Commit Graph

45 Commits

Author SHA1 Message Date
Nick Fisher
2a3a99c974 move Filament headers to own directory under iOS/macOS 2023-10-03 00:15:41 +08:00
Nick Fisher
313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher
e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher
a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher
fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher
b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher
32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher
833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher
6cdc9bd3dc downgrade Filament libs to v1.34.2 for Windows 2023-09-25 21:52:09 +10:00
Nick Fisher
609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher
61d62eb463 rename window argument in create_swap_chain 2023-09-22 08:18:32 +08:00
Nick Fisher
9e51890ea1 add fillHeight option to setBackgroundImage 2023-09-15 13:51:23 +08:00
Nick Fisher
4c99c86571 change int types for consistency 2023-09-14 09:50:17 +08:00
Nick Fisher
e1edb6299a add setBloom method 2023-08-24 09:36:30 +08:00
Nick Fisher
482666da31 expose setToneMapping method 2023-08-24 09:29:16 +08:00
Nick Fisher
042439a72b add method for setting material color 2023-08-19 13:52:57 +08:00
Nick Fisher
ed72c16724 allow partial morph animations 2023-08-18 15:43:20 +08:00
Nick Fisher
e62bf64c04 allow multiple simultaneous gltf animatiosn 2023-08-09 13:59:10 +08:00
Nick Fisher
fa8c6b1ca0 add getAnimationDuration method 2023-08-08 14:34:15 +08:00
Nick Fisher
44aa3109bc add animation fading and revert to platform channel handler 2023-08-08 10:44:10 +08:00
Nick Fisher
313fb9bebf add hide/reveal entity 2023-07-03 22:54:27 +08:00
Nick Fisher
4adf8bbf80 merge 2023-06-22 13:47:24 +08:00
Nick Fisher
555d1199a2 add implementation for setMorphWeights 2023-06-22 13:38:17 +08:00
Nick Fisher
bbb3cb5727 fix dynamic bone animations 2023-04-28 20:53:16 +08:00
Nick Fisher
62c4be0563 fix dynamic bone animations 2023-04-27 16:32:32 +08:00
Nick Fisher
80a781a3c4 iOS fixes 2023-04-20 22:15:50 +08:00
Nick Fisher
7225cb53b1 fix morph animations 2023-04-20 15:45:59 +08:00
Nick Fisher
c91362eefe use threadpool on C API 2023-04-20 11:49:12 +08:00
Nick Fisher
a162ff2400 refactor 2023-04-19 18:06:48 +08:00
Nick Fisher
8298e473c2 work 2023-04-18 14:17:05 +08:00
Nick Fisher
67ac8990b8 add arg for ibl intensity 2023-03-12 14:41:25 +08:00
Nick Fisher
e36ec57b17 api updates 2023-03-03 20:54:01 +08:00
Nick Fisher
652de0ec6a Merge branch 'master' of github.com:nmfisher/polyvox_filament 2023-02-26 12:22:14 +08:00
Nick Fisher
d7c93e4a95 add setAnimationFrame 2023-02-26 12:21:36 +08:00
Nick Fisher
494d2bad43 more Linux plugin work, separate out MorphAnimation and require entity name 2023-02-14 16:11:21 +08:00
Nick Fisher
713e4e8112 add setCameraModelMatrix method for iOS 2023-01-06 13:41:50 +08:00
Nick Fisher
5731265b5b fix iOS implementation for set_animation 2022-12-19 16:34:29 +08:00
Nick Fisher
9c1673026e merge 2022-12-19 15:05:58 +08:00
Nick Fisher
32226b2cef make pointers const for easier Swift compat 2022-12-19 14:42:16 +08:00
Nick Fisher
5eea5d33a3 fix language extern 2022-12-19 14:40:59 +08:00
Nick Fisher
b1832c237f finalize bone transform animation 2022-12-17 16:31:20 +08:00
Nick Fisher
f50b5328db add manual bone transform animation 2022-12-15 16:56:57 +08:00
Nick Fisher
f8ba3cdf98 add create_swap_chain/new viewer creation API bindings to iOS 2022-12-13 10:56:52 +08:00
Nick Fisher
5c7e014bd0 extend to support rendering to RenderTarget/OpenGL texture on Linux 2022-12-08 17:36:44 +08:00
Nick Fisher
249d538f1d rearrange source/header files for compatibility with CocoaPods Framework structure 2022-10-04 09:23:53 +08:00