Compare commits
306 Commits
thermion_f
...
thermion_f
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3f1867dd6f | ||
|
|
68d29041b0 | ||
|
|
b300e86962 | ||
|
|
562ecf2ee5 | ||
|
|
d294938a2c | ||
|
|
027cf23069 | ||
|
|
c4598637bb | ||
|
|
8a94b6a334 | ||
|
|
c80c163212 | ||
|
|
921a994eb6 | ||
|
|
65e60da288 | ||
|
|
661185083e | ||
|
|
a2a26555e2 | ||
|
|
7f11250b79 | ||
|
|
a6d2f2ecf9 | ||
|
|
399d447eec | ||
|
|
fb6204e47c | ||
|
|
566856c8fb | ||
|
|
d29dd207b6 | ||
|
|
e20489900d | ||
|
|
567a268ded | ||
|
|
6a57d242f9 | ||
|
|
41e0851d70 | ||
|
|
95b378348c | ||
|
|
1309bf7c6e | ||
|
|
2531b507b0 | ||
|
|
16dc0419e2 | ||
|
|
4e7ec6bfb4 | ||
|
|
035ad48fe4 | ||
|
|
ff7c582157 | ||
|
|
0876a91e17 | ||
|
|
a2d3c1d73e | ||
|
|
1a721deee6 | ||
|
|
4355d9c83f | ||
|
|
239891c400 | ||
|
|
ac10aa0a1e | ||
|
|
7ecf414a47 | ||
|
|
87c96d06a4 | ||
|
|
26a8d9c6b5 | ||
|
|
947a77f619 | ||
|
|
c850513b7f | ||
|
|
c47d827139 | ||
|
|
a2684ae47d | ||
|
|
2b1339b560 | ||
|
|
59aec2bcc9 | ||
|
|
61d1581b96 | ||
|
|
8e47332ce8 | ||
|
|
ffe8bee98b | ||
|
|
1e07486017 | ||
|
|
58da196876 | ||
|
|
78af155a6d | ||
|
|
d7e1b3d7ba | ||
|
|
877eae35cd | ||
|
|
87846b68de | ||
|
|
6581ee8a2a | ||
|
|
951064e657 | ||
|
|
68ebf945a5 | ||
|
|
153817e859 | ||
|
|
ba0bc54fa7 | ||
|
|
9b99975017 | ||
|
|
e6a6862ba4 | ||
|
|
b7d3e9191a | ||
|
|
b461b2c5db | ||
|
|
8f7f48bcaa | ||
|
|
7dc8e394f7 | ||
|
|
f5c8faa5c3 | ||
|
|
c84b4010d1 | ||
|
|
b720c1294f | ||
|
|
d442ab5ce6 | ||
|
|
61fdf300f4 | ||
|
|
4dabca9160 | ||
|
|
85d6946645 | ||
|
|
4b1d8ce729 | ||
|
|
c52b0084ce | ||
|
|
8db725d8bd | ||
|
|
c67d1cbbc4 | ||
|
|
3ea4062e33 | ||
|
|
65e99b9212 | ||
|
|
e83193ba0d | ||
|
|
835338ef63 | ||
|
|
57872d2e40 | ||
|
|
b5a7996769 | ||
|
|
ddbb4ec5c6 | ||
|
|
7cb3080596 | ||
|
|
f6c91294aa | ||
|
|
412d333525 | ||
|
|
378dede02d | ||
|
|
0e3db2635f | ||
|
|
77147cbafd | ||
|
|
43e5fd7766 | ||
|
|
fc3ca3d6b3 | ||
|
|
51f52bb71b | ||
|
|
033c3f632d | ||
|
|
6d862ef36a | ||
|
|
f816274fb9 | ||
|
|
0816286696 | ||
|
|
b421df5e2f | ||
|
|
f6a136643d | ||
|
|
b5e278183a | ||
|
|
8e85042e37 | ||
|
|
f943756624 | ||
|
|
92814aed56 | ||
|
|
e8a1b976e1 | ||
|
|
ef48dbce30 | ||
|
|
196cc6b980 | ||
|
|
1788c74d4c | ||
|
|
74e808d1dc | ||
|
|
72dacc5b21 | ||
|
|
ebdaf65b89 | ||
|
|
fa43149c98 | ||
|
|
e8ae7193ee | ||
|
|
aa21c0fb76 | ||
|
|
10826466a4 | ||
|
|
3b2d7d8c47 | ||
|
|
212443cb8e | ||
|
|
523141d54b | ||
|
|
d8a0859f16 | ||
|
|
c70cc9abb5 | ||
|
|
66b626e605 | ||
|
|
4b28119318 | ||
|
|
666506aed0 | ||
|
|
a55f63a428 | ||
|
|
fb441e151c | ||
|
|
82d85386c0 | ||
|
|
242b2f6faa | ||
|
|
31d31dd583 | ||
|
|
f6077012b1 | ||
|
|
18bb45dcd8 | ||
|
|
10b919e4f4 | ||
|
|
98cedf821c | ||
|
|
729f72e768 | ||
|
|
d01861e949 | ||
|
|
adec48f253 | ||
|
|
27a8ce18d5 | ||
|
|
4b740a9f5a | ||
|
|
0b34b4546e | ||
|
|
c17919cd97 | ||
|
|
462f1f02bf | ||
|
|
ddc433a126 | ||
|
|
ab649e860d | ||
|
|
676ddc3773 | ||
|
|
7d2cf3f91b | ||
|
|
492d41d756 | ||
|
|
191c2fd709 | ||
|
|
027fc9ae04 | ||
|
|
b73d0e1e96 | ||
|
|
315f2b63b9 | ||
|
|
ad205679cb | ||
|
|
6ef8d19e94 | ||
|
|
6b0f25ca59 | ||
|
|
820d341f67 | ||
|
|
70f904d54c | ||
|
|
aee607908d | ||
|
|
c99c57e24d | ||
|
|
00d75be479 | ||
|
|
3a9bd31919 | ||
|
|
51be1bce39 | ||
|
|
822b8e14c1 | ||
|
|
2ab30a7933 | ||
|
|
1be8a5e862 | ||
|
|
98d61fa1b3 | ||
|
|
5b3d16a316 | ||
|
|
b6863828b4 | ||
|
|
98fefd0e52 | ||
|
|
d476d78e2b | ||
|
|
98113fb79f | ||
|
|
90827ff012 | ||
|
|
44078ba2e0 | ||
|
|
866219ee2e | ||
|
|
d785bd6b7e | ||
|
|
3e4e6653a8 | ||
|
|
8d250e2664 | ||
|
|
d455cea29e | ||
|
|
374e8eb910 | ||
|
|
833fc74b4c | ||
|
|
62417bfebd | ||
|
|
abc9ecbeee | ||
|
|
a1f71ab459 | ||
|
|
d123929fb4 | ||
|
|
141827c59c | ||
|
|
9fbcc9edaf | ||
|
|
83d9c5be30 | ||
|
|
6aadbbc3d0 | ||
|
|
d5bc865cf4 | ||
|
|
d766733489 | ||
|
|
f51c640d17 | ||
|
|
66f10b598a | ||
|
|
59957650aa | ||
|
|
d43fbd8964 | ||
|
|
f5de4349bf | ||
|
|
f67e1a021d | ||
|
|
33f2c5fbf7 | ||
|
|
6a7bde930d | ||
|
|
b827a2142b | ||
|
|
8bd2416bad | ||
|
|
3684eb248c | ||
|
|
9077632d1b | ||
|
|
d40261ae29 | ||
|
|
77dbb574c7 | ||
|
|
89a660144e | ||
|
|
7554af5d41 | ||
|
|
4b742fea2d | ||
|
|
a6c6cff8b6 | ||
|
|
5813753ef9 | ||
|
|
cf0dad2631 | ||
|
|
cfddb99a8b | ||
|
|
845d5bf223 | ||
|
|
dbbd972909 | ||
|
|
aba3ba24af | ||
|
|
81c27dde9f | ||
|
|
476b552fd0 | ||
|
|
5c4d5d4b9d | ||
|
|
ae5ef2c286 | ||
|
|
b0f3c8a087 | ||
|
|
43fc7ffc65 | ||
|
|
ee24fca20e | ||
|
|
a00fdbe042 | ||
|
|
c2eb28a8f5 | ||
|
|
4c6c20f3de | ||
|
|
b2ae8135c6 | ||
|
|
aecde97200 | ||
|
|
331caccc22 | ||
|
|
63e2b74bb1 | ||
|
|
433f03161c | ||
|
|
6ec84b6249 | ||
|
|
29b6a48816 | ||
|
|
00755fd417 | ||
|
|
9c5156e41a | ||
|
|
226c45ee2e | ||
|
|
e04390b2fe | ||
|
|
9a87eb4d9b | ||
|
|
2284d9d081 | ||
|
|
cf61369a8d | ||
|
|
4e14bd2396 | ||
|
|
0798d5c071 | ||
|
|
80d5b1d23f | ||
|
|
0bd87288d1 | ||
|
|
51e06c2eb9 | ||
|
|
b29663923d | ||
|
|
f57a323cda | ||
|
|
03ffe85113 | ||
|
|
4edc8aa85b | ||
|
|
04ecb4d56f | ||
|
|
0ac0a92024 | ||
|
|
ae1e14ddb7 | ||
|
|
aa246ab63a | ||
|
|
d4350d7d99 | ||
|
|
f07fe6084a | ||
|
|
4e29055a20 | ||
|
|
6d0c06a853 | ||
|
|
abe6e1fcb8 | ||
|
|
683105c4f7 | ||
|
|
6f2331582c | ||
|
|
f0f97e310c | ||
|
|
2331f2c31a | ||
|
|
704b7f6734 | ||
|
|
7ac7ae43ab | ||
|
|
d52b23d6b5 | ||
|
|
8b17916cd9 | ||
|
|
4a0f4e3ac8 | ||
|
|
85116f43a2 | ||
|
|
3ecb8920ea | ||
|
|
8923d97129 | ||
|
|
375e1cc887 | ||
|
|
78dcbc8bb9 | ||
|
|
a3f7b98bf7 | ||
|
|
12b61e8767 | ||
|
|
0e3b014c2c | ||
|
|
10db8c39f3 | ||
|
|
371bcb3706 | ||
|
|
714c575409 | ||
|
|
c0941e3b7f | ||
|
|
026acb7467 | ||
|
|
3c05cc6a43 | ||
|
|
f1a2926bdf | ||
|
|
88e8a138ac | ||
|
|
53d0301828 | ||
|
|
b10fec1963 | ||
|
|
08e1eb7778 | ||
|
|
d6713c090c | ||
|
|
497ecbf881 | ||
|
|
6f7d03737e | ||
|
|
ad60c6bbe1 | ||
|
|
92fdda722b | ||
|
|
3cc876f972 | ||
|
|
7d1e706045 | ||
|
|
11756fcedd | ||
|
|
2e1f2cd56d | ||
|
|
c08611b2c3 | ||
|
|
f87f89427d | ||
|
|
c3319ebbf3 | ||
|
|
f7b765c5d0 | ||
|
|
9512b74008 | ||
|
|
5a3517f953 | ||
|
|
731c4981c9 | ||
|
|
8f20a8a859 | ||
|
|
7693a0fe14 | ||
|
|
98c3676fdf | ||
|
|
d7664a9746 | ||
|
|
d868fd6970 | ||
|
|
300396b97e | ||
|
|
1d8faa70a1 | ||
|
|
1051b1bb0e | ||
|
|
c367824041 | ||
|
|
81cedf0d43 | ||
|
|
16c6203b97 |
5
.gitattributes
vendored
5
.gitattributes
vendored
@@ -36,7 +36,7 @@ thermion_dart/native/lib/macos/debug/libmatlang.a filter=lfs diff=lfs merge=lfs
|
||||
thermion_dart/native/lib/macos/debug/libibl.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/debug/libmikktspace.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/libmatdbg_combined.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/swift/ThermionDartTexture.h filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/swift/ThermionTexture.h filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/debug/libfilamat_combined.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/debug/libfilament.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/macos/libibl.a filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -153,10 +153,7 @@ thermion_dart/native/lib/ios/libibl-lite.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/ios/libimageio.a filter=lfs diff=lfs merge=lfs -text
|
||||
materials/Makefile filter=lfs diff=lfs merge=lfs -text
|
||||
materials/gizmo.filamat filter=lfs diff=lfs merge=lfs -text
|
||||
materials/gizmo.mat filter=lfs diff=lfs merge=lfs -text
|
||||
materials/image.filamat filter=lfs diff=lfs merge=lfs -text
|
||||
materials/image.mat filter=lfs diff=lfs merge=lfs -text
|
||||
materials/unlit_fade.mat filter=lfs diff=lfs merge=lfs -text
|
||||
materials/unlit_opaque.mat filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/android/arm64-v8a/libktxreader.a filter=lfs diff=lfs merge=lfs -text
|
||||
thermion_dart/native/lib/android/armeabi-v7a/libcamutils.a filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
210
CHANGELOG.md
210
CHANGELOG.md
@@ -3,7 +3,7 @@
|
||||
All notable changes to this project will be documented in this file.
|
||||
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
|
||||
|
||||
## 2024-07-23
|
||||
## 2024-10-02
|
||||
|
||||
### Changes
|
||||
|
||||
@@ -15,23 +15,215 @@ Packages with breaking changes:
|
||||
|
||||
Packages with other changes:
|
||||
|
||||
- [`thermion_dart` - `v0.1.3`](#thermion_dart---v013)
|
||||
- [`thermion_flutter_ffi` - `v0.1.0+12`](#thermion_flutter_ffi---v01012)
|
||||
- [`thermion_flutter_web` - `v0.0.3`](#thermion_flutter_web---v003)
|
||||
- [`thermion_flutter_platform_interface` - `v0.1.0+11`](#thermion_flutter_platform_interface---v01011)
|
||||
- [`thermion_flutter` - `v0.1.1+13`](#thermion_flutter---v01113)
|
||||
- [`thermion_dart` - `v0.2.1-dev.0.0.0`](#thermion_dart---v021-dev000)
|
||||
- [`thermion_flutter` - `v0.2.1-dev.0.0.0`](#thermion_flutter---v021-dev000)
|
||||
- [`thermion_flutter_ffi` - `v0.2.1-dev.0.0.0`](#thermion_flutter_ffi---v021-dev000)
|
||||
- [`thermion_flutter_platform_interface` - `v0.2.1-dev.0.0.0`](#thermion_flutter_platform_interface---v021-dev000)
|
||||
- [`thermion_flutter_web` - `v0.1.0+1`](#thermion_flutter_web---v0101)
|
||||
|
||||
Packages with dependency updates only:
|
||||
|
||||
> Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
|
||||
|
||||
- `thermion_flutter_platform_interface` - `v0.1.0+11`
|
||||
- `thermion_flutter` - `v0.1.1+13`
|
||||
- `thermion_flutter_web` - `v0.1.0+1`
|
||||
|
||||
---
|
||||
|
||||
#### `thermion_dart` - `v0.1.3`
|
||||
#### `thermion_dart` - `v0.2.1-dev.0.0.0`
|
||||
|
||||
- y
|
||||
|
||||
#### `thermion_flutter` - `v0.2.1-dev.0.0.0`
|
||||
|
||||
- y
|
||||
|
||||
#### `thermion_flutter_ffi` - `v0.2.1-dev.0.0.0`
|
||||
|
||||
- y
|
||||
|
||||
#### `thermion_flutter_platform_interface` - `v0.2.1-dev.0.0.0`
|
||||
|
||||
- y
|
||||
|
||||
|
||||
## 2024-10-02
|
||||
|
||||
### Changes
|
||||
|
||||
---
|
||||
|
||||
Packages with breaking changes:
|
||||
|
||||
- There are no breaking changes in this release.
|
||||
|
||||
Packages with other changes:
|
||||
|
||||
- [`thermion_dart` - `v0.2.0`](#thermion_dart---v020)
|
||||
- [`thermion_flutter` - `v0.2.0`](#thermion_flutter---v020)
|
||||
- [`thermion_flutter_ffi` - `v0.2.0`](#thermion_flutter_ffi---v020)
|
||||
- [`thermion_flutter_platform_interface` - `v0.2.0`](#thermion_flutter_platform_interface---v020)
|
||||
- [`thermion_flutter_web` - `v0.1.0`](#thermion_flutter_web---v010)
|
||||
|
||||
Packages graduated to a stable release (see pre-releases prior to the stable version for changelog entries):
|
||||
|
||||
- `thermion_dart` - `v0.2.0`
|
||||
- `thermion_flutter` - `v0.2.0`
|
||||
- `thermion_flutter_ffi` - `v0.2.0`
|
||||
- `thermion_flutter_platform_interface` - `v0.2.0`
|
||||
- `thermion_flutter_web` - `v0.1.0`
|
||||
|
||||
---
|
||||
|
||||
#### `thermion_dart` - `v0.2.0`
|
||||
|
||||
#### `thermion_flutter` - `v0.2.0`
|
||||
|
||||
#### `thermion_flutter_ffi` - `v0.2.0`
|
||||
|
||||
#### `thermion_flutter_platform_interface` - `v0.2.0`
|
||||
|
||||
#### `thermion_flutter_web` - `v0.1.0`
|
||||
|
||||
|
||||
## 2024-10-02
|
||||
|
||||
### Changes
|
||||
|
||||
---
|
||||
|
||||
Packages with breaking changes:
|
||||
|
||||
- [`thermion_dart` - `v0.2.0-dev.8.0.0`](#thermion_dart---v020-dev800)
|
||||
- [`thermion_flutter_ffi` - `v0.2.0-dev.8.0.0`](#thermion_flutter_ffi---v020-dev800)
|
||||
|
||||
Packages with other changes:
|
||||
|
||||
- [`thermion_flutter` - `v0.2.0-dev.8.0.0`](#thermion_flutter---v020-dev800)
|
||||
- [`thermion_flutter_platform_interface` - `v0.2.0-dev.8.0.0`](#thermion_flutter_platform_interface---v020-dev800)
|
||||
- [`thermion_flutter_web` - `v0.1.0-dev.8.0.0`](#thermion_flutter_web---v010-dev800)
|
||||
|
||||
Packages with dependency updates only:
|
||||
|
||||
> Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
|
||||
|
||||
- `thermion_flutter_web` - `v0.1.0-dev.8.0.0`
|
||||
|
||||
---
|
||||
|
||||
#### `thermion_dart` - `v0.2.0-dev.8.0.0`
|
||||
|
||||
- **REFACTOR**: continual refactor to support multiple render targets.
|
||||
- **FEAT**: camera and resizing improvements.
|
||||
- **FEAT**: support multiple ThermionWidget on Android.
|
||||
- **FEAT**: use imported texture on iOS.
|
||||
- **FEAT**: working implementation of multiple widgets on macos.
|
||||
- **FEAT**: more work on multiple views/swapchains.
|
||||
- **FEAT**: add setParameterFloat2 method.
|
||||
- **FEAT**: add setParameterFloat2 method.
|
||||
- **FEAT**: add uvScale to unlit material.
|
||||
- **FEAT**: add ThirdPersonCameraDelegate.
|
||||
- **FEAT**: set camera model matrix directly.
|
||||
- **FEAT**: expose more camera methods.
|
||||
- **BREAKING** **REFACTOR**: refactor to support multiple Views/Render Targets.
|
||||
- **BREAKING** **REFACTOR**: remove RenderThread methods no longer needed.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FEAT**: big refactor to support multiple swapchains.
|
||||
- **BREAKING** **FEAT**: set baseColorIndex to -1 by default in unlit materialss.
|
||||
|
||||
#### `thermion_flutter_ffi` - `v0.2.0-dev.8.0.0`
|
||||
|
||||
- **REFACTOR**: continual refactor to support multiple render targets.
|
||||
- **FEAT**: support multiple ThermionWidget on Android.
|
||||
- **FEAT**: use imported texture on iOS.
|
||||
- **FEAT**: working implementation of multiple widgets on macos.
|
||||
- **BREAKING** **REFACTOR**: refactor to support multiple Views/Render Targets.
|
||||
- **BREAKING** **FEAT**: big refactor to support multiple swapchains.
|
||||
|
||||
#### `thermion_flutter` - `v0.2.0-dev.8.0.0`
|
||||
|
||||
- **REFACTOR**: continual refactor to support multiple render targets.
|
||||
- **FEAT**: camera and resizing improvements.
|
||||
- **FEAT**: support multiple ThermionWidget on Android.
|
||||
- **FEAT**: use imported texture on iOS.
|
||||
- **FEAT**: working implementation of multiple widgets on macos.
|
||||
- **FEAT**: add rendering check to ThermionWidget ticker.
|
||||
|
||||
#### `thermion_flutter_platform_interface` - `v0.2.0-dev.8.0.0`
|
||||
|
||||
- **REFACTOR**: continual refactor to support multiple render targets.
|
||||
- **FEAT**: support multiple ThermionWidget on Android.
|
||||
- **FEAT**: working implementation of multiple widgets on macos.
|
||||
|
||||
# Change Log
|
||||
|
||||
v0.2.0
|
||||
|
||||
- **BREAKING** Dart SDK 3.6.0 required
|
||||
- **BREAKING** Libraries have been restructured so you should only need to import `package:thermion_dart/thermion_dart.dart`, `package:thermion_flutter/thermion_flutter.dart`
|
||||
- **BREAKING** The former GestureDetector widgets and EntityControllerMouseWidget/EntityTransformController have been removed and replaced with ThermionListenerWidget. that accepts an InputHandler.
|
||||
- **BREAKING** The former debugging widgets and Scene class have been removed.
|
||||
- **REFACTOR** The creation of the main camera has been refactored; the default projection & near/far planes should not have changed, but pay close attention.
|
||||
- **REFACTOR**: add methods for create/destroy material instance, add priority/layer to load_glb_from_buffer.
|
||||
- **FEAT**: Translation gizmo, stencil highlight & overlays.
|
||||
- **FEAT**: new setLightDirection and setLightPosition.
|
||||
- **FEAT**: move HighlightOverlay to nested class, move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector.
|
||||
- **FEAT**: move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector and removeStencilHighlight.
|
||||
- **FEAT**: add setGizmoVisibility/pickGizmo methods to ThermionViewer.
|
||||
- **FEAT**: remove gizmo view references, exclude gizmo entities from picking, add createIbl.
|
||||
- **FEAT**: set stencil highlight on gizmo attach.
|
||||
- **FEAT**: add getAncestor method.
|
||||
- **FEAT**: expose API methods for create_ibl, pick/set gizmo visibility.
|
||||
- **FEAT**: create transparent overlay for gizmo for easier picking.
|
||||
- **FEAT**: rescale gizmo based on distance from camera.
|
||||
- **FEAT**: rescale gizmo based on distance from camera.
|
||||
- **FEAT**: add getAncestor method.
|
||||
- **FEAT**: add startOffset parameter to gltf playAnimation.
|
||||
- **FEAT**: layers, grid.
|
||||
- **FEAT**: layers, grid.
|
||||
- **FEAT**: ignore grid overlay and gizmo center when picking, implement highlighting.
|
||||
- **FEAT**: SceneManager updates (setLayer, add grid, queueRelativePositionUpdateWorld.
|
||||
- **FEAT**: expose set_layer_enabled, get_camera_fov and queue_relative_position_updateg_world_axis to ThermionDartApi.h.
|
||||
- **FEAT**: add getCameraFov to FilamentViewer.
|
||||
- **FEAT**: add new grid overlay files to web CmakeLists.
|
||||
- **FEAT**: re-implement (native) Gizmo class, expose preserveScaling parameter for setParent, add methods for getting viewport bounding box from renderable entity.
|
||||
- **FEAT**: expose setLayerEnabled, viewportDimensions and getCameraFov on ThermionView.
|
||||
- **FEAT**: download WASM module directly on web (no need to embed in index.html any more) and expose updateViewportAndCameraProjection.
|
||||
- **FEAT**: add capture() function and expose viewportDimensions on ThermionViewer (allows easier saving of captured images to PNG).
|
||||
- **FEAT**: (web) allow table growth in emscripten module for passing C-style callback function pointers.
|
||||
- **FEAT**: (web) add capture() method and missing camera navigation controls.
|
||||
- **FEAT**: createIbl.
|
||||
- **BREAKING** **FEAT**: (web) (flutter) create canvas when createViewer is called (no longer need to manually add canvas element to web HTML).
|
||||
- **BREAKING** **FEAT**: update web/http dependencies.
|
||||
- **FIX**: (flutter) pass ThermionFlutterOptions to ThermionWidget, use dpr for resizeTexture, delete unnecessary TransparencyPainter class.
|
||||
- **FIX**: (flutter/web) use window.devicePixelRatio for viewport.
|
||||
- **FIX**: (flutter) desktop gesture detector changes for new Gizmo methods.
|
||||
- **FEAT**: allow passing null options to ThermionWidget.
|
||||
- **FEAT**: (flutter) (web) if importCanvasAsWidget is false, render transparency.
|
||||
- **FEAT**: add createViewerWithOptions to ThermionFlutterPlugin and mark createViewer as deprecated.
|
||||
- **FEAT**: add createViewerWithOptions to ThermionFlutterPlugin and mark createViewer as deprecated.
|
||||
- **FEAT**: highlight gizmo on hover.
|
||||
- **BREAKING** **FIX**: (flutter) pass pixelRatio to createTexture.
|
||||
- **BREAKING** **FIX**: (flutter) pass pixelRatio to createTexture.
|
||||
- **BREAKING** **FEAT**: (web) (flutter) create canvas when createViewer is called (no longer need to manually add canvas element to web HTML).
|
||||
- **BREAKING** **FEAT**: resize canvas on web.
|
||||
- **BREAKING** **CHORE**: rename controller to viewer in gesture detector widgets.
|
||||
- **FEAT**: (flutter) move DPR calculation to resizeTexture and add createViewerWithOptions method to ThermionFlutterFFI.
|
||||
- **BREAKING** **FIX**: (flutter) pass pixelRatio to createTexture.
|
||||
- **FEAT**: add createViewerWithOptions to ThermionFlutterPlugin and mark createViewer as deprecated.
|
||||
- **FEAT**: add ThermionFlutterOptions classes, rename interface parameter for offsetTop and ensure pixelRatio is passed to resizeTexture.
|
||||
- **BREAKING** **FIX**: (flutter) pass pixelRatio to createTexture.
|
||||
- **FIX**: (flutter/web) use window.devicePixelRatio for viewport.
|
||||
- **FEAT**: (flutter) (web) use options to determine whether to create canvas, and set fixed position + offset.
|
||||
- **FEAT**: add ThermionFlutterOptions classes, rename interface parameter for offsetTop and ensure pixelRatio is passed to resizeTexture.
|
||||
- **BREAKING** **FEAT**: (flutter) (web) upgrade package:web dep to 1.0.0.
|
||||
- **BREAKING** **FEAT**: (web) (flutter) create canvas when createViewer is called (no longer need to manually add canvas element to web HTML).
|
||||
- **BREAKING** **FEAT**: resize canvas on web.
|
||||
|
||||
|
||||
## v0.1.3
|
||||
- **FIX**: manually remove leading slash for compiler path on Windows when building for Android.
|
||||
- **FIX**: web/JS bool checks need to compare to int.
|
||||
- **FIX**: shadow JS<->WASM bridge methods.
|
||||
|
||||
12
Makefile
12
Makefile
@@ -12,6 +12,7 @@ flutter-example-web: dart-web-clean dart-web
|
||||
flutter-example-macos:
|
||||
cd thermion_flutter_federated/thermion_flutter/example/web && flutter run -d macos
|
||||
swift-bindings:
|
||||
swiftc -c thermion_flutter/thermion_flutter/macos/Classes/ThermionTexture.swift -module-name swift_module -emit-objc-header-path thermion_dart/native/include/generated/ThermionTextureSwiftObjCAPI.h -emit-library -o thermion_dart/test/libThermionTextureSwift.dylib
|
||||
cd thermion_dart/ && dart --enable-experiment=native-assets run ffigen --config ffigen/swift.yaml
|
||||
bindings:
|
||||
cd thermion_dart/ && dart --enable-experiment=native-assets run ffigen --config ffigen/native.yaml
|
||||
@@ -22,10 +23,13 @@ bindings:
|
||||
#
|
||||
materials: FORCE
|
||||
@echo "Using Filament build from ${FILAMENT_PATH}"
|
||||
${FILAMENT_PATH}/matc -a opengl -a metal -o materials/image.filamat materials/image.mat
|
||||
$(FILAMENT_PATH)/resgen -c -p image -x ios/include/material/ materials/image.filamat
|
||||
$(FILAMENT_PATH)/matc -a opengl -a metal -o materials/gizmo.filamat materials/gizmo.mat
|
||||
$(FILAMENT_PATH)/resgen -c -p gizmo -x ios/include/material/ materials/gizmo.filamat
|
||||
@for material in unlit image gizmo grid; do \
|
||||
${FILAMENT_PATH}/matc -a opengl -a metal -o materials/$$material.filamat materials/$$material.mat; \
|
||||
$(FILAMENT_PATH)/resgen -c -p $$material -x thermion_dart/native/include/material/ materials/$$material.filamat; \
|
||||
echo '#include "'$$material'.h"' | cat - thermion_dart/native/include/material/$$material.c > thermion_dart/native/include/material/$$material.c.new; \
|
||||
mv thermion_dart/native/include/material/$$material.c.new thermion_dart/native/include/material/$$material.c; \
|
||||
done
|
||||
|
||||
#rm materials/*.filamat
|
||||
|
||||
FORCE: ;
|
||||
|
||||
@@ -6,6 +6,13 @@ A custom DartPad that lets you experiment with Thermion from your browser (curre
|
||||
|
||||
[](https://dartpad.thermion.dev)
|
||||
|
||||
## mixreel (Flutter/Web)
|
||||
|
||||
Create 3D worlds and translate to AI video.
|
||||
|
||||
[](https://mixreel.ai)
|
||||
|
||||
|
||||
## Nick Fisher
|
||||
|
||||
My personal website, where I create an interactive clone of myself with Avaturn & Cartesia (no Flutter, made with Thermion and the [Jaspr Dart UI framework](https://github.com/schultek/jaspr)).
