Nick Fisher
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fda70fb6d1
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use std::vector instead of dynamic array to stop MSVC complaining
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2024-03-06 19:27:52 +11:00 |
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Nick Fisher
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adfb607eb7
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make all FFI calls async with completers
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2024-03-05 13:51:57 +08:00 |
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Nick Fisher
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39fa9387e6
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expose removeCollisionComponent
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2024-03-05 10:30:42 +08:00 |
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Nick Fisher
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246494404c
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explicitly include iomanip header for iOS build using dart native
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2024-03-05 10:21:51 +08:00 |
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Nick Fisher
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e2a56f4136
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fix bad copy-paste bug
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2024-03-04 21:43:35 +08:00 |
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Nick Fisher
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d8ae4c0949
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logging
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2024-03-04 15:40:58 +08:00 |
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Nick Fisher
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1680573a1e
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hardcode 5ms window for rendering
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2024-03-04 08:35:00 +08:00 |
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Nick Fisher
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b8314dcdd8
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logging
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2024-03-04 08:32:52 +08:00 |
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Nick Fisher
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40ec8accf7
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expose addAnimationComponent and dont add by default on loadGlb
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2024-03-04 08:32:22 +08:00 |
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Nick Fisher
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6c6bcfe7a4
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work
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2024-03-01 22:48:39 +08:00 |
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Nick Fisher
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a10fe6584d
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add testCollisions method for manual collision checking
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2024-02-18 21:48:03 +08:00 |
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Nick Fisher
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130ab8ea86
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:23:04 +08:00 |
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Nick Fisher
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00803c35ab
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:22:47 +08:00 |
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Nick Fisher
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2ae3f8c466
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rename (asset to entity)
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2024-02-15 15:16:56 +08:00 |
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Nick Fisher
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935b876ce9
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add flag for affectsCollidingTransform, add setParent method for transforms
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2024-02-15 14:50:14 +08:00 |
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Nick Fisher
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73c039b413
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differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect
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2024-02-15 13:45:09 +08:00 |
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Nick Fisher
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4913956b3e
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add createGeometry
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2024-02-14 10:48:56 +08:00 |
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Nick Fisher
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1638599078
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support collisions & restructure transforms to only update once per frame
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2024-02-13 13:31:18 +08:00 |
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Nick Fisher
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6561af6825
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change transform order for relative setPosition to SRT
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2024-02-05 08:43:54 +08:00 |
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Nick Fisher
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48a1c6dc0b
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use decompose/composeMatrix for transforms and add mouse controls for rotation
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2024-02-03 14:11:02 +08:00 |
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Nick Fisher
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63a52025dd
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support relative setPosition, add hardware keyboard listener + control, log FPS
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2024-02-03 11:56:06 +08:00 |
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Nick Fisher
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0d9cf8a9ff
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merge in work on controller from webjs branch
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2024-02-02 18:17:40 +08:00 |
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Nick Fisher
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17e4014b3e
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merge in changes from web/js branch by hand (bone animation updates)
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2024-02-02 17:16:25 +08:00 |
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Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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8c3d113ab4
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Merge branch 'develop' of github.com:nmfisher/polyvox_filament into develop
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2023-12-17 13:11:40 +08:00 |
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Nick Fisher
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b899ce544e
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don't invalidate iterator before changing non-deleted asset indices
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2023-12-17 13:11:16 +08:00 |
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Nick Fisher
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8dcad76acf
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Windows MSVC fixes
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2023-12-16 11:34:33 +11:00 |
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Nick Fisher
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f5244975df
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fix incorrect/premature destruction of entities
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2023-12-15 23:38:38 +08:00 |
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Nick Fisher
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59d0e64d04
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add timer to FFI render loop
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2023-12-15 22:30:24 +08:00 |
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Nick Fisher
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0474e0305e
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clean up unused variables
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2023-11-20 23:00:14 +08:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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a24f56b31a
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restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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2023-11-20 11:35:50 +08:00 |
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Nick Fisher
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f0683b0b24
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remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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2023-11-19 18:12:38 +08:00 |
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Nick Fisher
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28bbc42e14
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use correct bone transform for animation + setter
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2023-11-18 13:33:54 +08:00 |
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Nick Fisher
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0c698d16e3
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use boneName instead of boneIndex for setBoneTransform
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2023-11-18 00:28:31 +08:00 |
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Nick Fisher
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572a945025
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add support for multiple bone animations using quaternions
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2023-11-17 23:44:30 +08:00 |
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Nick Fisher
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f5d5a36f22
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add setBoneTransform method
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2023-11-17 16:40:17 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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395de95d37
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more methods for projection/culling projection matrices & frustum
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2023-11-09 11:41:40 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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0748323316
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add free() method for stability on Windows
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2023-11-07 17:54:57 +11:00 |
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Nick Fisher
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48be185bba
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start using menu for example project & add methods for getting camera model/view matrices
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2023-11-03 22:17:39 +08:00 |
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Nick Fisher
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58a9542121
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add model/view matrix getters & manipulator options
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2023-11-03 15:20:15 +08:00 |
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Nick Fisher
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5ba5d7d6ea
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add mutex for animation updates
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2023-11-03 13:10:02 +08:00 |
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Nick Fisher
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8b9e6a2b3a
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rename plugin from PolyvoxFilament to FlutterFilament
rename plugin from PolyvoxFilament to FlutterFilament
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2023-10-26 14:08:20 +11:00 |
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Nick Fisher
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2fd6f44785
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fixes for window resizing on Windows
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2023-10-26 02:10:22 +11:00 |
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Nick Fisher
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0928d9d273
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rendering correctly with backing window but some issues re pixel density, scroll & foregrounding on start
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2023-10-25 17:52:37 +11:00 |
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Nick Fisher
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34542a29ca
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add flushAndWait call to destroySwapChain
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2023-10-23 01:33:47 +11:00 |
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Nick Fisher
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482ab29f49
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iterate over completed animations in reverse order
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2023-10-18 10:40:56 +08:00 |
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