Nick Fisher
7e810b8265
remove old tests
2025-05-29 22:27:39 +08:00
Nick Fisher
6ad3bfab13
remove old material_tests.dart
2025-05-29 22:27:31 +08:00
Nick Fisher
5ed00164a9
(web) expose HEAPF32
2025-05-29 22:26:59 +08:00
Nick Fisher
86894cf583
add alpha/requireAlpha argument when decoding images
...
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher
c789e75af5
(web) fix casing for generateMipMaps
2025-05-29 19:27:22 +08:00
Nick Fisher
6ad76b6217
add stb_image.h
2025-05-29 19:02:35 +08:00
Nick Fisher
beeb45609c
don't take reference to Builder
2025-05-29 18:57:01 +08:00
Nick Fisher
94eacec27e
Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection
2025-05-29 18:38:57 +08:00
Nick Fisher
11f7ac459b
separate material_tests into ubershader & unlit
2025-05-29 18:02:21 +08:00
Nick Fisher
afd47f9b24
merge test/example assets
2025-05-29 17:58:13 +08:00
Nick Fisher
aab2b0b769
(web) update emcc flags
2025-05-28 21:54:31 +08:00
Nick Fisher
ffc7717149
(web) add explicit check for failure to create context
2025-05-28 21:54:03 +08:00
Nick Fisher
ff5921a505
remove unused StreamBufferAdapter
2025-05-28 21:52:53 +08:00
Nick Fisher
45c7831a17
replace libpng with stb_image for Image_decode
2025-05-28 21:51:56 +08:00
Nick Fisher
fcf57e8850
fix missing return value in EntityManager_createEntity
2025-05-28 21:48:24 +08:00
Nick Fisher
a875f370e5
remove logging
2025-05-28 18:41:02 +08:00
Nick Fisher
b00f37ddaa
(web) remove asTypedList from generated JS bindings (replaced by equivalent in js_interop.dart
2025-05-28 11:21:48 +08:00
Nick Fisher
a98d7550ae
(web) add asTypedList extension for Pointer<Float>/Float32List
2025-05-28 10:49:44 +08:00
Nick Fisher
f7d6d4786a
remove asset from internal list before destroying
2025-05-28 10:48:10 +08:00
Nick Fisher
5db9fe2c9e
disable initial clear color (blue) for gl canvas on web
2025-05-28 10:47:44 +08:00
Nick Fisher
d298b0d091
add decodeToTexture static helper method to Texture
2025-05-28 10:47:21 +08:00
Nick Fisher
4a7a366fc6
add setTransform/getWorldTransform to FilamentApp
2025-05-28 10:47:00 +08:00
Nick Fisher
c6ceea4f8b
update generated bindings
2025-05-24 16:38:21 +08:00
Nick Fisher
679af95901
allow directly creating an entity and setting transform
2025-05-24 16:34:47 +08:00
Nick Fisher
1e812ebe93
allow directly creating an entity and setting transform
2025-05-24 16:33:58 +08:00
Nick Fisher
75a9950909
update generated bindings
2025-05-24 15:05:29 +08:00
Nick Fisher
81fb0fb583
add setFogOptions
2025-05-24 15:05:03 +08:00
Nick Fisher
4d6c008299
regenerate JS bindings
2025-05-24 10:54:49 +08:00
Nick Fisher
4505cbe325
add missing setExposure methods + reinstate camera tests
2025-05-24 10:51:56 +08:00
Nick Fisher
94683ab5a9
(test) ensure aspect ratio is correctly set if viewport is not square
2025-05-23 16:28:32 +08:00
Nick Fisher
195a625738
when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
...
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher
725f36a860
(test) use RGBA32F when creating render target in TestHelper
2025-05-22 15:23:30 +08:00
Nick Fisher
51212bdeed
(test) cleanup imports
2025-05-22 15:22:32 +08:00
Nick Fisher
96694be017
remove register/unregister swapchain/view in TextureProjection
...
since we are rendering each view separately, this is no longer necessary
2025-05-22 15:22:15 +08:00
Nick Fisher
a31f11151e
check for beginFrame returning false in project() and correctly calculate numChannels/channelSize
2025-05-22 15:19:03 +08:00
Nick Fisher
10136c8cde
use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
2025-05-22 15:18:19 +08:00
Nick Fisher
c712804bb1
add createLight method to FilamentApp
2025-05-22 15:09:36 +08:00
Nick Fisher
1373ce5a32
use flush() instead of manually invoking different methods for wasm/native
2025-05-22 15:08:29 +08:00
Nick Fisher
1b3d46533c
remove unnecessary import
2025-05-22 15:08:02 +08:00
Nick Fisher
5733bc125b
add addEntity method to Scene
2025-05-22 15:07:43 +08:00
Nick Fisher
943de8f77b
add createCamera method to FilamentApp
2025-05-22 15:07:23 +08:00
Nick Fisher
9a4fd1141e
remove logging
2025-05-22 15:06:27 +08:00
Nick Fisher
9785576866
reinstate View tests
2025-05-22 15:03:22 +08:00
Nick Fisher
3007dec127
TextureProjection now makes a separate render pass for each View.
...
This is needed because changing material properties between beginFrame/endFrame is unsupported
2025-05-22 15:03:06 +08:00
Nick Fisher
1008452198
(test) formatting
2025-05-21 13:16:20 +08:00
Nick Fisher
1f58c13179
(test) formatting
2025-05-21 13:16:06 +08:00
Nick Fisher
5ce2efa638
(web) remove console logging
2025-05-21 13:15:43 +08:00
Nick Fisher
73f04eb0d4
update test helper setup for new objective_c package
2025-05-21 13:14:46 +08:00
Nick Fisher
097d991ea8
move precompiled Swift lib to test/generated and add precompiled objc
2025-05-21 13:14:31 +08:00
Nick Fisher
5cf494def9
remove old input handler test
2025-05-21 12:03:20 +08:00