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:14a484a441dacbc49ce6b8b189a8900a7bb2ab2072731a3a493676aa046b5888
|
||||
size 1009
|
||||
@@ -1,3 +1,50 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:3158461d081f058dcb9582ce19cc2daedc73abbe758ba5094c94df89028d8c4d
|
||||
size 981
|
||||
material {
|
||||
name : Gizmo,
|
||||
parameters : [
|
||||
{
|
||||
type : mat4,
|
||||
name : transform,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : color,
|
||||
precision : low
|
||||
}
|
||||
],
|
||||
depthWrite : true,
|
||||
depthCulling : false,
|
||||
shadingModel : unlit,
|
||||
blending: transparent,
|
||||
variantFilter : [ skinning, shadowReceiver, vsm ],
|
||||
culling: none,
|
||||
instanced: false,
|
||||
vertexDomain: object
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
|
||||
// we want to ensure the gizmo has the same size (in screen-space), no matter the distance from the camera
|
||||
// we do this by scaling the model-space vertex positions by the distance from the camera
|
||||
vec4 modelSpace = getPosition();
|
||||
vec4 worldSpace = getWorldFromModelMatrix() * modelSpace;
|
||||
vec4 viewSpace = getViewFromWorldMatrix() * worldSpace;
|
||||
float distanceFromCamera = length(viewSpace.xyz);
|
||||
modelSpace.xyz *= (distanceFromCamera / 4.0f); // divide by 4 so that the size is equivalent to the camera being 4 world-space units away from the (unscaled) gizmo
|
||||
|
||||
worldSpace = getWorldFromModelMatrix() * modelSpace;
|
||||
material.worldPosition = worldSpace;
|
||||
//vec4 clipSpace = getClipFromWorldMatrix() * worldSpace;
|
||||
//clipSpace.z = 0.99f;
|
||||
//material.worldPosition = getWorldFromClipMatrix() * clipSpace;
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.color;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
53
materials/grid.mat
Normal file
53
materials/grid.mat
Normal file
@@ -0,0 +1,53 @@
|
||||
material {
|
||||
name : Grid,
|
||||
parameters : [
|
||||
{
|
||||
type : float,
|
||||
name : maxDistance
|
||||
},
|
||||
{
|
||||
type : float3,
|
||||
name : color
|
||||
}
|
||||
],
|
||||
depthWrite : true,
|
||||
depthCulling : false,
|
||||
shadingModel : unlit,
|
||||
blending: transparent,
|
||||
variantFilter : [ skinning, shadowReceiver, vsm ],
|
||||
culling: none,
|
||||
instanced: false,
|
||||
vertexDomain: object
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
material.worldPosition = getWorldFromModelMatrix() * getPosition();
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
|
||||
// Convert world position to view space
|
||||
float4 viewPos = getViewFromWorldMatrix() * float4(getWorldPosition(), 1.0);
|
||||
|
||||
// Calculate distance in view space (camera is at 0,0,0 in view space)
|
||||
float distance = length(viewPos.xz);
|
||||
|
||||
// Discard fragment if it's too far from the camera
|
||||
if (distance > materialParams.maxDistance) {
|
||||
material.baseColor = float4(0.0);
|
||||
} else {
|
||||
material.baseColor = float4(materialParams.color, 1.0);
|
||||
|
||||
// Optional: fade out as we approach maxDistance
|
||||
float fadeStart = materialParams.maxDistance * 0.8;
|
||||
if (distance > fadeStart) {
|
||||
float fade = 1.0 - (distance - fadeStart) / (materialParams.maxDistance - fadeStart);
|
||||
material.baseColor.a = fade;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,52 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:273059c97f96c6848807914d937583864445b51d8e0f1cd98c3e4e0e4bd9f411
|
||||
size 1451
|
||||
material {
|
||||
name : Image,
|
||||
parameters : [
|
||||
{
|
||||
type : sampler2d,
|
||||
name : image
|
||||
},
|
||||
{
|
||||
type : mat4,
|
||||
name : transform,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : backgroundColor
|
||||
},
|
||||
{
|
||||
type : int,
|
||||
name : showImage
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
imageUV
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
shadingModel : unlit,
|
||||
variantFilter : [ skinning, shadowReceiver, vsm ],
|
||||
culling: none
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
material.imageUV.st = getPosition().st * 0.5 + 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
highp vec2 uv = (materialParams.transform * vec4(saturate(variable_imageUV.st), 1.0, 1.0)).st;
|
||||
if (materialParams.showImage == 0 || uv.s > 1.0 || uv.s < 0.0 || uv.t < 0.0 || uv.t > 1.0) {
|
||||
material.baseColor = materialParams.backgroundColor;
|
||||
} else {
|
||||
uv.t = 1.0 - uv.t;
|
||||
vec4 color = max(texture(materialParams_image, uv.st), 0.0);
|
||||
color.rgb *= color.a;
|
||||
// Manual, pre-multiplied srcOver with opaque destination optimization
|
||||
material.baseColor.rgb = color.rgb + materialParams.backgroundColor.rgb * (1.0 - color.a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
42
materials/unlit.mat
Normal file
42
materials/unlit.mat
Normal file
@@ -0,0 +1,42 @@
|
||||
material {
|
||||
name : unlit,
|
||||
requires : [ uv0 ],
|
||||
parameters : [
|
||||
{
|
||||
type : sampler2d,
|
||||
name : baseColorMap
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : baseColorFactor
|
||||
},
|
||||
{
|
||||
type : int,
|
||||
name : baseColorIndex
|
||||
},
|
||||
{
|
||||
type : float2,
|
||||
name : uvScale
|
||||
}
|
||||
],
|
||||
depthWrite : true,
|
||||
depthCulling : true,
|
||||
shadingModel : unlit,
|
||||
blending: opaque,
|
||||
culling: none,
|
||||
instanced: false,
|
||||
vertexDomain: object,
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = getUV0();
|
||||
uv.y = 1.0 - uv.y;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:4abb9e737d20956cced366af6a54dd31ab17cc8d0d1773f02c57a5712760fe10
|
||||
size 7385
|
||||
@@ -1,3 +1,113 @@
|
||||
## 0.2.1-dev.0.0.0
|
||||
|
||||
- y
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Graduate package to a stable release. See pre-releases prior to this version for changelog entries.
|
||||
|
||||
## 0.2.0-dev.8.0.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **REFACTOR**: continual refactor to support multiple render targets.
|
||||
- **FEAT**: camera and resizing improvements.
|
||||
- **FEAT**: support multiple ThermionWidget on Android.
|
||||
- **FEAT**: use imported texture on iOS.
|
||||
- **FEAT**: working implementation of multiple widgets on macos.
|
||||
- **FEAT**: more work on multiple views/swapchains.
|
||||
- **FEAT**: add setParameterFloat2 method.
|
||||
- **FEAT**: add setParameterFloat2 method.
|
||||
- **FEAT**: add uvScale to unlit material.
|
||||
- **FEAT**: add ThirdPersonCameraDelegate.
|
||||
- **FEAT**: set camera model matrix directly.
|
||||
- **FEAT**: expose more camera methods.
|
||||
- **BREAKING** **REFACTOR**: refactor to support multiple Views/Render Targets.
|
||||
- **BREAKING** **REFACTOR**: remove RenderThread methods no longer needed.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FIX**: replace queuePosition/Rotation with queueTransforms.
|
||||
- **BREAKING** **FEAT**: big refactor to support multiple swapchains.
|
||||
- **BREAKING** **FEAT**: set baseColorIndex to -1 by default in unlit materialss.
|
||||
|
||||
## 0.2.0-dev.7.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **BREAKING** **FIX**: fix min SDK for thermion_dart.
|
||||
|
||||
## 0.2.0-dev.6.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **BREAKING** **CHORE**: cleanup deleted export.
|
||||
|
||||
## 0.2.0-dev.5.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **BREAKING** **CHORE**: remove EntityTransformController (requires replacement).
|
||||
|
||||
## 0.2.0-dev.4.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **BREAKING** **FIX**: (web/wasm) free pick callbacks on dispose.
|
||||
- **BREAKING** **CHORE**: restructure viewer folders as libraries to only export the public interface.
|
||||
|
||||
## 0.2.0-dev.1.0
|
||||
|
||||
> Note: This release has breaking changes.
|
||||
|
||||
- **REFACTOR**: native types.
|
||||
- **REFACTOR**: native types.
|
||||
- **REFACTOR**: move native types to own header, add methods for create/destroy material instance, add priority/layer to load_glb_from_buffer.
|
||||
- **REFACTOR**: Dart types.
|
||||
- **FIX**: (web) add emscripten guards for flushAndWait call when swapchain destroyed.
|
||||
- **FIX**: ignore pick results directly on axis.
|
||||
- **FIX**: properly destroy entities/material/etc in Gizmo on destruction, remove custom scene creation logic.
|
||||
- **FIX**: add check for nan NDC coordinates for viewport translation.
|
||||
- **FIX**: (wasm) use correct coords for pick, free memory correctly, keep pixelratio copy.
|
||||
- **FIX**: add more nan checks for gizmo manipulation.
|
||||
- **FIX**: emscripten export visibility for add_light.
|
||||
- **FIX**: add Fence to capture() and set stencil buffer by default.
|
||||
- **FEAT**: add removeStencilHighlight, queuePositionUpdateFromViewportCoords to ThermionViewer.
|
||||
- **FEAT**: add removeStencilHighlight, accept color param for setStencilHighlight, queuePositionUpdateFromViewportCoords to ThermionDartApi.
|
||||
- **FEAT**: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method.
|
||||
- **FEAT**: grid uses own material.
|
||||
- **FEAT**: parent the cloned entity instance when setting stencil highlight.
|
||||
- **FEAT**: add grid material.
|
||||
- **FEAT**: expose setLightDirection and setLightPosition.
|
||||
- **FEAT**: move HighlightOverlay to nested class, move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector.
|
||||
- **FEAT**: move createGeometry to SceneManager, add queueRelativePositionUpdateFromViewportVector and removeStencilHighlight.
|
||||
- **FEAT**: add setGizmoVisibility/pickGizmo methods to ThermionViewer.
|
||||
- **FEAT**: remove gizmo view references, exclude gizmo entities from picking, add createIbl.
|
||||
- **FEAT**: set stencil highlight on gizmo attach.
|
||||
- **FEAT**: add getAncestor method.
|
||||
- **FEAT**: expose API methods for create_ibl, pick/set gizmo visibility.
|
||||
- **FEAT**: create transparent overlay for gizmo for easier picking.
|
||||
- **FEAT**: rescale gizmo based on distance from camera.
|
||||
- **FEAT**: rescale gizmo based on distance from camera.
|
||||
- **FEAT**: add getAncestor method.
|
||||
- **FEAT**: add startOffset parameter to gltf playAnimation.
|
||||
- **FEAT**: layers, grid.
|
||||
- **FEAT**: layers, grid.
|
||||
- **FEAT**: ignore grid overlay and gizmo center when picking, implement highlighting.
|
||||
- **FEAT**: SceneManager updates (setLayer, add grid, queueRelativePositionUpdateWorld.
|
||||
- **FEAT**: expose set_layer_enabled, get_camera_fov and queue_relative_position_updateg_world_axis to ThermionDartApi.h.
|
||||
- **FEAT**: add getCameraFov to FilamentViewer.
|
||||
- **FEAT**: add new grid overlay files to web CmakeLists.
|
||||
- **FEAT**: re-implement (native) Gizmo class, expose preserveScaling parameter for setParent, add methods for getting viewport bounding box from renderable entity.
|
||||
- **FEAT**: expose setLayerEnabled, viewportDimensions and getCameraFov on ThermionView.
|
||||
- **FEAT**: download WASM module directly on web (no need to embed in index.html any more) and expose updateViewportAndCameraProjection.
|
||||
- **FEAT**: add capture() function and expose viewportDimensions on ThermionViewer (allows easier saving of captured images to PNG).
|
||||
- **FEAT**: (web) allow table growth in emscripten module for passing C-style callback function pointers.
|
||||
- **FEAT**: (web) add capture() method and missing camera navigation controls.
|
||||
- **FEAT**: createIbl.
|
||||
- **BREAKING** **FEAT**: (web) (flutter) create canvas when createViewer is called (no longer need to manually add canvas element to web HTML).
|
||||
- **BREAKING** **FEAT**: update web/http dependencies.
|
||||
|
||||
## 0.1.3
|
||||
|
||||
- **FIX**: manually remove leading slash for compiler path on Windows when building for Android.
|
||||
|
||||
@@ -1,13 +1,25 @@
|
||||
output: '../lib/thermion_dart/compatibility/native/thermion_dart.g.dart'
|
||||
output: '../lib/src/viewer/src/ffi/src/thermion_dart.g.dart'
|
||||
headers:
|
||||
entry-points:
|
||||
- '../native/include/ThermionDartFFIApi.h'
|
||||
- '../native/include/ThermionDartRenderThreadApi.h'
|
||||
- '../native/include/ThermionDartApi.h'
|
||||
- '../native/include/TView.h'
|
||||
- '../native/include/TCamera.h'
|
||||
- '../native/include/TGizmo.h'
|
||||
- '../native/include/ResourceBuffer.h'
|
||||
include-directives:
|
||||
- '../native/include/ThermionDartFFIApi.h'
|
||||
- '../native/include/ThermionDartRenderThreadApi.h'
|
||||
- '../native/include/ThermionDartApi.h'
|
||||
- '../native/include/TView.h'
|
||||
- '../native/include/TCamera.h'
|
||||
- '../native/include/TGizmo.h'
|
||||
- '../native/include/ResourceBuffer.h'
|
||||
- '../native/include/APIBoundaryTypes.h'
|
||||
ffi-native:
|
||||
assetId: package:thermion_dart/thermion_dart.dart
|
||||
ignore-source-errors: true
|
||||
functions:
|
||||
leaf:
|
||||
include:
|
||||
- '.*'
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
name: ThermionDartTexture
|
||||
description: Bindings for ThermionDartTexture.
|
||||
name: ThermionTextureSwift
|
||||
description: Bindings for ThermionTexture.
|
||||
language: objc
|
||||
output: 'lib/thermion_dart/swift/swift_bindings.g.dart'
|
||||
output: '../lib/src/swift/swift_bindings.g.dart'
|
||||
exclude-all-by-default: true
|
||||
objc-interfaces:
|
||||
include:
|
||||
- 'ThermionDartTexture'
|
||||
- 'ThermionTextureSwift'
|
||||
module:
|
||||
'ThermionDartTexture': 'thermion_dart_texture'
|
||||
'ThermionTextureSwift': 'swift_module'
|
||||
headers:
|
||||
entry-points:
|
||||
- 'native/lib/macos/swift/ThermionDartTexture.h'
|
||||
- '../native/include/generated/ThermionTextureSwiftObjCAPI.h'
|
||||
preamble: |
|
||||
// ignore_for_file: camel_case_types, non_constant_identifier_names, unused_element, unused_field, return_of_invalid_type, void_checks, annotate_overrides, no_leading_underscores_for_local_identifiers, library_private_types_in_public_apia
|
||||
@@ -60,6 +60,8 @@ void main(List<String> args) async {
|
||||
sources.addAll([
|
||||
"${config.packageRoot.toFilePath()}/native/include/material/gizmo.c",
|
||||
"${config.packageRoot.toFilePath()}/native/include/material/image.c",
|
||||
"${config.packageRoot.toFilePath()}/native/include/material/grid.c",
|
||||
"${config.packageRoot.toFilePath()}/native/include/material/unlit.c",
|
||||
]);
|
||||
|
||||
var libs = [
|
||||
@@ -76,7 +78,6 @@ void main(List<String> args) async {
|
||||
"image",
|
||||
"imageio",
|
||||
"tinyexr",
|
||||
"gltfio_core",
|
||||
"filaflat",
|
||||
"dracodec",
|
||||
"ibl",
|
||||
|
||||
6
thermion_dart/lib/src/input/input.dart
Normal file
6
thermion_dart/lib/src/input/input.dart
Normal file
@@ -0,0 +1,6 @@
|
||||
library;
|
||||
|
||||
export 'src/input_handler.dart';
|
||||
export 'src/delegates.dart';
|
||||
export 'src/delegate_gesture_handler.dart';
|
||||
export 'src/implementations/third_person_camera_delegate.dart';
|
||||
253
thermion_dart/lib/src/input/src/delegate_gesture_handler.dart
Normal file
253
thermion_dart/lib/src/input/src/delegate_gesture_handler.dart
Normal file
@@ -0,0 +1,253 @@
|
||||
import 'dart:async';
|
||||
import 'package:logging/logging.dart';
|
||||
import 'package:thermion_dart/thermion_dart.dart';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import 'implementations/fixed_orbit_camera_rotation_delegate.dart';
|
||||
import 'implementations/free_flight_camera_delegate.dart';
|
||||
|
||||
class DelegateInputHandler implements InputHandler {
|
||||
final ThermionViewer viewer;
|
||||
|
||||
Stream<List<InputType>> get gestures => _gesturesController.stream;
|
||||
|
||||
final _gesturesController = StreamController<List<InputType>>.broadcast();
|
||||
|
||||
final _logger = Logger("DelegateInputHandler");
|
||||
|
||||
InputHandlerDelegate? transformDelegate;
|
||||
PickDelegate? pickDelegate;
|
||||
|
||||
final Set<PhysicalKey> _pressedKeys = {};
|
||||
|
||||
final _inputDeltas = <InputType, Vector3>{};
|
||||
|
||||
Map<InputType, InputAction> _actions = {
|
||||
InputType.LMB_HOLD_AND_MOVE: InputAction.TRANSLATE,
|
||||
InputType.MMB_HOLD_AND_MOVE: InputAction.ROTATE,
|
||||
InputType.SCROLLWHEEL: InputAction.TRANSLATE,
|
||||
InputType.POINTER_MOVE: InputAction.NONE,
|
||||
InputType.KEYDOWN_W: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_S: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_A: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_D: InputAction.TRANSLATE,
|
||||
};
|
||||
|
||||
final _axes = <InputType, Matrix3>{};
|
||||
|
||||
void setTransformForAction(InputType inputType, Matrix3 transform) {
|
||||
_axes[inputType] = transform;
|
||||
}
|
||||
|
||||
DelegateInputHandler({
|
||||
required this.viewer,
|
||||
required this.transformDelegate,
|
||||
this.pickDelegate,
|
||||
Map<InputType, InputAction>? actions,
|
||||
}) {
|
||||
if (actions != null) {
|
||||
_actions = actions;
|
||||
}
|
||||
|
||||
for (var gestureType in InputType.values) {
|
||||
_inputDeltas[gestureType] = Vector3.zero();
|
||||
}
|
||||
|
||||
viewer.registerRequestFrameHook(process);
|
||||
}
|
||||
|
||||
factory DelegateInputHandler.fixedOrbit(ThermionViewer viewer,
|
||||
{double minimumDistance = 10.0,
|
||||
Future<double?> Function(Vector3)? getDistanceToTarget,
|
||||
ThermionEntity? entity,
|
||||
PickDelegate? pickDelegate}) =>
|
||||
DelegateInputHandler(
|
||||
viewer: viewer,
|
||||
pickDelegate: pickDelegate,
|
||||
transformDelegate: FixedOrbitRotateInputHandlerDelegate(viewer,
|
||||
getDistanceToTarget: getDistanceToTarget,
|
||||
minimumDistance: minimumDistance),
|
||||
actions: {
|
||||
InputType.MMB_HOLD_AND_MOVE: InputAction.ROTATE,
|
||||
InputType.SCROLLWHEEL: InputAction.TRANSLATE
|
||||
});
|
||||
|
||||
factory DelegateInputHandler.flight(ThermionViewer viewer,
|
||||
{PickDelegate? pickDelegate,
|
||||
bool freeLook = false,
|
||||
double? clampY,
|
||||
ThermionEntity? entity}) =>
|
||||
DelegateInputHandler(
|
||||
viewer: viewer,
|
||||
pickDelegate: pickDelegate,
|
||||
transformDelegate: FreeFlightInputHandlerDelegate(viewer,
|
||||
clampY: clampY, entity: entity),
|
||||
actions: {
|
||||
InputType.MMB_HOLD_AND_MOVE: InputAction.ROTATE,
|
||||
InputType.SCROLLWHEEL: InputAction.TRANSLATE,
|
||||
InputType.LMB_HOLD_AND_MOVE: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_A: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_W: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_S: InputAction.TRANSLATE,
|
||||
InputType.KEYDOWN_D: InputAction.TRANSLATE,
|
||||
if (freeLook) InputType.POINTER_MOVE: InputAction.ROTATE,
|
||||
});
|
||||
|
||||
bool _processing = false;
|
||||
Future<void> process() async {
|
||||
_processing = true;
|
||||
for (var gestureType in _inputDeltas.keys) {
|
||||
var vector = _inputDeltas[gestureType]!;
|
||||
var action = _actions[gestureType];
|
||||
if (action == null) {
|
||||
continue;
|
||||
}
|
||||
final transform = _axes[gestureType];
|
||||
if (transform != null) {
|
||||
vector = transform * vector;
|
||||
}
|
||||
|
||||
await transformDelegate?.queue(action, vector);
|
||||
}
|
||||
final keyTypes = <InputType>[];
|
||||
for (final key in _pressedKeys) {
|
||||
InputAction? keyAction;
|
||||
InputType? keyType = null;
|
||||
Vector3? vector;
|
||||
|
||||
switch (key) {
|
||||
case PhysicalKey.W:
|
||||
keyType = InputType.KEYDOWN_W;
|
||||
vector = Vector3(0, 0, -1);
|
||||
break;
|
||||
case PhysicalKey.A:
|
||||
keyType = InputType.KEYDOWN_A;
|
||||
vector = Vector3(-1, 0, 0);
|
||||
break;
|
||||
case PhysicalKey.S:
|
||||
keyType = InputType.KEYDOWN_S;
|
||||
vector = Vector3(0, 0, 1);
|
||||
break;
|
||||
case PhysicalKey.D:
|
||||
keyType = InputType.KEYDOWN_D;
|
||||
vector = Vector3(1, 0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (keyType != null) {
|
||||
keyAction = _actions[keyType];
|
||||
|
||||
if (keyAction != null) {
|
||||
var transform = _axes[keyAction];
|
||||
if (transform != null) {
|
||||
vector = transform * vector;
|
||||
}
|
||||
transformDelegate?.queue(keyAction, vector!);
|
||||
keyTypes.add(keyType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await transformDelegate?.execute();
|
||||
var updates = _inputDeltas.keys.followedBy(keyTypes).toList();
|
||||
if(updates.isNotEmpty) {
|
||||
_gesturesController.add(updates);
|
||||
}
|
||||
|
||||
_inputDeltas.clear();
|
||||
_processing = false;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onPointerDown(Vector2 localPosition, bool isMiddle) async {
|
||||
if (!isMiddle) {
|
||||
final action = _actions[InputType.LMB_DOWN];
|
||||
switch (action) {
|
||||
case InputAction.PICK:
|
||||
pickDelegate?.pick(localPosition);
|
||||
default:
|
||||
// noop
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onPointerMove(
|
||||
Vector2 localPosition, Vector2 delta, bool isMiddle) async {
|
||||
if (_processing) {
|
||||
return;
|
||||
}
|
||||
if (isMiddle) {
|
||||
_inputDeltas[InputType.MMB_HOLD_AND_MOVE] =
|
||||
(_inputDeltas[InputType.MMB_HOLD_AND_MOVE] ?? Vector3.zero()) +
|
||||
Vector3(delta.x, delta.y, 0.0);
|
||||
} else {
|
||||
_inputDeltas[InputType.LMB_HOLD_AND_MOVE] =
|
||||
(_inputDeltas[InputType.LMB_HOLD_AND_MOVE] ?? Vector3.zero()) +
|
||||
Vector3(delta.x, delta.y, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onPointerUp(bool isMiddle) async {}
|
||||
|
||||
@override
|
||||
Future<void> onPointerHover(Vector2 localPosition, Vector2 delta) async {
|
||||
if (_processing) {
|
||||
return;
|
||||
}
|
||||
_inputDeltas[InputType.POINTER_MOVE] =
|
||||
(_inputDeltas[InputType.POINTER_MOVE] ?? Vector3.zero()) +
|
||||
Vector3(delta.x, delta.y, 0.0);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onPointerScroll(
|
||||
Vector2 localPosition, double scrollDelta) async {
|
||||
if (_processing) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
_inputDeltas[InputType.SCROLLWHEEL] =
|
||||
(_inputDeltas[InputType.SCROLLWHEEL] ?? Vector3.zero()) +
|
||||
Vector3(0, 0, scrollDelta > 0 ? 1 : -1);
|
||||
} catch (e) {
|
||||
_logger.warning("Error during scroll accumulation: $e");
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future dispose() async {
|
||||
viewer.unregisterRequestFrameHook(process);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<bool> get initialized => viewer.initialized;
|
||||
|
||||
@override
|
||||
Future<void> onScaleEnd() async {}
|
||||
|
||||
@override
|
||||
Future<void> onScaleStart() async {}
|
||||
|
||||
@override
|
||||
Future<void> onScaleUpdate() async {}
|
||||
|
||||
@override
|
||||
void setActionForType(InputType gestureType, InputAction gestureAction) {
|
||||
_actions[gestureType] = gestureAction;
|
||||
}
|
||||
|
||||
@override
|
||||
InputAction? getActionForType(InputType gestureType) {
|
||||
return _actions[gestureType];
|
||||
}
|
||||
|
||||
void keyDown(PhysicalKey key) {
|
||||
_pressedKeys.add(key);
|
||||
}
|
||||
|
||||
void keyUp(PhysicalKey key) {
|
||||
_pressedKeys.remove(key);
|
||||
}
|
||||
}
|
||||
27
thermion_dart/lib/src/input/src/delegates.dart
Normal file
27
thermion_dart/lib/src/input/src/delegates.dart
Normal file
@@ -0,0 +1,27 @@
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import 'input_handler.dart';
|
||||
|
||||
abstract class InputHandlerDelegate {
|
||||
Future queue(InputAction action, Vector3? delta);
|
||||
Future execute();
|
||||
}
|
||||
|
||||
abstract class VelocityDelegate {
|
||||
Vector2? get velocity;
|
||||
|
||||
void updateVelocity(Vector2 delta);
|
||||
|
||||
void startDeceleration();
|
||||
|
||||
void stopDeceleration();
|
||||
|
||||
void dispose() {
|
||||
stopDeceleration();
|
||||
}
|
||||
}
|
||||
|
||||
abstract class PickDelegate {
|
||||
const PickDelegate();
|
||||
void pick(Vector2 location);
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
// import 'dart:async';
|
||||
// import 'dart:ui';
|
||||
|
||||
// import 'package:flutter/services.dart';
|
||||
// import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
// import 'package:thermion_dart/thermion_dart/input/delegates.dart';
|
||||
// import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
// class DefaultKeyboardCameraFlightDelegate
|
||||
// {
|
||||
// final ThermionViewer viewer;
|
||||
|
||||
// static const double _panSensitivity = 0.005;
|
||||
// static const double _keyMoveSensitivity = 0.1;
|
||||
|
||||
// final Map<PhysicalKeyboardKey, bool> _pressedKeys = {};
|
||||
// Timer? _moveTimer;
|
||||
|
||||
// DefaultKeyboardCameraFlightDelegate(this.viewer) {
|
||||
// _startMoveLoop();
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> panCamera(Offset delta, Vector2? velocity) async {
|
||||
// double deltaX = delta.dx;
|
||||
// double deltaY = delta.dy;
|
||||
// deltaX *= _panSensitivity * viewer.pixelRatio;
|
||||
// deltaY *= _panSensitivity * viewer.pixelRatio;
|
||||
|
||||
// await _moveCamera(deltaX, deltaY, 0);
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onKeypress(PhysicalKeyboardKey key) async {
|
||||
// _pressedKeys[key] = true;
|
||||
// }
|
||||
|
||||
// // New method to handle key release
|
||||
// Future<void> onKeyRelease(PhysicalKeyboardKey key) async {
|
||||
// _pressedKeys.remove(key);
|
||||
// }
|
||||
|
||||
// void _startMoveLoop() {
|
||||
// _moveTimer = Timer.periodic(
|
||||
// Duration(milliseconds: 16), (_) => _processKeyboardInput());
|
||||
// }
|
||||
|
||||
// Future<void> _processKeyboardInput() async {
|
||||
// double dx = 0, dy = 0, dz = 0;
|
||||
|
||||
// if (_pressedKeys[PhysicalKeyboardKey.keyW] == true)
|
||||
// dz += _keyMoveSensitivity;
|
||||
// if (_pressedKeys[PhysicalKeyboardKey.keyS] == true)
|
||||
// dz -= _keyMoveSensitivity;
|
||||
// if (_pressedKeys[PhysicalKeyboardKey.keyA] == true)
|
||||
// dx -= _keyMoveSensitivity;
|
||||
// if (_pressedKeys[PhysicalKeyboardKey.keyD] == true)
|
||||
// dx += _keyMoveSensitivity;
|
||||
|
||||
// if (dx != 0 || dy != 0 || dz != 0) {
|
||||
// await _moveCamera(dx, dy, dz);
|
||||
// }
|
||||
// // Removed _pressedKeys.clear(); from here
|
||||
// }
|
||||
|
||||
// Future<void> _moveCamera(double dx, double dy, double dz) async {
|
||||
// Matrix4 currentModelMatrix = await viewer.getCameraModelMatrix();
|
||||
// Vector3 currentPosition = currentModelMatrix.getTranslation();
|
||||
// Quaternion currentRotation =
|
||||
// Quaternion.fromRotation(currentModelMatrix.getRotation());
|
||||
|
||||
// Vector3 forward = Vector3(0, 0, -1)..applyQuaternion(currentRotation);
|
||||
// Vector3 right = Vector3(1, 0, 0)..applyQuaternion(currentRotation);
|
||||
// Vector3 up = Vector3(0, 1, 0)..applyQuaternion(currentRotation);
|
||||
|
||||
// Vector3 moveOffset = right * dx + up * dy + forward * dz;
|
||||
// Vector3 newPosition = currentPosition + moveOffset;
|
||||
|
||||
// Matrix4 newModelMatrix =
|
||||
// Matrix4.compose(newPosition, currentRotation, Vector3(1, 1, 1));
|
||||
// await viewer.setCameraModelMatrix4(newModelMatrix);
|
||||
// }
|
||||
|
||||
// void dispose() {
|
||||
// _moveTimer?.cancel();
|
||||
// }
|
||||
// }
|
||||
@@ -0,0 +1,35 @@
|
||||
// import 'dart:ui';
|
||||
|
||||
// import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
// import 'package:thermion_flutter/thermion/widgets/camera/gestures/v2/delegates.dart';
|
||||
// import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
// class DefaultPanInputHandlerDelegate implements PanInputHandlerDelegate {
|
||||
// final ThermionViewer viewer;
|
||||
|
||||
// static const double _panSensitivity = 0.005;
|
||||
|
||||
// DefaultPanInputHandlerDelegate(this.viewer);
|
||||
// static const double _panSensitivity = 0.005;
|
||||
|
||||
// @override
|
||||
// Future<void> panCamera(Offset delta, Vector2? velocity) async {
|
||||
// double deltaX = delta.dx;
|
||||
// double deltaY = delta.dy;
|
||||
// deltaX *= _panSensitivity * viewer.pixelRatio;
|
||||
// deltaY *= _panSensitivity * viewer.pixelRatio;
|
||||
|
||||
// Matrix4 currentModelMatrix = await viewer.getCameraModelMatrix();
|
||||
// Vector3 currentPosition = currentModelMatrix.getTranslation();
|
||||
// Quaternion currentRotation = Quaternion.fromRotation(currentModelMatrix.getRotation());
|
||||
|
||||
// Vector3 right = Vector3(1, 0, 0)..applyQuaternion(currentRotation);
|
||||
// Vector3 up = Vector3(0, 1, 0)..applyQuaternion(currentRotation);
|
||||
|
||||
// Vector3 panOffset = right * -deltaX + up * deltaY;
|
||||
// Vector3 newPosition = currentPosition + panOffset;
|
||||
|
||||
// Matrix4 newModelMatrix = Matrix4.compose(newPosition, currentRotation, Vector3(1, 1, 1));
|
||||
// await viewer.setCameraModelMatrix4(newModelMatrix);
|
||||
// }
|
||||
// }
|
||||
@@ -0,0 +1,183 @@
|
||||
import 'dart:async';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../../../viewer/src/shared_types/camera.dart';
|
||||
import '../../../viewer/viewer.dart';
|
||||
import '../../input.dart';
|
||||
import '../input_handler.dart';
|
||||
import 'dart:math';
|
||||
|
||||
class FixedOrbitRotateInputHandlerDelegate implements InputHandlerDelegate {
|
||||
final ThermionViewer viewer;
|
||||
late Future<Camera> _camera;
|
||||
final double minimumDistance;
|
||||
Future<double?> Function(Vector3)? getDistanceToTarget;
|
||||
|
||||
Vector2 _queuedRotationDelta = Vector2.zero();
|
||||
double _queuedZoomDelta = 0.0;
|
||||
|
||||
static final _up = Vector3(0, 1, 0);
|
||||
Timer? _updateTimer;
|
||||
|
||||
FixedOrbitRotateInputHandlerDelegate(
|
||||
this.viewer, {
|
||||
this.getDistanceToTarget,
|
||||
this.minimumDistance = 10.0,
|
||||
}) {
|
||||
_camera = viewer.getMainCamera().then((Camera cam) async {
|
||||
var viewMatrix = makeViewMatrix(Vector3(0.0, 0, -minimumDistance),
|
||||
Vector3.zero(), Vector3(0.0, 1.0, 0.0));
|
||||
viewMatrix.invert();
|
||||
|
||||
await cam.setTransform(viewMatrix);
|
||||
return cam;
|
||||
});
|
||||
}
|
||||
|
||||
void dispose() {
|
||||
_updateTimer?.cancel();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> queue(InputAction action, Vector3? delta) async {
|
||||
if (delta == null) return;
|
||||
|
||||
switch (action) {
|
||||
case InputAction.ROTATE:
|
||||
_queuedRotationDelta += Vector2(delta.x, delta.y);
|
||||
break;
|
||||
case InputAction.TRANSLATE:
|
||||
_queuedZoomDelta += delta!.z;
|
||||
break;
|
||||
case InputAction.PICK:
|
||||
// Assuming PICK is used for zoom in this context
|
||||
_queuedZoomDelta += delta.z;
|
||||
break;
|
||||
case InputAction.NONE:
|
||||
// Do nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool _executing = false;
|
||||
|
||||
@override
|
||||
Future<void> execute() async {
|
||||
if (_queuedRotationDelta.length2 == 0.0 && _queuedZoomDelta == 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_executing) {
|
||||
return;
|
||||
}
|
||||
|
||||
_executing = true;
|
||||
|
||||
final view = await viewer.getViewAt(0);
|
||||
final viewport = await view.getViewport();
|
||||
|
||||
var viewMatrix = await viewer.getCameraViewMatrix();
|
||||
var modelMatrix = await viewer.getCameraModelMatrix();
|
||||
var projectionMatrix = await viewer.getCameraProjectionMatrix();
|
||||
var inverseProjectionMatrix = projectionMatrix.clone()..invert();
|
||||
Vector3 currentPosition = modelMatrix.getTranslation();
|
||||
|
||||
Vector3 forward = -currentPosition.normalized();
|
||||
|
||||
if (forward.length == 0) {
|
||||
forward = Vector3(0, 0, -1);
|
||||
currentPosition = Vector3(0, 0, minimumDistance);
|
||||
}
|
||||
|
||||
Vector3 right = _up.cross(forward).normalized();
|
||||
Vector3 up = forward.cross(right);
|
||||
|
||||
// Calculate the point where the camera forward ray intersects with the
|
||||
// surface of the target sphere
|
||||
var distanceToTarget =
|
||||
(await getDistanceToTarget?.call(currentPosition)) ?? 0;
|
||||
|
||||
Vector3 intersection =
|
||||
(-forward).scaled(currentPosition.length - distanceToTarget);
|
||||
|
||||
final intersectionInViewSpace = viewMatrix *
|
||||
Vector4(intersection.x, intersection.y, intersection.z, 1.0);
|
||||
final intersectionInClipSpace = projectionMatrix * intersectionInViewSpace;
|
||||
final intersectionInNdcSpace =
|
||||
intersectionInClipSpace / intersectionInClipSpace.w;
|
||||
|
||||
// Calculate new camera position based on rotation
|
||||
final ndcX = 2 * ((-_queuedRotationDelta.x) / viewport.width);
|
||||
final ndcY = 2 * ((_queuedRotationDelta.y) / viewport.height);
|
||||
final ndc = Vector4(ndcX, ndcY, intersectionInNdcSpace.z, 1.0);
|
||||
|
||||
var clipSpace = Vector4(
|
||||
ndc.x * intersectionInClipSpace.w,
|
||||
ndcY * intersectionInClipSpace.w,
|
||||
ndc.z * intersectionInClipSpace.w,
|
||||
intersectionInClipSpace.w);
|
||||
Vector4 cameraSpace = inverseProjectionMatrix * clipSpace;
|
||||
Vector4 worldSpace = modelMatrix * cameraSpace;
|
||||
|
||||
var worldSpace3 = worldSpace.xyz.normalized() * currentPosition.length;
|
||||
currentPosition = worldSpace3;
|
||||
|
||||
// Zoom
|
||||
if (_queuedZoomDelta != 0.0) {
|
||||
var distToIntersection =
|
||||
(currentPosition - intersection).length - minimumDistance;
|
||||
|
||||
// if we somehow overshot the minimum distance, reset the camera to the minimum distance
|
||||
if (distToIntersection < 0) {
|
||||
currentPosition +=
|
||||
(intersection.normalized().scaled(-distToIntersection * 10));
|
||||
} else {
|
||||
bool zoomingOut = _queuedZoomDelta > 0;
|
||||
late Vector3 offset;
|
||||
|
||||
// when zooming, we don't always use fractions of the distance from
|
||||
// the camera to the target (this is due to float precision issues at
|
||||
// large distances, and also it doesn't work well for UI).
