Commit Graph

891 Commits

Author SHA1 Message Date
Nick Fisher
6c37368aea add camera options widget 2024-02-18 21:46:06 +08:00
Nick Fisher
5e2946fe30 update generated bindings 2024-02-18 15:23:36 +08:00
Nick Fisher
8961f7ca8f use iOS 13.0 as min target 2024-02-18 15:23:19 +08:00
Nick Fisher
130ab8ea86 rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions 2024-02-18 15:23:04 +08:00
Nick Fisher
00803c35ab rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions 2024-02-18 15:22:47 +08:00
Nick Fisher
8107258a1e update image material 2024-02-16 20:37:07 +08:00
Nick Fisher
2ae3f8c466 rename (asset to entity) 2024-02-15 15:16:56 +08:00
Nick Fisher
935b876ce9 add flag for affectsCollidingTransform, add setParent method for transforms 2024-02-15 14:50:14 +08:00
Nick Fisher
023900bb99 use Timer in EntityControllerMouseWidget for pointer hover 2024-02-15 13:47:59 +08:00
Nick Fisher
aba9d8e6a6 update example project 2024-02-15 13:47:31 +08:00
Nick Fisher
da123d6274 update example project 2024-02-15 13:47:22 +08:00
Nick Fisher
0b315f3dfe bump Dart SDK version for NativeCallable 2024-02-15 13:45:51 +08:00
Nick Fisher
73c039b413 differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect 2024-02-15 13:45:09 +08:00
Nick Fisher
5d1eccacac add StandardComponents for collision 2024-02-14 10:49:12 +08:00
Nick Fisher
4913956b3e add createGeometry 2024-02-14 10:48:56 +08:00
Nick Fisher
5ab257cd15 merge macos debug libs 2024-02-13 16:25:12 +08:00
Nick Fisher
1638599078 support collisions & restructure transforms to only update once per frame 2024-02-13 13:31:18 +08:00
Nick Fisher
6561af6825 change transform order for relative setPosition to SRT 2024-02-05 08:43:54 +08:00
Nick Fisher
48a1c6dc0b use decompose/composeMatrix for transforms and add mouse controls for rotation 2024-02-03 14:11:02 +08:00
Nick Fisher
63a52025dd support relative setPosition, add hardware keyboard listener + control, log FPS 2024-02-03 11:56:06 +08:00
Nick Fisher
0d9cf8a9ff merge in work on controller from webjs branch 2024-02-02 18:17:40 +08:00
Nick Fisher
17e4014b3e merge in changes from web/js branch by hand (bone animation updates) 2024-02-02 17:16:25 +08:00
Nick Fisher
d2fc342bea update pubspec.lock 2023-12-18 12:11:18 +08:00
Nick Fisher
3e368e1a31 expose getters for near/far culling distance and clean up example project for more readability on frustum 2023-12-17 15:17:17 +08:00
Nick Fisher
8c3d113ab4 Merge branch 'develop' of github.com:nmfisher/polyvox_filament into develop 2023-12-17 13:11:40 +08:00
Nick Fisher
b899ce544e don't invalidate iterator before changing non-deleted asset indices 2023-12-17 13:11:16 +08:00
Nick Fisher
8dcad76acf Windows MSVC fixes 2023-12-16 11:34:33 +11:00
Nick Fisher
de3cc00059 update example project 2023-12-15 23:39:56 +08:00
Nick Fisher
f5244975df fix incorrect/premature destruction of entities 2023-12-15 23:38:38 +08:00
Nick Fisher
59d0e64d04 add timer to FFI render loop 2023-12-15 22:30:24 +08:00
Nick Fisher
b2d7cfc4df add explicit bone animation to sample project 2023-12-15 22:30:06 +08:00
Nick Fisher
8fb7b9aa16 clean up macos warnings 2023-11-20 23:00:46 +08:00
Nick Fisher
0474e0305e clean up unused variables 2023-11-20 23:00:14 +08:00
Nick Fisher
660395a40e enable setting output directory for recording 2023-11-20 22:59:50 +08:00
Nick Fisher
5c1be3d047 add option to record to PNGs (inc background threadpool for encoding) 2023-11-20 15:28:55 +08:00
Nick Fisher
a96309bd77 remove sandbox from example macOS runner 2023-11-20 15:26:27 +08:00
Nick Fisher
df63d1f270 documentation 2023-11-20 15:26:08 +08:00
Nick Fisher
a24f56b31a restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights 2023-11-20 11:35:50 +08:00
Nick Fisher
f0683b0b24 remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread) 2023-11-19 18:12:38 +08:00
Nick Fisher
ad9e4689b1 update example project 2023-11-18 13:35:10 +08:00
Nick Fisher
5638eca20c allow setting animations for multiple targets 2023-11-18 13:34:50 +08:00
Nick Fisher
fff6eae2f8 allow setting animations for multiple targets 2023-11-18 13:34:25 +08:00
Nick Fisher
28bbc42e14 use correct bone transform for animation + setter 2023-11-18 13:33:54 +08:00
Nick Fisher
0c698d16e3 use boneName instead of boneIndex for setBoneTransform 2023-11-18 00:28:31 +08:00
Nick Fisher
572a945025 add support for multiple bone animations using quaternions 2023-11-17 23:44:30 +08:00
Nick Fisher
f5d5a36f22 add setBoneTransform method 2023-11-17 16:40:17 +08:00
Nick Fisher
daf319bf2c FilamentWidget resizing fixes 2023-11-16 12:17:55 +08:00
Nick Fisher
e67d4d7e1f fix incorrect pixelDeviceRatio 2023-11-16 12:09:50 +08:00
Nick Fisher
f2a458b9ca add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum 2023-11-09 15:08:34 +08:00
Nick Fisher
76f723c497 Makefile/README updates v0.6.0 2023-11-09 12:24:22 +08:00