Nick Fisher
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4e5a9be97a
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add standalone SceneAsset_createGeometry method
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2025-03-17 16:53:35 +08:00 |
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Nick Fisher
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342a53ae7b
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add View_setScene and rename View_updateViewport to View_setViewport
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2025-03-17 16:53:06 +08:00 |
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Nick Fisher
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a0e1971958
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logging
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2025-03-17 16:52:32 +08:00 |
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Nick Fisher
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74502ba5b3
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add further TEngine methods
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2025-03-17 16:52:05 +08:00 |
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Nick Fisher
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03c4afb031
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update API boundary types & enums
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2025-03-17 16:39:13 +08:00 |
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Nick Fisher
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f923b94b84
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update Filament headers to v1.58.0
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2025-03-17 16:38:52 +08:00 |
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Nick Fisher
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20ea43a809
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add TScene
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2025-03-17 16:38:30 +08:00 |
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Nick Fisher
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8b34934755
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add TRenderer
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2025-03-17 16:37:51 +08:00 |
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Nick Fisher
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5ad187d54f
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add various render thread methods
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2025-03-17 16:35:45 +08:00 |
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Nick Fisher
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711abe11bd
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add Camera_lookAt
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2025-03-17 16:34:34 +08:00 |
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Nick Fisher
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a16c3c7580
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add logging to setImage
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2025-03-10 22:22:07 +08:00 |
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Nick Fisher
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e91d1ca0aa
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support 3D texture/2D texture arrays
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2025-03-10 18:05:42 +08:00 |
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Nick Fisher
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7ed7ff48b9
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always initialize uvScale to 1
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2025-03-08 12:17:57 +08:00 |
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Nick Fisher
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9d311220b1
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remove UV1 from geometry
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2025-03-08 12:17:39 +08:00 |
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Nick Fisher
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e4de0f3ae0
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expose setParameterBool/hasParameter on material + instance
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2025-03-08 12:17:06 +08:00 |
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Nick Fisher
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aa26f4d0df
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separate out RenderLoop/FilamentViewer construction/destruction
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2025-03-07 18:53:36 +08:00 |
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Nick Fisher
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74ee35bfcd
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use render thread methods for Texture/Image/TextureSampler
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2025-03-07 14:52:45 +08:00 |
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Nick Fisher
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2915655695
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remove superseded destroyTexture method (call texture.dispose() instead)
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2025-03-05 17:32:48 +08:00 |
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Nick Fisher
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5b80dd3a3d
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bounding box geometry doesn't cast/receive shadows
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2025-03-05 14:57:20 +08:00 |
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Nick Fisher
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593bca3365
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feat: expose setCastShadows/setReceiveShadows
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2025-03-05 14:47:55 +08:00 |
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Nick Fisher
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9abb192148
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add setImage method to set texture image directly from buffer
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2025-03-04 18:15:54 +08:00 |
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Nick Fisher
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fc7f5d7b93
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create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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2025-03-04 14:52:48 +08:00 |
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Nick Fisher
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8d52690c97
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fix texture/material methods
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2025-03-03 15:52:03 +08:00 |
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Nick Fisher
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2a8931e1ac
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add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
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2025-03-03 14:43:20 +08:00 |
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Nick Fisher
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94d77ff21b
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:45 +08:00 |
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Nick Fisher
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7a707cda67
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:34 +08:00 |
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Nick Fisher
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67ca24a7d9
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remove old ThermionDartRenderThreadApi.h
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2025-03-01 11:59:52 +08:00 |
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Nick Fisher
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282ee6d103
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cherry pick changes onto ThermionDartRenderThreadApi.h
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2025-03-01 11:59:36 +08:00 |
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Nick Fisher
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c5228dff7e
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add enabled/strength params to setBloom, add setRenderQuality method
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2025-03-01 11:54:12 +08:00 |
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Nick Fisher
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7131e7ab86
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add enabled/strength params for bloom
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2025-03-01 11:53:40 +08:00 |
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Nick Fisher
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a178035796
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internal: set dynamicResolution enabled by default, set frameInterval properly, set bloom disabled by default
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2025-03-01 11:52:19 +08:00 |
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Nick Fisher
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2c2beb0e76
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internal: add missing Mutex.h header
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2025-01-09 09:50:03 +08:00 |
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Nick Fisher
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0e5253f7b3
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internal: store bounding box with SceneAsset rather than recalculating from renderables
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2025-01-07 12:02:44 +08:00 |
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Nick Fisher
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124eed0264
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fix: don't return entity from SceneManager_addLightRenderThread
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2025-01-07 08:43:36 +08:00 |
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Nick Fisher
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9a055174e6
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fix: return light entity from SceneManager
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2025-01-07 08:43:06 +08:00 |
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Nick Fisher
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18b0bf19b9
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internal: recompile materials
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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020bfbcbf6
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feat: update Filament to v1.56.4
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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b1c0d4b2e8
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internal: expose more RenderableManager/LightManager bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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916ecd5629
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internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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86ecd53de7
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internal: use std::vector for geometry material instances
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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1d615e7568
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fix: UV calculation for geometry
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4cb118ad65
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feat: use existing material instances when creating an instance of GeometrySceneAsset and no material instance is passed
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4e64c4976f
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refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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744e39e8dd
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fix: move removeIbl to render thread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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baf86d1ade
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refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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3e181b6aff
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fix: allow destroying instances independently of owner
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8e0ba8ac4e
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fix: glTF instancing when loaded via buffer
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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cc1b55b6c9
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internal: remove vertexScale from unlit material and multiply by alpha
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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96fe2c89ea
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internal: add FFI method to check for valid renderable
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8d8acef481
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feat: remove bounding box from SceneAsset and create renderable wireframe bounding box in ThermionAsset
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2025-01-07 08:25:48 +08:00 |
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