|
||||
|
||||
// if we're zooming out and the distance is less than 10m, we zoom out by 1 unit
|
||||
if (zoomingOut) {
|
||||
if (distToIntersection < 10) {
|
||||
offset = intersection.normalized();
|
||||
} else {
|
||||
offset = intersection.normalized().scaled(distToIntersection / 10);
|
||||
}
|
||||
// if we're zooming in and the distance is less than 5m, zoom in by 1/2 the distance,
|
||||
// otherwise 1/10 of the distance each time
|
||||
} else {
|
||||
if (distToIntersection < 5) {
|
||||
offset = intersection.normalized().scaled(-distToIntersection / 2);
|
||||
} else {
|
||||
offset = intersection.normalized().scaled(-distToIntersection / 10);
|
||||
}
|
||||
|
||||
if (offset.length > distToIntersection) {
|
||||
offset = Vector3.zero();
|
||||
}
|
||||
}
|
||||
currentPosition += offset;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate view matrix
|
||||
forward = -currentPosition.normalized();
|
||||
right = _up.cross(forward).normalized();
|
||||
up = forward.cross(right);
|
||||
|
||||
Matrix4 newViewMatrix = makeViewMatrix(currentPosition, Vector3.zero(), up);
|
||||
newViewMatrix.invert();
|
||||
|
||||
// Set the camera model matrix
|
||||
var camera = await _camera;
|
||||
await camera.setModelMatrix(newViewMatrix);
|
||||
|
||||
// Reset queued deltas
|
||||
_queuedRotationDelta = Vector2.zero();
|
||||
_queuedZoomDelta = 0.0;
|
||||
|
||||
_executing = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,184 @@
|
||||
import 'dart:async';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../../../viewer/viewer.dart';
|
||||
import '../delegates.dart';
|
||||
import '../input_handler.dart';
|
||||
|
||||
class FreeFlightInputHandlerDelegate implements InputHandlerDelegate {
|
||||
final ThermionViewer viewer;
|
||||
late Future<ThermionEntity> entity;
|
||||
final Vector3? minBounds;
|
||||
final Vector3? maxBounds;
|
||||
final double rotationSensitivity;
|
||||
final double movementSensitivity;
|
||||
final double zoomSensitivity;
|
||||
final double panSensitivity;
|
||||
final double? clampY;
|
||||
|
||||
static final _up = Vector3(0, 1, 0);
|
||||
static final _forward = Vector3(0, 0, -1);
|
||||
static final Vector3 _right = Vector3(1, 0, 0);
|
||||
|
||||
Vector2 _queuedRotationDelta = Vector2.zero();
|
||||
Vector2 _queuedPanDelta = Vector2.zero();
|
||||
double _queuedZoomDelta = 0.0;
|
||||
Vector3 _queuedMoveDelta = Vector3.zero();
|
||||
|
||||
FreeFlightInputHandlerDelegate(this.viewer,
|
||||
{this.minBounds,
|
||||
this.maxBounds,
|
||||
this.rotationSensitivity = 0.001,
|
||||
this.movementSensitivity = 0.1,
|
||||
this.zoomSensitivity = 0.1,
|
||||
this.panSensitivity = 0.1,
|
||||
this.clampY,
|
||||
ThermionEntity? entity}) {
|
||||
if (entity != null) {
|
||||
this.entity = Future.value(entity);
|
||||
} else {
|
||||
this.entity = viewer.getMainCameraEntity();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> queue(InputAction action, Vector3? delta) async {
|
||||
if (delta == null) return;
|
||||
|
||||
switch (action) {
|
||||
case InputAction.ROTATE:
|
||||
_queuedRotationDelta += Vector2(delta.x, delta.y);
|
||||
break;
|
||||
case InputAction.TRANSLATE:
|
||||
_queuedPanDelta += Vector2(delta.x, delta.y);
|
||||
_queuedZoomDelta += delta.z;
|
||||
break;
|
||||
case InputAction.PICK:
|
||||
_queuedZoomDelta += delta.z;
|
||||
break;
|
||||
case InputAction.NONE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool _executing = false;
|
||||
|
||||
@override
|
||||
Future<void> execute() async {
|
||||
if (_executing) {
|
||||
return;
|
||||
}
|
||||
|
||||
_executing = true;
|
||||
|
||||
if (_queuedRotationDelta.length2 == 0.0 &&
|
||||
_queuedPanDelta.length2 == 0.0 &&
|
||||
_queuedZoomDelta == 0.0 &&
|
||||
_queuedMoveDelta.length2 == 0.0) {
|
||||
_executing = false;
|
||||
return;
|
||||
}
|
||||
|
||||
final activeCamera = await viewer.getActiveCamera();
|
||||
Matrix4 currentViewMatrix = await activeCamera.getViewMatrix();
|
||||
Matrix4 currentTransform = await viewer.getLocalTransform(await entity);
|
||||
Vector3 currentPosition = currentTransform.getTranslation();
|
||||
Quaternion currentRotation =
|
||||
Quaternion.fromRotation(currentTransform.getRotation());
|
||||
|
||||
// Calculate relative transform
|
||||
Matrix4 relativeTransform = Matrix4.identity();
|
||||
Vector3 relativeTranslation = Vector3.zero();
|
||||
Quaternion relativeRotation = Quaternion.identity();
|
||||
|
||||
// Apply rotation
|
||||
if (_queuedRotationDelta.length2 > 0.0) {
|
||||
double deltaX =
|
||||
_queuedRotationDelta.x * rotationSensitivity;
|
||||
double deltaY =
|
||||
_queuedRotationDelta.y * rotationSensitivity;
|
||||
|
||||
Quaternion yawRotation = Quaternion.axisAngle(_up, -deltaX);
|
||||
Quaternion pitchRotation = Quaternion.axisAngle(_right, -deltaY);
|
||||
|
||||
relativeRotation = pitchRotation * yawRotation;
|
||||
_queuedRotationDelta = Vector2.zero();
|
||||
}
|
||||
|
||||
// Apply pan
|
||||
if (_queuedPanDelta.length2 > 0.0) {
|
||||
Vector3 right = _right.clone()..applyQuaternion(currentRotation);
|
||||
Vector3 up = _up.clone()..applyQuaternion(currentRotation);
|
||||
|
||||
double deltaX = _queuedPanDelta.x * panSensitivity;
|
||||
double deltaY = _queuedPanDelta.y * panSensitivity;
|
||||
|
||||
relativeTranslation += right * deltaX + up * deltaY;
|
||||
_queuedPanDelta = Vector2.zero();
|
||||
}
|
||||
|
||||
// Apply zoom
|
||||
if (_queuedZoomDelta != 0.0) {
|
||||
Vector3 forward = _forward.clone()..applyQuaternion(currentRotation);
|
||||
relativeTranslation += forward * -_queuedZoomDelta * zoomSensitivity;
|
||||
_queuedZoomDelta = 0.0;
|
||||
}
|
||||
|
||||
// Apply queued movement
|
||||
if (_queuedMoveDelta.length2 > 0.0) {
|
||||
Vector3 forward = _forward.clone()..applyQuaternion(currentRotation);
|
||||
Vector3 right = _right.clone()..applyQuaternion(currentRotation);
|
||||
Vector3 up = _up.clone()..applyQuaternion(currentRotation);
|
||||
|
||||
relativeTranslation += right * _queuedMoveDelta.x +
|
||||
up * _queuedMoveDelta.y +
|
||||
forward * _queuedMoveDelta.z;
|
||||
|
||||
_queuedMoveDelta = Vector3.zero();
|
||||
}
|
||||
|
||||
// If the managed entity is not the active camera, we need to apply the rotation from the current camera model matrix
|
||||
// to the entity's translation
|
||||
if (await entity != activeCamera.getEntity()) {
|
||||
Matrix4 modelMatrix = await activeCamera.getModelMatrix();
|
||||
relativeTranslation = modelMatrix.getRotation() * relativeTranslation;
|
||||
}
|
||||
|
||||
// Compose relative transform
|
||||
relativeTransform = Matrix4.compose(
|
||||
relativeTranslation, relativeRotation, Vector3(1, 1, 1));
|
||||
|
||||
// Apply relative transform to current transform
|
||||
Matrix4 newTransform = currentTransform * relativeTransform;
|
||||
|
||||
// Extract new position and constrain it
|
||||
Vector3 newPosition = newTransform.getTranslation();
|
||||
newPosition = _constrainPosition(newPosition);
|
||||
|
||||
// Recompose final transform with constrained position
|
||||
Matrix4 finalTransform = Matrix4.compose(newPosition,
|
||||
Quaternion.fromRotation(newTransform.getRotation()), Vector3(1, 1, 1));
|
||||
|
||||
// Update camera
|
||||
await viewer.setTransform(await entity, finalTransform);
|
||||
|
||||
_executing = false;
|
||||
}
|
||||
|
||||
Vector3 _constrainPosition(Vector3 position) {
|
||||
if (minBounds != null) {
|
||||
position.x = position.x.clamp(minBounds!.x, double.infinity);
|
||||
position.y = position.y.clamp(minBounds!.y, double.infinity);
|
||||
position.z = position.z.clamp(minBounds!.z, double.infinity);
|
||||
}
|
||||
if (maxBounds != null) {
|
||||
position.x = position.x.clamp(double.negativeInfinity, maxBounds!.x);
|
||||
position.y = position.y.clamp(double.negativeInfinity, maxBounds!.y);
|
||||
position.z = position.z.clamp(double.negativeInfinity, maxBounds!.z);
|
||||
}
|
||||
|
||||
if (clampY != null) {
|
||||
position.y = clampY!;
|
||||
}
|
||||
return position;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,230 @@
|
||||
// import 'dart:async';
|
||||
|
||||
// import 'package:flutter/gestures.dart';
|
||||
// import 'package:flutter/services.dart';
|
||||
// import 'package:logging/logging.dart';
|
||||
// import 'package:thermion_dart/thermion_dart/entities/abstract_gizmo.dart';
|
||||
// import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
// import 'dart:ui';
|
||||
// import 'package:thermion_dart/thermion_dart/input/input_handler.dart';
|
||||
|
||||
// // Renamed implementation
|
||||
// class PickingCameraGestureHandler implements InputHandler {
|
||||
// final ThermionViewer viewer;
|
||||
// final bool enableCamera;
|
||||
// final bool enablePicking;
|
||||
// final Logger _logger = Logger("PickingCameraGestureHandler");
|
||||
|
||||
// AbstractGizmo? _gizmo;
|
||||
// Timer? _scrollTimer;
|
||||
// ThermionEntity? _highlightedEntity;
|
||||
// StreamSubscription<FilamentPickResult>? _pickResultSubscription;
|
||||
|
||||
// bool _gizmoAttached = false;
|
||||
|
||||
// PickingCameraGestureHandler({
|
||||
// required this.viewer,
|
||||
// this.enableCamera = true,
|
||||
// this.enablePicking = true,
|
||||
// }) {
|
||||
// try {
|
||||
// _gizmo = viewer.gizmo;
|
||||
// } catch (err) {
|
||||
// _logger.warning(
|
||||
// "Failed to get gizmo. If you are running on WASM, this is expected");
|
||||
// }
|
||||
|
||||
// _pickResultSubscription = viewer.pickResult.listen(_onPickResult);
|
||||
|
||||
// // Add keyboard listener
|
||||
// RawKeyboard.instance.addListener(_handleKeyEvent);
|
||||
// }
|
||||
|
||||
// @override
|
||||
// ThermionGestureState get currentState => _currentState;
|
||||
|
||||
// void _handleKeyEvent(RawKeyEvent event) {
|
||||
// if (event is RawKeyDownEvent &&
|
||||
// event.logicalKey == LogicalKeyboardKey.escape) {
|
||||
// _resetToNullState();
|
||||
// }
|
||||
// }
|
||||
|
||||
// void _resetToNullState() async {
|
||||
// _currentState = ThermionGestureState.NULL;
|
||||
// if (_highlightedEntity != null) {
|
||||
// await viewer.removeStencilHighlight(_highlightedEntity!);
|
||||
// _highlightedEntity = null;
|
||||
// }
|
||||
// }
|
||||
|
||||
// void _onPickResult(FilamentPickResult result) async {
|
||||
// var targetEntity = await viewer.getAncestor(result.entity) ?? result.entity;
|
||||
|
||||
// if (_highlightedEntity != targetEntity) {
|
||||
// if (_highlightedEntity != null) {
|
||||
// await viewer.removeStencilHighlight(_highlightedEntity!);
|
||||
// }
|
||||
|
||||
// _highlightedEntity = targetEntity;
|
||||
// if (_highlightedEntity != null) {
|
||||
// await viewer.setStencilHighlight(_highlightedEntity!);
|
||||
// _gizmo?.attach(_highlightedEntity!);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onPointerHover(Offset localPosition, Offset delta) async {
|
||||
// if (_gizmoAttached) {
|
||||
// _gizmo?.checkHover(localPosition.dx, localPosition.dy);
|
||||
// }
|
||||
|
||||
// if (_highlightedEntity != null) {
|
||||
// await viewer.queuePositionUpdateFromViewportCoords(
|
||||
// _highlightedEntity!,
|
||||
// localPosition.dx,
|
||||
// localPosition.dy,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onPointerScroll(Offset localPosition, double scrollDelta) async {
|
||||
// if (!enableCamera) {
|
||||
// return;
|
||||
// }
|
||||
// if (_currentState == ThermionGestureState.NULL ||
|
||||
// _currentState == ThermionGestureState.ZOOMING) {
|
||||
// await _zoom(localPosition, scrollDelta);
|
||||
// }
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onPointerDown(Offset localPosition, int buttons) async {
|
||||
// if (_highlightedEntity != null) {
|
||||
// _resetToNullState();
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if (enablePicking && buttons != kMiddleMouseButton) {
|
||||
// viewer.pick(localPosition.dx.toInt(), localPosition.dy.toInt());
|
||||
// }
|
||||
|
||||
// if (buttons == kMiddleMouseButton && enableCamera) {
|
||||
// await viewer.rotateStart(localPosition.dx, localPosition.dy);
|
||||
// _currentState = ThermionGestureState.ROTATING;
|
||||
// } else if (buttons == kPrimaryMouseButton && enableCamera) {
|
||||
// await viewer.panStart(localPosition.dx, localPosition.dy);
|
||||
// _currentState = ThermionGestureState.PANNING;
|
||||
// }
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onPointerMove(
|
||||
// Offset localPosition, Offset delta, int buttons) async {
|
||||
// if (_highlightedEntity != null) {
|
||||
// await _handleEntityHighlightedMove(localPosition);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// switch (_currentState) {
|
||||
// case ThermionGestureState.NULL:
|
||||
// break;
|
||||
|
||||
// case ThermionGestureState.ROTATING:
|
||||
// if (enableCamera) {
|
||||
// await viewer.rotateUpdate(localPosition.dx, localPosition.dy);
|
||||
// }
|
||||
// break;
|
||||
// case ThermionGestureState.PANNING:
|
||||
// if (enableCamera) {
|
||||
// await viewer.panUpdate(localPosition.dx, localPosition.dy);
|
||||
// }
|
||||
// break;
|
||||
// case ThermionGestureState.ZOOMING:
|
||||
// // ignore
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onPointerUp(int buttons) async {
|
||||
// switch (_currentState) {
|
||||
// case ThermionGestureState.ROTATING:
|
||||
// await viewer.rotateEnd();
|
||||
// _currentState = ThermionGestureState.NULL;
|
||||
// break;
|
||||
// case ThermionGestureState.PANNING:
|
||||
// await viewer.panEnd();
|
||||
// _currentState = ThermionGestureState.NULL;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Future<void> _handleEntityHighlightedMove(Offset localPosition) async {
|
||||
// if (_highlightedEntity != null) {
|
||||
// await viewer.queuePositionUpdateFromViewportCoords(
|
||||
// _highlightedEntity!,
|
||||
// localPosition.dx,
|
||||
// localPosition.dy,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
// Future<void> _zoom(Offset localPosition, double scrollDelta) async {
|
||||
// _scrollTimer?.cancel();
|
||||
// _currentState = ThermionGestureState.ZOOMING;
|
||||
// await viewer.zoomBegin();
|
||||
// await viewer.zoomUpdate(
|
||||
// localPosition.dx, localPosition.dy, scrollDelta > 0 ? 1 : -1);
|
||||
|
||||
// _scrollTimer = Timer(const Duration(milliseconds: 100), () async {
|
||||
// await viewer.zoomEnd();
|
||||
// _currentState = ThermionGestureState.NULL;
|
||||
// });
|
||||
// }
|
||||
|
||||
// @override
|
||||
// void dispose() {
|
||||
// _pickResultSubscription?.cancel();
|
||||
// if (_highlightedEntity != null) {
|
||||
// viewer.removeStencilHighlight(_highlightedEntity!);
|
||||
// }
|
||||
// RawKeyboard.instance.removeListener(_handleKeyEvent);
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<bool> get initialized => viewer.initialized;
|
||||
|
||||
// @override
|
||||
// InputAction getActionForType(InputType type) {
|
||||
// // TODO: implement getActionForType
|
||||
// throw UnimplementedError();
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onScaleEnd() {
|
||||
// // TODO: implement onScaleEnd
|
||||
// throw UnimplementedError();
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onScaleStart() {
|
||||
// // TODO: implement onScaleStart
|
||||
// throw UnimplementedError();
|
||||
// }
|
||||
|
||||
// @override
|
||||
// Future<void> onScaleUpdate() {
|
||||
// // TODO: implement onScaleUpdate
|
||||
// throw UnimplementedError();
|
||||
// }
|
||||
|
||||
// @override
|
||||
// void setActionForType(InputType type, InputAction action) {
|
||||
// // TODO: implement setActionForType
|
||||
// }
|
||||
// }
|
||||
@@ -0,0 +1,120 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../../../viewer/viewer.dart';
|
||||
import '../delegates.dart';
|
||||
import '../input_handler.dart';
|
||||
|
||||
class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
|
||||
final ThermionViewer viewer;
|
||||
|
||||
late ThermionEntity player;
|
||||
late Camera camera;
|
||||
|
||||
final double rotationSensitivity;
|
||||
final double movementSensitivity;
|
||||
final double zoomSensitivity;
|
||||
final double panSensitivity;
|
||||
final double? clampY;
|
||||
|
||||
static final _up = Vector3(0, 1, 0);
|
||||
static final _forward = Vector3(0, 0, -1);
|
||||
static final Vector3 _right = Vector3(1, 0, 0);
|
||||
|
||||
Vector2 _queuedRotationDelta = Vector2.zero();
|
||||
double _queuedZoomDelta = 0.0;
|
||||
Vector3 _queuedMoveDelta = Vector3.zero();
|
||||
|
||||
final cameraPosition = Vector3(-0.5, 2.5, -3);
|
||||
final cameraUp = Vector3(0, 1, 0);
|
||||
var cameraLookAt = Vector3(0, 0.5, 3);
|
||||
|
||||
final void Function(Matrix4 transform)? onUpdate;
|
||||
|
||||
OverTheShoulderCameraDelegate(this.viewer, this.player, this.camera,
|
||||
{this.rotationSensitivity = 0.001,
|
||||
this.movementSensitivity = 0.1,
|
||||
this.zoomSensitivity = 0.1,
|
||||
this.panSensitivity = 0.1,
|
||||
this.clampY,
|
||||
ThermionEntity? entity,
|
||||
this.onUpdate}) {}
|
||||
|
||||
@override
|
||||
Future<void> queue(InputAction action, Vector3? delta) async {
|
||||
if (delta == null) return;
|
||||
|
||||
switch (action) {
|
||||
case InputAction.ROTATE:
|
||||
_queuedRotationDelta += Vector2(delta.x, delta.y);
|
||||
break;
|
||||
case InputAction.TRANSLATE:
|
||||
_queuedMoveDelta += delta;
|
||||
break;
|
||||
case InputAction.PICK:
|
||||
_queuedZoomDelta += delta.z;
|
||||
break;
|
||||
case InputAction.NONE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool _executing = false;
|
||||
static bool get executing => _executing;
|
||||
|
||||
@override
|
||||
Future<void> execute() async {
|
||||
if (_executing) {
|
||||
return;
|
||||
}
|
||||
|
||||
_executing = true;
|
||||
|
||||
if (_queuedRotationDelta.length2 == 0.0 &&
|
||||
_queuedZoomDelta == 0.0 &&
|
||||
_queuedMoveDelta.length2 == 0.0) {
|
||||
_executing = false;
|
||||
return;
|
||||
}
|
||||
|
||||
Matrix4 currentPlayerTransform = await viewer.getWorldTransform(player);
|
||||
|
||||
// first we need to convert the move vector to player space
|
||||
var newTransform =
|
||||
Matrix4.translation(_queuedMoveDelta * movementSensitivity);
|
||||
|
||||
_queuedMoveDelta = Vector3.zero();
|
||||
Matrix4 newPlayerTransform = newTransform * currentPlayerTransform;
|
||||
await viewer.setTransform(player, newPlayerTransform);
|
||||
|
||||
if (_queuedZoomDelta != 0.0) {
|
||||
// Ignore zoom
|
||||
}
|
||||
|
||||
var inverted = newPlayerTransform.clone()..invert();
|
||||
|
||||
// camera is always looking at -Z, whereas models generally face towards +Z
|
||||
if (_queuedRotationDelta.length2 > 0.0) {
|
||||
double deltaX =
|
||||
_queuedRotationDelta.x * rotationSensitivity;
|
||||
double deltaY =
|
||||
_queuedRotationDelta.y * rotationSensitivity;
|
||||
|
||||
cameraLookAt = Matrix4.rotationY(-deltaX) *
|
||||
Matrix4.rotationX(-deltaY) *
|
||||
cameraLookAt;
|
||||
_queuedRotationDelta = Vector2.zero();
|
||||
}
|
||||
|
||||
var newCameraViewMatrix =
|
||||
makeViewMatrix(cameraPosition, cameraLookAt, cameraUp);
|
||||
newCameraViewMatrix.invert();
|
||||
var newCameraTransform = newPlayerTransform * newCameraViewMatrix;
|
||||
await camera.setTransform(newCameraTransform);
|
||||
|
||||
await viewer.queueTransformUpdates(
|
||||
[camera.getEntity(), player], [newCameraTransform, newPlayerTransform]);
|
||||
onUpdate?.call(newPlayerTransform);
|
||||
_executing = false;
|
||||
}
|
||||
}
|
||||
49
thermion_dart/lib/src/input/src/input_handler.dart
Normal file
49
thermion_dart/lib/src/input/src/input_handler.dart
Normal file
@@ -0,0 +1,49 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
enum InputType {
|
||||
LMB_DOWN,
|
||||
LMB_HOLD_AND_MOVE,
|
||||
LMB_UP,
|
||||
LMB_HOVER,
|
||||
MMB_DOWN,
|
||||
MMB_HOLD_AND_MOVE,
|
||||
|
||||
MMB_UP,
|
||||
MMB_HOVER,
|
||||
SCALE1,
|
||||
SCALE2,
|
||||
SCROLLWHEEL,
|
||||
POINTER_MOVE,
|
||||
KEYDOWN_W,
|
||||
KEYDOWN_A,
|
||||
KEYDOWN_S,
|
||||
KEYDOWN_D,
|
||||
}
|
||||
|
||||
enum PhysicalKey { W, A, S, D }
|
||||
|
||||
enum InputAction { TRANSLATE, ROTATE, PICK, NONE }
|
||||
|
||||
abstract class InputHandler {
|
||||
Stream<List<InputType>> get gestures;
|
||||
|
||||
Future<void> onPointerHover(Vector2 localPosition, Vector2 delta);
|
||||
Future<void> onPointerScroll(Vector2 localPosition, double scrollDelta);
|
||||
Future<void> onPointerDown(Vector2 localPosition, bool isMiddle);
|
||||
Future<void> onPointerMove(
|
||||
Vector2 localPosition, Vector2 delta, bool isMiddle);
|
||||
Future<void> onPointerUp(bool isMiddle);
|
||||
Future<void> onScaleStart();
|
||||
Future<void> onScaleUpdate();
|
||||
Future<void> onScaleEnd();
|
||||
Future<bool> get initialized;
|
||||
Future dispose();
|
||||
|
||||
void setActionForType(InputType gestureType, InputAction gestureAction);
|
||||
InputAction? getActionForType(InputType gestureType);
|
||||
|
||||
void keyDown(PhysicalKey key);
|
||||
void keyUp(PhysicalKey key);
|
||||
}
|
||||
234
thermion_dart/lib/src/scene.dart
Normal file
234
thermion_dart/lib/src/scene.dart
Normal file
@@ -0,0 +1,234 @@
|
||||
import 'dart:convert';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import '../thermion_dart.dart';
|
||||
|
||||
class SceneV2 {
|
||||
final Map<String, AssetInfo> assets;
|
||||
final List<LightInfo> lights;
|
||||
List<CameraInfo> cameras;
|
||||
final List<EntityInfo> entities;
|
||||
EnvironmentInfo? environment;
|
||||
|
||||
SceneV2({
|
||||
Map<String, AssetInfo>? assets,
|
||||
List<LightInfo>? lights,
|
||||
List<CameraInfo>? cameras,
|
||||
List<EntityInfo>? entities,
|
||||
this.environment,
|
||||
}) : assets = assets ?? {},
|
||||
lights = lights ?? [],
|
||||
cameras = cameras ?? [],
|
||||
entities = entities ?? [];
|
||||
|
||||
void addAsset(String uri, AssetType type) {
|
||||
assets[uri] = AssetInfo(uri: uri, type: type);
|
||||
}
|
||||
|
||||
void addLight(LightInfo light) {
|
||||
lights.add(light);
|
||||
}
|
||||
|
||||
void clearAssets() {
|
||||
assets.clear();
|
||||
}
|
||||
|
||||
void clearLights() {
|
||||
lights.clear();
|
||||
}
|
||||
|
||||
void setCamera(Matrix4 modelMatrix, Matrix4 projectionMatrix) {
|
||||
var camera = cameras.firstWhere((cam) => cam.isActive);
|
||||
camera.modelMatrix = modelMatrix;
|
||||
camera.projectionMatrix = projectionMatrix;
|
||||
}
|
||||
|
||||
void addEntity(String assetUri, Matrix4 transform) {
|
||||
if (assets.containsKey(assetUri)) {
|
||||
entities.add(EntityInfo(assetUri: assetUri, transform: transform));
|
||||
} else {
|
||||
throw Exception('Asset not found: $assetUri');
|
||||
}
|
||||
}
|
||||
|
||||
void setEnvironment(String? skyboxUri, String? iblUri) {
|
||||
environment = EnvironmentInfo(skyboxUri: skyboxUri, iblUri: iblUri);
|
||||
}
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'assets': assets.map((key, value) => MapEntry(key, value.toJson())),
|
||||
'lights': lights.map((light) => light.toJson()).toList(),
|
||||
'cameras': cameras.map((camera) => camera.toJson()),
|
||||
'entities': entities.map((entity) => entity.toJson()).toList(),
|
||||
'environment': environment?.toJson(),
|
||||
};
|
||||
|
||||
String toJsonString() => jsonEncode(toJson());
|
||||
|
||||
static SceneV2 fromJson(Map<String, dynamic> json) {
|
||||
return SceneV2(
|
||||
assets: (json['assets'] as Map<String, dynamic>).map(
|
||||
(key, value) => MapEntry(key, AssetInfo.fromJson(value)),
|
||||
),
|
||||
lights: (json['lights'] as List)
|
||||
.map((light) => LightInfo.fromJson(light))
|
||||
.toList(),
|
||||
cameras: json['cameras'].map((camera) => CameraInfo.fromJson),
|
||||
entities: (json['entities'] as List)
|
||||
.map((entity) => EntityInfo.fromJson(entity))
|
||||
.toList(),
|
||||
environment: json['environment'] != null
|
||||
? EnvironmentInfo.fromJson(json['environment'])
|
||||
: null,
|
||||
);
|
||||
}
|
||||
|
||||
static SceneV2 fromJsonString(String jsonString) =>
|
||||
fromJson(jsonDecode(jsonString));
|
||||
}
|
||||
|
||||
class AssetInfo {
|
||||
final String uri;
|
||||
final AssetType type;
|
||||
|
||||
AssetInfo({required this.uri, required this.type});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'uri': uri,
|
||||
'type': type.toString().split('.').last,
|
||||
};
|
||||
|
||||
static AssetInfo fromJson(Map<String, dynamic> json) {
|
||||
return AssetInfo(
|
||||
uri: json['uri'],
|
||||
type: AssetType.values.firstWhere(
|
||||
(e) => e.toString().split('.').last == json['type'],
|
||||
orElse: () => AssetType.glb),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
enum AssetType { glb, gltf, geometryPrimitive }
|
||||
|
||||
class LightInfo {
|
||||
final LightType type;
|
||||
final Vector3 position;
|
||||
final Vector3 direction;
|
||||
final Color color;
|
||||
final double intensity;
|
||||
|
||||
LightInfo({
|
||||
required this.type,
|
||||
required this.position,
|
||||
required this.direction,
|
||||
required this.color,
|
||||
required this.intensity,
|
||||
});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'type': type.toString().split('.').last,
|
||||
'position': [position.x, position.y, position.z],
|
||||
'direction': [direction.x, direction.y, direction.z],
|
||||
'color': color.toJson(),
|
||||
'intensity': intensity,
|
||||
};
|
||||
|
||||
static LightInfo fromJson(Map<String, dynamic> json) {
|
||||
return LightInfo(
|
||||
type: LightType.values.firstWhere((e) => e.name == json['type']),
|
||||
position: Vector3.array(json['position'].cast<double>()),
|
||||
direction: Vector3.array(json['direction'].cast<double>()),
|
||||
color: Color.fromJson(json['color']),
|
||||
intensity: json['intensity'],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class CameraInfo {
|
||||
final bool isActive;
|
||||
Matrix4 modelMatrix;
|
||||
Matrix4 projectionMatrix;
|
||||
|
||||
CameraInfo(
|
||||
{required this.isActive,
|
||||
required this.modelMatrix,
|
||||
required this.projectionMatrix});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'modelMatrix': modelMatrix.storage,
|
||||
'projectionMatrix': projectionMatrix.storage,
|
||||
'isActive': isActive,
|
||||
};
|
||||
|
||||
static CameraInfo fromJson(Map<String, dynamic> json) {
|
||||
return CameraInfo(
|
||||
modelMatrix:
|
||||
Matrix4.fromFloat64List(json['modelMatrix'].cast<double>()),
|
||||
projectionMatrix:
|
||||
Matrix4.fromFloat64List(json['modelMatrix'].cast<double>()),
|
||||
isActive: json["isActive"]);
|
||||
}
|
||||
}
|
||||
|
||||
class EntityInfo {
|
||||
final String assetUri;
|
||||
final Matrix4 transform;
|
||||
|
||||
EntityInfo({required this.assetUri, required this.transform});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'assetUri': assetUri,
|
||||
'transform': transform.storage,
|
||||
};
|
||||
|
||||
static EntityInfo fromJson(Map<String, dynamic> json) {
|
||||
return EntityInfo(
|
||||
assetUri: json['assetUri'],
|
||||
transform: Matrix4.fromList(List<double>.from(json['transform'])),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class EnvironmentInfo {
|
||||
final String? skyboxUri;
|
||||
final String? iblUri;
|
||||
|
||||
EnvironmentInfo({this.skyboxUri, this.iblUri});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'skyboxUri': skyboxUri,
|
||||
'iblUri': iblUri,
|
||||
};
|
||||
|
||||
static EnvironmentInfo fromJson(Map<String, dynamic> json) {
|
||||
return EnvironmentInfo(
|
||||
skyboxUri: json['skyboxUri'],
|
||||
iblUri: json['iblUri'],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class Color {
|
||||
final double r;
|
||||
final double g;
|
||||
final double b;
|
||||
final double a;
|
||||
|
||||
Color({required this.r, required this.g, required this.b, this.a = 1.0});
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
'r': r,
|
||||
'g': g,
|
||||
'b': b,
|
||||
'a': a,
|
||||
};
|
||||
|
||||
static Color fromJson(Map<String, dynamic> json) {
|
||||
return Color(
|
||||
r: json['r'],
|
||||
g: json['g'],
|
||||
b: json['b'],
|
||||
a: json['a'],
|
||||
);
|
||||
}
|
||||
}
|
||||
20452
