Nick Fisher
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f8e69466d7
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fixes for moving animation_tools_dart
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2024-04-26 11:14:24 +08:00 |
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Nick Fisher
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089b59e6c7
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update generated bindings
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2024-04-26 11:03:40 +08:00 |
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Nick Fisher
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ce425a44f5
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move animations to animation_tools_dart
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2024-04-26 11:03:30 +08:00 |
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Nick Fisher
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b5a36cc8d8
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allow adding AnimationComponent/morph target animations to arbitrary entities
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2024-04-26 10:55:56 +08:00 |
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Nick Fisher
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15882891e2
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use void callback for setBackgroundImage to correctly free pointer after dispatch
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2024-04-20 13:46:10 +08:00 |
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Nick Fisher
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b357144a79
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expose method for retrieving all child entities
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2024-03-26 00:24:21 +08:00 |
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Nick Fisher
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357c585d44
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add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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2024-03-25 22:21:37 +08:00 |
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Nick Fisher
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66ae0a4d08
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merge
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2024-03-09 11:25:10 +08:00 |
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Nick Fisher
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2fc1e6a127
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update generated bindings
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2024-03-09 11:22:24 +08:00 |
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Nick Fisher
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00c0e2526e
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pass callback to native pick(), dont use _ffi version for get_animation_names
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2024-03-09 11:17:54 +08:00 |
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Nick Fisher
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6e9a02b5b5
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Merge branch 'feature/instancing' of github.com:nmfisher/polyvox_filament into feature/instancing
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2024-03-08 18:02:14 +08:00 |
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Nick Fisher
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3cbf796248
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pass through scaleStart/Update/End to mobile gesture detector
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2024-03-08 18:00:30 +08:00 |
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Nick Fisher
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684d758bd9
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set pixel ratio before creating rect
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2024-03-07 18:30:09 +11:00 |
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Nick Fisher
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f0c48d7f0a
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cleanup EGL/D3D texture rendering
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2024-03-07 12:19:01 +11:00 |
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Nick Fisher
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c797cfc3b7
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don't unnecessarily repaint FilamentWidget
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2024-03-06 19:28:53 +11:00 |
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Nick Fisher
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adfb607eb7
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make all FFI calls async with completers
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2024-03-05 13:51:57 +08:00 |
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Nick Fisher
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39fa9387e6
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expose removeCollisionComponent
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2024-03-05 10:30:42 +08:00 |
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Nick Fisher
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5287c108f9
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rename getMeshNames to getChildEntities
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2024-03-04 21:43:56 +08:00 |
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Nick Fisher
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f80d92bf5b
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move pick to pointerdown for better latency
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2024-03-04 15:41:35 +08:00 |
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Nick Fisher
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403ea40d09
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resize fix
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2024-03-04 15:41:11 +08:00 |
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Nick Fisher
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61299e4587
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add stopAnimationByName
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2024-03-04 15:40:44 +08:00 |
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Nick Fisher
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40ec8accf7
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expose addAnimationComponent and dont add by default on loadGlb
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2024-03-04 08:32:22 +08:00 |
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Nick Fisher
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6c6bcfe7a4
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work
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2024-03-01 22:48:39 +08:00 |
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Nick Fisher
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58c7679857
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restructure light slider widget
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2024-02-19 20:54:37 +08:00 |
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Nick Fisher
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974f9ea9d9
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press escape to stop capturing keyboard input
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2024-02-19 20:54:11 +08:00 |
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Nick Fisher
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a5a1d2679e
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rename FilamentGestureDetector enabled flag
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2024-02-18 21:50:04 +08:00 |
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Nick Fisher
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a10fe6584d
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add testCollisions method for manual collision checking
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2024-02-18 21:48:03 +08:00 |
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Nick Fisher
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6c37368aea
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add camera options widget
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2024-02-18 21:46:06 +08:00 |
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Nick Fisher
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5e2946fe30
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update generated bindings
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2024-02-18 15:23:36 +08:00 |
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Nick Fisher
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00803c35ab
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rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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2024-02-18 15:22:47 +08:00 |
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Nick Fisher
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2ae3f8c466
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rename (asset to entity)
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2024-02-15 15:16:56 +08:00 |
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Nick Fisher
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935b876ce9
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add flag for affectsCollidingTransform, add setParent method for transforms
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2024-02-15 14:50:14 +08:00 |
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Nick Fisher
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023900bb99
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use Timer in EntityControllerMouseWidget for pointer hover
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2024-02-15 13:47:59 +08:00 |
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Nick Fisher
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0b315f3dfe
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bump Dart SDK version for NativeCallable
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2024-02-15 13:45:51 +08:00 |
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Nick Fisher
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73c039b413
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differentiate between setPosition/queuePositionUpdate (+rotate), use EntityId in collision callback, fix collisions + add skiing effect
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2024-02-15 13:45:09 +08:00 |
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Nick Fisher
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4913956b3e
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add createGeometry
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2024-02-14 10:48:56 +08:00 |
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Nick Fisher
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1638599078
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support collisions & restructure transforms to only update once per frame
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2024-02-13 13:31:18 +08:00 |
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Nick Fisher
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6561af6825
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change transform order for relative setPosition to SRT
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2024-02-05 08:43:54 +08:00 |
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Nick Fisher
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48a1c6dc0b
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use decompose/composeMatrix for transforms and add mouse controls for rotation
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2024-02-03 14:11:02 +08:00 |
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Nick Fisher
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63a52025dd
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support relative setPosition, add hardware keyboard listener + control, log FPS
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2024-02-03 11:56:06 +08:00 |
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Nick Fisher
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0d9cf8a9ff
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merge in work on controller from webjs branch
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2024-02-02 18:17:40 +08:00 |
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Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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660395a40e
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enable setting output directory for recording
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2023-11-20 22:59:50 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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a24f56b31a
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restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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2023-11-20 11:35:50 +08:00 |
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Nick Fisher
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f0683b0b24
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remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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2023-11-19 18:12:38 +08:00 |
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Nick Fisher
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5638eca20c
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allow setting animations for multiple targets
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2023-11-18 13:34:50 +08:00 |
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Nick Fisher
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fff6eae2f8
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allow setting animations for multiple targets
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2023-11-18 13:34:25 +08:00 |
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Nick Fisher
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0c698d16e3
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use boneName instead of boneIndex for setBoneTransform
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2023-11-18 00:28:31 +08:00 |
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Nick Fisher
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572a945025
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add support for multiple bone animations using quaternions
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2023-11-17 23:44:30 +08:00 |
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