
96556d5af0 stop animations are completed 2023-09-15 13:51:38 +08:00
Nick Fisher
f72ffd6c6a add fillHeight option to setBackgroundImage 2023-09-15 13:00:58 +08:00
Nick Fisher
01928da3e6 logging 2023-09-14 13:38:57 +08:00
Nick Fisher
ab2c09b788 change int types for consistency 2023-09-14 09:50:26 +08:00
Nick Fisher
c47bdf4bf1 update iOS FilamentViewer to match new API 2023-09-14 09:49:58 +08:00
Nick Fisher
574d15a2ed use custom ubershader material 2023-09-14 09:49:41 +08:00
Nick Fisher
c522cd6ee9 merge 2023-09-01 12:56:25 +08:00
Nick Fisher
e1edb6299a add setBloom method 2023-08-24 09:36:30 +08:00
Nick Fisher
482666da31 expose setToneMapping method 2023-08-24 09:29:16 +08:00
Nick Fisher
7687e54a0d fix animation looping bug 2023-08-24 00:57:33 +08:00