thermion_dart/lib/src/swift/swift_bindings.g.dart
Normal file
20452
thermion_dart/lib/src/swift/swift_bindings.g.dart
Normal file
File diff suppressed because it is too large
Load Diff
111
thermion_dart/lib/src/swift/swift_bindings.g.dart.m
Normal file
111
thermion_dart/lib/src/swift/swift_bindings.g.dart.m
Normal file
@@ -0,0 +1,111 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#import "../../../native/include/generated/ThermionTextureSwiftObjCAPI.h"
|
||||
|
||||
typedef void (^ListenerBlock)(NSDictionary* , struct _NSRange , BOOL * );
|
||||
ListenerBlock wrapListenerBlock_ObjCBlock_ffiVoid_NSDictionary_NSRange_bool(ListenerBlock block) {
|
||||
ListenerBlock wrapper = [^void(NSDictionary* arg0, struct _NSRange arg1, BOOL * arg2) {
|
||||
block([arg0 retain], arg1, arg2);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock1)(id , struct _NSRange , BOOL * );
|
||||
ListenerBlock1 wrapListenerBlock_ObjCBlock_ffiVoid_objcObjCObject_NSRange_bool(ListenerBlock1 block) {
|
||||
ListenerBlock1 wrapper = [^void(id arg0, struct _NSRange arg1, BOOL * arg2) {
|
||||
block([arg0 retain], arg1, arg2);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock2)(NSTimer* );
|
||||
ListenerBlock2 wrapListenerBlock_ObjCBlock_ffiVoid_NSTimer(ListenerBlock2 block) {
|
||||
ListenerBlock2 wrapper = [^void(NSTimer* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock3)(NSFileHandle* );
|
||||
ListenerBlock3 wrapListenerBlock_ObjCBlock_ffiVoid_NSFileHandle(ListenerBlock3 block) {
|
||||
ListenerBlock3 wrapper = [^void(NSFileHandle* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock4)(NSError* );
|
||||
ListenerBlock4 wrapListenerBlock_ObjCBlock_ffiVoid_NSError(ListenerBlock4 block) {
|
||||
ListenerBlock4 wrapper = [^void(NSError* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock5)(NSDictionary* , NSError* );
|
||||
ListenerBlock5 wrapListenerBlock_ObjCBlock_ffiVoid_NSDictionary_NSError(ListenerBlock5 block) {
|
||||
ListenerBlock5 wrapper = [^void(NSDictionary* arg0, NSError* arg1) {
|
||||
block([arg0 retain], [arg1 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock6)(NSArray* );
|
||||
ListenerBlock6 wrapListenerBlock_ObjCBlock_ffiVoid_NSArray(ListenerBlock6 block) {
|
||||
ListenerBlock6 wrapper = [^void(NSArray* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock7)(NSTextCheckingResult* , NSMatchingFlags , BOOL * );
|
||||
ListenerBlock7 wrapListenerBlock_ObjCBlock_ffiVoid_NSTextCheckingResult_NSMatchingFlags_bool(ListenerBlock7 block) {
|
||||
ListenerBlock7 wrapper = [^void(NSTextCheckingResult* arg0, NSMatchingFlags arg1, BOOL * arg2) {
|
||||
block([arg0 retain], arg1, arg2);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock8)(NSCachedURLResponse* );
|
||||
ListenerBlock8 wrapListenerBlock_ObjCBlock_ffiVoid_NSCachedURLResponse(ListenerBlock8 block) {
|
||||
ListenerBlock8 wrapper = [^void(NSCachedURLResponse* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock9)(NSURLResponse* , NSData* , NSError* );
|
||||
ListenerBlock9 wrapListenerBlock_ObjCBlock_ffiVoid_NSURLResponse_NSData_NSError(ListenerBlock9 block) {
|
||||
ListenerBlock9 wrapper = [^void(NSURLResponse* arg0, NSData* arg1, NSError* arg2) {
|
||||
block([arg0 retain], [arg1 retain], [arg2 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock10)(NSDictionary* );
|
||||
ListenerBlock10 wrapListenerBlock_ObjCBlock_ffiVoid_NSDictionary(ListenerBlock10 block) {
|
||||
ListenerBlock10 wrapper = [^void(NSDictionary* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
typedef void (^ListenerBlock11)(NSURLCredential* );
|
||||
ListenerBlock11 wrapListenerBlock_ObjCBlock_ffiVoid_NSURLCredential(ListenerBlock11 block) {
|
||||
ListenerBlock11 wrapper = [^void(NSURLCredential* arg0) {
|
||||
block([arg0 retain]);
|
||||
} copy];
|
||||
[block release];
|
||||
return wrapper;
|
||||
}
|
||||
@@ -1,6 +1,9 @@
|
||||
import 'dart:ffi';
|
||||
import 'dart:io';
|
||||
import '../compatibility/compatibility.dart';
|
||||
|
||||
import 'package:ffi/ffi.dart';
|
||||
|
||||
import '../viewer/src/ffi/src/thermion_dart.g.dart';
|
||||
|
||||
class DartResourceLoader {
|
||||
static final _assets = <int, Pointer>{};
|
||||
334
thermion_dart/lib/src/utils/geometry.dart
Normal file
334
thermion_dart/lib/src/utils/geometry.dart
Normal file
@@ -0,0 +1,334 @@
|
||||
import 'dart:math';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import '../../thermion_dart.dart';
|
||||
|
||||
class GeometryHelper {
|
||||
static Geometry sphere({bool normals = true, bool uvs = true}) {
|
||||
int latitudeBands = 20;
|
||||
int longitudeBands = 20;
|
||||
|
||||
List<double> verticesList = [];
|
||||
List<double> normalsList = [];
|
||||
List<double> uvsList = [];
|
||||
List<int> indices = [];
|
||||
|
||||
for (int latNumber = 0; latNumber <= latitudeBands; latNumber++) {
|
||||
double theta = latNumber * pi / latitudeBands;
|
||||
double sinTheta = sin(theta);
|
||||
double cosTheta = cos(theta);
|
||||
|
||||
for (int longNumber = 0; longNumber <= longitudeBands; longNumber++) {
|
||||
double phi = longNumber * 2 * pi / longitudeBands;
|
||||
double sinPhi = sin(phi);
|
||||
double cosPhi = cos(phi);
|
||||
|
||||
double x = cosPhi * sinTheta;
|
||||
double y = cosTheta;
|
||||
double z = sinPhi * sinTheta;
|
||||
|
||||
verticesList.addAll([x, y, z]);
|
||||
normalsList.addAll([x, y, z]);
|
||||
|
||||
uvsList.addAll([longNumber / longitudeBands, latNumber / latitudeBands]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int latNumber = 0; latNumber < latitudeBands; latNumber++) {
|
||||
for (int longNumber = 0; longNumber < longitudeBands; longNumber++) {
|
||||
int first = (latNumber * (longitudeBands + 1)) + longNumber;
|
||||
int second = first + longitudeBands + 1;
|
||||
|
||||
indices.addAll([first, second, first + 1, second, second + 1, first + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
Float32List vertices = Float32List.fromList(verticesList);
|
||||
Float32List? _normals = normals ? Float32List.fromList(normalsList) : null;
|
||||
Float32List? _uvs = uvs ? Float32List.fromList(uvsList) : null;
|
||||
|
||||
return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
|
||||
}
|
||||
|
||||
static Geometry cube({bool normals = true, bool uvs = true}) {
|
||||
final vertices = Float32List.fromList([
|
||||
// Front face
|
||||
-1, -1, 1,
|
||||
1, -1, 1,
|
||||
1, 1, 1,
|
||||
-1, 1, 1,
|
||||
|
||||
// Back face
|
||||
-1, -1, -1,
|
||||
-1, 1, -1,
|
||||
1, 1, -1,
|
||||
1, -1, -1,
|
||||
|
||||
// Top face
|
||||
-1, 1, -1,
|
||||
-1, 1, 1,
|
||||
1, 1, 1,
|
||||
1, 1, -1,
|
||||
|
||||
// Bottom face
|
||||
-1, -1, -1,
|
||||
1, -1, -1,
|
||||
1, -1, 1,
|
||||
-1, -1, 1,
|
||||
|
||||
// Right face
|
||||
1, -1, -1,
|
||||
1, 1, -1,
|
||||
1, 1, 1,
|
||||
1, -1, 1,
|
||||
|
||||
// Left face
|
||||
-1, -1, -1,
|
||||
-1, -1, 1,
|
||||
-1, 1, 1,
|
||||
-1, 1, -1,
|
||||
]);
|
||||
|
||||
final _normals = normals ? Float32List.fromList([
|
||||
// Front face
|
||||
0, 0, 1,
|
||||
0, 0, 1,
|
||||
0, 0, 1,
|
||||
0, 0, 1,
|
||||
|
||||
// Back face
|
||||
0, 0, -1,
|
||||
0, 0, -1,
|
||||
0, 0, -1,
|
||||
0, 0, -1,
|
||||
|
||||
// Top face
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
|
||||
// Bottom face
|
||||
0, -1, 0,
|
||||
0, -1, 0,
|
||||
0, -1, 0,
|
||||
0, -1, 0,
|
||||
|
||||
// Right face
|
||||
1, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 0, 0,
|
||||
|
||||
// Left face
|
||||
-1, 0, 0,
|
||||
-1, 0, 0,
|
||||
-1, 0, 0,
|
||||
-1, 0, 0,
|
||||
]) : null;
|
||||
|
||||
final _uvs = uvs ? Float32List.fromList([
|
||||
// Front face
|
||||
1/3, 1/3,
|
||||
2/3, 1/3,
|
||||
2/3, 2/3,
|
||||
1/3, 2/3,
|
||||
|
||||
// Back face
|
||||
2/3, 2/3,
|
||||
2/3, 1,
|
||||
1, 1,
|
||||
1, 2/3,
|
||||
|
||||
// Top face
|
||||
1/3, 0,
|
||||
1/3, 1/3,
|
||||
2/3, 1/3,
|
||||
2/3, 0,
|
||||
|
||||
// Bottom face
|
||||
1/3, 2/3,
|
||||
2/3, 2/3,
|
||||
2/3, 1,
|
||||
1/3, 1,
|
||||
|
||||
// Right face
|
||||
2/3, 1/3,
|
||||
2/3, 2/3,
|
||||
1, 2/3,
|
||||
1, 1/3,
|
||||
|
||||
// Left face
|
||||
0, 1/3,
|
||||
1/3, 1/3,
|
||||
1/3, 2/3,
|
||||
0, 2/3,
|
||||
]) : null;
|
||||
|
||||
final indices = [
|
||||
// Front face
|
||||
0, 1, 2, 0, 2, 3,
|
||||
// Back face
|
||||
4, 5, 6, 4, 6, 7,
|
||||
// Top face
|
||||
8, 9, 10, 8, 10, 11,
|
||||
// Bottom face
|
||||
12, 13, 14, 12, 14, 15,
|
||||
// Right face
|
||||
16, 17, 18, 16, 18, 19,
|
||||
// Left face
|
||||
20, 21, 22, 20, 22, 23
|
||||
];
|
||||
return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
|
||||
}
|
||||
|
||||
static Geometry cylinder({double radius = 1.0, double length = 1.0, bool normals = true, bool uvs = true }) {
|
||||
int segments = 32;
|
||||
List<double> verticesList = [];
|
||||
List<double> normalsList = [];
|
||||
List<double> uvsList = [];
|
||||
List<int> indices = [];
|
||||
|
||||
// Create vertices, normals, and UVs
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
double theta = i * 2 * pi / segments;
|
||||
double x = radius * cos(theta);
|
||||
double z = radius * sin(theta);
|
||||
|
||||
// Top circle
|
||||
verticesList.addAll([x, length / 2, z]);
|
||||
normalsList.addAll([x / radius, 0, z / radius]);
|
||||
uvsList.addAll([i / segments, 1]);
|
||||
|
||||
// Bottom circle
|
||||
verticesList.addAll([x, -length / 2, z]);
|
||||
normalsList.addAll([x / radius, 0, z / radius]);
|
||||
uvsList.addAll([i / segments, 0]);
|
||||
}
|
||||
|
||||
// Create indices
|
||||
for (int i = 0; i < segments; i++) {
|
||||
int topFirst = i * 2;
|
||||
int topSecond = (i + 1) * 2;
|
||||
int bottomFirst = topFirst + 1;
|
||||
int bottomSecond = topSecond + 1;
|
||||
|
||||
// Top face (counter-clockwise)
|
||||
indices.addAll([segments * 2, topSecond, topFirst]);
|
||||
// Bottom face (counter-clockwise when viewed from below)
|
||||
indices.addAll([segments * 2 + 1, bottomFirst, bottomSecond]);
|
||||
// Side faces (counter-clockwise)
|
||||
indices.addAll([topFirst, bottomFirst, topSecond]);
|
||||
indices.addAll([bottomFirst, bottomSecond, topSecond]);
|
||||
}
|
||||
|
||||
// Add center vertices, normals, and UVs for top and bottom faces
|
||||
verticesList.addAll([0, length / 2, 0]); // Top center
|
||||
normalsList.addAll([0, 1, 0]);
|
||||
uvsList.addAll([0.5, 0.5]); // Center of top face
|
||||
|
||||
verticesList.addAll([0, -length / 2, 0]); // Bottom center
|
||||
normalsList.addAll([0, -1, 0]);
|
||||
uvsList.addAll([0.5, 0.5]); // Center of bottom face
|
||||
|
||||
// Add top and bottom face normals and UVs
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
normalsList.addAll([0, 1, 0]); // Top face normal
|
||||
normalsList.addAll([0, -1, 0]); // Bottom face normal
|
||||
|
||||
double u = 0.5 + 0.5 * cos(i * 2 * pi / segments);
|
||||
double v = 0.5 + 0.5 * sin(i * 2 * pi / segments);
|
||||
uvsList.addAll([u, v]); // Top face UV
|
||||
uvsList.addAll([u, v]); // Bottom face UV
|
||||
}
|
||||
|
||||
Float32List vertices = Float32List.fromList(verticesList);
|
||||
Float32List? _normals = normals ? Float32List.fromList(normalsList) : null;
|
||||
Float32List? _uvs = uvs ? Float32List.fromList(uvsList) : null;
|
||||
|
||||
return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
|
||||
}
|
||||
|
||||
static Geometry conic({double radius = 1.0, double length = 1.0, bool normals = true, bool uvs = true}) {
|
||||
int segments = 32;
|
||||
List<double> verticesList = [];
|
||||
List<double> normalsList = [];
|
||||
List<double> uvsList = [];
|
||||
List<int> indices = [];
|
||||
|
||||
// Create vertices, normals, and UVs
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
double theta = i * 2 * pi / segments;
|
||||
double x = radius * cos(theta);
|
||||
double z = radius * sin(theta);
|
||||
|
||||
// Base circle
|
||||
verticesList.addAll([x, 0, z]);
|
||||
|
||||
// Calculate normal for the side
|
||||
double nx = x / sqrt(x * x + length * length);
|
||||
double nz = z / sqrt(z * z + length * length);
|
||||
double ny = radius / sqrt(radius * radius + length * length);
|
||||
normalsList.addAll([nx, ny, nz]);
|
||||
|
||||
// UV coordinates
|
||||
uvsList.addAll([i / segments, 0]);
|
||||
}
|
||||
// Apex
|
||||
verticesList.addAll([0, length, 0]);
|
||||
normalsList.addAll([0, 1, 0]); // Normal at apex points straight up
|
||||
uvsList.addAll([0.5, 1]); // UV for apex
|
||||
|
||||
// Create indices
|
||||
for (int i = 0; i < segments; i++) {
|
||||
// Base face (fixed to counterclockwise)
|
||||
indices.addAll([segments + 1, i + 1, i]);
|
||||
// Side faces (already correct)
|
||||
indices.addAll([i, segments, i + 1]);
|
||||
}
|
||||
|
||||
// Add base face normals and UVs
|
||||
for (int i = 0; i <= segments; i++) {
|
||||
normalsList.addAll([0, -1, 0]); // Base face normal
|
||||
double u = 0.5 + 0.5 * cos(i * 2 * pi / segments);
|
||||
double v = 0.5 + 0.5 * sin(i * 2 * pi / segments);
|
||||
uvsList.addAll([u, v]); // Base face UV
|
||||
}
|
||||
|
||||
Float32List vertices = Float32List.fromList(verticesList);
|
||||
Float32List? _normals = normals ? Float32List.fromList(normalsList) : null;
|
||||
Float32List? _uvs = uvs ? Float32List.fromList(uvsList) : null;
|
||||
|
||||
return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
|
||||
}
|
||||
|
||||
static Geometry plane({double width = 1.0, double height = 1.0, bool normals = true, bool uvs = true}) {
|
||||
Float32List vertices = Float32List.fromList([
|
||||
-width / 2, 0, -height / 2,
|
||||
width / 2, 0, -height / 2,
|
||||
width / 2, 0, height / 2,
|
||||
-width / 2, 0, height / 2,
|
||||
]);
|
||||
|
||||
Float32List? _normals = normals ? Float32List.fromList([
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 1, 0,
|
||||
]) : null;
|
||||
|
||||
Float32List? _uvs = uvs ? Float32List.fromList([
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1,
|
||||
]) : null;
|
||||
|
||||
List<int> indices = [
|
||||
0, 2, 1,
|
||||
0, 3, 2,
|
||||
];
|
||||
|
||||
return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
|
||||
}
|
||||
}
|
||||
127
thermion_dart/lib/src/utils/gizmo.dart
Normal file
127
thermion_dart/lib/src/utils/gizmo.dart
Normal file
@@ -0,0 +1,127 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:thermion_dart/src/viewer/viewer.dart';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
abstract class Gizmo {
|
||||
bool get isVisible;
|
||||
bool get isHovered;
|
||||
|
||||
void reset();
|
||||
|
||||
Future attach(ThermionEntity entity);
|
||||
Future detach();
|
||||
|
||||
Stream<Aabb2> get boundingBox;
|
||||
|
||||
void checkHover(int x, int y);
|
||||
}
|
||||
|
||||
abstract class BaseGizmo extends Gizmo {
|
||||
final ThermionEntity x;
|
||||
final ThermionEntity y;
|
||||
final ThermionEntity z;
|
||||
final ThermionEntity center;
|
||||
|
||||
ThermionEntity? _activeAxis;
|
||||
ThermionEntity? _activeEntity;
|
||||
ThermionViewer viewer;
|
||||
|
||||
bool _visible = false;
|
||||
bool get isVisible => _visible;
|
||||
|
||||
bool _isHovered = false;
|
||||
bool get isHovered => _isHovered;
|
||||
|
||||
final Set<ThermionEntity> ignore;
|
||||
|
||||
Stream<Aabb2> get boundingBox => _boundingBoxController.stream;
|
||||
final _boundingBoxController = StreamController<Aabb2>.broadcast();
|
||||
|
||||
BaseGizmo({required this.x, required this.y, required this.z, required this.center, required this.viewer,
|
||||
this.ignore = const <ThermionEntity>{}}) {
|
||||
onPick(_onGizmoPickResult);
|
||||
}
|
||||
|
||||
final _stopwatch = Stopwatch();
|
||||
|
||||
double _transX = 0.0;
|
||||
double _transY = 0.0;
|
||||
|
||||
Future translate(double transX, double transY) async {
|
||||
if (!_stopwatch.isRunning) {
|
||||
_stopwatch.start();
|
||||
}
|
||||
|
||||
_transX += transX;
|
||||
_transY += transY;
|
||||
|
||||
if (_stopwatch.elapsedMilliseconds < 16) {
|
||||
return;
|
||||
}
|
||||
|
||||
final axis = Vector3(_activeAxis == x ? 1.0 : 0.0,
|
||||
_activeAxis == y ? 1.0 : 0.0, _activeAxis == z ? 1.0 : 0.0);
|
||||
|
||||
await viewer.queueRelativePositionUpdateWorldAxis(
|
||||
_activeEntity!,
|
||||
_transX,
|
||||
-_transY, // flip the sign because "up" in NDC Y axis is positive, but negative in Flutter
|
||||
axis.x,
|
||||
axis.y,
|
||||
axis.z);
|
||||
_transX = 0;
|
||||
_transY = 0;
|
||||
_stopwatch.reset();
|
||||
}
|
||||
|
||||
void reset() {
|
||||
_activeAxis = null;
|
||||
}
|
||||
|
||||
void _onGizmoPickResult(FilamentPickResult result) async {
|
||||
if (result.entity == x || result.entity == y || result.entity == z) {
|
||||
_activeAxis = result.entity;
|
||||
_isHovered = true;
|
||||
} else if (result.entity == 0) {
|
||||
_activeAxis = null;
|
||||
_isHovered = false;
|
||||
} else {
|
||||
throw Exception("Unexpected gizmo pick result");
|
||||
}
|
||||
}
|
||||
|
||||
Future attach(ThermionEntity entity) async {
|
||||
_activeAxis = null;
|
||||
if (entity == _activeEntity) {
|
||||
return;
|
||||
}
|
||||
if (entity == center) {
|
||||
_activeEntity = null;
|
||||
return;
|
||||
}
|
||||
_visible = true;
|
||||
|
||||
if (_activeEntity != null) {
|
||||
await viewer.removeStencilHighlight(_activeEntity!);
|
||||
}
|
||||
_activeEntity = entity;
|
||||
|
||||
await viewer.setParent(center, entity, preserveScaling: false);
|
||||
_boundingBoxController.sink.add(await viewer.getViewportBoundingBox(x));
|
||||
}
|
||||
|
||||
Future detach() async {
|
||||
await setVisibility(false);
|
||||
}
|
||||
|
||||
@override
|
||||
void checkHover(int x, int y) {
|
||||
pick(x, y);
|
||||
}
|
||||
|
||||
Future pick(int x, int y);
|
||||
|
||||
Future setVisibility(bool visible);
|
||||
void onPick(void Function(PickResult result) callback);
|
||||
}
|
||||
38
thermion_dart/lib/src/utils/matrix.dart
Normal file
38
thermion_dart/lib/src/utils/matrix.dart
Normal file
@@ -0,0 +1,38 @@
|
||||
// Helper function to convert double4x4 to Matrix4
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_dart.g.dart';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import 'dart:ffi';
|
||||
|
||||
Matrix4 double4x4ToMatrix4(double4x4 mat) {
|
||||
return Matrix4.fromList([
|
||||
mat.col1[0],
|
||||
mat.col1[1],
|
||||
mat.col1[2],
|
||||
mat.col1[3],
|
||||
mat.col2[0],
|
||||
mat.col2[1],
|
||||
mat.col2[2],
|
||||
mat.col2[3],
|
||||
mat.col3[0],
|
||||
mat.col3[1],
|
||||
mat.col3[2],
|
||||
mat.col3[3],
|
||||
mat.col4[0],
|
||||
mat.col4[1],
|
||||
mat.col4[2],
|
||||
mat.col4[3],
|
||||
]);
|
||||
}
|
||||
|
||||
double4x4 matrix4ToDouble4x4(Matrix4 mat) {
|
||||
final out = Struct.create<double4x4>();
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
out.col1[i] = mat.storage[i];
|
||||
out.col2[i] = mat.storage[i + 4];
|
||||
out.col3[i] = mat.storage[i + 8];
|
||||
out.col4[i] = mat.storage[i + 12];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
85
thermion_dart/lib/src/viewer/src/events.dart
Normal file
85
thermion_dart/lib/src/viewer/src/events.dart
Normal file
@@ -0,0 +1,85 @@
|
||||
import 'shared_types/shared_types.dart';
|
||||
|
||||
///
|
||||
/// To ensure we can easily store/recreate a particular, [ThermionViewer] will raise an event whenever an
|
||||
/// entity is added/removed.
|
||||
///
|
||||
enum EventType { EntityAdded, EntityRemoved, EntityHidden, EntityRevealed, ClearLights }
|
||||
|
||||
///
|
||||
/// An "entity added" event must provide sufficient detail to enable that asset to be reloaded in future.
|
||||
/// This requires a bit more legwork because entities may be lights (direct/indirect), geometry or gltf.
|
||||
///
|
||||
enum EntityType { Geometry, Gltf, DirectLight, IBL }
|
||||
|
||||
class SceneUpdateEvent {
|
||||
late final ThermionEntity? entity;
|
||||
late final EventType eventType;
|
||||
|
||||
EntityType get addedEntityType {
|
||||
if (_directLight != null) {
|
||||
return EntityType.DirectLight;
|
||||
} else if (_ibl != null) {
|
||||
return EntityType.IBL;
|
||||
} else if (_gltf != null) {
|
||||
return EntityType.Gltf;
|
||||
} else if (_geometry != null) {
|
||||
return EntityType.Geometry;
|
||||
} else {
|
||||
throw Exception("Unknown entity type");
|
||||
}
|
||||
}
|
||||
|
||||
DirectLight? _directLight;
|
||||
IBL? _ibl;
|
||||
GLTF? _gltf;
|
||||
Geometry? _geometry;
|
||||
|
||||
SceneUpdateEvent.remove(this.entity) {
|
||||
this.eventType = EventType.EntityRemoved;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.reveal(this.entity) {
|
||||
this.eventType = EventType.EntityRevealed;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.hide(this.entity) {
|
||||
this.eventType = EventType.EntityHidden;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.addDirectLight(this.entity, this._directLight) {
|
||||
this.eventType = EventType.EntityAdded;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.addIbl(this.entity, this._ibl) {
|
||||
this.eventType = EventType.EntityAdded;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.addGltf(this.entity, this._gltf) {
|
||||
this.eventType = EventType.EntityAdded;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.addGeometry(this.entity, this._geometry) {
|
||||
this.eventType = EventType.EntityAdded;
|
||||
}
|
||||
|
||||
SceneUpdateEvent.clearLights() {
|
||||
this.eventType = EventType.ClearLights;
|
||||
}
|
||||
|
||||
DirectLight getDirectLight() {
|
||||
return _directLight!;
|
||||
}
|
||||
|
||||
IBL getAsIBL() {
|
||||
return _ibl!;
|
||||
}
|
||||
|
||||
GLTF getAsGLTF() {
|
||||
return _gltf!;
|
||||
}
|
||||
|
||||
Geometry getAsGeometry() {
|
||||
return _geometry!;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,11 @@ export 'thermion_dart.g.dart';
|
||||
|
||||
final allocator = calloc;
|
||||
|
||||
void using(Pointer ptr, Future Function(Pointer ptr) function) async {
|
||||
await function.call(ptr);
|
||||
allocator.free(ptr);
|
||||
}
|
||||
|
||||
Future<void> withVoidCallback(
|
||||
Function(Pointer<NativeFunction<Void Function()>>) func) async {
|
||||
final completer = Completer();
|
||||
@@ -21,20 +26,20 @@ Future<void> withVoidCallback(
|
||||
nativeCallable.close();
|
||||
}
|
||||
|
||||
Future<int> withVoidPointerCallback(
|
||||
Function(Pointer<NativeFunction<Void Function(Pointer<Void>)>>)
|
||||
Future<Pointer<T>> withPointerCallback<T extends NativeType>(
|
||||
Function(Pointer<NativeFunction<Void Function(Pointer<T>)>>)
|
||||
func) async {
|
||||
final completer = Completer<Pointer<Void>>();
|
||||
final completer = Completer<Pointer<T>>();
|
||||
// ignore: prefer_function_declarations_over_variables
|
||||
void Function(Pointer<Void>) callback = (Pointer<Void> ptr) {
|
||||
completer.complete(ptr);
|
||||
void Function(Pointer<NativeType>) callback = (Pointer<NativeType> ptr) {
|
||||
completer.complete(ptr.cast<T>());
|
||||
};
|
||||
final nativeCallable =
|
||||
NativeCallable<Void Function(Pointer<Void>)>.listener(callback);
|
||||
NativeCallable<Void Function(Pointer<NativeType>)>.listener(callback);
|
||||
func.call(nativeCallable.nativeFunction);
|
||||
var ptr = await completer.future;
|
||||
nativeCallable.close();
|
||||
return ptr.address;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
Future<bool> withBoolCallback(
|
||||
@@ -82,4 +87,3 @@ Future<String> withCharPtrCallback(
|
||||
return completer.future;
|
||||
}
|
||||
|
||||
class Compatibility {}
|
||||
91
thermion_dart/lib/src/viewer/src/ffi/src/ffi_camera.dart
Normal file
91
thermion_dart/lib/src/viewer/src/ffi/src/ffi_camera.dart
Normal file
@@ -0,0 +1,91 @@
|
||||
import 'dart:ffi';
|
||||
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import '../../../../utils/matrix.dart';
|
||||
import '../../thermion_viewer_base.dart';
|
||||
import 'thermion_dart.g.dart' as g;
|
||||
|
||||
class FFICamera extends Camera {
|
||||
final Pointer<g.TCamera> camera;
|
||||
final Pointer<g.TEngine> engine;
|
||||
late ThermionEntity _entity;
|
||||
|
||||
FFICamera(this.camera, this.engine) {
|
||||
_entity = g.Camera_getEntity(camera);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setProjectionMatrixWithCulling(
|
||||
Matrix4 projectionMatrix, double near, double far) async {
|
||||
g.Camera_setCustomProjectionWithCulling(
|
||||
camera, matrix4ToDouble4x4(projectionMatrix), near, far);
|
||||
}
|
||||
|
||||
Future<Matrix4> getModelMatrix() async {
|
||||
return double4x4ToMatrix4(g.Camera_getModelMatrix(camera));
|
||||
}
|
||||
|
||||
@override
|
||||
Future setTransform(Matrix4 transform) async {
|
||||
var entity = g.Camera_getEntity(camera);
|
||||
g.Engine_setTransform(engine, entity, matrix4ToDouble4x4(transform));
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLensProjection(
|
||||
{double near = kNear,
|
||||
double far = kFar,
|
||||
double aspect = 1.0,
|
||||
double focalLength = kFocalLength}) async {
|
||||
g.Camera_setLensProjection(camera, near, far, aspect, focalLength);
|
||||
}
|
||||
|
||||
@override
|
||||
ThermionEntity getEntity() {
|
||||
return _entity;
|
||||
}
|
||||
|
||||
@override
|
||||
Future setModelMatrix(Matrix4 matrix) async {
|
||||
g.Camera_setModelMatrix(camera, matrix4ToDouble4x4(matrix));
|
||||
}
|
||||
|
||||
@override
|
||||
bool operator ==(Object other) =>
|
||||
identical(this, other) ||
|
||||
other is FFICamera &&
|
||||
runtimeType == other.runtimeType &&
|
||||
camera == other.camera;
|
||||
|
||||
@override
|
||||
int get hashCode => camera.hashCode;
|
||||
|
||||
@override
|
||||
Future<double> getCullingFar() async {
|
||||
return g.Camera_getCullingFar(camera);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getNear() async {
|
||||
return g.Camera_getNear(camera);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getFocalLength() async {
|
||||
return g.Camera_getFocalLength(camera);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Matrix4> getViewMatrix() async {
|
||||
return double4x4ToMatrix4(g.Camera_getViewMatrix(camera));
|
||||
}
|
||||
|
||||
@override
|
||||
Future setProjection(Projection projection, double left, double right,
|
||||
double bottom, double top, double near, double far) async {
|
||||
var pType = g.Projection.values[projection.index];
|
||||
g.Camera_setProjection(camera, pType, left,
|
||||
right, bottom, top, near, far);
|
||||
}
|
||||
}
|
||||
50
thermion_dart/lib/src/viewer/src/ffi/src/ffi_gizmo.dart
Normal file
50
thermion_dart/lib/src/viewer/src/ffi/src/ffi_gizmo.dart
Normal file
@@ -0,0 +1,50 @@
|
||||
import 'dart:async';
|
||||
import 'dart:ffi';
|
||||
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_dart.g.dart';
|
||||
|
||||
import '../../../../utils/gizmo.dart';
|
||||
import '../../../viewer.dart';
|
||||
|
||||
class FFIGizmo extends BaseGizmo {
|
||||
Pointer<TGizmo> pointer;
|
||||
|
||||
late NativeCallable<GizmoPickCallbackFunction> _nativeCallback;
|
||||
FFIGizmo(
|
||||
this.pointer, ThermionViewer viewer) : super(x: 0, y: 0, z: 0, center: 0, viewer: viewer) {
|
||||
_nativeCallback =
|
||||
NativeCallable<GizmoPickCallbackFunction>.listener(_onPickResult);
|
||||
}
|
||||
|
||||
///
|
||||
/// The result(s) of calling [pickGizmo] (see below).
|
||||
///
|
||||
// Stream<PickResult> get onPick => _pickResultController.stream;
|
||||
// final _pickResultController = StreamController<PickResult>.broadcast();
|
||||
|
||||
void Function(PickResult)? _callback;
|
||||
|
||||
void onPick(void Function(PickResult) callback) {
|
||||
_callback = callback;
|
||||
}
|
||||
|
||||
void _onPickResult(DartEntityId entityId, int x, int y, Pointer<TView> view) {
|
||||
_callback?.call((entity: entityId, x: x, y: y));
|
||||
}
|
||||
|
||||
///
|
||||
/// Used to test whether a Gizmo is at the given viewport coordinates.
|
||||
/// Called by `FilamentGestureDetector` on a mouse/finger down event. You probably don't want to call this yourself.
|
||||
/// This is asynchronous and will require 2-3 frames to complete - subscribe to the [gizmoPickResult] stream to receive the results of this method.
|
||||
/// [x] and [y] must be in local logical coordinates (i.e. where 0,0 is at top-left of the ThermionWidget).
