Nick Fisher
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8dcad76acf
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Windows MSVC fixes
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2023-12-16 11:34:33 +11:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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a24f56b31a
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restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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2023-11-20 11:35:50 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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395de95d37
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more methods for projection/culling projection matrices & frustum
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2023-11-09 11:41:40 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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48be185bba
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start using menu for example project & add methods for getting camera model/view matrices
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2023-11-03 22:17:39 +08:00 |
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Nick Fisher
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58a9542121
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add model/view matrix getters & manipulator options
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2023-11-03 15:20:15 +08:00 |
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Nick Fisher
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2fd6f44785
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fixes for window resizing on Windows
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2023-10-26 02:10:22 +11:00 |
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Nick Fisher
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34542a29ca
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add flushAndWait call to destroySwapChain
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2023-10-23 01:33:47 +11:00 |
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Nick Fisher
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5fdb420f30
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remove logging
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2023-10-11 17:16:51 +11:00 |
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Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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Nick Fisher
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eeac96a396
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more logging and fix return values when setting camera to asset camera
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2023-10-03 21:29:34 +08:00 |
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Nick Fisher
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4492a9fa8f
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fix ResourceBuffer going out of scope before texture callbacks
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2023-10-03 12:46:14 +11:00 |
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Nick Fisher
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690c94adb5
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fix freeing resources in async callbacks
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2023-10-03 00:20:53 +08:00 |
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Nick Fisher
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0be2bce764
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add win32 ifdef to pragma
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2023-10-01 16:18:39 +08:00 |
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Nick Fisher
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313baef727
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merge in Windows support
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2023-09-30 16:54:20 +10:00 |
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Nick Fisher
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e8ba136863
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more FFI work
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2023-09-29 17:58:12 +08:00 |
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Nick Fisher
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a6506e6346
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initial work to re-implement FFI with background thread render loop
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2023-09-29 13:54:04 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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074f9e05f2
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merge
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2023-09-27 16:23:46 +10:00 |
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Nick Fisher
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908c76d6c3
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make iOS/MacOS consistent re moveCameraToBoundingBox
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2023-09-27 14:21:31 +08:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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c27ca565f9
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more D3D interop work
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2023-09-26 15:14:17 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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744fedb8d9
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windows working (SLOW) with pixel buffer copy
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2023-09-25 21:53:42 +10:00 |
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Nick Fisher
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609e349d58
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first pass Windows support
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2023-09-23 15:27:09 +10:00 |
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Nick Fisher
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9f1aa84664
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remove old methods, rename surface to window and use window properly if not nullptr
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2023-09-22 08:19:19 +08:00 |
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Nick Fisher
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f72ffd6c6a
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add fillHeight option to setBackgroundImage
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2023-09-15 13:00:58 +08:00 |
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Nick Fisher
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01928da3e6
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logging
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2023-09-14 13:38:57 +08:00 |
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Nick Fisher
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c47bdf4bf1
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update iOS FilamentViewer to match new API
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2023-09-14 09:49:58 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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d08b0f2488
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Linux fixes for v1.41.0
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2023-08-21 02:03:18 +08:00 |
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Nick Fisher
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3e982e2993
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fix aspect
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2023-08-08 13:05:08 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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4adf8bbf80
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merge
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2023-06-22 13:47:24 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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bbb3cb5727
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fix dynamic bone animations
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2023-04-28 20:53:16 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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7225cb53b1
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fix morph animations
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2023-04-20 15:45:59 +08:00 |
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Nick Fisher
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dd01249547
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fix morph animations
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2023-04-19 22:10:51 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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Nick Fisher
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8298e473c2
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work
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2023-04-18 14:17:05 +08:00 |
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Nick Fisher
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67ac8990b8
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add arg for ibl intensity
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2023-03-12 14:41:25 +08:00 |
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