Commit Graph

49 Commits

Author SHA1 Message Date
Nick Fisher
06b20ec6fc fix: properly pass through loadResourcesAsync flag for loadGlbFromBuffer 2024-10-25 10:37:34 +08:00
Nick Fisher
a29a1605a7 chore: rename SceneManager* methods 2024-10-23 16:28:42 +11:00
Nick Fisher
f9468db266 Windows embedder fixes 2024-10-14 11:23:56 +11:00
Nick Fisher
a321966e5b fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows 2024-10-12 02:14:37 +11:00
Nick Fisher
95a44936ac add option for async loading glTF resources 2024-10-10 14:58:09 +08:00
Nick Fisher
9deafc7371 return View when picking, use uint32_t for morphIndices 2024-10-10 08:42:16 +08:00
Nick Fisher
562ecf2ee5 feat: camera and resizing improvements 2024-10-02 16:47:55 +08:00
Nick Fisher
027cf23069 chore: cleanup 2024-09-30 18:20:30 +08:00
Nick Fisher
c4598637bb feat: support multiple ThermionWidget on Android 2024-09-30 18:20:05 +08:00
Nick Fisher
c80c163212 feat: working implementation of multiple widgets on macos 2024-09-30 13:45:57 +08:00
Nick Fisher
921a994eb6 refactor: continual refactor to support multiple render targets 2024-09-28 18:28:05 +08:00
Nick Fisher
661185083e chore: refactoring and cleanup for Gizmo 2024-09-28 13:24:28 +08:00
Nick Fisher
7f11250b79 refactor!: refactor to support multiple Views/Render Targets 2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9 feat!: big refactor to support multiple swapchains 2024-09-27 18:39:20 +08:00
Nick Fisher
1309bf7c6e fix!: replace queuePosition/Rotation with queueTransforms 2024-09-27 15:10:13 +08:00
Nick Fisher
a2d3c1d73e chore: getter for native camera view matrix 2024-09-26 18:49:32 +08:00
Nick Fisher
1a721deee6 more camera work 2024-09-26 18:41:34 +08:00
Nick Fisher
4355d9c83f more camera work 2024-09-26 16:51:14 +08:00
Nick Fisher
7ecf414a47 feat: set camera model matrix directly 2024-09-26 15:52:50 +08:00
Nick Fisher
a2684ae47d renaming/refactoring and allow creating new cameras 2024-09-25 23:56:25 +08:00
Nick Fisher
2b1339b560 feat: expose more camera methods 2024-09-25 23:09:27 +08:00
Nick Fisher
e83193ba0d introduce stronger native typing, camera projection/culling methods, update tests 2024-09-21 11:36:41 +08:00
Nick Fisher
57872d2e40 rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method 2024-09-21 10:21:46 +08:00
Nick Fisher
ddbb4ec5c6 rename CameraPtr to TCamera and use named arguments for setCameraLensProjection 2024-09-20 18:31:20 +08:00
Nick Fisher
7cb3080596 move MaterialInstance methods to own class 2024-09-20 18:18:08 +08:00
Nick Fisher
f6c91294aa rename setLayerEnabled to setLayerVisibility, add setVisibilityLayer method 2024-09-20 17:34:17 +08:00
Nick Fisher
43e5fd7766 add setMaterialDepthWrite method 2024-09-20 14:53:06 +08:00
Nick Fisher
92814aed56 add setMaterialProperty for int, add create_unlit_material_instance 2024-09-20 14:03:29 +08:00
Nick Fisher
fa43149c98 update unproject texture to accept input texture 2024-09-19 21:10:10 +08:00
Nick Fisher
82d85386c0 fixes for createMaterialInstance 2024-09-19 12:50:57 +08:00
Nick Fisher
676ddc3773 add texture methods (including unproject) 2024-09-16 20:51:14 +08:00
Nick Fisher
70f904d54c allow setting material property by name 2024-09-13 15:20:45 +08:00
Nick Fisher
141827c59c use opaque CameraPtr to set camera matrices/properties/etc 2024-09-11 23:05:40 +08:00
Nick Fisher
9077632d1b add create_geometry_with_normals method 2024-09-11 18:07:07 +08:00
Nick Fisher
5c4d5d4b9d feat: add getAncestor method 2024-09-08 13:52:04 +08:00
Nick Fisher
ee24fca20e feat: move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector and removeStencilHighlight 2024-09-07 18:00:50 +08:00
Nick Fisher
9c5156e41a feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method 2024-09-06 12:36:16 +08:00
Nick Fisher
80d5b1d23f feat: expose setLightDirection and setLightPosition 2024-09-05 22:18:54 +08:00
Nick Fisher
683105c4f7 fix: emscripten export visibility for add_light 2024-09-05 17:42:17 +08:00
Nick Fisher
78dcbc8bb9 feat: expose API methods for create_ibl, pick/set gizmo visibility 2024-08-27 21:45:49 +08:00
Nick Fisher
3cc876f972 feat: layers, grid 2024-08-24 16:18:23 +08:00
Nick Fisher
7693a0fe14 feat: re-implement (native) Gizmo class, expose preserveScaling parameter for setParent, add methods for getting viewport bounding box from renderable entity 2024-08-22 18:04:06 +08:00
Nick Fisher
d868fd6970 feat: add capture() function and expose viewportDimensions on ThermionViewer (allows easier saving of captured images to PNG) 2024-08-21 14:33:48 +08:00
Nick Fisher
16c6203b97 feat: add startOffset parameter to gltf playAnimation 2024-07-29 16:13:45 +08:00
Nick Fisher
41bf9ededa feat: add clearMorphAnimationData function 2024-07-23 09:38:26 +08:00
Nick Fisher
c7a0b2f5cc fix: defer creating image entity/material/etc until actually requested
feat: expose shadow options
2024-07-02 16:17:36 +08:00
Nick Fisher
a455e4f88a construct (C++) ResourceLoaderWrapperImpl from (C) ResourceLoaderWrapper 2024-06-19 13:13:36 +08:00
Nick Fisher
dc0c855135 documentation & further renaming 2024-06-16 13:22:27 +08:00
Nick Fisher
fe62a70e29 renaming to Thermion 2024-06-16 13:22:22 +08:00