|
||||
///
|
||||
@override
|
||||
Future pick(int x, int y) async {
|
||||
Gizmo_pick(pointer, x.toInt(), y, _nativeCallback.nativeFunction);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setVisibility(bool visible) async {
|
||||
Gizmo_setVisibility(pointer, visible);
|
||||
}
|
||||
}
|
||||
69
thermion_dart/lib/src/viewer/src/ffi/src/ffi_view.dart
Normal file
69
thermion_dart/lib/src/viewer/src/ffi/src/ffi_view.dart
Normal file
@@ -0,0 +1,69 @@
|
||||
import 'dart:ffi';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_dart.g.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/shared_types/shared_types.dart';
|
||||
import 'ffi_camera.dart';
|
||||
import 'thermion_viewer_ffi.dart';
|
||||
|
||||
class FFIView extends View {
|
||||
final Pointer<TView> view;
|
||||
final Pointer<TViewer> viewer;
|
||||
|
||||
FFIView(this.view, this.viewer);
|
||||
|
||||
@override
|
||||
Future updateViewport(int width, int height) async {
|
||||
View_updateViewport(view, width, height);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setRenderTarget(covariant FFIRenderTarget renderTarget) async {
|
||||
View_setRenderTarget(view, renderTarget.renderTarget);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCamera(FFICamera camera) async {
|
||||
View_setCamera(view, camera.camera);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Viewport> getViewport() async {
|
||||
TViewport vp = View_getViewport(view);
|
||||
return Viewport(vp.left, vp.bottom, vp.width, vp.height);
|
||||
}
|
||||
|
||||
@override
|
||||
Camera getCamera() {
|
||||
final engine = Viewer_getEngine(viewer);
|
||||
return FFICamera(View_getCamera(view), engine);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
|
||||
View_setAntiAliasing(view, msaa, fxaa, taa);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setPostProcessing(bool enabled) async {
|
||||
View_setPostProcessing(view, enabled);
|
||||
}
|
||||
|
||||
Future setRenderable(bool renderable, FFISwapChain swapChain) async {
|
||||
Viewer_setViewRenderable(viewer, swapChain.swapChain, view, renderable);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setFrustumCullingEnabled(bool enabled) async {
|
||||
View_setFrustumCullingEnabled(view, enabled);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setBloom(double strength) async {
|
||||
View_setBloom(view, strength);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setToneMapper(ToneMapper mapper) async {
|
||||
final engine = await Viewer_getEngine(viewer);
|
||||
View_setToneMappingRenderThread(view, engine, mapper.index);
|
||||
}
|
||||
}
|
||||
2327
thermion_dart/lib/src/viewer/src/ffi/src/thermion_dart.g.dart
Normal file
2327
thermion_dart/lib/src/viewer/src/ffi/src/thermion_dart.g.dart
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
|
||||
library;
|
||||
|
||||
export 'src/thermion_viewer_ffi.dart' show ThermionViewerFFI;
|
||||
30
thermion_dart/lib/src/viewer/src/shared_types/camera.dart
Normal file
30
thermion_dart/lib/src/viewer/src/shared_types/camera.dart
Normal file
@@ -0,0 +1,30 @@
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import '../thermion_viewer_base.dart';
|
||||
|
||||
enum Projection { Perspective, Orthographic }
|
||||
|
||||
abstract class Camera {
|
||||
Future setProjection(Projection projection, double left, double right,
|
||||
double bottom, double top, double near, double far);
|
||||
Future setProjectionMatrixWithCulling(
|
||||
Matrix4 projectionMatrix, double near, double far);
|
||||
|
||||
Future setLensProjection(
|
||||
{double near = kNear,
|
||||
double far = kFar,
|
||||
double aspect = 1.0,
|
||||
double focalLength = kFocalLength});
|
||||
|
||||
Future<Matrix4> getViewMatrix();
|
||||
Future<Matrix4> getModelMatrix();
|
||||
Future setModelMatrix(Matrix4 matrix);
|
||||
|
||||
ThermionEntity getEntity();
|
||||
|
||||
Future setTransform(Matrix4 transform);
|
||||
|
||||
Future<double> getNear();
|
||||
Future<double> getCullingFar();
|
||||
Future<double> getFocalLength();
|
||||
}
|
||||
11
thermion_dart/lib/src/viewer/src/shared_types/entities.dart
Normal file
11
thermion_dart/lib/src/viewer/src/shared_types/entities.dart
Normal file
@@ -0,0 +1,11 @@
|
||||
library;
|
||||
|
||||
export 'geometry.dart';
|
||||
export 'gltf.dart';
|
||||
|
||||
export 'light_options.dart';
|
||||
|
||||
// a handle that can be safely passed back to the rendering layer to manipulate an Entity
|
||||
typedef ThermionEntity = int;
|
||||
|
||||
|
||||
32
thermion_dart/lib/src/viewer/src/shared_types/geometry.dart
Normal file
32
thermion_dart/lib/src/viewer/src/shared_types/geometry.dart
Normal file
@@ -0,0 +1,32 @@
|
||||
import 'dart:typed_data';
|
||||
|
||||
import '../../viewer.dart';
|
||||
|
||||
class Geometry {
|
||||
final Float32List vertices;
|
||||
final Uint16List indices;
|
||||
final Float32List normals;
|
||||
final Float32List uvs;
|
||||
final PrimitiveType primitiveType;
|
||||
|
||||
Geometry(
|
||||
this.vertices,
|
||||
List<int> indices, {
|
||||
Float32List? normals,
|
||||
Float32List? uvs,
|
||||
this.primitiveType = PrimitiveType.TRIANGLES,
|
||||
}) : indices = Uint16List.fromList(indices),
|
||||
normals = normals ?? Float32List(0),
|
||||
uvs = uvs ?? Float32List(0) {
|
||||
assert(this.uvs.length == 0 || this.uvs.length == (vertices.length ~/ 3) * 2);
|
||||
}
|
||||
|
||||
void scale(double factor) {
|
||||
for (int i = 0; i < vertices.length; i++) {
|
||||
vertices[i] = vertices[i] * factor;
|
||||
}
|
||||
}
|
||||
|
||||
bool get hasNormals => normals.isNotEmpty;
|
||||
bool get hasUVs => uvs.isNotEmpty;
|
||||
}
|
||||
6
thermion_dart/lib/src/viewer/src/shared_types/gltf.dart
Normal file
6
thermion_dart/lib/src/viewer/src/shared_types/gltf.dart
Normal file
@@ -0,0 +1,6 @@
|
||||
class GLTF {
|
||||
final String uri;
|
||||
final int numInstances;
|
||||
|
||||
GLTF(this.uri, this.numInstances);
|
||||
}
|
||||
7
thermion_dart/lib/src/viewer/src/shared_types/light.dart
Normal file
7
thermion_dart/lib/src/viewer/src/shared_types/light.dart
Normal file
@@ -0,0 +1,7 @@
|
||||
enum LightType {
|
||||
SUN, //!< Directional light that also draws a sun's disk in the sky.
|
||||
DIRECTIONAL, //!< Directional light, emits light in a given direction.
|
||||
POINT, //!< Point light, emits light from a position, in all directions.
|
||||
FOCUSED_SPOT, //!< Physically correct spot light.
|
||||
SPOT,
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
import 'dart:math';
|
||||
import 'package:vector_math/vector_math_64.dart' as v;
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import 'light.dart';
|
||||
|
||||
class IBL {
|
||||
String? iblPath;
|
||||
final double iblIntensity;
|
||||
|
||||
IBL(this.iblIntensity);
|
||||
}
|
||||
|
||||
class DirectLight {
|
||||
final LightType type;
|
||||
final double color;
|
||||
final double intensity;
|
||||
final bool castShadows;
|
||||
late final v.Vector3 position;
|
||||
late final v.Vector3 direction;
|
||||
final double falloffRadius;
|
||||
final double spotLightConeInner;
|
||||
final double spotLightConeOuter;
|
||||
final double sunAngularRadius;
|
||||
final double sunHaloSize;
|
||||
final double sunHaloFallof;
|
||||
|
||||
DirectLight({
|
||||
required this.type,
|
||||
required this.color,
|
||||
required this.intensity,
|
||||
this.castShadows = false,
|
||||
required this.direction,
|
||||
required this.position,
|
||||
this.falloffRadius = 1.0,
|
||||
this.spotLightConeInner = pi / 8,
|
||||
this.spotLightConeOuter = pi / 4,
|
||||
this.sunAngularRadius = 0.545,
|
||||
this.sunHaloSize = 10.0,
|
||||
this.sunHaloFallof = 80.0,
|
||||
});
|
||||
|
||||
DirectLight.point({
|
||||
double color = 6500,
|
||||
double intensity = 100000,
|
||||
bool castShadows = false,
|
||||
Vector3? position,
|
||||
double falloffRadius = 1.0,
|
||||
}) : this(
|
||||
type: LightType.POINT,
|
||||
color: color,
|
||||
intensity: intensity,
|
||||
castShadows: castShadows,
|
||||
position: position ?? Vector3(0, 1, 0),
|
||||
direction: Vector3.zero(),
|
||||
falloffRadius: falloffRadius,
|
||||
);
|
||||
|
||||
DirectLight.sun({
|
||||
double color = 6500,
|
||||
double intensity = 100000,
|
||||
bool castShadows = true,
|
||||
Vector3? direction,
|
||||
double sunAngularRadius = 0.545,
|
||||
double sunHaloSize = 10.0,
|
||||
double sunHaloFalloff = 80.0,
|
||||
}) : this(
|
||||
type: LightType.DIRECTIONAL,
|
||||
color: color,
|
||||
intensity: intensity,
|
||||
castShadows: castShadows,
|
||||
position: Vector3(0, 0, 0),
|
||||
direction: direction ?? Vector3(0, -1, 0),
|
||||
sunAngularRadius: sunAngularRadius,
|
||||
sunHaloSize: sunHaloSize,
|
||||
sunHaloFallof: sunHaloFalloff,
|
||||
);
|
||||
|
||||
DirectLight.spot({
|
||||
double color = 6500,
|
||||
double intensity = 100000,
|
||||
bool castShadows = true,
|
||||
Vector3? position,
|
||||
Vector3? direction,
|
||||
double falloffRadius = 1.0,
|
||||
double spotLightConeInner = pi / 8,
|
||||
double spotLightConeOuter = pi / 4,
|
||||
}) : this(
|
||||
type: LightType.SPOT,
|
||||
color: color,
|
||||
intensity: intensity,
|
||||
castShadows: castShadows,
|
||||
position: position ?? Vector3(0, 1, 0),
|
||||
direction: direction ?? Vector3(0, -1, 0),
|
||||
falloffRadius: falloffRadius,
|
||||
spotLightConeInner: spotLightConeInner,
|
||||
spotLightConeOuter: spotLightConeOuter,
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
// see filament Manipulator.h for more details
|
||||
@Deprecated(
|
||||
"This is used the native pointer manipulator Prefer InputHandler instead")
|
||||
enum ManipulatorMode { ORBIT, MAP, FREE_FLIGHT }
|
||||
@@ -0,0 +1,7 @@
|
||||
abstract class MaterialInstance {
|
||||
Future setDepthWriteEnabled(bool enabled);
|
||||
Future setDepthCullingEnabled(bool enabled);
|
||||
Future setParameterFloat2(String name, double x, double y);
|
||||
}
|
||||
|
||||
enum AlphaMode { OPAQUE, MASK, BLEND }
|
||||
@@ -0,0 +1,5 @@
|
||||
// "picking" means clicking/tapping on the viewport, and unprojecting the X/Y coordinate to determine whether any renderable entities were present at those coordinates.
|
||||
import '../../viewer.dart';
|
||||
|
||||
typedef FilamentPickResult = ({ThermionEntity entity, int x, int y});
|
||||
typedef PickResult = FilamentPickResult;
|
||||
10
thermion_dart/lib/src/viewer/src/shared_types/primitive.dart
Normal file
10
thermion_dart/lib/src/viewer/src/shared_types/primitive.dart
Normal file
@@ -0,0 +1,10 @@
|
||||
// copied from filament/backened/DriverEnums.h
|
||||
enum PrimitiveType {
|
||||
// don't change the enums values (made to match GL)
|
||||
POINTS, //!< points
|
||||
LINES, //!< lines
|
||||
UNUSED1,
|
||||
LINE_STRIP, //!< line strip
|
||||
TRIANGLES, //!< triangles
|
||||
TRIANGLE_STRIP, //!< triangle strip
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
abstract class RenderTarget {
|
||||
Future destroy();
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
enum ShadowType {
|
||||
PCF, //!< percentage-closer filtered shadows (default)
|
||||
VSM, //!< variance shadows
|
||||
DPCF, //!< PCF with contact hardening simulation
|
||||
PCSS, //!< PCF with soft shadows and contact hardening
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
library shared_types;
|
||||
|
||||
export 'swap_chain.dart';
|
||||
export 'view.dart';
|
||||
export 'render_target.dart';
|
||||
export 'camera.dart';
|
||||
export 'material.dart';
|
||||
export 'texture.dart';
|
||||
export 'entities.dart';
|
||||
export 'light.dart';
|
||||
export 'shadow.dart';
|
||||
export 'manipulator.dart';
|
||||
export 'pick_result.dart';
|
||||
export 'primitive.dart';
|
||||
export 'texture_details.dart';
|
||||
export 'tone_mapper.dart';
|
||||
@@ -0,0 +1,3 @@
|
||||
abstract class SwapChain {
|
||||
Future destroy();
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
abstract class ThermionTexture {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
///
|
||||
/// This represents the backing "surface" that we render into.
|
||||
/// "Texture" here is a misnomer as it is only a render target texture on certain platforms.
|
||||
///
|
||||
class TextureDetails {
|
||||
final int textureId;
|
||||
|
||||
// both width and height are in physical, not logical pixels
|
||||
final int width;
|
||||
final int height;
|
||||
|
||||
TextureDetails(
|
||||
{required this.textureId, required this.width, required this.height});
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
enum ToneMapper { ACES, FILMIC, LINEAR }
|
||||
30
thermion_dart/lib/src/viewer/src/shared_types/view.dart
Normal file
30
thermion_dart/lib/src/viewer/src/shared_types/view.dart
Normal file
@@ -0,0 +1,30 @@
|
||||
import 'package:thermion_dart/thermion_dart.dart';
|
||||
import 'swap_chain.dart';
|
||||
|
||||
///
|
||||
/// The viewport currently attached to a [View].
|
||||
///
|
||||
/// The dimensions here are guaranteed to be in physical pixels.
|
||||
///
|
||||
class Viewport {
|
||||
final int left;
|
||||
final int bottom;
|
||||
final int width;
|
||||
final int height;
|
||||
|
||||
Viewport(this.left, this.bottom, this.width, this.height);
|
||||
}
|
||||
|
||||
abstract class View {
|
||||
Future<Viewport> getViewport();
|
||||
Future updateViewport(int width, int height);
|
||||
Future setRenderTarget(covariant RenderTarget? renderTarget);
|
||||
Future setCamera(covariant Camera camera);
|
||||
Camera getCamera();
|
||||
Future setPostProcessing(bool enabled);
|
||||
Future setAntiAliasing(bool msaa, bool fxaa, bool taa);
|
||||
Future setRenderable(bool renderable, covariant SwapChain swapChain);
|
||||
Future setFrustumCullingEnabled(bool enabled);
|
||||
Future setToneMapper(ToneMapper mapper);
|
||||
Future setBloom(double strength);
|
||||
}
|
||||
@@ -1,60 +1,24 @@
|
||||
import 'dart:math';
|
||||
import 'package:thermion_dart/src/viewer/src/events.dart';
|
||||
import '../../utils/gizmo.dart';
|
||||
import 'shared_types/shared_types.dart';
|
||||
export 'shared_types/shared_types.dart';
|
||||
|
||||
import 'package:thermion_dart/thermion_dart/scene.dart';
|
||||
import 'dart:math';
|
||||
import 'dart:typed_data';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import 'dart:async';
|
||||
import 'package:animation_tools_dart/animation_tools_dart.dart';
|
||||
|
||||
// a handle that can be safely passed back to the rendering layer to manipulate an Entity
|
||||
typedef ThermionEntity = int;
|
||||
import 'shared_types/view.dart';
|
||||
|
||||
// "picking" means clicking/tapping on the viewport, and unprojecting the X/Y coordinate to determine whether any renderable entities were present at those coordinates.
|
||||
typedef FilamentPickResult = ({ThermionEntity entity, double x, double y});
|
||||
|
||||
enum LightType {
|
||||
SUN, //!< Directional light that also draws a sun's disk in the sky.
|
||||
DIRECTIONAL, //!< Directional light, emits light in a given direction.
|
||||
POINT, //!< Point light, emits light from a position, in all directions.
|
||||
FOCUSED_SPOT, //!< Physically correct spot light.
|
||||
SPOT,
|
||||
}
|
||||
|
||||
enum ShadowType {
|
||||
PCF, //!< percentage-closer filtered shadows (default)
|
||||
VSM, //!< variance shadows
|
||||
DPCF, //!< PCF with contact hardening simulation
|
||||
PCSS, //!< PCF with soft shadows and contact hardening
|
||||
}
|
||||
|
||||
// copied from filament/backened/DriverEnums.h
|
||||
enum PrimitiveType {
|
||||
// don't change the enums values (made to match GL)
|
||||
POINTS, //!< points
|
||||
LINES, //!< lines
|
||||
UNUSED1,
|
||||
LINE_STRIP, //!< line strip
|
||||
TRIANGLES, //!< triangles
|
||||
TRIANGLE_STRIP, //!< triangle strip
|
||||
}
|
||||
|
||||
enum ToneMapper { ACES, FILMIC, LINEAR }
|
||||
|
||||
// see filament Manipulator.h for more details
|
||||
enum ManipulatorMode { ORBIT, MAP, FREE_FLIGHT }
|
||||
|
||||
class TextureDetails {
|
||||
final int textureId;
|
||||
|
||||
// both width and height are in physical, not logical pixels
|
||||
final int width;
|
||||
final int height;
|
||||
|
||||
TextureDetails(
|
||||
{required this.textureId, required this.width, required this.height});
|
||||
}
|
||||
const double kNear = 0.05;
|
||||
const double kFar = 1000.0;
|
||||
const double kFocalLength = 28.0;
|
||||
|
||||
abstract class ThermionViewer {
|
||||
|
||||
///
|
||||
/// A Future that resolves when the underlying rendering context has been successfully created.
|
||||
///
|
||||
Future<bool> get initialized;
|
||||
|
||||
///
|
||||
@@ -64,6 +28,11 @@ abstract class ThermionViewer {
|
||||
///
|
||||
Stream<FilamentPickResult> get pickResult;
|
||||
|
||||
///
|
||||
/// A Stream containing entities added/removed to/from to the scene.
|
||||
///
|
||||
Stream<SceneUpdateEvent> get sceneUpdated;
|
||||
|
||||
///
|
||||
/// Whether the controller is currently rendering at [framerate].
|
||||
///
|
||||
@@ -75,9 +44,51 @@ abstract class ThermionViewer {
|
||||
Future setRendering(bool render);
|
||||
|
||||
///
|
||||
/// Render a single frame.
|
||||
/// Render a single frame immediately.
|
||||
///
|
||||
Future render();
|
||||
Future render({covariant SwapChain? swapChain});
|
||||
|
||||
///
|
||||
/// Requests a single frame to be rendered. This is only intended to be used internally.
|
||||
///
|
||||
Future requestFrame();
|
||||
|
||||
///
|
||||
/// Render a single frame and copy the pixel buffer to [out].
|
||||
///
|
||||
Future<Uint8List> capture({covariant SwapChain? swapChain,
|
||||
covariant View? view, covariant RenderTarget? renderTarget});
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<SwapChain> createHeadlessSwapChain(int width, int height);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<SwapChain> createSwapChain(int handle);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<RenderTarget> createRenderTarget(
|
||||
int width, int height, int textureHandle);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future setRenderTarget(covariant RenderTarget renderTarget);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<View> createView();
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<View> getViewAt(int index);
|
||||
|
||||
///
|
||||
/// Sets the framerate for continuous rendering when [setRendering] is enabled.
|
||||
@@ -124,11 +135,17 @@ abstract class ThermionViewer {
|
||||
Future removeSkybox();
|
||||
|
||||
///
|
||||
/// Loads an image-based light from the specified path at the given intensity.
|
||||
/// Only one IBL can be active at any given time; if an IBL has already been loaded, it will be replaced.
|
||||
/// Creates an indirect light by loading the reflections/irradiance from the KTX file.
|
||||
/// Only one indirect light can be active at any given time; if an indirect light has already been loaded, it will be replaced.
|
||||
///
|
||||
Future loadIbl(String lightingPath, {double intensity = 30000});
|
||||
|
||||
///
|
||||
/// Creates a indirect light with the given color.
|
||||
/// Only one indirect light can be active at any given time; if an indirect light has already been loaded, it will be replaced.
|
||||
///
|
||||
Future createIbl(double r, double g, double b, double intensity);
|
||||
|
||||
///
|
||||
/// Rotates the IBL & skybox.
|
||||
///
|
||||
@@ -145,6 +162,8 @@ abstract class ThermionViewer {
|
||||
/// Note that [sunAngularRadius] is in degrees,
|
||||
/// whereas [spotLightConeInner] and [spotLightConeOuter] are in radians
|
||||
///
|
||||
@Deprecated(
|
||||
"This will be removed in future versions. Use addDirectLight instead.")
|
||||
Future<ThermionEntity> addLight(
|
||||
LightType type,
|
||||
double colour,
|
||||
@@ -163,6 +182,17 @@ abstract class ThermionViewer {
|
||||
double sunHaloFallof = 80.0,
|
||||
bool castShadows = true});
|
||||
|
||||
///
|
||||
/// Adds a direct light to the scene.
|
||||
/// See LightManager.h for details
|
||||
/// Note that [sunAngularRadius] is in degrees,
|
||||
/// whereas [spotLightConeInner] and [spotLightConeOuter] are in radians
|
||||
///
|
||||
Future<ThermionEntity> addDirectLight(DirectLight light);
|
||||
|
||||
///
|
||||
/// Remove a light from the scene.
|
||||
///
|
||||
Future removeLight(ThermionEntity light);
|
||||
|
||||
///
|
||||
@@ -172,8 +202,24 @@ abstract class ThermionViewer {
|
||||
|
||||
///
|
||||
/// Load the .glb asset at the given path and insert into the scene.
|
||||
/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
|
||||
/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
|
||||
/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
|
||||
///
|
||||
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1});
|
||||
Future<ThermionEntity> loadGlb(String path,
|
||||
{int numInstances = 1, bool keepData = false});
|
||||
|
||||
///
|
||||
/// Load the .glb asset from the specified buffer and insert into the scene.
|
||||
/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
|
||||
/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
|
||||
/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
|
||||
///
|
||||
Future<ThermionEntity> loadGlbFromBuffer(Uint8List data,
|
||||
{int numInstances = 1,
|
||||
bool keepData = false,
|
||||
int priority = 4,
|
||||
int layer = 0});
|
||||
|
||||
///
|
||||
/// Create a new instance of [entity].
|
||||
@@ -195,38 +241,10 @@ abstract class ThermionViewer {
|
||||
/// [relativeResourcePath] is the folder path where the glTF resources are stored;
|
||||
/// this is usually the parent directory of the .gltf file itself.
|
||||
///
|
||||
/// See [loadGlb] for an explanation of [keepData].
|
||||
///
|
||||
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
|
||||
{bool force = false});
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future panStart(double x, double y);
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future panUpdate(double x, double y);
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future panEnd();
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future rotateStart(double x, double y);
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future rotateUpdate(double x, double y);
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future rotateEnd();
|
||||
{bool keepData = false});
|
||||
|
||||
///
|
||||
/// Set the weights for all morph targets in [entity] to [weights].
|
||||
@@ -270,10 +288,9 @@ abstract class ThermionViewer {
|
||||
{List<String>? targetMeshNames});
|
||||
|
||||
///
|
||||
/// Clear all current morph animations for [entity].
|
||||
/// Clear all current morph animations for [entity].
|
||||
///
|
||||
Future clearMorphAnimationData(
|
||||
ThermionEntity entity);
|
||||
Future clearMorphAnimationData(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Resets all bones in the given entity to their rest pose.
|
||||
@@ -335,6 +352,13 @@ abstract class ThermionViewer {
|
||||
///
|
||||
Future setTransform(ThermionEntity entity, Matrix4 transform);
|
||||
|
||||
///
|
||||
/// Sets multiple transforms (relative to parent) simultaneously for [entity].
|
||||
/// Uses mutex to ensure that transform updates aren't split across frames.
|
||||
///
|
||||
Future queueTransformUpdates(
|
||||
List<ThermionEntity> entities, List<Matrix4> transforms);
|
||||
|
||||
///
|
||||
/// Updates the bone matrices for [entity] (which must be the ThermionEntity
|
||||
/// returned by [loadGlb/loadGltf]).
|
||||
@@ -364,21 +388,6 @@ abstract class ThermionViewer {
|
||||
///
|
||||
Future clearEntities();
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future zoomBegin();
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future zoomUpdate(double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
|
||||
///
|
||||
Future zoomEnd();
|
||||
|
||||
///
|
||||
/// Schedules the glTF animation at [index] in [entity] to start playing on the next frame.
|
||||
///
|
||||
@@ -386,7 +395,8 @@ abstract class ThermionViewer {
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0});
|
||||
double crossfade = 0.0,
|
||||
double startOffset = 0.0});
|
||||
|
||||
///
|
||||
/// Schedules the glTF animation at [index] in [entity] to start playing on the next frame.
|
||||
@@ -414,14 +424,25 @@ abstract class ThermionViewer {
|
||||
Future setMainCamera();
|
||||
|
||||
///
|
||||
/// Returns the entity associated with the main camera.
|
||||
/// Returns the entity associated with the main camera. You probably never need this; use getMainCamera instead.
|
||||
///
|
||||
Future<ThermionEntity> getMainCamera();
|
||||
Future<ThermionEntity> getMainCameraEntity();
|
||||
|
||||
///
|
||||
/// Sets the current scene camera to the glTF camera under [name] in [entity].
|
||||
/// Returns the entity associated with the main camera. You probably never need this; use getMainCamera instead.
|
||||
///
|
||||
Future setCameraFov(double degrees, double width, double height);
|
||||
Future<Camera> getMainCamera();
|
||||
|
||||
///
|
||||
/// Sets the horizontal field of view (if [horizontal] is true) or vertical field of view for the currently active camera to [degrees].
|
||||
/// The aspect ratio of the current viewport is used.
|
||||
///
|
||||
Future setCameraFov(double degrees, {bool horizontal = true});
|
||||
|
||||
///
|
||||
/// Gets the field of view (in degrees).
|
||||
///
|
||||
Future<double> getCameraFov(bool horizontal);
|
||||
|
||||
///
|
||||
/// Sets the tone mapping (requires postprocessing).
|
||||
@@ -444,10 +465,16 @@ abstract class ThermionViewer {
|
||||
Future setCameraCulling(double near, double far);
|
||||
|
||||
///
|
||||
/// Get the distance (in world units) to the near culling plane for the active camera.
|
||||
/// Get the distance (in world units) to the near plane for the active camera.
|
||||
///
|
||||
@Deprecated("Use getCameraNear")
|
||||
Future<double> getCameraCullingNear();
|
||||
|
||||
///
|
||||
/// Get the distance (in world units) to the near plane for the active camera.
|
||||
///
|
||||
Future<double> getCameraNear();
|
||||
|
||||
///
|
||||
/// Get the distance (in world units) to the far culling plane for the active camera.
|
||||
///
|
||||
@@ -505,7 +532,7 @@ abstract class ThermionViewer {
|
||||
Future moveCameraToAsset(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Enables/disables frustum culling. Currently we don't expose a method for manipulating the camera projection/culling matrices so this is your only option to deal with unwanted near/far clipping.
|
||||
/// Enables/disables frustum culling.
|
||||
///
|
||||
Future setViewFrustumCulling(bool enabled);
|
||||
|
||||
@@ -516,31 +543,70 @@ abstract class ThermionViewer {
|
||||
double aperture, double shutterSpeed, double sensitivity);
|
||||
|
||||
///
|
||||
/// Rotate the camera by [rads] around the given axis. Note this is not persistent - any viewport navigation will reset the camera transform.
|
||||
/// Rotate the camera by [rads] around the given axis.
|
||||
///
|
||||
Future setCameraRotation(Quaternion quaternion);
|
||||
|
||||
///
|
||||
/// Sets the camera model matrix.
|
||||
///
|
||||
@Deprecated("Will be superseded by setCameraModelMatrix4")
|
||||
Future setCameraModelMatrix(List<double> matrix);
|
||||
|
||||
///
|
||||
/// Sets the camera model matrix.
|
||||
///
|
||||
Future setCameraModelMatrix4(Matrix4 matrix);
|
||||
|
||||
///
|
||||
/// Sets the `baseColorFactor` property for the material at index [materialIndex] in [entity] under node [meshName] to [color].
|
||||
///
|
||||
@Deprecated("Use setMaterialPropertyFloat4 instead")
|
||||
Future setMaterialColor(ThermionEntity entity, String meshName,
|
||||
int materialIndex, double r, double g, double b, double a);
|
||||
|
||||
///
|
||||
/// Sets the material property [propertyName] under material [materialIndex] for [entity] to [value].
|
||||
/// [entity] must have a Renderable attached.
|
||||
///
|
||||
Future setMaterialPropertyFloat4(ThermionEntity entity, String propertyName,
|
||||
int materialIndex, double f1, double f2, double f3, double f4);
|
||||
|
||||
///
|
||||
/// Sets the material property [propertyName] under material [materialIndex] for [entity] to [value].
|
||||
/// [entity] must have a Renderable attached.
|
||||
///
|
||||
Future setMaterialPropertyFloat(ThermionEntity entity, String propertyName,
|
||||
int materialIndex, double value);
|
||||
|
||||
///
|
||||
/// Sets the material property [propertyName] under material [materialIndex] for [entity] to [value].
|
||||
/// [entity] must have a Renderable attached.
|
||||
///
|
||||
Future setMaterialPropertyInt(
|
||||
ThermionEntity entity, String propertyName, int materialIndex, int value);
|
||||
|
||||
///
|
||||
/// Scale [entity] to fit within the unit cube.
|
||||
///
|
||||
Future transformToUnitCube(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Directly sets the world space position for [entity] to the given coordinates, skipping all collision detection.
|
||||
/// Directly sets the world space position for [entity] to the given coordinates.
|
||||
///
|
||||
Future setPosition(ThermionEntity entity, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Set the world space position for [lightEntity] to the given coordinates.
|
||||
///
|
||||
Future setLightPosition(
|
||||
ThermionEntity lightEntity, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Sets the world space direction for [lightEntity] to the given vector.
|
||||
///
|
||||
Future setLightDirection(ThermionEntity lightEntity, Vector3 direction);
|
||||
|
||||
///
|
||||
/// Directly sets the scale for [entity], skipping all collision detection.
|
||||
///
|
||||
@@ -553,26 +619,16 @@ abstract class ThermionViewer {
|
||||
ThermionEntity entity, double rads, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Queues an update to the worldspace position for [entity] to {x,y,z}.
|
||||
/// The actual update will occur on the next frame, and will be subject to collision detection.
|
||||
/// TODO
|
||||
///
|
||||
Future queuePositionUpdate(
|
||||
ThermionEntity entity, double x, double y, double z,
|
||||
{bool relative = false});
|
||||
Future queuePositionUpdateFromViewportCoords(
|
||||
ThermionEntity entity, double x, double y);
|
||||
|
||||
///
|
||||
/// Queues an update to the worldspace rotation for [entity].
|
||||
/// The actual update will occur on the next frame, and will be subject to collision detection.
|
||||
/// TODO
|
||||
///
|
||||
Future queueRotationUpdate(
|
||||
ThermionEntity entity, double rads, double x, double y, double z,
|
||||
{bool relative = false});
|
||||
|
||||
///
|
||||
/// Same as [queueRotationUpdate].
|
||||
///
|
||||
Future queueRotationUpdateQuat(ThermionEntity entity, Quaternion quat,
|
||||
{bool relative = false});
|
||||
Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity,
|
||||
double viewportX, double viewportY, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Enable/disable postprocessing (disabled by default).
|
||||
@@ -628,16 +684,6 @@ abstract class ThermionViewer {
|
||||
///
|
||||
String? getNameForEntity(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Sets the options for manipulating the camera via the viewport.
|
||||
/// ManipulatorMode.FREE_FLIGHT and ManipulatorMode.MAP are currently unsupported and will throw an exception.
|
||||
///
|
||||
Future setCameraManipulatorOptions(
|
||||
{ManipulatorMode mode = ManipulatorMode.ORBIT,
|
||||
double orbitSpeedX = 0.01,
|
||||
double orbitSpeedY = 0.01,
|
||||
double zoomSpeed = 0.01});
|
||||
|
||||
///
|
||||
/// Returns all child entities under [parent].
|
||||
///
|
||||
@@ -657,17 +703,6 @@ abstract class ThermionViewer {
|
||||
Future<List<String>> getChildEntityNames(ThermionEntity entity,
|
||||
{bool renderableOnly = true});
|
||||
|
||||
///
|
||||
/// If [recording] is set to true, each frame the framebuffer/texture will be written to /tmp/output_*.png.
|
||||
/// This will impact performance; handle with care.
|
||||
///
|
||||
Future setRecording(bool recording);
|
||||
|
||||
///
|
||||
/// Sets the output directory where recorded PNGs will be placed.
|
||||
///
|
||||
Future setRecordingOutputDirectory(String outputDirectory);
|
||||
|
||||
///
|
||||
/// An [entity] will only be animatable after an animation component is attached.
|
||||
/// Any calls to [playAnimation]/[setBoneAnimation]/[setMorphAnimation] will have no visual effect until [addAnimationComponent] has been called on the instance.
|
||||
@@ -695,20 +730,26 @@ abstract class ThermionViewer {
|
||||
|
||||
///
|
||||
/// Creates a (renderable) entity with the specified geometry and adds to the scene.
|
||||
/// If [keepData] is true, the source data will not be released.
|
||||
///
|
||||
Future createGeometry(List<double> vertices, List<int> indices,
|
||||
{String? materialPath,
|
||||
PrimitiveType primitiveType = PrimitiveType.TRIANGLES});
|
||||
Future createGeometry(Geometry geometry,
|
||||
{MaterialInstance? materialInstance, bool keepData = false});
|
||||
|
||||
///
|
||||
/// Gets the parent transform of [child].
|
||||
/// Gets the parent entity of [entity]. Returns null if the entity has no parent.
|
||||
///
|
||||
Future<ThermionEntity?> getParent(ThermionEntity child);
|
||||
Future<ThermionEntity?> getParent(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Gets the ancestor (ultimate parent) entity of [entity]. Returns null if the entity has no parent.
|
||||
///
|
||||
Future<ThermionEntity?> getAncestor(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Sets the parent transform of [child] to [parent].
|
||||
///
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent);
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent,
|
||||
{bool preserveScaling});
|
||||
|
||||
///
|
||||
/// Test all collidable entities against this entity to see if any have collided.
|
||||
@@ -722,30 +763,150 @@ abstract class ThermionViewer {
|
||||
Future setPriority(ThermionEntity entityId, int priority);
|
||||
|
||||
///
|
||||
/// The Scene holds all loaded entities/lights.
|
||||
/// The gizmo for translating/rotating objects. Only one gizmo can be active for a given view.
|
||||
///
|
||||
Scene get scene;
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
AbstractGizmo? get gizmo;
|
||||
Future<Gizmo> createGizmo(covariant View view);
|
||||
|
||||
///
|
||||
/// Register a callback to be invoked when this viewer is disposed.
|
||||
///
|
||||
void onDispose(Future Function() callback);
|
||||
|
||||
}
|
||||
|
||||
abstract class AbstractGizmo {
|
||||
bool get isActive;
|
||||
|
||||
void translate(double transX, double transY);
|
||||
|
||||
void reset();
|
||||
|
||||
void attach(ThermionEntity entity);
|
||||
|
||||
void detach();
|
||||
|
||||
///
|
||||
/// Gets the 2D bounding box (in viewport coordinates) for the given entity.
|
||||
///
|
||||
Future<Aabb2> getViewportBoundingBox(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Filament assigns renderables to a numeric layer.
|
||||
/// We place all scene assets in layer 0 (enabled by default), gizmos in layer 1 (enabled by default), world grid in layer 2 (disabled by default).
