Nick Fisher
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e6bdcb687a
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refactoring
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2025-03-20 18:48:04 +08:00 |
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Nick Fisher
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a8a2f14b34
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refactoring
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2025-03-19 23:22:19 +08:00 |
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Nick Fisher
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931aab5159
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refactoring
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2025-03-19 21:52:59 +08:00 |
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Nick Fisher
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a310498c5a
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refactoring
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2025-03-19 18:45:42 +08:00 |
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Nick Fisher
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6744c02019
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refactoring
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2025-03-19 17:54:43 +08:00 |
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Nick Fisher
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ac86dc7ad7
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refactoring
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2025-03-19 16:02:43 +08:00 |
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Nick Fisher
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e73cb9c7d6
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refactor
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2025-03-19 15:42:33 +08:00 |
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Nick Fisher
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627447f8b0
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refactoring
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2025-03-19 12:27:13 +08:00 |
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Nick Fisher
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d5bffd5ad2
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refactor
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2025-03-18 23:15:13 +08:00 |
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Nick Fisher
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951f5daa2d
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more refactoring
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2025-03-18 18:06:17 +08:00 |
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Nick Fisher
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77fe40848b
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refactoring
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2025-03-18 16:26:47 +08:00 |
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Nick Fisher
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07b80071a4
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add destroy methods for skybox/indirect light
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2025-03-18 11:42:29 +08:00 |
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Nick Fisher
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231b03cd17
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add indirect light methods
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2025-03-17 22:36:53 +08:00 |
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Nick Fisher
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746ef07e42
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add FilamentAsset methods
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2025-03-17 22:35:58 +08:00 |
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Nick Fisher
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bff76f184e
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add gltfio FFI methods and expose texture/render target creation directly
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2025-03-17 18:53:36 +08:00 |
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Nick Fisher
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d710ab810c
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expose more Texture/TextureSampler methods
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2025-03-17 16:54:15 +08:00 |
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Nick Fisher
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4e5a9be97a
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add standalone SceneAsset_createGeometry method
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2025-03-17 16:53:35 +08:00 |
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Nick Fisher
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342a53ae7b
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add View_setScene and rename View_updateViewport to View_setViewport
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2025-03-17 16:53:06 +08:00 |
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Nick Fisher
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74502ba5b3
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add further TEngine methods
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2025-03-17 16:52:05 +08:00 |
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Nick Fisher
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03c4afb031
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update API boundary types & enums
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2025-03-17 16:39:13 +08:00 |
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Nick Fisher
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20ea43a809
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add TScene
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2025-03-17 16:38:30 +08:00 |
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Nick Fisher
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8b34934755
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add TRenderer
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2025-03-17 16:37:51 +08:00 |
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Nick Fisher
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5ad187d54f
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add various render thread methods
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2025-03-17 16:35:45 +08:00 |
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Nick Fisher
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711abe11bd
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add Camera_lookAt
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2025-03-17 16:34:34 +08:00 |
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Nick Fisher
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e91d1ca0aa
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support 3D texture/2D texture arrays
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2025-03-10 18:05:42 +08:00 |
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Nick Fisher
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e4de0f3ae0
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expose setParameterBool/hasParameter on material + instance
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2025-03-08 12:17:06 +08:00 |
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Nick Fisher
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aa26f4d0df
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separate out RenderLoop/FilamentViewer construction/destruction
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2025-03-07 18:53:36 +08:00 |
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Nick Fisher
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74ee35bfcd
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use render thread methods for Texture/Image/TextureSampler
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2025-03-07 14:52:45 +08:00 |
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Nick Fisher
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2915655695
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remove superseded destroyTexture method (call texture.dispose() instead)
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2025-03-05 17:32:48 +08:00 |
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Nick Fisher
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593bca3365
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feat: expose setCastShadows/setReceiveShadows
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2025-03-05 14:47:55 +08:00 |
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Nick Fisher
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9abb192148
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add setImage method to set texture image directly from buffer
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2025-03-04 18:15:54 +08:00 |
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Nick Fisher
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fc7f5d7b93
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create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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2025-03-04 14:52:48 +08:00 |
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Nick Fisher
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8d52690c97
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fix texture/material methods
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2025-03-03 15:52:03 +08:00 |
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Nick Fisher
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2a8931e1ac
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add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
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2025-03-03 14:43:20 +08:00 |
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Nick Fisher
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94d77ff21b
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:45 +08:00 |
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Nick Fisher
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7a707cda67
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move Engine_ FFI methods to own header/source
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2025-03-03 11:32:34 +08:00 |
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Nick Fisher
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282ee6d103
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cherry pick changes onto ThermionDartRenderThreadApi.h
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2025-03-01 11:59:36 +08:00 |
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Nick Fisher
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c5228dff7e
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add enabled/strength params to setBloom, add setRenderQuality method
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2025-03-01 11:54:12 +08:00 |
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Nick Fisher
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0e5253f7b3
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internal: store bounding box with SceneAsset rather than recalculating from renderables
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2025-01-07 12:02:44 +08:00 |
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Nick Fisher
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124eed0264
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fix: don't return entity from SceneManager_addLightRenderThread
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2025-01-07 08:43:36 +08:00 |
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Nick Fisher
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b1c0d4b2e8
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internal: expose more RenderableManager/LightManager bindings
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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916ecd5629
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internal: rename Viewer_getMainCamera and return null in Engine_getCameraComponent if camera entity is null
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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4e64c4976f
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refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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744e39e8dd
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fix: move removeIbl to render thread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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baf86d1ade
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refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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8e0ba8ac4e
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fix: glTF instancing when loaded via buffer
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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96fe2c89ea
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internal: add FFI method to check for valid renderable
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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f8ae90b631
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internal: add destroyRenderTargetRenderThread
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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b158062ce8
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internal: expose View_getRenderTarget and set (Dart) FFIView.renderTarget property on construction
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2025-01-07 08:25:48 +08:00 |
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Nick Fisher
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f873f7da66
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feat: add setTransparencyMode to Dart Material class
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2025-01-07 08:25:48 +08:00 |
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