Nick Fisher
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357c585d44
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add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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2024-03-25 22:21:37 +08:00 |
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Nick Fisher
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13fa60e8de
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pass callback to native pick() and remove pick_ffi
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2024-03-09 11:17:25 +08:00 |
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Nick Fisher
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9295059885
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namespace changes, setCameraRotation accepts quat, getMainCamera
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2024-03-01 22:47:35 +08:00 |
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Nick Fisher
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00803c35ab
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:22:47 +08:00 |
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Nick Fisher
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2ae3f8c466
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rename (asset to entity)
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2024-02-15 15:16:56 +08:00 |
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Nick Fisher
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4913956b3e
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add createGeometry
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2024-02-14 10:48:56 +08:00 |
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Nick Fisher
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63a52025dd
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support relative setPosition, add hardware keyboard listener + control, log FPS
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2024-02-03 11:56:06 +08:00 |
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Nick Fisher
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17e4014b3e
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merge in changes from web/js branch by hand (bone animation updates)
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2024-02-02 17:16:25 +08:00 |
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Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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395de95d37
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more methods for projection/culling projection matrices & frustum
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2023-11-09 11:41:40 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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e42d5e6263
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correctly initialize manipulatorMode to default
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2023-11-07 17:49:21 +11:00 |
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Nick Fisher
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48be185bba
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start using menu for example project & add methods for getting camera model/view matrices
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2023-11-03 22:17:39 +08:00 |
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Nick Fisher
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58a9542121
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add model/view matrix getters & manipulator options
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2023-11-03 15:20:15 +08:00 |
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Nick Fisher
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1e6f9dcc9d
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initialize various FilamentViewer pointers to nullptr
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2023-10-22 17:45:48 +11:00 |
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Nick Fisher
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b7f50df2dc
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camera fixes for assets with large bounding boxes
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2023-10-11 14:12:04 +08:00 |
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Nick Fisher
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98bcf5d7ad
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implement picker/getNameForEntity
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2023-10-11 11:10:47 +08:00 |
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Nick Fisher
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45576466c9
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allow passing uberarchive path to FilamentViewer and expose destroy_viewer
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2023-10-04 14:49:48 +08:00 |
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Nick Fisher
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c1f8eae85e
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add toggle for postprocessing and minor cleanup work
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2023-10-03 22:04:37 +08:00 |
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Nick Fisher
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fd843147ad
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add missing method handlers on Windows and use 32bit depth buffer for render target by default
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2023-09-28 10:46:20 +10:00 |
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Nick Fisher
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b7b2aebf28
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merge moveCameraToAsset changes
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2023-09-27 16:10:10 +10:00 |
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Nick Fisher
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32049876b4
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initial work on custom Platform to wrap EGL D3D surface
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2023-09-27 16:03:50 +10:00 |
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Nick Fisher
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833022e4e0
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add moveCameraToAsset
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2023-09-25 22:30:07 +08:00 |
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Nick Fisher
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6cdc9bd3dc
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downgrade Filament libs to v1.34.2 for Windows
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2023-09-25 21:52:09 +10:00 |
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Nick Fisher
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f72ffd6c6a
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add fillHeight option to setBackgroundImage
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2023-09-15 13:00:58 +08:00 |
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Nick Fisher
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7ba1598d9e
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use intptr_t for textureId
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2023-09-14 09:52:42 +08:00 |
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Nick Fisher
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e1edb6299a
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add setBloom method
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2023-08-24 09:36:30 +08:00 |
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Nick Fisher
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482666da31
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expose setToneMapping method
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2023-08-24 09:29:16 +08:00 |
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Nick Fisher
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44aa3109bc
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add animation fading and revert to platform channel handler
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2023-08-08 10:44:10 +08:00 |
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Nick Fisher
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555d1199a2
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add implementation for setMorphWeights
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2023-06-22 13:38:17 +08:00 |
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Nick Fisher
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80a781a3c4
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iOS fixes
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2023-04-20 22:15:50 +08:00 |
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Nick Fisher
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a162ff2400
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refactor
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2023-04-19 18:06:48 +08:00 |
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Nick Fisher
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8298e473c2
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work
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2023-04-18 14:17:05 +08:00 |
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Nick Fisher
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67ac8990b8
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add arg for ibl intensity
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2023-03-12 14:41:25 +08:00 |
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Nick Fisher
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f99d2d0ad3
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use both ubershader/unlit material provider
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2023-03-12 14:01:26 +08:00 |
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Nick Fisher
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e36ec57b17
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api updates
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2023-03-03 20:54:01 +08:00 |
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Nick Fisher
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713e4e8112
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add setCameraModelMatrix method for iOS
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2023-01-06 13:41:50 +08:00 |
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Nick Fisher
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b1832c237f
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finalize bone transform animation
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2022-12-17 16:31:20 +08:00 |
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Nick Fisher
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5c7e014bd0
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extend to support rendering to RenderTarget/OpenGL texture on Linux
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2022-12-08 17:36:44 +08:00 |
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Nick Fisher
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249d538f1d
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rearrange source/header files for compatibility with CocoaPods Framework structure
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2022-10-04 09:23:53 +08:00 |
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