Commit Graph

99 Commits

Author SHA1 Message Date
Nick Fisher
98bcf5d7ad implement picker/getNameForEntity 2023-10-11 11:10:47 +08:00
Nick Fisher
45576466c9 allow passing uberarchive path to FilamentViewer and expose destroy_viewer 2023-10-04 14:49:48 +08:00
Nick Fisher
c1f8eae85e add toggle for postprocessing and minor cleanup work 2023-10-03 22:04:37 +08:00
Nick Fisher
eeac96a396 more logging and fix return values when setting camera to asset camera 2023-10-03 21:29:34 +08:00
Nick Fisher
4492a9fa8f fix ResourceBuffer going out of scope before texture callbacks 2023-10-03 12:46:14 +11:00
Nick Fisher
690c94adb5 fix freeing resources in async callbacks 2023-10-03 00:20:53 +08:00
Nick Fisher
0be2bce764 add win32 ifdef to pragma 2023-10-01 16:18:39 +08:00
Nick Fisher
313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher
e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher
a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher
fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher
074f9e05f2 merge 2023-09-27 16:23:46 +10:00
Nick Fisher
908c76d6c3 make iOS/MacOS consistent re moveCameraToBoundingBox 2023-09-27 14:21:31 +08:00
Nick Fisher
b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher
32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher
c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher
833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher
744fedb8d9 windows working (SLOW) with pixel buffer copy 2023-09-25 21:53:42 +10:00
Nick Fisher
609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher
9f1aa84664 remove old methods, rename surface to window and use window properly if not nullptr 2023-09-22 08:19:19 +08:00
Nick Fisher
f72ffd6c6a add fillHeight option to setBackgroundImage 2023-09-15 13:00:58 +08:00
Nick Fisher
01928da3e6 logging 2023-09-14 13:38:57 +08:00
Nick Fisher
c47bdf4bf1 update iOS FilamentViewer to match new API 2023-09-14 09:49:58 +08:00
Nick Fisher
e1edb6299a add setBloom method 2023-08-24 09:36:30 +08:00
Nick Fisher
482666da31 expose setToneMapping method 2023-08-24 09:29:16 +08:00
Nick Fisher
d08b0f2488 Linux fixes for v1.41.0 2023-08-21 02:03:18 +08:00
Nick Fisher
3e982e2993 fix aspect 2023-08-08 13:05:08 +08:00
Nick Fisher
44aa3109bc add animation fading and revert to platform channel handler 2023-08-08 10:44:10 +08:00
Nick Fisher
4adf8bbf80 merge 2023-06-22 13:47:24 +08:00
Nick Fisher
555d1199a2 add implementation for setMorphWeights 2023-06-22 13:38:17 +08:00
Nick Fisher
bbb3cb5727 fix dynamic bone animations 2023-04-28 20:53:16 +08:00
Nick Fisher
80a781a3c4 iOS fixes 2023-04-20 22:15:50 +08:00
Nick Fisher
7225cb53b1 fix morph animations 2023-04-20 15:45:59 +08:00
Nick Fisher
dd01249547 fix morph animations 2023-04-19 22:10:51 +08:00
Nick Fisher
a162ff2400 refactor 2023-04-19 18:06:48 +08:00
Nick Fisher
8298e473c2 work 2023-04-18 14:17:05 +08:00
Nick Fisher
67ac8990b8 add arg for ibl intensity 2023-03-12 14:41:25 +08:00
Nick Fisher
f99d2d0ad3 use both ubershader/unlit material provider 2023-03-12 14:01:26 +08:00
Nick Fisher
e36ec57b17 api updates 2023-03-03 20:54:01 +08:00
Nick Fisher
713e4e8112 add setCameraModelMatrix method for iOS 2023-01-06 13:41:50 +08:00
Nick Fisher
7e84524118 use actual aspect ratio 2022-12-22 19:58:23 +08:00
Nick Fisher
edc95ae628 disable dynamic resolution by default and reenable AA 2022-12-19 09:46:51 +08:00
Nick Fisher
b1832c237f finalize bone transform animation 2022-12-17 16:31:20 +08:00
Nick Fisher
f50b5328db add manual bone transform animation 2022-12-15 16:56:57 +08:00
Nick Fisher
14d71891d3 add resize implementation on Linux and texture/render target destruction etc 2022-12-14 14:48:45 +08:00
Nick Fisher
5c7e014bd0 extend to support rendering to RenderTarget/OpenGL texture on Linux 2022-12-08 17:36:44 +08:00
Nick Fisher
9066429d52 update ResourceLoader call to new API and fix image material resource names 2022-12-05 17:52:07 +08:00
Nick Fisher
249d538f1d rearrange source/header files for compatibility with CocoaPods Framework structure 2022-10-04 09:23:53 +08:00
Nick Fisher
08ada735af pass through light type 2022-10-03 14:58:39 +11:00
Nick Fisher
7a8784db57 asset loading failure checks & logging 2022-09-11 18:54:08 +10:00