Nick Fisher
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2a3a99c974
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move Filament headers to own directory under iOS/macOS
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2023-10-03 00:15:41 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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e8ba136863
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more FFI work
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2023-09-29 17:58:12 +08:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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6cdc9bd3dc
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downgrade Filament libs to v1.34.2 for Windows
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2023-09-25 21:52:09 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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61d62eb463
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rename window argument in create_swap_chain
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2023-09-22 08:18:32 +08:00 |
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Nick Fisher
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9e51890ea1
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add fillHeight option to setBackgroundImage
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2023-09-15 13:51:23 +08:00 |
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Nick Fisher
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4c99c86571
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change int types for consistency
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2023-09-14 09:50:17 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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042439a72b
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add method for setting material color
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2023-08-19 13:52:57 +08:00 |
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Nick Fisher
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ed72c16724
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allow partial morph animations
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2023-08-18 15:43:20 +08:00 |
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Nick Fisher
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e62bf64c04
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allow multiple simultaneous gltf animatiosn
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2023-08-09 13:59:10 +08:00 |
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Nick Fisher
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fa8c6b1ca0
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add getAnimationDuration method
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2023-08-08 14:34:15 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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313fb9bebf
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add hide/reveal entity
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2023-07-03 22:54:27 +08:00 |
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Nick Fisher
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4adf8bbf80
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merge
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2023-06-22 13:47:24 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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bbb3cb5727
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fix dynamic bone animations
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2023-04-28 20:53:16 +08:00 |
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Nick Fisher
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62c4be0563
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fix dynamic bone animations
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2023-04-27 16:32:32 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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7225cb53b1
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fix morph animations
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2023-04-20 15:45:59 +08:00 |
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Nick Fisher
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c91362eefe
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use threadpool on C API
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2023-04-20 11:49:12 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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Nick Fisher
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8298e473c2
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work
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2023-04-18 14:17:05 +08:00 |
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Nick Fisher
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67ac8990b8
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add arg for ibl intensity
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2023-03-12 14:41:25 +08:00 |
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Nick Fisher
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e36ec57b17
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api updates
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2023-03-03 20:54:01 +08:00 |
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Nick Fisher
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652de0ec6a
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Merge branch 'master' of github.com:nmfisher/polyvox_filament
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2023-02-26 12:22:14 +08:00 |
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Nick Fisher
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d7c93e4a95
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add setAnimationFrame
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2023-02-26 12:21:36 +08:00 |
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Nick Fisher
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494d2bad43
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more Linux plugin work, separate out MorphAnimation and require entity name
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2023-02-14 16:11:21 +08:00 |
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Nick Fisher
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713e4e8112
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add setCameraModelMatrix method for iOS
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2023-01-06 13:41:50 +08:00 |
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Nick Fisher
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5731265b5b
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fix iOS implementation for set_animation
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2022-12-19 16:34:29 +08:00 |
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Nick Fisher
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9c1673026e
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merge
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2022-12-19 15:05:58 +08:00 |
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Nick Fisher
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32226b2cef
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make pointers const for easier Swift compat
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2022-12-19 14:42:16 +08:00 |
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Nick Fisher
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5eea5d33a3
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fix language extern
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2022-12-19 14:40:59 +08:00 |
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Nick Fisher
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b1832c237f
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finalize bone transform animation
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2022-12-17 16:31:20 +08:00 |
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Nick Fisher
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f50b5328db
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add manual bone transform animation
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2022-12-15 16:56:57 +08:00 |
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Nick Fisher
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f8ba3cdf98
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add create_swap_chain/new viewer creation API bindings to iOS
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2022-12-13 10:56:52 +08:00 |
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Nick Fisher
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5c7e014bd0
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extend to support rendering to RenderTarget/OpenGL texture on Linux
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2022-12-08 17:36:44 +08:00 |
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Nick Fisher
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249d538f1d
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rearrange source/header files for compatibility with CocoaPods Framework structure
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2022-10-04 09:23:53 +08:00 |
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