|
||||
/// Use this method to toggle visibility of the respective layer.
|
||||
///
|
||||
Future setLayerVisibility(int layer, bool visible);
|
||||
|
||||
///
|
||||
/// Assigns [entity] to visibility layer [layer].
|
||||
///
|
||||
Future setVisibilityLayer(ThermionEntity entity, int layer);
|
||||
|
||||
///
|
||||
/// Renders an outline around [entity] with the given color.
|
||||
///
|
||||
Future setStencilHighlight(ThermionEntity entity,
|
||||
{double r = 1.0, double g = 0.0, double b = 0.0});
|
||||
|
||||
///
|
||||
/// Removes the outline around [entity]. Noop if there was no highlight.
|
||||
///
|
||||
Future removeStencilHighlight(ThermionEntity entity);
|
||||
|
||||
///
|
||||
/// Decodes the specified image data and creates a texture.
|
||||
///
|
||||
Future<ThermionTexture> createTexture(Uint8List data);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future applyTexture(covariant ThermionTexture texture, ThermionEntity entity,
|
||||
{int materialIndex = 0, String parameterName = "baseColorMap"});
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future destroyTexture(covariant ThermionTexture texture);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<MaterialInstance> createUbershaderMaterialInstance({
|
||||
bool doubleSided = false,
|
||||
bool unlit = false,
|
||||
bool hasVertexColors = false,
|
||||
bool hasBaseColorTexture = false,
|
||||
bool hasNormalTexture = false,
|
||||
bool hasOcclusionTexture = false,
|
||||
bool hasEmissiveTexture = false,
|
||||
bool useSpecularGlossiness = false,
|
||||
AlphaMode alphaMode = AlphaMode.OPAQUE,
|
||||
bool enableDiagnostics = false,
|
||||
bool hasMetallicRoughnessTexture = false,
|
||||
int metallicRoughnessUV = 0,
|
||||
int baseColorUV = 0,
|
||||
bool hasClearCoatTexture = false,
|
||||
int clearCoatUV = 0,
|
||||
bool hasClearCoatRoughnessTexture = false,
|
||||
int clearCoatRoughnessUV = 0,
|
||||
bool hasClearCoatNormalTexture = false,
|
||||
int clearCoatNormalUV = 0,
|
||||
bool hasClearCoat = false,
|
||||
bool hasTransmission = false,
|
||||
bool hasTextureTransforms = false,
|
||||
int emissiveUV = 0,
|
||||
int aoUV = 0,
|
||||
int normalUV = 0,
|
||||
bool hasTransmissionTexture = false,
|
||||
int transmissionUV = 0,
|
||||
bool hasSheenColorTexture = false,
|
||||
int sheenColorUV = 0,
|
||||
bool hasSheenRoughnessTexture = false,
|
||||
int sheenRoughnessUV = 0,
|
||||
bool hasVolumeThicknessTexture = false,
|
||||
int volumeThicknessUV = 0,
|
||||
bool hasSheen = false,
|
||||
bool hasIOR = false,
|
||||
bool hasVolume = false,
|
||||
});
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future destroyMaterialInstance(covariant MaterialInstance materialInstance);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<MaterialInstance> createUnlitMaterialInstance();
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<MaterialInstance?> getMaterialInstanceAt(
|
||||
ThermionEntity entity, int index);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<Camera> createCamera();
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future setActiveCamera(covariant Camera camera);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<Camera> getActiveCamera();
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future registerRequestFrameHook(Future Function() hook);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future unregisterRequestFrameHook(Future Function() hook);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
int getCameraCount();
|
||||
|
||||
///
|
||||
/// Returns the camera specified by the given index. Note that the camera at
|
||||
/// index 0 is always the main camera; this cannot be destroyed.
|
||||
///
|
||||
Camera getCameraAt(int index);
|
||||
}
|
||||
@@ -1,12 +1,15 @@
|
||||
import 'dart:math';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:thermion_dart/thermion_dart/scene.dart';
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
import 'package:thermion_dart/src/utils/gizmo.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/shared_types/swap_chain.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/shared_types/view.dart';
|
||||
import 'package:thermion_dart/thermion_dart.dart';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import 'dart:async';
|
||||
import 'package:animation_tools_dart/animation_tools_dart.dart';
|
||||
|
||||
typedef ThermionViewerImpl = ThermionViewerStub;
|
||||
import 'events.dart';
|
||||
import 'shared_types/camera.dart';
|
||||
|
||||
class ThermionViewerStub extends ThermionViewer {
|
||||
@override
|
||||
@@ -73,13 +76,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future createGeometry(List<double> vertices, List<int> indices,
|
||||
{String? materialPath,
|
||||
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) {
|
||||
// TODO: implement createGeometry
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> createInstance(ThermionEntity entity) {
|
||||
@@ -220,12 +216,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> getMainCamera() {
|
||||
// TODO: implement getMainCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<List<String>> getMorphTargetNames(
|
||||
ThermionEntity entity, ThermionEntity childEntity) {
|
||||
@@ -251,10 +241,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement gizmo
|
||||
AbstractGizmo? get gizmo => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future hide(ThermionEntity entity, String? meshName) {
|
||||
// TODO: implement hide
|
||||
@@ -265,19 +251,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
// TODO: implement initialized
|
||||
Future<bool> get initialized => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1}) {
|
||||
// TODO: implement loadGlb
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
|
||||
{bool force = false}) {
|
||||
// TODO: implement loadGltf
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future loadIbl(String lightingPath, {double intensity = 30000}) {
|
||||
// TODO: implement loadIbl
|
||||
@@ -333,7 +306,8 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0}) {
|
||||
double crossfade = 0.0,
|
||||
double startOffset=0.0}) {
|
||||
// TODO: implement playAnimation
|
||||
throw UnimplementedError();
|
||||
}
|
||||
@@ -407,12 +381,7 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future render() {
|
||||
// TODO: implement render
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
// TODO: implement rendering
|
||||
bool get rendering => throw UnimplementedError();
|
||||
@@ -453,10 +422,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement scene
|
||||
Scene get scene => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future setAnimationFrame(
|
||||
ThermionEntity entity, int index, int animationFrame) {
|
||||
@@ -534,7 +499,7 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraFov(double degrees, double width, double height) {
|
||||
Future setCameraFov(double degrees, {bool horizontal=true}) {
|
||||
// TODO: implement setCameraFov
|
||||
throw UnimplementedError();
|
||||
}
|
||||
@@ -606,7 +571,7 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
}
|
||||
|
||||
@override
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent) {
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent, { bool preserveScaling = false}) {
|
||||
// TODO: implement setParent
|
||||
throw UnimplementedError();
|
||||
}
|
||||
@@ -749,4 +714,352 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
// TODO: implement setSoftShadowOptions
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Aabb2> getBoundingBox(ThermionEntity entity) {
|
||||
// TODO: implement getBoundingBox
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getCameraFov(bool horizontal) {
|
||||
// TODO: implement getCameraFov
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity, double viewportX, double viewportY, double x, double y, double z) {
|
||||
// TODO: implement queueRelativePositionUpdateWorldAxis
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLayerEnabled(int layer, bool enabled) {
|
||||
// TODO: implement setLayerEnabled
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future createIbl(double r, double g, double b, double intensity) {
|
||||
// TODO: implement createIbl
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement gizmoPickResult
|
||||
Stream<FilamentPickResult> get gizmoPickResult => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
void pickGizmo(int x, int y) {
|
||||
// TODO: implement pickGizmo
|
||||
}
|
||||
|
||||
@override
|
||||
Future setGizmoVisibility(bool visible) {
|
||||
// TODO: implement setGizmoVisibility
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity?> getAncestor(ThermionEntity entity) {
|
||||
// TODO: implement getAncestor
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
Future queuePositionUpdateFromViewportCoords(ThermionEntity entity, double x, double y) {
|
||||
// TODO: implement queuePositionUpdateFromViewportCoords
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future removeStencilHighlight(ThermionEntity entity) {
|
||||
// TODO: implement removeStencilHighlight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLightDirection(ThermionEntity lightEntity, Vector3 direction) {
|
||||
// TODO: implement setLightDirection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLightPosition(ThermionEntity lightEntity, double x, double y, double z) {
|
||||
// TODO: implement setLightPosition
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setStencilHighlight(ThermionEntity entity, {double r = 1.0, double g = 0.0, double b = 0.0}) {
|
||||
// TODO: implement setStencilHighlight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getCameraNear() {
|
||||
// TODO: implement getCameraNear
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Aabb2> getViewportBoundingBox(ThermionEntity entity) {
|
||||
// TODO: implement getViewportBoundingBox
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
Future setCameraModelMatrix4(Matrix4 matrix) {
|
||||
// TODO: implement setCameraModelMatrix4
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1, bool keepData = false}) {
|
||||
// TODO: implement loadGlb
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath, {bool keepData = false}) {
|
||||
// TODO: implement loadGltf
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyFloat(ThermionEntity entity, String propertyName, int materialIndex, double value) {
|
||||
// TODO: implement setMaterialPropertyFloat
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyFloat4(ThermionEntity entity, String propertyName, int materialIndex, double f1, double f2, double f3, double f4) {
|
||||
// TODO: implement setMaterialPropertyFloat4
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement sceneUpdated
|
||||
Stream<SceneUpdateEvent> get sceneUpdated => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> addDirectLight(DirectLight light) {
|
||||
// TODO: implement addDirectLight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future applyTexture(covariant ThermionTexture texture, ThermionEntity entity, {int materialIndex = 0, String parameterName = "baseColorMap"}) {
|
||||
// TODO: implement applyTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionTexture> createTexture(Uint8List data) {
|
||||
// TODO: implement createTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance> createUbershaderMaterialInstance({bool doubleSided = false, bool unlit = false, bool hasVertexColors = false, bool hasBaseColorTexture = false, bool hasNormalTexture = false, bool hasOcclusionTexture = false, bool hasEmissiveTexture = false, bool useSpecularGlossiness = false, AlphaMode alphaMode = AlphaMode.OPAQUE, bool enableDiagnostics = false, bool hasMetallicRoughnessTexture = false, int metallicRoughnessUV = 0, int baseColorUV = 0, bool hasClearCoatTexture = false, int clearCoatUV = 0, bool hasClearCoatRoughnessTexture = false, int clearCoatRoughnessUV = 0, bool hasClearCoatNormalTexture = false, int clearCoatNormalUV = 0, bool hasClearCoat = false, bool hasTransmission = false, bool hasTextureTransforms = false, int emissiveUV = 0, int aoUV = 0, int normalUV = 0, bool hasTransmissionTexture = false, int transmissionUV = 0, bool hasSheenColorTexture = false, int sheenColorUV = 0, bool hasSheenRoughnessTexture = false, int sheenRoughnessUV = 0, bool hasVolumeThicknessTexture = false, int volumeThicknessUV = 0, bool hasSheen = false, bool hasIOR = false, bool hasVolume = false}) {
|
||||
// TODO: implement createUbershaderMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance> createUnlitMaterialInstance() {
|
||||
// TODO: implement createUnlitMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future destroyMaterialInstance(covariant MaterialInstance materialInstance) {
|
||||
// TODO: implement destroyMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future destroyTexture(covariant ThermionTexture texture) {
|
||||
// TODO: implement destroyTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future createGeometry(Geometry geometry, {MaterialInstance? materialInstance, bool keepData = false}) {
|
||||
// TODO: implement createGeometry
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGlbFromBuffer(Uint8List data, {int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0}) {
|
||||
// TODO: implement loadGlbFromBuffer
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyInt(ThermionEntity entity, String propertyName, int materialIndex, int value) {
|
||||
// TODO: implement setMaterialPropertyInt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance?> getMaterialInstanceAt(ThermionEntity entity, int index) {
|
||||
// TODO: implement getMaterialInstanceAt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLayerVisibility(int layer, bool visible) {
|
||||
// TODO: implement setLayerVisibility
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialDepthWrite(ThermionEntity entity, int materialIndex, bool enabled) {
|
||||
// TODO: implement setMaterialDepthWrite
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setVisibilityLayer(ThermionEntity entity, int layer) {
|
||||
// TODO: implement setVisibilityLayer
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future requestFrame() {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraLensProjection({double near = kNear, double far = kFar, double? aspect, double focalLength = kFocalLength}) {
|
||||
// TODO: implement setCameraLensProjection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> getMainCameraEntity() {
|
||||
// TODO: implement getMainCameraEntity
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Camera> getMainCamera() {
|
||||
// TODO: implement getMainCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Camera> createCamera() {
|
||||
// TODO: implement createCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future registerRenderHook(Future Function() hook) {
|
||||
// TODO: implement registerRenderHook
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setActiveCamera(covariant Camera camera) {
|
||||
// TODO: implement setActiveCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future registerRequestFrameHook(Future Function() hook) {
|
||||
// TODO: implement registerRequestFrameHook
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future unregisterRequestFrameHook(Future Function() hook) {
|
||||
// TODO: implement unregisterRequestFrameHook
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Camera getCameraAt(int index) {
|
||||
// TODO: implement getCameraAt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
int getCameraCount() {
|
||||
// TODO: implement getCameraCount
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future getActiveCamera() {
|
||||
// TODO: implement getActiveCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future queueTransformUpdates(List<ThermionEntity> entities, List<Matrix4> transforms) {
|
||||
// TODO: implement queueTransformUpdates
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<RenderTarget> createRenderTarget(int width, int height, int textureHandle) {
|
||||
// TODO: implement createRenderTarget
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setRenderTarget(covariant RenderTarget renderTarget) {
|
||||
// TODO: implement setRenderTarget
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<View> createView() {
|
||||
// TODO: implement createView
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<View> getViewAt(int index) {
|
||||
// TODO: implement getViewAt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
Future<Gizmo> createGizmo(covariant View view) {
|
||||
// TODO: implement createGizmo
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<SwapChain> createHeadlessSwapChain(int width, int height) {
|
||||
// TODO: implement createHeadlessSwapChain
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Uint8List> capture({covariant SwapChain? swapChain, covariant View? view, covariant RenderTarget? renderTarget}) {
|
||||
// TODO: implement capture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<SwapChain> createSwapChain(handle) {
|
||||
// TODO: implement createSwapChain
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future render({covariant SwapChain? swapChain}) {
|
||||
// TODO: implement render
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -3,14 +3,12 @@ library thermion_flutter_js;
|
||||
|
||||
import 'dart:js_interop';
|
||||
import 'package:logging/logging.dart';
|
||||
import 'package:thermion_dart/thermion_dart/compatibility/web/interop/thermion_viewer_js_shim.dart';
|
||||
|
||||
import 'package:vector_math/vector_math_64.dart' as v64;
|
||||
import 'package:animation_tools_dart/animation_tools_dart.dart';
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
import 'dart:js_interop_unsafe';
|
||||
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../../../viewer.dart';
|
||||
import 'thermion_viewer_js_shim.dart';
|
||||
|
||||
///
|
||||
/// A (Dart) class that wraps a (Dart) instance of [ThermionViewer],
|
||||
@@ -48,6 +46,11 @@ class ThermionViewerJSDartBridge {
|
||||
@JSExport()
|
||||
JSPromise render() => viewer.render().toJS;
|
||||
|
||||
@JSExport()
|
||||
JSPromise<JSUint8Array> capture() {
|
||||
return viewer.capture().then((captured) => captured.toJS).toJS;
|
||||
}
|
||||
|
||||
@JSExport()
|
||||
JSPromise setFrameRate(int framerate) => viewer.setFrameRate(framerate).toJS;
|
||||
|
||||
@@ -161,9 +164,9 @@ class ThermionViewerJSDartBridge {
|
||||
|
||||
@JSExport()
|
||||
JSPromise<JSNumber> loadGltf(String path, String relativeResourcePath,
|
||||
{bool force = false}) {
|
||||
{bool keepData = false}) {
|
||||
return viewer
|
||||
.loadGltf(path, relativeResourcePath, force: force)
|
||||
.loadGltf(path, relativeResourcePath, keepData: keepData)
|
||||
.then((entity) => entity.toJS)
|
||||
.toJS;
|
||||
}
|
||||
@@ -339,16 +342,15 @@ class ThermionViewerJSDartBridge {
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0}) =>
|
||||
double crossfade = 0.0,
|
||||
double startOffset = 0.0}) =>
|
||||
viewer
|
||||
.playAnimation(
|
||||
entity,
|
||||
index,
|
||||
loop: loop,
|
||||
reverse: reverse,
|
||||
replaceActive: replaceActive,
|
||||
crossfade: crossfade,
|
||||
)
|
||||
.playAnimation(entity, index,
|
||||
loop: loop,
|
||||
reverse: reverse,
|
||||
replaceActive: replaceActive,
|
||||
crossfade: crossfade,
|
||||
startOffset: startOffset)
|
||||
.toJS;
|
||||
|
||||
@JSExport()
|
||||
@@ -396,12 +398,21 @@ class ThermionViewerJSDartBridge {
|
||||
|
||||
@JSExport()
|
||||
JSPromise<JSNumber> getMainCamera() {
|
||||
return viewer.getMainCamera().then((camera) => camera.toJS).toJS;
|
||||
throw UnimplementedError("TODO");
|
||||
// return viewer.getMainCamera().then((camera) => camera.toJS).toJS;
|
||||
}
|
||||
|
||||
@JSExport()
|
||||
JSPromise setCameraFov(double degrees, double width, double height) =>
|
||||
viewer.setCameraFov(degrees, width, height).toJS;
|
||||
JSPromise setParent(
|
||||
ThermionEntity child, ThermionEntity parent, bool preserveScaling) {
|
||||
return viewer
|
||||
.setParent(child, parent, preserveScaling: preserveScaling)
|
||||
.toJS;
|
||||
}
|
||||
|
||||
@JSExport()
|
||||
JSPromise setCameraFov(double degrees, bool horizontal) =>
|
||||
viewer.setCameraFov(degrees, horizontal: horizontal).toJS;
|
||||
|
||||
@JSExport()
|
||||
JSPromise setToneMapping(int mapper) =>
|
||||
@@ -523,9 +534,11 @@ class ThermionViewerJSDartBridge {
|
||||
// b,
|
||||
// a,
|
||||
// ).toJS;
|
||||
|
||||
@JSExport()
|
||||
JSPromise transformToUnitCube(ThermionEntity entity) =>
|
||||
viewer.transformToUnitCube(entity).toJS;
|
||||
|
||||
@JSExport()
|
||||
JSPromise setPosition(ThermionEntity entity, double x, double y, double z) =>
|
||||
viewer.setPosition(entity, x, y, z).toJS;
|
||||
@@ -1,14 +1,15 @@
|
||||
import 'dart:js_interop';
|
||||
import 'dart:js_interop_unsafe';
|
||||
import 'dart:math';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:animation_tools_dart/animation_tools_dart.dart';
|
||||
import 'package:logging/logging.dart';
|
||||
import 'package:thermion_dart/thermion_dart/scene.dart';
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
|
||||
import 'package:thermion_dart/thermion_dart/scene_impl.dart';
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../../shared_types/internal/gizmo.dart';
|
||||
import '../../../viewer.dart';
|
||||
import '../../events.dart';
|
||||
import '../../shared_types/camera.dart';
|
||||
import 'thermion_viewer_js_shim.dart';
|
||||
|
||||
///
|
||||
@@ -165,9 +166,8 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1}) async {
|
||||
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1, bool keepData=false}) async {
|
||||
var entity = (await _shim.loadGlb(path, numInstances).toDart).toDartInt;
|
||||
scene.registerEntity(entity);
|
||||
return entity;
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
|
||||
{bool force = false}) async {
|
||||
{bool keepData = false}) async {
|
||||
throw UnimplementedError();
|
||||
// final ThermionEntity jsEntity = await _shim
|
||||
// .loadGltf(path, relativeResourcePath, force: force)
|
||||
@@ -368,9 +368,11 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0}) async {
|
||||
double crossfade = 0.0,
|
||||
double startOffset = 0.0}) async {
|
||||
await _shim
|
||||
.playAnimation(entity, index, loop, reverse, replaceActive, crossfade)
|
||||
.playAnimation(
|
||||
entity, index, loop, reverse, replaceActive, crossfade, startOffset)
|
||||
.toDart;
|
||||
}
|
||||
|
||||
@@ -413,15 +415,15 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> getMainCamera() async {
|
||||
Future<Camera> getMainCamera() async {
|
||||
throw UnimplementedError();
|
||||
// final ThermionEntity jsEntity = await _shim.getMainCamera().toDart;
|
||||
// return ThermionEntity._fromJSObject(jsEntity).toDart;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> setCameraFov(double degrees, double width, double height) async {
|
||||
await _shim.setCameraFov(degrees, width, height).toDart;
|
||||
Future<void> setCameraFov(double degrees, {bool horizontal = true}) async {
|
||||
await _shim.setCameraFov(degrees, horizontal).toDart;
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -722,8 +724,9 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> createGeometry(
|
||||
List<double> vertices, List<int> indices,
|
||||
{String? materialPath,
|
||||
Geometry geometry,
|
||||
{
|
||||
bool keepData=false, MaterialInstance? materialInstance,
|
||||
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) async {
|
||||
throw UnimplementedError();
|
||||
// final ThermionEntity jsEntity = await _shim
|
||||
@@ -734,8 +737,9 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> setParent(ThermionEntity child, ThermionEntity parent) async {
|
||||
await _shim.setParent(child, parent).toDart;
|
||||
Future<void> setParent(ThermionEntity child, ThermionEntity parent,
|
||||
{bool preserveScaling = false}) async {
|
||||
await _shim.setParent(child, parent, preserveScaling).toDart;
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -748,14 +752,6 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
await _shim.setPriority(entityId, priority).toDart;
|
||||
}
|
||||
|
||||
Scene? _scene;
|
||||
|
||||
// @override
|
||||
Scene get scene {
|
||||
_scene ??= SceneImpl(this);
|
||||
return _scene!;
|
||||
}
|
||||
|
||||
AbstractGizmo? get gizmo => null;
|
||||
|
||||
@override
|
||||
@@ -848,4 +844,264 @@ class ThermionViewerJS implements ThermionViewer {
|
||||
Future setSoftShadowOptions(double penumbraScale, double penumbraRatioScale) {
|
||||
return _shim.setSoftShadowOptions(penumbraScale, penumbraRatioScale).toDart;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Uint8List> capture() async {
|
||||
final captured = await _shim.capture().toDart;
|
||||
return captured.toDart;
|
||||
}
|
||||
|
||||
@override
|
||||
late (double, double) viewportDimensions;
|
||||
|
||||
@override
|
||||
Future<Aabb2> getBoundingBox(ThermionEntity entity) {
|
||||
// return _shim.getBoundingBox(entity);
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getCameraFov(bool horizontal) {
|
||||
// TODO: implement getCameraFov
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity,
|
||||
double viewportX, double viewportY, double x, double y, double z) {
|
||||
// TODO: implement queueRelativePositionUpdateWorldAxis
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
double pixelRatio = 0.0;
|
||||
|
||||
@override
|
||||
Future createIbl(double r, double g, double b, double intensity) {
|
||||
// TODO: implement createIbl
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement gizmoPickResult
|
||||
Stream<FilamentPickResult> get gizmoPickResult => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
void pickGizmo(int x, int y) {
|
||||
// TODO: implement pickGizmo
|
||||
}
|
||||
|
||||
@override
|
||||
Future setGizmoVisibility(bool visible) {
|
||||
// TODO: implement setGizmoVisibility
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLayerEnabled(int layer, bool enabled) {
|
||||
// TODO: implement setLayerEnabled
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement entitiesAdded
|
||||
Stream<ThermionEntity> get entitiesAdded => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
// TODO: implement entitiesRemoved
|
||||
Stream<ThermionEntity> get entitiesRemoved => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future<ThermionEntity?> getAncestor(ThermionEntity entity) {
|
||||
// TODO: implement getAncestor
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getCameraNear() {
|
||||
// TODO: implement getCameraNear
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Aabb2> getViewportBoundingBox(ThermionEntity entity) {
|
||||
// TODO: implement getViewportBoundingBox
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
// TODO: implement lightsAdded
|
||||
Stream<ThermionEntity> get lightsAdded => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
// TODO: implement lightsRemoved
|
||||
Stream<ThermionEntity> get lightsRemoved => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> loadGlbFromBuffer(Uint8List data, {int numInstances = 1, bool keepData = false, int layer=4, int priority =4 }) {
|
||||
// TODO: implement loadGlbFromBuffer
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future queuePositionUpdateFromViewportCoords(ThermionEntity entity, double x, double y) {
|
||||
// TODO: implement queuePositionUpdateFromViewportCoords
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future removeStencilHighlight(ThermionEntity entity) {
|
||||
// TODO: implement removeStencilHighlight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
Future setCameraModelMatrix4(Matrix4 matrix) {
|
||||
// TODO: implement setCameraModelMatrix4
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLightDirection(ThermionEntity lightEntity, Vector3 direction) {
|
||||
// TODO: implement setLightDirection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLightPosition(ThermionEntity lightEntity, double x, double y, double z) {
|
||||
// TODO: implement setLightPosition
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyFloat(ThermionEntity entity, String propertyName, int materialIndex, double value) {
|
||||
// TODO: implement setMaterialPropertyFloat
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyFloat4(ThermionEntity entity, String propertyName, int materialIndex, double f1, double f2, double f3, double f4) {
|
||||
// TODO: implement setMaterialPropertyFloat4
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setStencilHighlight(ThermionEntity entity, {double r = 1.0, double g = 0.0, double b = 0.0}) {
|
||||
// TODO: implement setStencilHighlight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> addDirectLight(DirectLight light) {
|
||||
// TODO: implement addDirectLight
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future applyTexture(covariant ThermionTexture texture, ThermionEntity entity, {int materialIndex = 0, String parameterName = "baseColorMap"}) {
|
||||
// TODO: implement applyTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionTexture> createTexture(Uint8List data) {
|
||||
// TODO: implement createTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance> createUbershaderMaterialInstance({bool doubleSided = false, bool unlit = false, bool hasVertexColors = false, bool hasBaseColorTexture = false, bool hasNormalTexture = false, bool hasOcclusionTexture = false, bool hasEmissiveTexture = false, bool useSpecularGlossiness = false, AlphaMode alphaMode = AlphaMode.OPAQUE, bool enableDiagnostics = false, bool hasMetallicRoughnessTexture = false, int metallicRoughnessUV = 0, int baseColorUV = 0, bool hasClearCoatTexture = false, int clearCoatUV = 0, bool hasClearCoatRoughnessTexture = false, int clearCoatRoughnessUV = 0, bool hasClearCoatNormalTexture = false, int clearCoatNormalUV = 0, bool hasClearCoat = false, bool hasTransmission = false, bool hasTextureTransforms = false, int emissiveUV = 0, int aoUV = 0, int normalUV = 0, bool hasTransmissionTexture = false, int transmissionUV = 0, bool hasSheenColorTexture = false, int sheenColorUV = 0, bool hasSheenRoughnessTexture = false, int sheenRoughnessUV = 0, bool hasVolumeThicknessTexture = false, int volumeThicknessUV = 0, bool hasSheen = false, bool hasIOR = false, bool hasVolume = false}) {
|
||||
// TODO: implement createUbershaderMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance> createUnlitMaterialInstance() {
|
||||
// TODO: implement createUnlitMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future destroyMaterialInstance(covariant MaterialInstance materialInstance) {
|
||||
// TODO: implement destroyMaterialInstance
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future destroyTexture(covariant ThermionTexture texture) {
|
||||
// TODO: implement destroyTexture
