Commit Graph

329 Commits

Author SHA1 Message Date
Nick Fisher
15882891e2 use void callback for setBackgroundImage to correctly free pointer after dispatch 2024-04-20 13:46:10 +08:00
Nick Fisher
b357144a79 expose method for retrieving all child entities 2024-03-26 00:24:21 +08:00
Nick Fisher
357c585d44 add (very rough) gizmo, restructure Dart package into library, add EntityListWidget 2024-03-25 22:21:37 +08:00
Nick Fisher
66ae0a4d08 merge 2024-03-09 11:25:10 +08:00
Nick Fisher
2fc1e6a127 update generated bindings 2024-03-09 11:22:24 +08:00
Nick Fisher
00c0e2526e pass callback to native pick(), dont use _ffi version for get_animation_names 2024-03-09 11:17:54 +08:00
Nick Fisher
6e9a02b5b5 Merge branch 'feature/instancing' of github.com:nmfisher/polyvox_filament into feature/instancing 2024-03-08 18:02:14 +08:00
Nick Fisher
3cbf796248 pass through scaleStart/Update/End to mobile gesture detector 2024-03-08 18:00:30 +08:00
Nick Fisher
684d758bd9 set pixel ratio before creating rect 2024-03-07 18:30:09 +11:00
Nick Fisher
f0c48d7f0a cleanup EGL/D3D texture rendering 2024-03-07 12:19:01 +11:00
Nick Fisher
c797cfc3b7 don't unnecessarily repaint FilamentWidget 2024-03-06 19:28:53 +11:00
Nick Fisher
adfb607eb7 make all FFI calls async with completers 2024-03-05 13:51:57 +08:00
Nick Fisher
39fa9387e6 expose removeCollisionComponent 2024-03-05 10:30:42 +08:00
Nick Fisher
5287c108f9 rename getMeshNames to getChildEntities 2024-03-04 21:43:56 +08:00
Nick Fisher
f80d92bf5b move pick to pointerdown for better latency 2024-03-04 15:41:35 +08:00
Nick Fisher
403ea40d09 resize fix 2024-03-04 15:41:11 +08:00
Nick Fisher
61299e4587 add stopAnimationByName 2024-03-04 15:40:44 +08:00
Nick Fisher
40ec8accf7 expose addAnimationComponent and dont add by default on loadGlb 2024-03-04 08:32:22 +08:00
Nick Fisher
6c6bcfe7a4 work 2024-03-01 22:48:39 +08:00
Nick Fisher
58c7679857 restructure light slider widget 2024-02-19 20:54:37 +08:00
Nick Fisher
974f9ea9d9 press escape to stop capturing keyboard input 2024-02-19 20:54:11 +08:00
Nick Fisher
a5a1d2679e rename FilamentGestureDetector enabled flag 2024-02-18 21:50:04 +08:00
Nick Fisher
a10fe6584d add testCollisions method for manual collision checking 2024-02-18 21:48:03 +08:00
Nick Fisher
6c37368aea add camera options widget 2024-02-18 21:46:06 +08:00
Nick Fisher
5e2946fe30 update generated bindings 2024-02-18 15:23:36 +08:00
Nick Fisher
00803c35ab rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions 2024-02-18 15:22:47 +08:00
Nick Fisher
2ae3f8c466 rename (asset to entity) 2024-02-15 15:16:56 +08:00
Nick Fisher
935b876ce9 add flag for affectsCollidingTransform, add setParent method for transforms 2024-02-15 14:50:14 +08:00
Nick Fisher
023900bb99 use Timer in EntityControllerMouseWidget for pointer hover 2024-02-15 13:47:59 +08:00
Nick Fisher
0b315f3dfe bump Dart SDK version for NativeCallable 2024-02-15 13:45:51 +08:00
Nick Fisher
73c039b413 differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect 2024-02-15 13:45:09 +08:00
Nick Fisher
4913956b3e add createGeometry 2024-02-14 10:48:56 +08:00
Nick Fisher
1638599078 support collisions & restructure transforms to only update once per frame 2024-02-13 13:31:18 +08:00
Nick Fisher
6561af6825 change transform order for relative setPosition to SRT 2024-02-05 08:43:54 +08:00
Nick Fisher
48a1c6dc0b use decompose/composeMatrix for transforms and add mouse controls for rotation 2024-02-03 14:11:02 +08:00
Nick Fisher
63a52025dd support relative setPosition, add hardware keyboard listener + control, log FPS 2024-02-03 11:56:06 +08:00
Nick Fisher
0d9cf8a9ff merge in work on controller from webjs branch 2024-02-02 18:17:40 +08:00
Nick Fisher
3e368e1a31 expose getters for near/far culling distance and clean up example project for more readability on frustum 2023-12-17 15:17:17 +08:00
Nick Fisher
660395a40e enable setting output directory for recording 2023-11-20 22:59:50 +08:00
Nick Fisher
5c1be3d047 add option to record to PNGs (inc background threadpool for encoding) 2023-11-20 15:28:55 +08:00
Nick Fisher
a24f56b31a restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights 2023-11-20 11:35:50 +08:00
Nick Fisher
f0683b0b24 remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread) 2023-11-19 18:12:38 +08:00
Nick Fisher
5638eca20c allow setting animations for multiple targets 2023-11-18 13:34:50 +08:00
Nick Fisher
fff6eae2f8 allow setting animations for multiple targets 2023-11-18 13:34:25 +08:00
Nick Fisher
0c698d16e3 use boneName instead of boneIndex for setBoneTransform 2023-11-18 00:28:31 +08:00
Nick Fisher
572a945025 add support for multiple bone animations using quaternions 2023-11-17 23:44:30 +08:00
Nick Fisher
f5d5a36f22 add setBoneTransform method 2023-11-17 16:40:17 +08:00
Nick Fisher
daf319bf2c FilamentWidget resizing fixes 2023-11-16 12:17:55 +08:00
Nick Fisher
e67d4d7e1f fix incorrect pixelDeviceRatio 2023-11-16 12:09:50 +08:00
Nick Fisher
f2a458b9ca add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum 2023-11-09 15:08:34 +08:00