Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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e8ba136863
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more FFI work
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2023-09-29 17:58:12 +08:00 |
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Nick Fisher
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dd88c45536
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more FFI work
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2023-09-29 14:55:40 +08:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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074f9e05f2
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merge
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2023-09-27 16:23:46 +10:00 |
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Nick Fisher
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908c76d6c3
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make iOS/MacOS consistent re moveCameraToBoundingBox
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2023-09-27 14:21:31 +08:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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c27ca565f9
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more D3D interop work
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2023-09-26 15:14:17 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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744fedb8d9
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:53:42 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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6e7d5797a8
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rename window argument in create_swap_chain
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2023-09-22 08:19:31 +08:00 |
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Nick Fisher
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f72ffd6c6a
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add fillHeight option to setBackgroundImage
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2023-09-15 13:00:58 +08:00 |
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Nick Fisher
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ab2c09b788
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change int types for consistency
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2023-09-14 09:50:26 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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03dd2cf6ac
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fix int64->int32 conversion bug for morph indices
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2023-08-23 15:38:12 +08:00 |
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Nick Fisher
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042439a72b
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add method for setting material color
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2023-08-19 13:52:57 +08:00 |
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Nick Fisher
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ed72c16724
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allow partial morph animations
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2023-08-18 15:43:20 +08:00 |
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Nick Fisher
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e62bf64c04
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allow multiple simultaneous gltf animatiosn
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2023-08-09 13:59:10 +08:00 |
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Nick Fisher
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fa8c6b1ca0
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add getAnimationDuration method
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2023-08-08 14:34:15 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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2578465d6d
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remove random load
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2023-07-09 21:38:46 +08:00 |
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Nick Fisher
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313fb9bebf
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add hide/reveal entity
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2023-07-03 22:54:27 +08:00 |
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Nick Fisher
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4adf8bbf80
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merge
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2023-06-22 13:47:24 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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bbb3cb5727
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fix dynamic bone animations
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2023-04-28 20:53:16 +08:00 |
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Nick Fisher
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62c4be0563
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fix dynamic bone animations
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2023-04-27 16:32:32 +08:00 |
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Nick Fisher
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96970095fc
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resourceLoader for Linux
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2023-04-21 09:25:15 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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7225cb53b1
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fix morph animations
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2023-04-20 15:45:59 +08:00 |
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Nick Fisher
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c91362eefe
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use threadpool on C API
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2023-04-20 11:49:12 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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Nick Fisher
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8298e473c2
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work
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2023-04-18 14:17:05 +08:00 |
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Nick Fisher
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67ac8990b8
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add arg for ibl intensity
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2023-03-12 14:41:25 +08:00 |
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Nick Fisher
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e36ec57b17
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api updates
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2023-03-03 20:54:01 +08:00 |
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Nick Fisher
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652de0ec6a
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Merge branch 'master' of github.com:nmfisher/polyvox_filament
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2023-02-26 12:22:14 +08:00 |
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Nick Fisher
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d7c93e4a95
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add setAnimationFrame
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2023-02-26 12:21:36 +08:00 |
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Nick Fisher
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494d2bad43
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more Linux plugin work, separate out MorphAnimation and require entity name
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2023-02-14 16:11:21 +08:00 |
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Nick Fisher
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d3fd6e592d
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remove logging
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2023-02-13 15:58:36 +08:00 |
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Nick Fisher
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713e4e8112
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add setCameraModelMatrix method for iOS
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2023-01-06 13:41:50 +08:00 |
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Nick Fisher
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5731265b5b
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fix iOS implementation for set_animation
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2022-12-19 16:34:29 +08:00 |
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Nick Fisher
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b1832c237f
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finalize bone transform animation
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2022-12-17 16:31:20 +08:00 |
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Nick Fisher
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f50b5328db
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add manual bone transform animation
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2022-12-15 16:56:57 +08:00 |
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