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<ThermionEntity> getMainCameraEntity() {
|
||||
// TODO: implement getMainCameraEntity
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance?> getMaterialInstanceAt(ThermionEntity entity, int index) {
|
||||
// TODO: implement getMaterialInstanceAt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
@override
|
||||
// TODO: implement sceneUpdated
|
||||
Stream<SceneUpdateEvent> get sceneUpdated => throw UnimplementedError();
|
||||
|
||||
@override
|
||||
Future setLayerVisibility(int layer, bool visible) {
|
||||
// TODO: implement setLayerVisibility
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMaterialPropertyInt(ThermionEntity entity, String propertyName, int materialIndex, int value) {
|
||||
// TODO: implement setMaterialPropertyInt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setVisibilityLayer(ThermionEntity entity, int layer) {
|
||||
// TODO: implement setVisibilityLayer
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraLensProjection({double near = kNear, double far = kFar, double? aspect, double focalLength = kFocalLength}) {
|
||||
// TODO: implement setCameraLensProjection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Camera> createCamera() {
|
||||
// TODO: implement createCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future registerRequestFrameHook(Future Function() hook) {
|
||||
// TODO: implement registerRequestFrameHook
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future requestFrame() {
|
||||
// TODO: implement requestFrame
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setActiveCamera(covariant Camera camera) {
|
||||
// TODO: implement setActiveCamera
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future unregisterRequestFrameHook(Future Function() hook) {
|
||||
// TODO: implement unregisterRequestFrameHook
|
||||
throw UnimplementedError();
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ library thermion_flutter_js;
|
||||
|
||||
import 'dart:js_interop';
|
||||
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
import '../../shared_types/shared_types.dart';
|
||||
|
||||
///
|
||||
/// An extension type on [JSObject] that represents a
|
||||
@@ -22,6 +22,9 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
|
||||
@JS('render')
|
||||
external JSPromise render();
|
||||
|
||||
@JS('capture')
|
||||
external JSPromise<JSUint8Array> capture();
|
||||
|
||||
@JS('setFrameRate')
|
||||
external JSPromise setFrameRate(int framerate);
|
||||
|
||||
@@ -184,6 +187,7 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
|
||||
bool reverse,
|
||||
bool replaceActive,
|
||||
double crossfade,
|
||||
double startOffset,
|
||||
);
|
||||
|
||||
@JS('playAnimationByName')
|
||||
@@ -216,7 +220,7 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
|
||||
external JSPromise<JSNumber> getMainCamera();
|
||||
|
||||
@JS('setCameraFov')
|
||||
external JSPromise setCameraFov(double degrees, double width, double height);
|
||||
external JSPromise setCameraFov(double degrees, bool horizontal);
|
||||
|
||||
@JS('setToneMapping')
|
||||
external JSPromise setToneMapping(int mapper);
|
||||
@@ -374,7 +378,7 @@ extension type ThermionViewerJSShim(JSObject _) implements JSObject {
|
||||
JSArray<JSNumber> indices, String? materialPath, int primitiveType);
|
||||
|
||||
@JS('setParent')
|
||||
external JSPromise setParent(ThermionEntity child, ThermionEntity parent);
|
||||
external JSPromise setParent(ThermionEntity child, ThermionEntity parent, bool preserveScaling);
|
||||
|
||||
@JS('getParent')
|
||||
external JSPromise<JSNumber> getParent(ThermionEntity child);
|
||||
@@ -0,0 +1,5 @@
|
||||
library;
|
||||
|
||||
export 'src/thermion_viewer_dart_bridge.dart';
|
||||
export 'src/thermion_viewer_js_shim.dart';
|
||||
export 'src/thermion_viewer_js.dart';
|
||||
72
thermion_dart/lib/src/viewer/src/web_wasm/src/camera.dart
Normal file
72
thermion_dart/lib/src/viewer/src/web_wasm/src/camera.dart
Normal file
@@ -0,0 +1,72 @@
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
import '../../shared_types/camera.dart';
|
||||
import '../../thermion_viewer_base.dart';
|
||||
|
||||
class ThermionWasmCamera extends Camera {
|
||||
|
||||
final int pointer;
|
||||
|
||||
ThermionWasmCamera(this.pointer);
|
||||
|
||||
@override
|
||||
Future setProjectionMatrixWithCulling(
|
||||
Matrix4 projectionMatrix, double near, double far) {
|
||||
// TODO: implement setProjectionMatrixWithCulling
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Matrix4> getModelMatrix() {
|
||||
// TODO: implement getModelMatrix
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setLensProjection({double near = kNear, double far = kFar, double aspect = 1.0, double focalLength = kFocalLength}) {
|
||||
// TODO: implement setLensProjection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setTransform(Matrix4 transform) {
|
||||
// TODO: implement setTransform
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
ThermionEntity getEntity() {
|
||||
// TODO: implement getEntity
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setModelMatrix(Matrix4 matrix) {
|
||||
// TODO: implement setModelMatrix
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getCullingFar() {
|
||||
// TODO: implement getCullingFar
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getFocalLength() {
|
||||
// TODO: implement getFocalLength
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<double> getNear() {
|
||||
// TODO: implement getNear
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Matrix4> getViewMatrix() {
|
||||
// TODO: implement getViewMatrix
|
||||
throw UnimplementedError();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import '../../../viewer.dart';
|
||||
|
||||
class ThermionWasmMaterialInstance extends MaterialInstance {
|
||||
final int pointer;
|
||||
|
||||
ThermionWasmMaterialInstance(this.pointer);
|
||||
@override
|
||||
Future setDepthCullingEnabled(bool enabled) {
|
||||
// TODO: implement setDepthCullingEnabled
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setDepthWriteEnabled(bool enabled) {
|
||||
// TODO: implement setDepthWriteEnabled
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setParameterFloat2(String name, double x, double y) {
|
||||
// TODO: implement setParameterFloat2
|
||||
throw UnimplementedError();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
|
||||
library;
|
||||
|
||||
export 'src/thermion_viewer_wasm.dart' show ThermionViewerWasm;
|
||||
7
thermion_dart/lib/src/viewer/viewer.dart
Normal file
7
thermion_dart/lib/src/viewer/viewer.dart
Normal file
@@ -0,0 +1,7 @@
|
||||
library thermion_viewer;
|
||||
|
||||
export 'src/thermion_viewer_base.dart';
|
||||
export 'src/thermion_viewer_stub.dart'
|
||||
if (dart.library.io) 'src/ffi/thermion_viewer_ffi.dart'
|
||||
if (dart.library.js_interop) 'src/web_wasm/thermion_viewer_web_wasm.dart';
|
||||
export 'src/shared_types/shared_types.dart';
|
||||
@@ -1,8 +1,5 @@
|
||||
library filament_dart;
|
||||
|
||||
export 'thermion_dart/thermion_viewer.dart';
|
||||
export 'thermion_dart/thermion_viewer_stub.dart'
|
||||
if (dart.library.io) 'thermion_dart/thermion_viewer_ffi.dart'
|
||||
if (dart.library.js_interop)'thermion_dart/compatibility/web/interop/thermion_viewer_wasm.dart';
|
||||
|
||||
export 'thermion_dart/entities/entity_transform_controller.dart';
|
||||
export 'src/viewer/viewer.dart';
|
||||
export 'src/input/input.dart';
|
||||
export 'src/utils/geometry.dart';
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
export 'native/compatibility.dart';
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,238 +0,0 @@
|
||||
import 'dart:ffi';
|
||||
export "allocator.dart";
|
||||
export "thermion_dart.g.dart";
|
||||
|
||||
import 'dart:convert';
|
||||
import 'dart:ffi' as ffi hide Uint8Pointer, FloatPointer;
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:thermion_dart/thermion_dart/compatibility/web/ffi/thermion_dart.g.dart';
|
||||
|
||||
import 'package:ffi/ffi.dart';
|
||||
export 'package:ffi/ffi.dart' hide StringUtf8Pointer, Utf8Pointer;
|
||||
export 'dart:ffi'
|
||||
hide
|
||||
Uint8Pointer,
|
||||
FloatPointer,
|
||||
DoublePointer,
|
||||
Int32Pointer,
|
||||
Int64Pointer,
|
||||
PointerPointer,
|
||||
Allocator;
|
||||
|
||||
class Allocator implements ffi.Allocator {
|
||||
const Allocator();
|
||||
@override
|
||||
ffi.Pointer<T> allocate<T extends ffi.NativeType>(int byteCount,
|
||||
{int? alignment}) {
|
||||
return thermion_flutter_web_allocate(byteCount).cast<T>();
|
||||
}
|
||||
|
||||
@override
|
||||
void free(ffi.Pointer<ffi.NativeType> pointer) {
|
||||
thermion_flutter_web_free(pointer.cast<ffi.Void>());
|
||||
}
|
||||
}
|
||||
|
||||
extension CharPointer on ffi.Pointer<ffi.Char> {
|
||||
int get value {
|
||||
return thermion_flutter_web_get(this, 0);
|
||||
}
|
||||
|
||||
set value(int value) {
|
||||
thermion_flutter_web_set(this, 0, value);
|
||||
}
|
||||
|
||||
void operator []=(int index, int value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Char> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Char>() * index);
|
||||
}
|
||||
|
||||
extension IntPointer on ffi.Pointer<ffi.Int> {
|
||||
int get value {
|
||||
return thermion_flutter_web_get_int32(this.cast<ffi.Int32>(), 0);
|
||||
}
|
||||
|
||||
set value(int value) {
|
||||
thermion_flutter_web_set_int32(this.cast<ffi.Int32>(), 0, value);
|
||||
}
|
||||
|
||||
void operator []=(int index, int value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
int operator [](int index) {
|
||||
return this.elementAt(index).value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Int> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Int>() * index);
|
||||
}
|
||||
|
||||
extension Int32Pointer on ffi.Pointer<ffi.Int32> {
|
||||
int get value {
|
||||
return thermion_flutter_web_get_int32(this, 0);
|
||||
}
|
||||
|
||||
set value(int value) {
|
||||
thermion_flutter_web_set_int32(this, 0, value);
|
||||
}
|
||||
|
||||
void operator []=(int index, int value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
int operator [](int index) {
|
||||
return this.elementAt(index).value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Int32> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Int32>() * index);
|
||||
}
|
||||
|
||||
extension UInt8Pointer on ffi.Pointer<ffi.Uint8> {
|
||||
int get value {
|
||||
return thermion_flutter_web_get(this.cast<ffi.Char>(), 0);
|
||||
}
|
||||
|
||||
set value(int value) {
|
||||
thermion_flutter_web_set(this.cast<ffi.Char>(), 0, value);
|
||||
}
|
||||
|
||||
void operator []=(int index, int value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
int operator [](int index) {
|
||||
return this.elementAt(index).value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Uint8> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Uint8>() * index);
|
||||
}
|
||||
|
||||
extension PointerPointer<T extends ffi.NativeType>
|
||||
on ffi.Pointer<ffi.Pointer<T>> {
|
||||
ffi.Pointer<T> get value {
|
||||
return thermion_flutter_web_get_pointer(cast<ffi.Pointer<ffi.Void>>(), 0)
|
||||
.cast<T>();
|
||||
}
|
||||
|
||||
set value(ffi.Pointer<T> value) {
|
||||
thermion_flutter_web_set_pointer(
|
||||
cast<ffi.Pointer<ffi.Void>>(), 0, value.cast<ffi.Void>());
|
||||
}
|
||||
|
||||
|
||||
ffi.Pointer<T> operator [](int index) {
|
||||
return this.elementAt(index).value;
|
||||
}
|
||||
|
||||
void operator []=(int index, ffi.Pointer<T> value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Pointer<T>> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Pointer>() * index);
|
||||
}
|
||||
|
||||
extension FloatPointer on ffi.Pointer<ffi.Float> {
|
||||
double get value {
|
||||
return thermion_flutter_web_get_float(this, 0);
|
||||
}
|
||||
|
||||
set value(double value) {
|
||||
thermion_flutter_web_set_float(this, 0, value);
|
||||
}
|
||||
|
||||
double operator [](int index) {
|
||||
return this.elementAt(index).value;
|
||||
}
|
||||
|
||||
void operator []=(int index, double value) {
|
||||
this.elementAt(index).value = value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Float> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Float>() * index);
|
||||
|
||||
Float32List asTypedList(int length) {
|
||||
var list = Float32List(length);
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
list[i] = this[i];
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
extension StringConversion on String {
|
||||
ffi.Pointer<Utf8> toNativeUtf8({ffi.Allocator? allocator}) {
|
||||
final units = utf8.encode(this);
|
||||
final ffi.Pointer<ffi.Uint8> result =
|
||||
allocator!<ffi.Uint8>(units.length + 1);
|
||||
for (int i = 0; i < units.length; i++) {
|
||||
result.elementAt(i).value = units[i];
|
||||
}
|
||||
result.elementAt(units.length).value = 0;
|
||||
return result.cast();
|
||||
}
|
||||
}
|
||||
|
||||
extension StringUtf8Pointer on ffi.Pointer<Utf8> {
|
||||
static int _length(ffi.Pointer<ffi.Uint8> codeUnits) {
|
||||
var length = 0;
|
||||
while (codeUnits[length] != 0) {
|
||||
length++;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
String toDartString({int? length}) {
|
||||
final codeUnits = this.cast<ffi.Uint8>();
|
||||
final list = <int>[];
|
||||
|
||||
if (length != null) {
|
||||
RangeError.checkNotNegative(length, 'length');
|
||||
} else {
|
||||
length = _length(codeUnits);
|
||||
}
|
||||
for (int i = 0; i < length; i++) {
|
||||
list.add(codeUnits.elementAt(i).value);
|
||||
}
|
||||
return utf8.decode(list);
|
||||
}
|
||||
}
|
||||
|
||||
extension DoublePointer on ffi.Pointer<ffi.Double> {
|
||||
double get value {
|
||||
return thermion_flutter_web_get_double(this, 0);
|
||||
}
|
||||
|
||||
set value(double value) {
|
||||
return thermion_flutter_web_set_double(this, 0, value);
|
||||
}
|
||||
|
||||
Float64List asTypedList(int length) {
|
||||
var list = Float64List(length);
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
list[i] = elementAt(i).value;
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
double operator [](int index) {
|
||||
return elementAt(index).value;
|
||||
}
|
||||
|
||||
void operator []=(int index, double value) {
|
||||
elementAt(index).value = value;
|
||||
}
|
||||
|
||||
ffi.Pointer<ffi.Double> elementAt(int index) =>
|
||||
ffi.Pointer.fromAddress(address + ffi.sizeOf<ffi.Double>() * index);
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
import 'dart:async';
|
||||
import 'dart:js_interop';
|
||||
import 'package:thermion_dart/thermion_dart/compatibility/web/ffi/interop.dart';
|
||||
|
||||
import "allocator.dart";
|
||||
|
||||
export "allocator.dart";
|
||||
export "thermion_dart.g.dart";
|
||||
|
||||
export 'package:ffi/ffi.dart' hide StringUtf8Pointer, Utf8Pointer;
|
||||
export 'dart:ffi'
|
||||
hide
|
||||
Uint8Pointer,
|
||||
FloatPointer,
|
||||
DoublePointer,
|
||||
Int32Pointer,
|
||||
Int64Pointer,
|
||||
PointerPointer,
|
||||
Allocator;
|
||||
|
||||
const allocator = Allocator();
|
||||
|
||||
@AbiSpecificIntegerMapping({
|
||||
Abi.androidArm: Uint8(),
|
||||
Abi.androidArm64: Uint8(),
|
||||
Abi.androidIA32: Int8(),
|
||||
Abi.androidX64: Int8(),
|
||||
Abi.androidRiscv64: Uint8(),
|
||||
Abi.fuchsiaArm64: Uint8(),
|
||||
Abi.fuchsiaX64: Int8(),
|
||||
Abi.fuchsiaRiscv64: Uint8(),
|
||||
Abi.iosArm: Int8(),
|
||||
Abi.iosArm64: Int8(),
|
||||
Abi.iosX64: Int8(),
|
||||
Abi.linuxArm: Uint8(),
|
||||
Abi.linuxArm64: Uint8(),
|
||||
Abi.linuxIA32: Int8(),
|
||||
Abi.linuxX64: Int8(),
|
||||
Abi.linuxRiscv32: Uint8(),
|
||||
Abi.linuxRiscv64: Uint8(),
|
||||
Abi.macosArm64: Int8(),
|
||||
Abi.macosX64: Int8(),
|
||||
Abi.windowsArm64: Int8(),
|
||||
Abi.windowsIA32: Int8(),
|
||||
Abi.windowsX64: Int8(),
|
||||
})
|
||||
final class FooChar extends AbiSpecificInteger {
|
||||
const FooChar();
|
||||
}
|
||||
|
||||
class Compatibility {
|
||||
final _foo = FooChar();
|
||||
}
|
||||
|
||||
Future<void> withVoidCallback(
|
||||
Function(Pointer<NativeFunction<Void Function()>>) func) async {
|
||||
JSArray retVal = createVoidCallback();
|
||||
var promise = retVal.toDart[0] as JSPromise<JSNumber>;
|
||||
var fnPtrAddress = retVal.toDart[1] as JSNumber;
|
||||
var fnPtr = Pointer<NativeFunction<Void Function()>>.fromAddress(
|
||||
fnPtrAddress.toDartInt);
|
||||
func(fnPtr);
|
||||
await promise.toDart;
|
||||
}
|
||||
|
||||
Future<int> withVoidPointerCallback(
|
||||
void Function(Pointer<NativeFunction<Void Function(Pointer<Void>)>>)
|
||||
func) async {
|
||||
JSArray retVal = createVoidPointerCallback();
|
||||
var promise = retVal.toDart[0] as JSPromise<JSNumber>;
|
||||
|
||||
var fnPtrAddress = retVal.toDart[1] as JSNumber;
|
||||
var fnPtr = Pointer<NativeFunction<Void Function(Pointer<Void>)>>.fromAddress(
|
||||
fnPtrAddress.toDartInt);
|
||||
func(fnPtr);
|
||||
final addr = await promise.toDart;
|
||||
return addr.toDartInt;
|
||||
}
|
||||
|
||||
Future<bool> withBoolCallback(
|
||||
Function(Pointer<NativeFunction<Void Function(Bool)>>) func) async {
|
||||
JSArray retVal = createBoolCallback();
|
||||
var promise = retVal.toDart[0] as JSPromise<JSBoolean>;
|
||||
|
||||
var fnPtrAddress = retVal.toDart[1] as JSNumber;
|
||||
var fnPtr = Pointer<NativeFunction<Void Function(Bool)>>.fromAddress(
|
||||
fnPtrAddress.toDartInt);
|
||||
func(fnPtr);
|
||||
final addr = await promise.toDart;
|
||||
return addr.toDart;
|
||||
}
|
||||
|
||||
Future<int> withIntCallback(
|
||||
Function(Pointer<NativeFunction<Void Function(Int32)>>) func) async {
|
||||
JSArray retVal = createBoolCallback();
|
||||
var promise = retVal.toDart[0] as JSPromise<JSNumber>;
|
||||
|
||||
var fnPtrAddress = retVal.toDart[1] as JSNumber;
|
||||
var fnPtr = Pointer<NativeFunction<Void Function(Int32)>>.fromAddress(
|
||||
fnPtrAddress.toDartInt);
|
||||
func(fnPtr);
|
||||
final addr = await promise.toDart;
|
||||
return addr.toDartInt;
|
||||
}
|
||||
|
||||
Future<String> withCharPtrCallback(
|
||||
Function(Pointer<NativeFunction<Void Function(Pointer<Char>)>>)
|
||||
func) async {
|
||||
JSArray retVal = createVoidPointerCallback();
|
||||
var promise = retVal.toDart[0] as JSPromise<JSNumber>;
|
||||
|
||||
var fnPtrAddress = retVal.toDart[1] as JSNumber;
|
||||
var fnPtr = Pointer<NativeFunction<Void Function(Pointer<Char>)>>.fromAddress(
|
||||
fnPtrAddress.toDartInt);
|
||||
func(fnPtr);
|
||||
final addr = await promise.toDart;
|
||||
return Pointer<Utf8>.fromAddress(addr.toDartInt).toDartString();
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
import 'dart:js_interop';
|
||||
|
||||
@JS()
|
||||
external JSArray createIntCallback();
|
||||
|
||||
@JS()
|
||||
external JSArray createBoolCallback();
|
||||
|
||||
@JS()
|
||||
external JSArray createVoidPointerCallback();
|
||||
|
||||
@JS()
|
||||
external JSArray createVoidCallback();
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +0,0 @@
|
||||
|
||||
|
||||
|
||||
@@ -1,179 +0,0 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
import 'package:vector_math/vector_math_64.dart' as v;
|
||||
|
||||
class EntityTransformController {
|
||||
final ThermionViewer controller;
|
||||
final ThermionEntity _entity;
|
||||
|
||||
late Timer _ticker;
|
||||
|
||||
double translationSpeed;
|
||||
double rotationRadsPerSecond;
|
||||
|
||||
bool _forward = false;
|
||||
bool _strafeLeft = false;
|
||||
bool _strafeRight = false;
|
||||
bool _back = false;
|
||||
bool _rotateLeft = false;
|
||||
bool _rotateRight = false;
|
||||
double _rotY = 0;
|
||||
|
||||
int? forwardAnimationIndex;
|
||||
int? backwardAnimationIndex;
|
||||
int? strafeLeftAnimationIndex;
|
||||
int? strafeRightAnimationIndex;
|
||||
|
||||
EntityTransformController(this.controller, this._entity,
|
||||
{this.translationSpeed = 1,
|
||||
this.rotationRadsPerSecond = pi / 2,
|
||||
this.forwardAnimationIndex,
|
||||
this.backwardAnimationIndex,
|
||||
this.strafeLeftAnimationIndex,
|
||||
this.strafeRightAnimationIndex}) {
|
||||
var translationSpeedPerTick = translationSpeed / (1000 / 16.667);
|
||||
var rotationRadsPerTick = rotationRadsPerSecond / (1000 / 16.667);
|
||||
_ticker = Timer.periodic(const Duration(milliseconds: 16), (timer) {
|
||||
_update(translationSpeedPerTick, rotationRadsPerTick);
|
||||
});
|
||||
}
|
||||
|
||||
bool _enabled = true;
|
||||
void enable() {
|
||||
_enabled = true;
|
||||
}
|
||||
|
||||
void disable() {
|
||||
_enabled = false;
|
||||
}
|
||||
|
||||
void _update(
|
||||
double translationSpeedPerTick, double rotationRadsPerTick) async {
|
||||
if (!_enabled) {
|
||||
return;
|
||||
}
|
||||
var _position = v.Vector3.zero();
|
||||
bool updateTranslation = false;
|
||||
if (_forward) {
|
||||
_position.add(v.Vector3(0, 0, -translationSpeedPerTick));
|
||||
updateTranslation = true;
|
||||
}
|
||||
if (_back) {
|
||||
_position.add(v.Vector3(0, 0, translationSpeedPerTick));
|
||||
updateTranslation = true;
|
||||
}
|
||||
if (_strafeLeft) {
|
||||
_position.add(v.Vector3(-translationSpeedPerTick, 0, 0));
|
||||
updateTranslation = true;
|
||||
}
|
||||
if (_strafeRight) {
|
||||
_position.add(v.Vector3(translationSpeedPerTick, 0, 0));
|
||||
updateTranslation = true;
|
||||
}
|
||||
|
||||
// TODO - use pitch/yaw/roll
|
||||
bool updateRotation = false;
|
||||
var _rotation = v.Quaternion.identity();
|
||||
|
||||
double rads = 0.0;
|
||||
if (_rotY != 0) {
|
||||
rads = _rotY * pi / 1000;
|
||||
var rotY = v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rads).normalized();
|
||||
_rotation = rotY;
|
||||
updateRotation = true;
|
||||
_rotY = 0;
|
||||
}
|
||||
|
||||
if (updateTranslation) {
|
||||
await controller.queuePositionUpdate(
|
||||
_entity, _position.x, _position.y, _position.z,
|
||||
relative: true);
|
||||
}
|
||||
if (updateRotation) {
|
||||
await controller.queueRotationUpdateQuat(_entity, _rotation,
|
||||
relative: true);
|
||||
}
|
||||
}
|
||||
|
||||
void look(double deltaX) async {
|
||||
_rotY -= deltaX;
|
||||
}
|
||||
|
||||
void dispose() {
|
||||
_ticker.cancel();
|
||||
}
|
||||
|
||||
bool _playingForwardAnimation = false;
|
||||
bool _playingBackwardAnimation = false;
|
||||
|
||||
void forwardPressed() async {
|
||||
_forward = true;
|
||||
if (forwardAnimationIndex != null && !_playingForwardAnimation) {
|
||||
await controller.playAnimation(_entity, forwardAnimationIndex!,
|
||||
loop: true, replaceActive: false);
|
||||
_playingForwardAnimation = true;
|
||||
}
|
||||
}
|
||||
|
||||
void forwardReleased() async {
|
||||
_forward = false;
|
||||
await Future.delayed(Duration(milliseconds: 50));
|
||||
if (!_forward) {
|
||||
_playingForwardAnimation = false;
|
||||
if (forwardAnimationIndex != null) {
|
||||
await controller.stopAnimation(_entity, forwardAnimationIndex!);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void backPressed() async {
|
||||
_back = true;
|
||||
if (forwardAnimationIndex != null) {
|
||||
if (!_playingBackwardAnimation) {
|
||||
await controller.playAnimation(_entity, forwardAnimationIndex!,
|
||||
loop: true, replaceActive: false, reverse: true);
|
||||
_playingBackwardAnimation = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void backReleased() async {
|
||||
_back = false;
|
||||
if (forwardAnimationIndex != null) {
|
||||
await controller.stopAnimation(_entity, forwardAnimationIndex!);
|
||||
}
|
||||
_playingBackwardAnimation = false;
|
||||
}
|
||||
|
||||
void strafeLeftPressed() {
|
||||
_strafeLeft = true;
|
||||
}
|
||||
|
||||
void strafeLeftReleased() async {
|
||||
_strafeLeft = false;
|
||||
}
|
||||
|
||||
void strafeRightPressed() {
|
||||
_strafeRight = true;
|
||||
}
|
||||
|
||||
void strafeRightReleased() async {
|
||||
_strafeRight = false;
|
||||
}
|
||||
|
||||
void Function()? _mouse1DownCallback;
|
||||
void onMouse1Down(void Function() callback) {
|
||||
_mouse1DownCallback = callback;
|
||||
}
|
||||
|
||||
void mouse1Down() async {
|
||||
_mouse1DownCallback?.call();
|
||||
}
|
||||
|
||||
void mouse1Up() async {}
|
||||
|
||||
void mouse2Up() async {}
|
||||
|
||||
void mouse2Down() async {}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
import '../thermion_viewer.dart';
|
||||
|
||||
class Gizmo extends AbstractGizmo {
|
||||
final ThermionEntity x;
|
||||
Vector3 _x = Vector3(0.1, 0, 0);
|
||||
final ThermionEntity y;
|
||||
Vector3 _y = Vector3(0.0, 0.1, 0);
|
||||
final ThermionEntity z;
|
||||
Vector3 _z = Vector3(0.0, 0.0, 0.1);
|
||||
|
||||
final ThermionViewer controller;
|
||||
|
||||
ThermionEntity? _activeAxis;
|
||||
ThermionEntity? _activeEntity;
|
||||
bool get isActive => _activeAxis != null;
|
||||
|
||||
final Set<ThermionEntity> ignore;
|
||||
|
||||
Gizmo(this.x, this.y, this.z, this.controller,
|
||||
{this.ignore = const <ThermionEntity>{}}) {
|
||||
controller.pickResult.listen(_onPickResult);
|
||||
}
|
||||
|
||||
Future _reveal() async {
|
||||
await controller.reveal(x, null);
|
||||
await controller.reveal(y, null);
|
||||
await controller.reveal(z, null);
|
||||
}
|
||||
|
||||
void translate(double transX, double transY) async {
|
||||
late Vector3 vec;
|
||||
if (_activeAxis == x) {
|
||||
vec = _x;
|
||||
} else if (_activeAxis == y) {
|
||||
vec = _y;
|
||||
} else if (_activeAxis == z) {
|
||||
vec = _z;
|
||||
}
|
||||
await controller.queuePositionUpdate(
|
||||
_activeEntity!, transX * vec.x, -transY * vec.y, -transX * vec.z,
|
||||
relative: true);
|
||||
}
|
||||
|
||||
void reset() {
|
||||
_activeAxis = null;
|
||||
}
|
||||
|
||||
void _onPickResult(FilamentPickResult result) async {
|
||||
if (ignore.contains(result)) {
|
||||
detach();
|
||||
return;
|
||||
}
|
||||
if (result.entity == x || result.entity == y || result.entity == z) {
|
||||
_activeAxis = result.entity;
|
||||
} else {
|
||||
attach(result.entity);
|
||||
}
|
||||
}
|
||||
|
||||
void attach(ThermionEntity entity) async {
|
||||
_activeAxis = null;
|
||||
_activeEntity = entity;
|
||||
await _reveal();
|
||||
await controller.setParent(x, entity);
|
||||
await controller.setParent(y, entity);
|
||||
await controller.setParent(z, entity);
|
||||
}
|
||||
|
||||
void detach() async {
|
||||
await controller.setParent(x, 0);
|
||||
await controller.setParent(y, 0);
|
||||
await controller.setParent(z, 0);
|
||||
await controller.hide(x, null);
|
||||
await controller.hide(y, null);
|
||||
await controller.hide(z, null);
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
|
||||
import 'dart:async';
|
||||
|
||||
///
|
||||
/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
|
||||
///
|
||||
abstract class Scene {
|
||||
///
|
||||
/// The last entity clicked/tapped in the viewport (internally, the result of calling pick);
|
||||
ThermionEntity? selected;
|
||||
|
||||
///
|
||||
/// A Stream updated whenever an entity is added/removed from the scene.
|
||||
///
|
||||
Stream<bool> get onUpdated;
|
||||
|
||||
///
|
||||
/// A Stream containing every ThermionEntity added to the scene (i.e. via [loadGlb], [loadGltf] or [addLight]).
|
||||
/// This is provided for convenience so you can set listeners in front-end widgets that can respond to entity loads without manually passing around the ThermionEntity returned from those methods.
|
||||
///
|
||||
Stream<ThermionEntity> get onLoad;
|
||||
|
||||
///
|
||||
/// A Stream containing every ThermionEntity removed from the scene (i.e. via [removeEntity], [clearEntities], [removeLight] or [clearLights]).
|
||||
|
||||
Stream<ThermionEntity> get onUnload;
|
||||
|
||||
///
|
||||
/// Lists all light entities currently loaded (not necessarily active in the scene). Does not account for instances.
|
||||
///
|
||||
Iterable<ThermionEntity> listLights();
|
||||
|
||||
///
|
||||
/// Lists all entities currently loaded (not necessarily active in the scene). Does not account for instances.
|
||||
///
|
||||
Iterable<ThermionEntity> listEntities();
|
||||
|
||||
///
|
||||
/// Attach the gizmo to the specified entity.
|
||||
///
|
||||
void select(ThermionEntity entity);
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
void registerEntity(ThermionEntity entity);
|
||||
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
import 'dart:async';
|
||||
import 'package:thermion_dart/thermion_dart/scene.dart';
|
||||
import 'thermion_viewer.dart';
|
||||
|
||||
///
|
||||
/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
|
||||
///
|
||||
class SceneImpl extends Scene {
|
||||
ThermionViewer controller;
|
||||
|
||||
SceneImpl(this.controller);
|
||||
|
||||
@override
|
||||
ThermionEntity? selected;
|
||||
|
||||
final _onUpdatedController = StreamController<bool>.broadcast();
|
||||
@override
|
||||
Stream<bool> get onUpdated => _onUpdatedController.stream;
|
||||
|
||||
final _onLoadController = StreamController<ThermionEntity>.broadcast();
|
||||
@override
|
||||
Stream<ThermionEntity> get onLoad => _onLoadController.stream;
|
||||
|
||||
final _onUnloadController = StreamController<ThermionEntity>.broadcast();
|
||||
@override
|
||||
Stream<ThermionEntity> get onUnload => _onUnloadController.stream;
|
||||
|
||||
final _lights = <ThermionEntity>{};
|
||||
final _entities = <ThermionEntity>{};
|
||||
|
||||
void registerLight(ThermionEntity entity) {
|
||||
_lights.add(entity);
|
||||
_onLoadController.sink.add(entity);
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void unregisterLight(ThermionEntity entity) async {
|
||||
var children = await controller.getChildEntities(entity, true);
|
||||
if (selected == entity || children.contains(selected)) {
|
||||
selected = null;
|
||||
controller.gizmo?.detach();
|
||||
}
|
||||
_lights.remove(entity);
|
||||
_onUnloadController.add(entity);
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void unregisterEntity(ThermionEntity entity) async {
|
||||
var children = await controller.getChildEntities(entity, true);
|
||||
if (selected == entity || children.contains(selected)) {
|
||||
selected = null;
|
||||
|
||||
controller.gizmo?.detach();
|
||||
}
|
||||
_entities.remove(entity);
|
||||
_onUnloadController.add(entity);
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void registerEntity(ThermionEntity entity) {
|
||||
_entities.add(entity);
|
||||
_onLoadController.sink.add(entity);
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void clearLights() {
|
||||
for (final light in _lights) {
|
||||
if (selected == light) {
|
||||
selected = null;
|
||||
controller.gizmo?.detach();
|
||||
}
|
||||
_onUnloadController.add(light);
|
||||
}
|
||||
|
||||
_lights.clear();
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void clearEntities() {
|
||||
for (final entity in _entities) {
|
||||
if (selected == entity) {
|
||||
selected = null;
|
||||
controller.gizmo?.detach();
|
||||
}
|
||||
_onUnloadController.add(entity);
|
||||
}
|
||||
_entities.clear();
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
///
|
||||
/// Lists all entities currently loaded (not necessarily active in the scene).
