Commit Graph

111 Commits

Author SHA1 Message Date
Nick Fisher
b7bc46b94a feat: re-add uvScale, vertexScale to unlit material 2024-11-21 12:30:20 +08:00
Nick Fisher
bc8edb7eb4 fix: remove MaterialInstance from SceneManager storage when destroyed 2024-11-21 12:29:54 +08:00
Nick Fisher
5deb2ad7cf chore: factor out SceneManager_ methods 2024-11-21 11:16:54 +08:00
Nick Fisher
26eba7ae09 fix!: update Makefile & rebuild materials for Vulkan 2024-11-21 10:07:08 +08:00
Nick Fisher
0b9f3160d9 feat: add MaterialInstance.setDepthFunc 2024-11-15 22:56:40 +08:00
Nick Fisher
52f041afba chore: move TMaterialInstance FFI methods to own file/header 2024-11-15 22:24:07 +08:00
Nick Fisher
05cb4325da chore: rebuild materials 2024-11-15 22:23:07 +08:00
Nick Fisher
436873a455 successfully creating D3D texture with D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
successfully allocating with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

working copying vulkan texture

successfully passing D3D texture back to Flutter

chore: Dart/Windows sample project: remove unnnecessary InvalidateRect from update()

chore: Dart/Windows sample project: add generated bindings

successfully blitting from Vulkan swapchain to D3D texture

working Vulkan texture integration with Flutter

refactor to allow disposal of resources in destructors

handle destroyTexture correctly

correctly implement surface resizing/destruction

move Windows engine to Vulkan backend and flush after creating swapchain

add vulkan + vkshaders to Windows libs

update materials with Vulkan

move Vulkan implementation to thermion_Dart

remove extras folder

thermion_flutter plugin updates

update build hook to copy .lib file to output directory and use -vulkan lib zip file

thermion_flutter cleanup

reinstate stereoscopic on Windows

add dxgi and d3d11.lib to windows header pragma

update cli_windows sample project

copy filament/vulkan headers to output directory. This was originally added to facilitate linking on Windows (where thermion_flutter_plugin.cpp needs the Vulkan-related headers), but this doesn't actually solve the problem because there's no way that I've found to get the directory structure correct in the Dart native_assets build directory unless you explicitly address each inidivual file. The current approach is therefore to just keep a permanent copy of the headers in the thermion_filament directory (meaning these will need to be updated manually if the Filament version changes). However, I decided to keep the changes to build.dart because it doesn't have much negative impact and may be helpful in future.

disable stereoscopic on Windows and disable handle use after free checks

use filament headers for thermion_flutter

throw Exception for MSAA on Windows (note that passing msaa:true for setAntiAliasing doesn't actually set MSAA on other platforms, but at least it won't cause the engine to crash)

change header include path for Windows/Vulkan

change header include path for Windows/Vulkan

add filament/vulkan headers for flutter (Windows)

