Nick Fisher
|
5fdb420f30
|
remove logging
|
2023-10-11 17:16:51 +11:00 |
|
Nick Fisher
|
b7f50df2dc
|
camera fixes for assets with large bounding boxes
|
2023-10-11 14:12:04 +08:00 |
|
Nick Fisher
|
98bcf5d7ad
|
implement picker/getNameForEntity
|
2023-10-11 11:10:47 +08:00 |
|
Nick Fisher
|
45576466c9
|
allow passing uberarchive path to FilamentViewer and expose destroy_viewer
|
2023-10-04 14:49:48 +08:00 |
|
Nick Fisher
|
c1f8eae85e
|
add toggle for postprocessing and minor cleanup work
|
2023-10-03 22:04:37 +08:00 |
|
Nick Fisher
|
eeac96a396
|
more logging and fix return values when setting camera to asset camera
|
2023-10-03 21:29:34 +08:00 |
|
Nick Fisher
|
4492a9fa8f
|
fix ResourceBuffer going out of scope before texture callbacks
|
2023-10-03 12:46:14 +11:00 |
|
Nick Fisher
|
690c94adb5
|
fix freeing resources in async callbacks
|
2023-10-03 00:20:53 +08:00 |
|
Nick Fisher
|
0be2bce764
|
add win32 ifdef to pragma
|
2023-10-01 16:18:39 +08:00 |
|
Nick Fisher
|
313baef727
|
merge in Windows support
|
2023-09-30 16:54:20 +10:00 |
|
Nick Fisher
|
e8ba136863
|
more FFI work
|
2023-09-29 17:58:12 +08:00 |
|
Nick Fisher
|
a6506e6346
|
initial work to re-implement FFI with background thread render loop
|
2023-09-29 13:54:04 +08:00 |
|
Nick Fisher
|
fd843147ad
|
add missing method handlers on Windows and use 32bit depth buffer for render target by default
|
2023-09-28 10:46:20 +10:00 |
|
Nick Fisher
|
074f9e05f2
|
merge
|
2023-09-27 16:23:46 +10:00 |
|
Nick Fisher
|
908c76d6c3
|
make iOS/MacOS consistent re moveCameraToBoundingBox
|
2023-09-27 14:21:31 +08:00 |
|
Nick Fisher
|
b7b2aebf28
|
merge moveCameraToAsset changes
|
2023-09-27 16:10:10 +10:00 |
|
Nick Fisher
|
32049876b4
|
initial work on custom Platform to wrap EGL D3D surface
|
2023-09-27 16:03:50 +10:00 |
|
Nick Fisher
|
c27ca565f9
|
more D3D interop work
|
2023-09-26 15:14:17 +10:00 |
|
Nick Fisher
|
833022e4e0
|
add moveCameraToAsset
|
2023-09-25 22:30:07 +08:00 |
|
Nick Fisher
|
744fedb8d9
|
windows working (SLOW) with pixel buffer copy
|
2023-09-25 21:53:42 +10:00 |
|
Nick Fisher
|
609e349d58
|
first pass Windows support
|
2023-09-23 15:27:09 +10:00 |
|
Nick Fisher
|
9f1aa84664
|
remove old methods, rename surface to window and use window properly if not nullptr
|
2023-09-22 08:19:19 +08:00 |
|
Nick Fisher
|
f72ffd6c6a
|
add fillHeight option to setBackgroundImage
|
2023-09-15 13:00:58 +08:00 |
|
Nick Fisher
|
01928da3e6
|
logging
|
2023-09-14 13:38:57 +08:00 |
|
Nick Fisher
|
c47bdf4bf1
|
update iOS FilamentViewer to match new API
|
2023-09-14 09:49:58 +08:00 |
|
Nick Fisher
|
e1edb6299a
|
add setBloom method
|
2023-08-24 09:36:30 +08:00 |
|
Nick Fisher
|
482666da31
|
expose setToneMapping method
|
2023-08-24 09:29:16 +08:00 |
|
Nick Fisher
|
d08b0f2488
|
Linux fixes for v1.41.0
|
2023-08-21 02:03:18 +08:00 |
|
Nick Fisher
|
3e982e2993
|
fix aspect
|
2023-08-08 13:05:08 +08:00 |
|
Nick Fisher
|
44aa3109bc
|
add animation fading and revert to platform channel handler
|
2023-08-08 10:44:10 +08:00 |
|
Nick Fisher
|
4adf8bbf80
|
merge
|
2023-06-22 13:47:24 +08:00 |
|
Nick Fisher
|
555d1199a2
|
add implementation for setMorphWeights
|
2023-06-22 13:38:17 +08:00 |
|
Nick Fisher
|
bbb3cb5727
|
fix dynamic bone animations
|
2023-04-28 20:53:16 +08:00 |
|
Nick Fisher
|
80a781a3c4
|
iOS fixes
|
2023-04-20 22:15:50 +08:00 |
|
Nick Fisher
|
7225cb53b1
|
fix morph animations
|
2023-04-20 15:45:59 +08:00 |
|
Nick Fisher
|
dd01249547
|
fix morph animations
|
2023-04-19 22:10:51 +08:00 |
|
Nick Fisher
|
a162ff2400
|
refactor
|
2023-04-19 18:06:48 +08:00 |
|
Nick Fisher
|
8298e473c2
|
work
|
2023-04-18 14:17:05 +08:00 |
|
Nick Fisher
|
67ac8990b8
|
add arg for ibl intensity
|
2023-03-12 14:41:25 +08:00 |
|
Nick Fisher
|
f99d2d0ad3
|
use both ubershader/unlit material provider
|
2023-03-12 14:01:26 +08:00 |
|
Nick Fisher
|
e36ec57b17
|
api updates
|
2023-03-03 20:54:01 +08:00 |
|
Nick Fisher
|
713e4e8112
|
add setCameraModelMatrix method for iOS
|
2023-01-06 13:41:50 +08:00 |
|
Nick Fisher
|
7e84524118
|
use actual aspect ratio
|
2022-12-22 19:58:23 +08:00 |
|
Nick Fisher
|
edc95ae628
|
disable dynamic resolution by default and reenable AA
|
2022-12-19 09:46:51 +08:00 |
|
Nick Fisher
|
b1832c237f
|
finalize bone transform animation
|
2022-12-17 16:31:20 +08:00 |
|
Nick Fisher
|
f50b5328db
|
add manual bone transform animation
|
2022-12-15 16:56:57 +08:00 |
|
Nick Fisher
|
14d71891d3
|
add resize implementation on Linux and texture/render target destruction etc
|
2022-12-14 14:48:45 +08:00 |
|
Nick Fisher
|
5c7e014bd0
|
extend to support rendering to RenderTarget/OpenGL texture on Linux
|
2022-12-08 17:36:44 +08:00 |
|
Nick Fisher
|
9066429d52
|
update ResourceLoader call to new API and fix image material resource names
|
2022-12-05 17:52:07 +08:00 |
|
Nick Fisher
|
249d538f1d
|
rearrange source/header files for compatibility with CocoaPods Framework structure
|
2022-10-04 09:23:53 +08:00 |
|