Nick Fisher
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a10fe6584d
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add testCollisions method for manual collision checking
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2024-02-18 21:48:03 +08:00 |
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Nick Fisher
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00803c35ab
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:22:47 +08:00 |
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Nick Fisher
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2ae3f8c466
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rename (asset to entity)
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2024-02-15 15:16:56 +08:00 |
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Nick Fisher
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935b876ce9
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add flag for affectsCollidingTransform, add setParent method for transforms
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2024-02-15 14:50:14 +08:00 |
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Nick Fisher
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73c039b413
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differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect
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2024-02-15 13:45:09 +08:00 |
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Nick Fisher
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4913956b3e
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add createGeometry
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2024-02-14 10:48:56 +08:00 |
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Nick Fisher
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1638599078
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support collisions & restructure transforms to only update once per frame
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2024-02-13 13:31:18 +08:00 |
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Nick Fisher
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48a1c6dc0b
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use decompose/composeMatrix for transforms and add mouse controls for rotation
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2024-02-03 14:11:02 +08:00 |
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Nick Fisher
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63a52025dd
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support relative setPosition, add hardware keyboard listener + control, log FPS
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2024-02-03 11:56:06 +08:00 |
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Nick Fisher
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17e4014b3e
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merge in changes from web/js branch by hand (bone animation updates)
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2024-02-02 17:16:25 +08:00 |
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Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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a24f56b31a
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restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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2023-11-20 11:35:50 +08:00 |
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Nick Fisher
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0c698d16e3
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use boneName instead of boneIndex for setBoneTransform
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2023-11-18 00:28:31 +08:00 |
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Nick Fisher
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572a945025
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add support for multiple bone animations using quaternions
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2023-11-17 23:44:30 +08:00 |
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Nick Fisher
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f5d5a36f22
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add setBoneTransform method
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2023-11-17 16:40:17 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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395de95d37
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more methods for projection/culling projection matrices & frustum
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2023-11-09 11:41:40 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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0748323316
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add free() method for stability on Windows
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2023-11-07 17:54:57 +11:00 |
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Nick Fisher
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f5cc7a8174
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update example project
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2023-11-03 17:28:25 +08:00 |
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Nick Fisher
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58a9542121
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add model/view matrix getters & manipulator options
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2023-11-03 15:20:15 +08:00 |
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Nick Fisher
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8b9e6a2b3a
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rename plugin from PolyvoxFilament to FlutterFilament
rename plugin from PolyvoxFilament to FlutterFilament
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2023-10-26 14:08:20 +11:00 |
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