ensure destroyTexture platform methods accept an integer rather than a list

handle Android/Windows swapchain creation separately
2024-11-11 12:49:40 +08:00
Nick Fisher
6472670ec3 add createRenderTargetRenderThread 2024-11-11 12:49:40 +08:00
Nick Fisher
14b815e009 remove unnecessary _context property from FilamentViewer 2024-11-11 12:49:40 +08:00
Nick Fisher
124938dbc2 temporarily disable UnprojectTexture 2024-11-02 10:23:36 +08:00
Nick Fisher
902f67e97d expose setParameterInt/setParameterFloat4, rename to getScreenSpaceBoundingBox, and expose method for getting renderable bounding box 2024-11-02 10:23:36 +08:00
Nick Fisher
4650ae1295 feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters. 2024-11-02 10:23:36 +08:00
Nick Fisher
7c15125a97 fix: reduce size of pick functor for compatibility with armeabi-v7a 2024-10-30 10:47:39 +08:00
Nick Fisher
036369a8dc feat: pass through fragment coordinates for picking 2024-10-30 10:47:39 +08:00
Nick Fisher
e5a1585c25 chore: (windows) remove unused libs 2024-10-25 16:44:42 +11:00
Nick Fisher
c4270fc918 fix:move createUnlitMaterialInstance and createGeometry to render thread 2024-10-23 16:38:23 +11:00
Nick Fisher
a29a1605a7 chore: rename SceneManager* methods 2024-10-23 16:28:42 +11:00
Nick Fisher
e2175db7cb fix!: add meshoptimizer lib on Windows 2024-10-23 14:16:03 +11:00
Nick Fisher
9bec96f160 chore: rename Viewer_destroyOnRenderThread method and cleanup unused SwapChain parameter in render threa 2024-10-22 12:42:19 +08:00
Nick Fisher
a6f5e59cbb fix: move ThermionWin32.h to include 2024-10-14 09:36:28 +08:00
Nick Fisher
f9468db266 Windows embedder fixes 2024-10-14 11:23:56 +11:00
Nick Fisher
a321966e5b fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows 2024-10-12 02:14:37 +11:00
Nick Fisher
95a44936ac add option for async loading glTF resources 2024-10-10 14:58:09 +08:00
Nick Fisher
9deafc7371 return View when picking, use uint32_t for morphIndices 2024-10-10 08:42:16 +08:00
Nick Fisher
562ecf2ee5 feat: camera and resizing improvements 2024-10-02 16:47:55 +08:00
Nick Fisher
d294938a2c chore: remove EMSCRIPTEN ifdefs in *RenderThread methods (no longer used) 2024-09-30 18:24:05 +08:00
Nick Fisher
c4598637bb feat: support multiple ThermionWidget on Android 2024-09-30 18:20:05 +08:00
Nick Fisher
c80c163212 feat: working implementation of multiple widgets on macos 2024-09-30 13:45:57 +08:00
Nick Fisher
921a994eb6 refactor: continual refactor to support multiple render targets 2024-09-28 18:28:05 +08:00
Nick Fisher
661185083e chore: refactoring and cleanup for Gizmo 2024-09-28 13:24:28 +08:00
Nick Fisher
a2a26555e2 feat: more work on multiple views/swapchains 2024-09-28 11:19:06 +08:00
Nick Fisher
7f11250b79 refactor!: refactor to support multiple Views/Render Targets 2024-09-27 23:16:01 +08:00
Nick Fisher
a6d2f2ecf9 feat!: big refactor to support multiple swapchains 2024-09-27 18:39:20 +08:00
Nick Fisher
399d447eec chore: don't keep superfluous handle to rtDepth and rtColor 2024-09-27 16:40:30 +08:00
Nick Fisher
95b378348c refactor!: remove RenderThread methods no longer needed 2024-09-27 15:11:47 +08:00
Nick Fisher
1309bf7c6e fix!: replace queuePosition/Rotation with queueTransforms 2024-09-27 15:10:13 +08:00
Nick Fisher
2531b507b0 fix!: replace queuePosition/Rotation with queueTransforms 2024-09-27 15:09:49 +08:00
Nick Fisher
16dc0419e2 feat: add uvScale to unlit material 2024-09-27 15:08:30 +08:00
Nick Fisher
035ad48fe4 feat!: set baseColorIndex to -1 by default in unlit materialss 2024-09-27 15:06:32 +08:00
Nick Fisher
a2d3c1d73e chore: getter for native camera view matrix 2024-09-26 18:49:32 +08:00
Nick Fisher
1a721deee6 more camera work 2024-09-26 18:41:34 +08:00
Nick Fisher
4355d9c83f more camera work 2024-09-26 16:51:14 +08:00
Nick Fisher
7ecf414a47 feat: set camera model matrix directly 2024-09-26 15:52:50 +08:00
Nick Fisher
a2684ae47d renaming/refactoring and allow creating new cameras 2024-09-25 23:56:25 +08:00
Nick Fisher
2b1339b560 feat: expose more camera methods 2024-09-25 23:09:27 +08:00
Nick Fisher
e83193ba0d introduce stronger native typing, camera projection/culling methods, update tests 2024-09-21 11:36:41 +08:00
Nick Fisher
57872d2e40 rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method 2024-09-21 10:21:46 +08:00
Nick Fisher
ddbb4ec5c6 rename CameraPtr to TCamera and use named arguments for setCameraLensProjection 2024-09-20 18:31:20 +08:00
Nick Fisher
7cb3080596 move MaterialInstance methods to own class 2024-09-20 18:18:08 +08:00