Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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a24f56b31a
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restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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2023-11-20 11:35:50 +08:00 |
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Nick Fisher
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f0683b0b24
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remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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2023-11-19 18:12:38 +08:00 |
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Nick Fisher
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fff6eae2f8
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allow setting animations for multiple targets
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2023-11-18 13:34:25 +08:00 |
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Nick Fisher
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0c698d16e3
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use boneName instead of boneIndex for setBoneTransform
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2023-11-18 00:28:31 +08:00 |
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Nick Fisher
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572a945025
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add support for multiple bone animations using quaternions
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2023-11-17 23:44:30 +08:00 |
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Nick Fisher
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f5d5a36f22
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add setBoneTransform method
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2023-11-17 16:40:17 +08:00 |
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Nick Fisher
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e67d4d7e1f
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fix incorrect pixelDeviceRatio
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2023-11-16 12:09:50 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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395de95d37
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more methods for projection/culling projection matrices & frustum
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2023-11-09 11:41:40 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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af543f46b2
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add onLoad/onUnload streams
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2023-11-08 17:47:11 +08:00 |
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Nick Fisher
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0748323316
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add free() method for stability on Windows
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2023-11-07 17:54:57 +11:00 |
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Nick Fisher
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b5fffe617e
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use ffi-native for generated bindings
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2023-11-07 13:15:12 +08:00 |
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LukasPoque
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1c55526463
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Refactor FilamentControllerFFI class to use entity
instead of asset to match overridden method
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2023-11-06 17:12:03 +01:00 |
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LukasPoque
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229357d8b9
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Change print to log to follow bp
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2023-11-06 16:55:52 +01:00 |
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LukasPoque
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94680c6db7
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Fix typos and comments in FilamentControllerFFI
and AnimationBuilder classes
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2023-11-06 16:41:07 +01:00 |
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LukasPoque
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851d2df84e
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Run dart fix in lib
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2023-11-06 14:27:16 +01:00 |
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Nick Fisher
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8120cbea6d
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properly free memory in model/view matrix getters
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2023-11-03 22:43:04 +08:00 |
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Nick Fisher
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48be185bba
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start using menu for example project & add methods for getting camera model/view matrices
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2023-11-03 22:17:39 +08:00 |
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Nick Fisher
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f5cc7a8174
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update example project
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2023-11-03 17:28:25 +08:00 |
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Nick Fisher
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58a9542121
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add model/view matrix getters & manipulator options
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2023-11-03 15:20:15 +08:00 |
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Nick Fisher
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40485081bc
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require createViewer to be specified manually
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2023-10-27 20:32:16 +08:00 |
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Nick Fisher
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8b9e6a2b3a
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rename plugin from PolyvoxFilament to FlutterFilament
rename plugin from PolyvoxFilament to FlutterFilament
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2023-10-26 14:08:20 +11:00 |
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Nick Fisher
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6399ca41ed
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use pixelRatio properly
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2023-10-26 11:33:44 +11:00 |
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Nick Fisher
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a56943fb86
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use pixelRatio properly
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2023-10-26 11:27:42 +11:00 |
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Nick Fisher
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2fd6f44785
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fixes for window resizing on Windows
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2023-10-26 02:10:22 +11:00 |
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Nick Fisher
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0928d9d273
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rendering correctly with backing window but some issues re pixel density, scroll & foregrounding on start
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2023-10-25 17:52:37 +11:00 |
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Nick Fisher
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537f0e1c8e
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change TextureDetails to ValueNotifier and add MethodChannel listener on Dart side for resize (Windows only)
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2023-10-24 12:23:20 +11:00 |
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Nick Fisher
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8130319801
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don't null out controller textureDetails while resizing
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2023-10-23 01:34:20 +11:00 |
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Nick Fisher
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74cfe8d9a1
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store driver when creating texture
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2023-10-22 17:45:26 +11:00 |
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Nick Fisher
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ed3555c237
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reorder morph animations according to actual mesh morph targets
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2023-10-18 16:04:14 +08:00 |
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Nick Fisher
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50c47fe908
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move LiveLinkFace-related data loaders to viewer project
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2023-10-18 14:37:45 +08:00 |
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Nick Fisher
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7f7eb89a45
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remove debug mode delay on Android
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2023-10-17 18:25:41 +08:00 |
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Nick Fisher
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2553d854e9
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replace isReadyForScene with hasViewer stream and update version number/CHANGELOG
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2023-10-17 08:57:00 +08:00 |
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Nick Fisher
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6ab814114e
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rewrite resize handler for better support on Windows
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2023-10-17 00:13:44 +11:00 |
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Nick Fisher
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a0cdbde89f
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minor cleanup
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2023-10-16 15:07:57 +08:00 |
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Nick Fisher
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6cf8e58bed
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refactor resizing to address race condition on Windows
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2023-10-16 17:02:24 +11:00 |
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Nick Fisher
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7f107708b5
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fix resizing
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2023-10-13 11:24:29 +08:00 |
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Nick Fisher
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8358c0b236
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add integration tests and update README
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2023-10-12 21:48:44 +08:00 |
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Nick Fisher
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1be2367b4f
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don't expose FILAMENT_ASSET_ERROR
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2023-10-11 15:34:19 +08:00 |
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Nick Fisher
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08ba9400d3
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whitespace
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2023-10-11 15:32:03 +08:00 |
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Nick Fisher
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78af8e12a0
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add infinite loop check for pick_ffi
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2023-10-11 15:00:17 +08:00 |
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Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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32bff81f53
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re-implement pixel buffer on Windows with compile-time switch
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2023-10-10 20:08:50 +11:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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