Nick Fisher
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74ee35bfcd
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use render thread methods for Texture/Image/TextureSampler
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2025-03-07 14:52:45 +08:00 |
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Nick Fisher
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2915655695
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remove superseded destroyTexture method (call texture.dispose() instead)
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2025-03-05 17:32:48 +08:00 |
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Nick Fisher
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5b80dd3a3d
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bounding box geometry doesn't cast/receive shadows
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2025-03-05 14:57:20 +08:00 |
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Nick Fisher
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593bca3365
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feat: expose setCastShadows/setReceiveShadows
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2025-03-05 14:47:55 +08:00 |
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Nick Fisher
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cca9fba79f
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add setImage method to set texture image directly from buffer
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2025-03-04 18:17:17 +08:00 |
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Nick Fisher
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a245cf2915
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add bitmap conversion to utils
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2025-03-04 18:16:49 +08:00 |
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Nick Fisher
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15134c335b
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hide Texture import inside ThermionTextureWidget to avoid clash
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2025-03-04 18:16:36 +08:00 |
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Nick Fisher
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85215f6760
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flip UV coords for capture material
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2025-03-04 18:16:13 +08:00 |
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Nick Fisher
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9abb192148
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add setImage method to set texture image directly from buffer
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2025-03-04 18:15:54 +08:00 |
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Nick Fisher
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f7fa02180a
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add bitmap conversion to utils
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2025-03-04 18:15:30 +08:00 |
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Nick Fisher
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fc7f5d7b93
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create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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2025-03-04 14:52:48 +08:00 |
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Nick Fisher
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5dca42c3c1
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remove unused postprocess material
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2025-03-04 14:38:05 +08:00 |
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Nick Fisher
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665c2fb39d
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update projection test
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2025-03-04 14:37:13 +08:00 |
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Nick Fisher
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3ac79b2080
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initial projection material
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2025-03-03 16:11:12 +08:00 |
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Nick Fisher
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8d52690c97
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fix texture/material methods
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2025-03-03 15:52:03 +08:00 |
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Nick Fisher
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2a8931e1ac
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add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
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2025-03-03 14:43:20 +08:00 |
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Nick Fisher
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94d77ff21b
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:45 +08:00 |
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Nick Fisher
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7a707cda67
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:34 +08:00 |
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Nick Fisher
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8993d888b1
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docstring
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2025-03-01 17:23:06 +08:00 |
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Nick Fisher
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ffc256228a
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add fps counters and headroom
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2025-03-01 13:02:05 +08:00 |
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Nick Fisher
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1b1de0b7c0
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add Filament version to README
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2025-03-01 12:29:38 +08:00 |
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Nick Fisher
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4c1480864e
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remove thermion_flutter_ffi from thermion_flutter pubspec
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2025-03-01 12:29:15 +08:00 |
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Nick Fisher
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06cc114daa
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add geometry_combined lib to libs
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2025-03-01 12:28:35 +08:00 |
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Nick Fisher
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1258751dda
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update bindings
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2025-03-01 12:00:03 +08:00 |
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Nick Fisher
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67ca24a7d9
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remove old ThermionDartRenderThreadApi.h
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2025-03-01 11:59:52 +08:00 |
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Nick Fisher
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282ee6d103
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cherry pick changes onto ThermionDartRenderThreadApi.h
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2025-03-01 11:59:36 +08:00 |
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Nick Fisher
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bb5a8f495d
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enable GPU validation mode for camera_manipulation iOS project
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2025-03-01 11:56:35 +08:00 |
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Nick Fisher
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c400ca3993
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rename Android project and disable impeller for camera_manipulation
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2025-03-01 11:56:35 +08:00 |
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Nick Fisher
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d7d7fa7c0b
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use scale directly for DelegateInputHandler
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2025-03-01 11:56:34 +08:00 |
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Nick Fisher
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c1be084e3e
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update generated bindings
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2025-03-01 11:56:14 +08:00 |
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Nick Fisher
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178e59a618
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add enabled/strength params for bloom
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2025-03-01 11:55:48 +08:00 |
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Nick Fisher
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7fe9c06a7f
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change setBloom docstring
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2025-03-01 11:54:54 +08:00 |
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Nick Fisher
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0f4531d3d7
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add enabled/strength params to setBloom, add setRenderQuality method
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2025-03-01 11:54:29 +08:00 |
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Nick Fisher
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c5228dff7e
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add enabled/strength params to setBloom, add setRenderQuality method
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2025-03-01 11:54:12 +08:00 |
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Nick Fisher
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7131e7ab86
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add enabled/strength params for bloom
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2025-03-01 11:53:40 +08:00 |
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Nick Fisher
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16ff7ef008
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fix: rename msPerFrame property
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2025-03-01 11:52:31 +08:00 |
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Nick Fisher
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a178035796
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internal: set dynamicResolution enabled by default, set frameInterval properly, set bloom disabled by default
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2025-03-01 11:52:19 +08:00 |
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Nick Fisher
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61abed2fb7
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internal: use msPerFrame to control render timing
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2025-03-01 11:50:43 +08:00 |
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Nick Fisher
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30060578ef
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chore(release): publish packages
- thermion_dart@0.2.1-dev.20.0
- thermion_flutter@0.2.1-dev.20.0
- thermion_flutter_platform_interface@0.2.1-dev.20.0
- thermion_flutter_ffi@0.2.1-dev.20.0
- thermion_flutter_web@0.2.0+11
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2025-03-01 11:50:41 +08:00 |
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Nick Fisher
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2c2beb0e76
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internal: add missing Mutex.h header
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2025-01-09 09:50:03 +08:00 |
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Nick Fisher
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2b864f6f44
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example: fix android release build for camera_manipulation
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2025-01-08 17:18:27 +08:00 |
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Nick Fisher
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0b1da2a15d
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feat!: use raw pointer scale (>1 meaning zoom in, <1 meaning zoom out) rather than binary -1/1 for DelegateInputHandler
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2025-01-08 11:39:40 +08:00 |
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Nick Fisher
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ad70ef1461
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fix: only use Windows-style ndkRoot when building on Windows
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2025-01-08 11:39:34 +08:00 |
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Nick Fisher
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6f110a56dd
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internal: add Gizmo material to Makefile
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2025-01-08 09:35:27 +08:00 |
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Nick Fisher
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0e5253f7b3
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internal: store bounding box with SceneAsset rather than recalculating from renderables
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2025-01-07 12:02:44 +08:00 |
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Nick Fisher
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124eed0264
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fix: don't return entity from SceneManager_addLightRenderThread
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2025-01-07 08:43:36 +08:00 |
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Nick Fisher
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9a055174e6
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fix: return light entity from SceneManager
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2025-01-07 08:43:06 +08:00 |
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Nick Fisher
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3a231697e5
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test: add more tests
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2025-01-07 08:42:24 +08:00 |
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Nick Fisher
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3e74c8faea
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internal: regenerate bindings
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2025-01-07 08:40:51 +08:00 |
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Nick Fisher
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18b0bf19b9
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internal: recompile materials
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2025-01-07 08:40:51 +08:00 |
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