|
||||
///
|
||||
Iterable<ThermionEntity> listLights() {
|
||||
return _lights;
|
||||
}
|
||||
|
||||
@override
|
||||
Iterable<ThermionEntity> listEntities() {
|
||||
return _entities;
|
||||
}
|
||||
|
||||
void registerSelected(ThermionEntity entity) {
|
||||
selected = entity;
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
void unregisterSelected() {
|
||||
selected = null;
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
@override
|
||||
void select(ThermionEntity entity) {
|
||||
selected = entity;
|
||||
controller.gizmo?.attach(entity);
|
||||
_onUpdatedController.add(true);
|
||||
}
|
||||
|
||||
Future dispose() async {
|
||||
await _onLoadController.close();
|
||||
await _onUnloadController.close();
|
||||
await _onUpdatedController.close();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,29 +0,0 @@
|
||||
import 'package:vector_math/vector_math_64.dart' as v;
|
||||
|
||||
class LightOptions {
|
||||
String? iblPath;
|
||||
double iblIntensity;
|
||||
int directionalType;
|
||||
double directionalColor;
|
||||
double directionalIntensity;
|
||||
bool directionalCastShadows;
|
||||
late v.Vector3 directionalPosition;
|
||||
late v.Vector3 directionalDirection;
|
||||
|
||||
LightOptions(
|
||||
{required this.iblPath,
|
||||
required this.iblIntensity,
|
||||
required this.directionalType,
|
||||
required this.directionalColor,
|
||||
required this.directionalIntensity,
|
||||
required this.directionalCastShadows,
|
||||
v.Vector3? directionalDirection,
|
||||
v.Vector3? directionalPosition}) {
|
||||
this.directionalDirection = directionalDirection == null
|
||||
? v.Vector3(0, -1, 0)
|
||||
: directionalDirection;
|
||||
this.directionalPosition = directionalPosition == null
|
||||
? v.Vector3(0, 100, 0)
|
||||
: directionalPosition;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
import 'dart:ffi';
|
||||
|
||||
import 'package:ffi/ffi.dart';
|
||||
|
||||
final allocator = calloc;
|
||||
|
||||
void using(Pointer ptr, Future Function(Pointer ptr) function) async {
|
||||
await function.call(ptr);
|
||||
allocator.free(ptr);
|
||||
}
|
||||
110
thermion_dart/native/include/APIBoundaryTypes.h
Normal file
110
thermion_dart/native/include/APIBoundaryTypes.h
Normal file
@@ -0,0 +1,110 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef int32_t EntityId;
|
||||
typedef struct TCamera TCamera;
|
||||
typedef struct TMaterialInstance TMaterialInstance;
|
||||
typedef struct TEngine TEngine;
|
||||
typedef struct TEntityManager TEntityManager;
|
||||
typedef struct TViewer TViewer;
|
||||
typedef struct TSceneManager TSceneManager;
|
||||
typedef struct TRenderTarget TRenderTarget;
|
||||
typedef struct TSwapChain TSwapChain;
|
||||
typedef struct TView TView;
|
||||
typedef struct TGizmo TGizmo;
|
||||
typedef struct TScene TScene;
|
||||
|
||||
struct TMaterialKey {
|
||||
bool doubleSided = 1;
|
||||
bool unlit = 1;
|
||||
bool hasVertexColors = 1;
|
||||
bool hasBaseColorTexture = 1;
|
||||
bool hasNormalTexture = 1;
|
||||
bool hasOcclusionTexture = 1;
|
||||
bool hasEmissiveTexture = 1;
|
||||
bool useSpecularGlossiness = 1;
|
||||
int alphaMode = 4;
|
||||
bool enableDiagnostics = 4;
|
||||
union {
|
||||
#ifdef __cplusplus
|
||||
struct {
|
||||
bool hasMetallicRoughnessTexture;
|
||||
uint8_t metallicRoughnessUV;
|
||||
};
|
||||
struct {
|
||||
bool hasSpecularGlossinessTexture;
|
||||
uint8_t specularGlossinessUV;
|
||||
};
|
||||
#else
|
||||
struct {
|
||||
bool hasMetallicRoughnessTexture = 1;
|
||||
uint8_t metallicRoughnessUV = 7;
|
||||
};
|
||||
struct {
|
||||
bool hasSpecularGlossinessTexture = 1;
|
||||
uint8_t specularGlossinessUV = 7;
|
||||
};
|
||||
#endif
|
||||
};
|
||||
uint8_t baseColorUV;
|
||||
// -- 32 bit boundary --
|
||||
bool hasClearCoatTexture = 1;
|
||||
uint8_t clearCoatUV = 7;
|
||||
bool hasClearCoatRoughnessTexture = 1;
|
||||
uint8_t clearCoatRoughnessUV = 7;
|
||||
bool hasClearCoatNormalTexture = 1;
|
||||
uint8_t clearCoatNormalUV = 7;
|
||||
bool hasClearCoat = 1;
|
||||
bool hasTransmission = 1;
|
||||
bool hasTextureTransforms = 6;
|
||||
// -- 32 bit boundary --
|
||||
uint8_t emissiveUV;
|
||||
uint8_t aoUV;
|
||||
uint8_t normalUV;
|
||||
bool hasTransmissionTexture = 1;
|
||||
uint8_t transmissionUV = 7;
|
||||
// -- 32 bit boundary --
|
||||
bool hasSheenColorTexture = 1;
|
||||
uint8_t sheenColorUV = 7;
|
||||
bool hasSheenRoughnessTexture = 1;
|
||||
uint8_t sheenRoughnessUV = 7;
|
||||
bool hasVolumeThicknessTexture = 1;
|
||||
uint8_t volumeThicknessUV = 7;
|
||||
bool hasSheen = 1;
|
||||
bool hasIOR = 1;
|
||||
bool hasVolume = 1;
|
||||
} ;
|
||||
typedef struct TMaterialKey TMaterialKey;
|
||||
|
||||
typedef struct {
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
double w;
|
||||
} double4;
|
||||
|
||||
typedef struct {
|
||||
double col1[4];
|
||||
double col2[4];
|
||||
double col3[4];
|
||||
double col4[4];
|
||||
} double4x4;
|
||||
|
||||
struct Aabb2 {
|
||||
float minX;
|
||||
float minY;
|
||||
float maxX;
|
||||
float maxY;
|
||||
};
|
||||
|
||||
typedef struct Aabb2 Aabb2;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
59
thermion_dart/native/include/CustomGeometry.hpp
Normal file
59
thermion_dart/native/include/CustomGeometry.hpp
Normal file
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/VertexBuffer.h>
|
||||
#include <filament/IndexBuffer.h>
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/Texture.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <filament/Viewport.h>
|
||||
#include <filament/Frustum.h>
|
||||
|
||||
namespace thermion
|
||||
{
|
||||
|
||||
using namespace filament;
|
||||
|
||||
// CustomGeometry.h
|
||||
class CustomGeometry {
|
||||
public:
|
||||
CustomGeometry(
|
||||
float* vertices,
|
||||
uint32_t numVertices,
|
||||
float* normals,
|
||||
uint32_t numNormals,
|
||||
float *uvs,
|
||||
uint32_t numUvs,
|
||||
uint16_t* indices,
|
||||
uint32_t numIndices,
|
||||
RenderableManager::PrimitiveType primitiveType,
|
||||
Engine* engine);
|
||||
~CustomGeometry();
|
||||
|
||||
VertexBuffer* vertexBuffer() const;
|
||||
IndexBuffer* indexBuffer() const;
|
||||
Box getBoundingBox() const;
|
||||
|
||||
float* vertices = nullptr;
|
||||
float* normals = nullptr;
|
||||
float *uvs = nullptr;
|
||||
uint32_t numVertices = 0;
|
||||
uint16_t* indices = 0;
|
||||
uint32_t numIndices = 0;
|
||||
Box boundingBox;
|
||||
RenderableManager::PrimitiveType primitiveType;
|
||||
|
||||
private:
|
||||
Engine* _engine;
|
||||
bool _vertexBufferFreed = false;
|
||||
bool _indexBufferFreed = false;
|
||||
|
||||
void computeBoundingBox();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -36,24 +36,15 @@
|
||||
#include "SceneManager.hpp"
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
namespace thermion_filament
|
||||
namespace thermion
|
||||
{
|
||||
|
||||
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
|
||||
|
||||
using namespace std::chrono;
|
||||
using namespace filament;
|
||||
using namespace filament::math;
|
||||
using namespace gltfio;
|
||||
using namespace camutils;
|
||||
|
||||
enum ToneMapping
|
||||
{
|
||||
ACES,
|
||||
FILMIC,
|
||||
LINEAR
|
||||
};
|
||||
|
||||
class FilamentViewer
|
||||
{
|
||||
|
||||
@@ -63,69 +54,54 @@ namespace thermion_filament
|
||||
FilamentViewer(const void *context, const ResourceLoaderWrapperImpl *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr);
|
||||
~FilamentViewer();
|
||||
|
||||
void setToneMapping(ToneMapping toneMapping);
|
||||
void setBloom(float strength);
|
||||
View* createView();
|
||||
View* getViewAt(int index);
|
||||
|
||||
void loadSkybox(const char *const skyboxUri);
|
||||
void removeSkybox();
|
||||
|
||||
void loadIbl(const char *const iblUri, float intensity);
|
||||
void removeIbl();
|
||||
void rotateIbl(const math::mat3f &matrix);
|
||||
void createIbl(float r, float g, float b, float intensity);
|
||||
|
||||
void removeEntity(EntityId asset);
|
||||
void clearEntities();
|
||||
|
||||
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
|
||||
void render(
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void *data);
|
||||
uint64_t frameTimeInNanos
|
||||
);
|
||||
void setFrameInterval(float interval);
|
||||
|
||||
bool setCamera(EntityId asset, const char *nodeName);
|
||||
void setMainCamera();
|
||||
void setMainCamera(View *view);
|
||||
EntityId getMainCamera();
|
||||
void setCameraFov(double fovDegrees, double aspect);
|
||||
Camera* getCamera(EntityId entity);
|
||||
|
||||
float getCameraFov(bool horizontal);
|
||||
void setCameraFov(double fovDegrees, bool horizontal);
|
||||
|
||||
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
|
||||
void destroySwapChain();
|
||||
SwapChain* createSwapChain(const void *surface);
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height);
|
||||
void destroySwapChain(SwapChain* swapChain);
|
||||
|
||||
void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
|
||||
RenderTarget* createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
|
||||
void destroyRenderTarget(RenderTarget* renderTarget);
|
||||
|
||||
Renderer *getRenderer();
|
||||
|
||||
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
||||
void setBackgroundImage(const char *resourcePath, bool fillHeight);
|
||||
void clearBackgroundImage();
|
||||
void setBackgroundImagePosition(float x, float y, bool clamp);
|
||||
std::map<SwapChain*, std::vector<View*>> _renderable;
|
||||
|
||||
void setRenderable(View* view, SwapChain* swapChain, bool renderable);
|
||||
|
||||
// Camera methods
|
||||
void moveCameraToAsset(EntityId entityId);
|
||||
void setViewFrustumCulling(bool enabled);
|
||||
void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
|
||||
void setCameraPosition(float x, float y, float z);
|
||||
void setCameraRotation(float w, float x, float y, float z);
|
||||
const math::mat4 getCameraModelMatrix();
|
||||
const math::mat4 getCameraViewMatrix();
|
||||
const math::mat4 getCameraProjectionMatrix();
|
||||
const math::mat4 getCameraCullingProjectionMatrix();
|
||||
const filament::Frustum getCameraFrustum();
|
||||
void setCameraModelMatrix(const float *const matrix);
|
||||
void setCameraProjectionMatrix(const double *const matrix, double near, double far);
|
||||
void setCameraFocalLength(float focalLength);
|
||||
void setCameraCulling(double near, double far);
|
||||
double getCameraCullingNear();
|
||||
double getCameraCullingFar();
|
||||
void setCameraFocusDistance(float focusDistance);
|
||||
void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
void grabBegin(float x, float y, bool pan);
|
||||
void grabUpdate(float x, float y);
|
||||
void grabEnd();
|
||||
void scrollBegin();
|
||||
void scrollUpdate(float x, float y, float delta);
|
||||
void scrollEnd();
|
||||
void pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
|
||||
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
||||
void setBackgroundImage(const char *resourcePath, bool fillHeight, uint32_t width, uint32_t height);
|
||||
void clearBackgroundImage();
|
||||
void setBackgroundImagePosition(float x, float y, bool clamp, uint32_t width, uint32_t height);
|
||||
|
||||
void pick(View *view, uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
|
||||
Engine* getEngine() {
|
||||
return _engine;
|
||||
}
|
||||
|
||||
EntityId addLight(
|
||||
LightManager::Type t,
|
||||
@@ -144,75 +120,58 @@ namespace thermion_filament
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows);
|
||||
void setLightPosition(EntityId entityId, float x, float y, float z);
|
||||
void setLightDirection(EntityId entityId, float x, float y, float z);
|
||||
void removeLight(EntityId entityId);
|
||||
void clearLights();
|
||||
void setPostProcessing(bool enabled);
|
||||
|
||||
void setRecording(bool recording);
|
||||
void setRecordingOutputDirectory(const char *path);
|
||||
|
||||
void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
|
||||
void setDepthOfField();
|
||||
void setShadowsEnabled(bool enabled);
|
||||
void setShadowType(ShadowType shadowType);
|
||||
void setSoftShadowOptions( float penumbraScale, float penumbraRatioScale);
|
||||
|
||||
EntityId createGeometry(float *vertices, uint32_t numVertices, uint16_t *indices, uint32_t numIndices, filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES, const char *materialPath = nullptr);
|
||||
void capture(View* view, uint8_t *out, bool useFence, SwapChain* swapChain, void (*onComplete)());
|
||||
void capture(View* view, uint8_t *out, bool useFence, SwapChain* swapChain, RenderTarget* renderTarget, void (*onComplete)());
|
||||
|
||||
SceneManager *const getSceneManager()
|
||||
{
|
||||
return (SceneManager *const)_sceneManager;
|
||||
}
|
||||
|
||||
SwapChain* getSwapChainAt(int index) {
|
||||
if(index < _swapChains.size()) {
|
||||
return _swapChains[index];
|
||||
}
|
||||
Log("Error: index %d is greater than available swapchains", index);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void unprojectTexture(EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight);
|
||||
|
||||
private:
|
||||
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
|
||||
void* _context = nullptr;
|
||||
Scene *_scene = nullptr;
|
||||
View *_view = nullptr;
|
||||
Engine *_engine = nullptr;
|
||||
thermion_filament::ThreadPool *_tp = nullptr;
|
||||
thermion::ThreadPool *_tp = nullptr;
|
||||
Renderer *_renderer = nullptr;
|
||||
RenderTarget *_rt = nullptr;
|
||||
Texture *_rtColor = nullptr;
|
||||
Texture *_rtDepth = nullptr;
|
||||
|
||||
SwapChain *_swapChain = nullptr;
|
||||
|
||||
SceneManager *_sceneManager = nullptr;
|
||||
std::vector<RenderTarget*> _renderTargets;
|
||||
std::vector<SwapChain*> _swapChains;
|
||||
std::vector<View*> _views;
|
||||
|
||||
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
||||
std::mutex _renderMutex; // mutex to ensure thread safety when removing assets
|
||||
|
||||
std::vector<utils::Entity> _lights;
|
||||
Texture *_skyboxTexture = nullptr;
|
||||
Skybox *_skybox = nullptr;
|
||||
Texture *_iblTexture = nullptr;
|
||||
IndirectLight *_indirectLight = nullptr;
|
||||
bool _recomputeAabb = false;
|
||||
bool _actualSize = false;
|
||||
|
||||
float _frameInterval = 1000.0 / 60.0;
|
||||
|
||||
// Camera properties
|
||||
Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View.
|
||||
float _cameraFocalLength = 28.0f;
|
||||
float _cameraFocusDistance = 0.0f;
|
||||
Manipulator<double> *_manipulator = nullptr;
|
||||
filament::camutils::Mode _manipulatorMode = filament::camutils::Mode::ORBIT;
|
||||
double _orbitSpeedX = 0.01;
|
||||
double _orbitSpeedY = 0.01;
|
||||
double _zoomSpeed = 0.01;
|
||||
math::mat4f _cameraPosition;
|
||||
math::mat4f _cameraRotation;
|
||||
void _createManipulator();
|
||||
double _near = 0.05;
|
||||
double _far = 1000.0;
|
||||
|
||||
ColorGrading *colorGrading = nullptr;
|
||||
|
||||
|
||||
// background image properties
|
||||
uint32_t _imageHeight = 0;
|
||||
uint32_t _imageWidth = 0;
|
||||
mat4f _imageScale;
|
||||
filament::math::mat4f _imageScale;
|
||||
Texture *_imageTexture = nullptr;
|
||||
Texture *_dummyImageTexture = nullptr;
|
||||
utils::Entity _imageEntity;
|
||||
@@ -227,12 +186,10 @@ namespace thermion_filament
|
||||
void savePng(void *data, size_t size, int frameNumber);
|
||||
void createBackgroundImage();
|
||||
|
||||
time_point_t _recordingStartTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
bool _recording = false;
|
||||
std::string _recordingOutputDirectory = std::string("/tmp");
|
||||
std::mutex _recordingMutex;
|
||||
|
||||
std::mutex _imageMutex;
|
||||
double _cumulativeAnimationUpdateTime = 0;
|
||||
int _frameCount = 0;
|
||||
|
||||
111
thermion_dart/native/include/Gizmo.hpp
Normal file
111
thermion_dart/native/include/Gizmo.hpp
Normal file
@@ -0,0 +1,111 @@
|
||||
#pragma once
|
||||
|
||||
#include <utils/Entity.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Camera.h>
|
||||
#include <filament/View.h>
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/FilamentInstance.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
|
||||
#include <filament/IndexBuffer.h>
|
||||
#include <filament/InstanceBuffer.h>
|
||||
|
||||
#include "material/gizmo.h"
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
namespace thermion {
|
||||
|
||||
using namespace filament;
|
||||
using namespace utils;
|
||||
|
||||
class Gizmo {
|
||||
|
||||
enum Axis { X, Y, Z};
|
||||
|
||||
public:
|
||||
Gizmo(Engine *engine, View *view, Scene *scene);
|
||||
~Gizmo();
|
||||
|
||||
typedef void (*PickCallback)(EntityId entityId, uint32_t x, uint32_t y, View *view);
|
||||
|
||||
Entity x() {
|
||||
return _entities[0];
|
||||
};
|
||||
Entity y() {
|
||||
return _entities[1];
|
||||
};
|
||||
Entity z() {
|
||||
return _entities[2];
|
||||
};
|
||||
Entity center() {
|
||||
return _entities[3];
|
||||
};
|
||||
|
||||
bool isActive() {
|
||||
return _isActive;
|
||||
}
|
||||
|
||||
void pick(uint32_t x, uint32_t y, PickCallback callback);
|
||||
bool isGizmoEntity(Entity entity);
|
||||
void setVisibility(bool visible);
|
||||
|
||||
private:
|
||||
|
||||
class PickCallbackHandler {
|
||||
public:
|
||||
PickCallbackHandler(Gizmo* gizmo, PickCallback callback) : _gizmo(gizmo), _callback(callback) {};
|
||||
void handle(filament::View::PickingQueryResult const &result) {
|
||||
auto x = static_cast<int32_t>(result.fragCoords.x);
|
||||
auto y= static_cast<int32_t>(result.fragCoords.y);
|
||||
for(int i = 0; i < 7; i++) {
|
||||
if(_gizmo->_entities[i] == result.renderable) {
|
||||
if(i < 4) {
|
||||
return;
|
||||
}
|
||||
_gizmo->highlight(_gizmo->_entities[i - 4]);
|
||||
_callback(Entity::smuggle(_gizmo->_entities[i - 4]), x, y, _gizmo->_view);
|
||||
return;
|
||||
}
|
||||
}
|
||||
_gizmo->unhighlight();
|
||||
_callback(0, x, y, _gizmo->_view);
|
||||
delete(this);
|
||||
}
|
||||
|
||||
private:
|
||||
Gizmo* _gizmo;
|
||||
PickCallback _callback;
|
||||
|
||||
};
|
||||
void createTransparentRectangles();
|
||||
void highlight(Entity entity);
|
||||
void unhighlight();
|
||||
Engine *_engine;
|
||||
Scene *_scene;
|
||||
View *_view;
|
||||
utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
|
||||
Material* _material;
|
||||
MaterialInstance* _materialInstances[7];
|
||||
math::float4 inactiveColors[3] {
|
||||
math::float4 { 1.0f, 0.0f, 0.0f, 0.5f },
|
||||
math::float4 { 0.0f, 1.0f, 0.0f, 0.5f },
|
||||
math::float4 { 0.0f, 0.0f, 1.0f, 0.5f },
|
||||
};
|
||||
math::float4 activeColors[3] {
|
||||
math::float4 { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||
math::float4 { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||
math::float4 { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||
};
|
||||
bool _isActive = true;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
52
thermion_dart/native/include/GridOverlay.hpp
Normal file
52
thermion_dart/native/include/GridOverlay.hpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <utils/Entity.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Camera.h>
|
||||
#include <filament/View.h>
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/FilamentInstance.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
|
||||
#include <filament/IndexBuffer.h>
|
||||
#include <filament/InstanceBuffer.h>
|
||||
|
||||
#include "material/gizmo.h"
|
||||
|
||||
|
||||
namespace thermion {
|
||||
|
||||
using namespace filament;
|
||||
using namespace utils;
|
||||
|
||||
class GridOverlay {
|
||||
public:
|
||||
GridOverlay(Engine& engine);
|
||||
void destroy();
|
||||
|
||||
utils::Entity sphere() {
|
||||
return _sphereEntity;
|
||||
}
|
||||
|
||||
utils::Entity grid() {
|
||||
return _gridEntity;
|
||||
}
|
||||
|
||||
private:
|
||||
Engine &_engine;
|
||||
utils::Entity _gridEntity;
|
||||
utils::Entity _sphereEntity;
|
||||
Material* _material;
|
||||
MaterialInstance* _materialInstance;
|
||||
MaterialInstance* _sphereMaterialInstance;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
using namespace std::chrono_literals;
|
||||
#endif
|
||||
|
||||
namespace thermion_filament
|
||||
namespace thermion
|
||||
{
|
||||
|
||||
struct ResourceLoaderWrapperImpl : public ResourceLoaderWrapper
|
||||
|
||||
@@ -4,8 +4,11 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Camera.h>
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
@@ -14,16 +17,20 @@
|
||||
|
||||
#include <filament/IndexBuffer.h>
|
||||
#include <filament/InstanceBuffer.h>
|
||||
#include <utils/NameComponentManager.h>
|
||||
|
||||
#include "material/gizmo.h"
|
||||
#include "utils/NameComponentManager.h"
|
||||
#include "CustomGeometry.hpp"
|
||||
|
||||
#include "APIBoundaryTypes.h"
|
||||
#include "GridOverlay.hpp"
|
||||
#include "ResourceBuffer.hpp"
|
||||
#include "components/CollisionComponentManager.hpp"
|
||||
#include "components/AnimationComponentManager.hpp"
|
||||
|
||||
#include "tsl/robin_map.h"
|
||||
|
||||
namespace thermion_filament
|
||||
|
||||
namespace thermion
|
||||
{
|
||||
typedef int32_t EntityId;
|
||||
|
||||
@@ -37,13 +44,46 @@ namespace thermion_filament
|
||||
class SceneManager
|
||||
{
|
||||
public:
|
||||
SceneManager(const ResourceLoaderWrapperImpl *const loader,
|
||||
SceneManager(
|
||||
const ResourceLoaderWrapperImpl *const loader,
|
||||
Engine *engine,
|
||||
Scene *scene,
|
||||
const char *uberArchivePath);
|
||||
const char *uberArchivePath,
|
||||
Camera* mainCamera);
|
||||
~SceneManager();
|
||||
|
||||
EntityId loadGltf(const char *uri, const char *relativeResourcePath);
|
||||
enum LAYERS {
|
||||
DEFAULT_ASSETS = 0,
|
||||
BACKGROUND = 6,
|
||||
OVERLAY = 7,
|
||||
};
|
||||
|
||||
class HighlightOverlay {
|
||||
public:
|
||||
HighlightOverlay(EntityId id, SceneManager* const sceneManager, Engine* const engine, float r, float g, float b);
|
||||
~HighlightOverlay();
|
||||
|
||||
bool isValid() {
|
||||
return !_entity.isNull();
|
||||
}
|
||||
|
||||
private:
|
||||
MaterialInstance* _highlightMaterialInstance = nullptr;
|
||||
bool _isGeometryEntity = false;
|
||||
bool _isGltfAsset = false;
|
||||
FilamentInstance* _newInstance = nullptr;
|
||||
Entity _entity;
|
||||
Engine* const _engine;
|
||||
SceneManager* const _sceneManager;
|
||||
};
|
||||
|
||||
////
|
||||
/// @brief Load the glTF file from the specified path and adds all entities to the scene.
|
||||
/// @param uri the path to the asset. Should be either asset:// (representing a Flutter asset), or file:// (representing a filesystem file).
|
||||
/// @param relativeResourcePath the (relative) path to the asset's resources.
|
||||
/// @return the glTF entity.
|
||||
///
|
||||
EntityId loadGltf(const char *uri, const char *relativeResourcePath, bool keepData = false);
|
||||
|
||||
////
|
||||
/// @brief Load the GLB from the specified path, optionally creating multiple instances.
|
||||
@@ -51,8 +91,8 @@ namespace thermion_filament
|
||||
/// @param numInstances the number of instances to create.
|
||||
/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
|
||||
///
|
||||
EntityId loadGlb(const char *uri, int numInstances);
|
||||
EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1);
|
||||
EntityId loadGlb(const char *uri, int numInstances, bool keepData);
|
||||
EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0);
|
||||
EntityId createInstance(EntityId entityId);
|
||||
|
||||
void remove(EntityId entity);
|
||||
@@ -67,8 +107,11 @@ namespace thermion_filament
|
||||
void setScale(EntityId e, float scale);
|
||||
void setPosition(EntityId e, float x, float y, float z);
|
||||
void setRotation(EntityId e, float rads, float x, float y, float z, float w);
|
||||
void queuePositionUpdate(EntityId e, float x, float y, float z, bool relative);
|
||||
void queueRotationUpdate(EntityId e, float rads, float x, float y, float z, float w, bool relative);
|
||||
|
||||
void queueTransformUpdates(EntityId* entities, math::mat4* transforms, int numEntities);
|
||||
void queueRelativePositionUpdateWorldAxis(EntityId entity, float viewportCoordX, float viewportCoordY, float x, float y, float z);
|
||||
void queueRelativePositionUpdateFromViewportVector(View* view, EntityId entityId, float viewportCoordX, float viewportCoordY);
|
||||
|
||||
const utils::Entity *getCameraEntities(EntityId e);
|
||||
size_t getCameraEntityCount(EntityId e);
|
||||
const utils::Entity *getLightEntities(EntityId e) noexcept;
|
||||
@@ -127,12 +170,19 @@ namespace thermion_filament
|
||||
|
||||
std::unique_ptr<std::vector<math::mat4f>> getBoneRestTranforms(EntityId entityId, int skinIndex);
|
||||
void resetBones(EntityId entityId);
|
||||
|
||||
bool setTransform(EntityId entityId, math::mat4f transform);
|
||||
bool setTransform(EntityId entityId, math::mat4 transform);
|
||||
|
||||
bool updateBoneMatrices(EntityId entityId);
|
||||
void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f);
|
||||
void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f, float startOffset = 0.0f);
|
||||
void stopAnimation(EntityId e, int index);
|
||||
void setMorphTargetWeights(const char *const entityName, float *weights, int count);
|
||||
void loadTexture(EntityId entity, const char *resourcePath, int renderableIndex);
|
||||
|
||||
Texture* createTexture(const uint8_t* data, size_t length, const char* name);
|
||||
bool applyTexture(EntityId entityId, Texture *texture, const char* slotName, int materialIndex);
|
||||
void destroyTexture(Texture* texture);
|
||||
|
||||
void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame);
|
||||
bool hide(EntityId entity, const char *meshName);
|
||||
bool reveal(EntityId entity, const char *meshName);
|
||||
@@ -146,10 +196,21 @@ namespace thermion_filament
|
||||
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
void removeCollisionComponent(EntityId entityId);
|
||||
EntityId getParent(EntityId child);
|
||||
void setParent(EntityId child, EntityId parent);
|
||||
EntityId getAncestor(EntityId child);
|
||||
void setParent(EntityId child, EntityId parent, bool preserveScaling);
|
||||
bool addAnimationComponent(EntityId entity);
|
||||
void removeAnimationComponent(EntityId entity);
|
||||
|
||||
/// @brief renders an outline around the specified entity.
|
||||
///
|
||||
///
|
||||
void setStencilHighlight(EntityId entity, float r, float g, float b);
|
||||
|
||||
/// @brief removes the outline around the specified entity.
|
||||
///
|
||||
///
|
||||
void removeStencilHighlight(EntityId entity);
|
||||
|
||||
/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
|
||||
/// @param entityId
|
||||
/// @return the number of instances
|
||||
@@ -164,24 +225,101 @@ namespace thermion_filament
|
||||
///
|
||||
void setPriority(EntityId entity, int priority);
|
||||
|
||||
/// @brief returns the gizmo entity, used to manipulate the global transform for entities
|
||||
/// @param out a pointer to an array of three EntityId {x, y, z}
|
||||
/// @brief returns the 2D min/max viewport coordinates of the bounding box for the specified enitty;
|
||||
/// @param out a pointer large enough to store four floats (the min/max coordinates of the bounding box)
|
||||
/// @return
|
||||
///
|
||||
void getGizmo(EntityId *out);
|
||||
Aabb2 getBoundingBox(View* view, EntityId entity);
|
||||
|
||||
///
|
||||
/// Creates an entity with the specified geometry/material/normals and adds to the scene.
|
||||
/// If [keepData] is true, stores
|
||||
///
|
||||
EntityId createGeometry(
|
||||
float *vertices,
|
||||
uint32_t numVertices,
|
||||
float *normals,
|
||||
uint32_t numNormals,
|
||||
float *uvs,
|
||||
uint32_t numUvs,
|
||||
uint16_t *indices,
|
||||
uint32_t numIndices,
|
||||
filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES,
|
||||
MaterialInstance* materialInstance = nullptr,
|
||||
bool keepData = false
|
||||
);
|
||||
|
||||
friend class FilamentViewer;
|
||||
|
||||
gltfio::MaterialProvider * const unlitMaterialProvider() {
|
||||
return _unlitMaterialProvider;
|
||||
}
|
||||
|
||||
bool isGeometryEntity(EntityId entity) {
|
||||
return _geometry.find(entity) != _geometry.end();
|
||||
}
|
||||
|
||||
const CustomGeometry* const getGeometry(EntityId entityId) {
|
||||
return _geometry[entityId].get();
|
||||
}
|
||||
|
||||
bool isGltfAsset(EntityId entity) {
|
||||
return getAssetByEntityId(entity) != nullptr;
|
||||
}
|
||||
|
||||
gltfio::FilamentInstance *getInstanceByEntityId(EntityId entityId);
|
||||
gltfio::FilamentAsset *getAssetByEntityId(EntityId entityId);
|
||||
|
||||
gltfio::FilamentInstance *createGltfAssetInstance(FilamentAsset* asset) {
|
||||
return _assetLoader->createInstance(asset);
|
||||
}
|
||||
|
||||
MaterialInstance* getMaterialInstanceAt(EntityId entityId, int materialIndex);
|
||||
|
||||
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, float value);
|
||||
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, int32_t value);
|
||||
void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4& value);
|
||||
|
||||
MaterialInstance* createUbershaderMaterialInstance(MaterialKey key);
|
||||
void destroy(MaterialInstance* materialInstance);
|
||||
|
||||
gltfio::MaterialProvider* getUbershaderProvider() {
|
||||
return _ubershaderProvider;
|
||||
}
|
||||
|
||||
MaterialInstance* createUnlitMaterialInstance();
|
||||
|
||||
void setVisibilityLayer(EntityId entityId, int layer);
|
||||
|
||||
Camera* createCamera();
|
||||
|
||||
void destroyCamera(Camera* camera);
|
||||
|
||||
size_t getCameraCount();
|
||||
|
||||
Camera* getCameraAt(size_t index);
|
||||
|
||||
bool isGizmoEntity(utils::Entity entity);
|
||||
|
||||
Scene* getScene() {
|
||||
return _scene;
|
||||
}
|
||||
|
||||
private:
|
||||
gltfio::AssetLoader *_assetLoader = nullptr;
|
||||
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
|
||||
Engine *_engine;
|
||||
Scene *_scene;
|
||||
Engine *_engine = nullptr;
|
||||
Scene *_scene = nullptr;
|
||||
Camera* _mainCamera;
|
||||
|
||||
gltfio::MaterialProvider *_ubershaderProvider = nullptr;
|
||||
gltfio::MaterialProvider *_unlitMaterialProvider = nullptr;
|
||||
gltfio::ResourceLoader *_gltfResourceLoader = nullptr;
|
||||
gltfio::TextureProvider *_stbDecoder = nullptr;
|
||||
gltfio::TextureProvider *_ktxDecoder = nullptr;
|
||||
std::mutex _mutex;
|
||||
std::mutex _stencilMutex;
|
||||
std::vector<MaterialInstance*> _materialInstances;
|
||||
|
||||
utils::NameComponentManager *_ncm;
|
||||
|
||||
@@ -190,22 +328,21 @@ namespace thermion_filament
|
||||
gltfio::FilamentInstance *>
|
||||
_instances;
|
||||
tsl::robin_map<EntityId, gltfio::FilamentAsset *> _assets;
|
||||
tsl::robin_map<EntityId, std::tuple<math::float3, bool, math::quatf, bool, float>> _transformUpdates;
|
||||
tsl::robin_map<EntityId, unique_ptr<CustomGeometry>> _geometry;
|
||||
tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
|
||||
tsl::robin_map<EntityId, math::mat4> _transformUpdates;
|
||||
std::set<Texture*> _textures;
|
||||
std::vector<Camera*> _cameras;
|
||||
|
||||
AnimationComponentManager *_animationComponentManager = nullptr;
|
||||
CollisionComponentManager *_collisionComponentManager = nullptr;
|
||||
|
||||
gltfio::FilamentInstance *getInstanceByEntityId(EntityId entityId);
|
||||
gltfio::FilamentAsset *getAssetByEntityId(EntityId entityId);
|
||||
|
||||
utils::Entity findEntityByName(
|
||||
const gltfio::FilamentInstance *instance,
|
||||
const char *entityName);
|
||||
|
||||
EntityId addGizmo();
|
||||
utils::Entity _gizmo[3];
|
||||
Material* _gizmoMaterial;
|
||||
MaterialInstance* _gizmoMaterialInstances[3];
|
||||
GridOverlay* _gridOverlay = nullptr;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
namespace thermion_filament {
|
||||
namespace thermion {
|
||||
|
||||
|
||||
//
|
||||
|
||||
50
thermion_dart/native/include/TCamera.h
Normal file
50
thermion_dart/native/include/TCamera.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
enum Projection {
|
||||
Perspective,
|
||||
Orthographic
|
||||
};
|
||||
|
||||
// Camera methods
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(TCamera *camera, double4x4 matrix);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *get_camera(TViewer *viewer, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera);
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera);
|
||||
EMSCRIPTEN_KEEPALIVE float get_camera_fov(TCamera *camera, bool horizontal);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float focusDistance);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera* camera, double4x4 projectionMatrix, double near, double far);
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera* camera, double4x4 modelMatrix);
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, Projection projection, double left, double right,
|
||||
double bottom, double top,
|
||||
double near, double far);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
19
thermion_dart/native/include/TGizmo.h
Normal file
19
thermion_dart/native/include/TGizmo.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
#include "TGizmo.h"
|
||||
|
||||
typedef void (*GizmoPickCallback)(EntityId entityId, uint32_t x, uint32_t y, TView* view);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TGizmo* Gizmo_new(TEngine *tEngine, TView *tView, TScene *tScene);
|
||||
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback);
|
||||
EMSCRIPTEN_KEEPALIVE void Gizmo_setVisibility(TGizmo *tGizmo, bool visible);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
49
thermion_dart/native/include/TView.h
Normal file
49
thermion_dart/native/include/TView.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
struct TViewport {
|
||||
int32_t left;
|
||||
int32_t bottom;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
};
|
||||
typedef struct TViewport TViewport;
|
||||
|
||||
enum ToneMapping
|
||||
{
|
||||
ACES,
|
||||
FILMIC,
|
||||
LINEAR
|
||||
};
|
||||
|
||||
// View
|
||||
EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *view);
|
||||
EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *view, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *view, TRenderTarget *renderTarget);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *view, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView* tView, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView* tView, TRenderTarget* tRenderTarget);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView* tView, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView* tView, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView* tView, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView* tView, int shadowType);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView* tView, float penumbraScale, float penumbraRatioScale);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setBloom(TView* tView, float strength);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView* tView, TEngine* tEngine, ToneMapping toneMapping);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView *tView, int layer, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera);
|
||||
EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView *tView);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
27
thermion_dart/native/include/ThermionDartAPIUtils.h
Normal file
27
thermion_dart/native/include/ThermionDartAPIUtils.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <math/mat4.h>
|
||||
#include "APIBoundaryTypes.h"
|
||||
|
||||
namespace thermion {
|
||||
|
||||
// Helper function to convert filament::math::mat4 to double4x4
|
||||
static double4x4 convert_mat4_to_double4x4(const filament::math::mat4 &mat)
|
||||
{
|
||||
return double4x4{
|
||||
{mat[0][0], mat[0][1], mat[0][2], mat[0][3]},
|
||||
{mat[1][0], mat[1][1], mat[1][2], mat[1][3]},
|
||||
{mat[2][0], mat[2][1], mat[2][2], mat[2][3]},
|
||||
{mat[3][0], mat[3][1], mat[3][2], mat[3][3]},
|
||||
};
|
||||
}
|
||||
|
||||
// Helper function to convert double4x4 to filament::math::mat4
|
||||
static filament::math::mat4 convert_double4x4_to_mat4(const double4x4 &d_mat)
|
||||
{
|
||||
return filament::math::mat4{
|
||||
filament::math::float4{float(d_mat.col1[0]), float(d_mat.col1[1]), float(d_mat.col1[2]), float(d_mat.col1[3])},
|
||||
filament::math::float4{float(d_mat.col2[0]), float(d_mat.col2[1]), float(d_mat.col2[2]), float(d_mat.col2[3])},
|
||||
filament::math::float4{float(d_mat.col3[0]), float(d_mat.col3[1]), float(d_mat.col3[2]), float(d_mat.col3[3])},
|
||||
filament::math::float4{float(d_mat.col4[0]), float(d_mat.col4[1]), float(d_mat.col4[2]), float(d_mat.col4[3])}};
|
||||
}
|
||||
}
|
||||
@@ -46,105 +46,128 @@
|
||||
#include <stddef.h>
|
||||
#endif
|
||||
|
||||
#include "APIBoundaryTypes.h"
|
||||
#include "ResourceBuffer.hpp"
|
||||
|
||||
typedef int32_t EntityId;
|
||||
typedef int32_t _ManipulatorMode;
|
||||
#include "ThermionDartAPIUtils.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const void *create_filament_viewer(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void *get_scene_manager(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image(const void *const viewer, const char *path, bool fillHeight);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position(const void *const viewer, float x, float y, bool clamp);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping(const void *const viewer, int toneMapping);
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom(const void *const viewer, float strength);
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox(const void *const viewer, const char *skyboxPath);
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl(const void *const viewer, const char *iblPath, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void rotate_ibl(const void *const viewer, float *rotationMatrix);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl(const void *const viewer);
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE TRenderTarget* Viewer_createRenderTarget(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *viewer, const void *const window);
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createHeadlessSwapChain(TViewer *viewer, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *viewer, TSwapChain* swapChain);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_render(
|
||||
TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
|
||||
TViewer *viewer,
|
||||
TView *view,
|
||||
TSwapChain *swapChain,
|
||||
uint8_t *pixelBuffer,
|
||||
void (*callback)(void));
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
|
||||
TViewer *viewer,
|
||||
TView *view,
|
||||
TSwapChain *swapChain,
|
||||
TRenderTarget *renderTarget,
|
||||
uint8_t *pixelBuffer,
|
||||
void (*callback)(void));
|
||||
EMSCRIPTEN_KEEPALIVE TView* Viewer_createView(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE TView* Viewer_getViewAt(TViewer *viewer, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView);
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain* Viewer_getSwapChainAt(TViewer *tViewer, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *viewer, TSwapChain *swapChain, TView* view, bool renderable);
|
||||
|
||||
// Engine
|
||||
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a);
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox(TViewer *viewer, const char *skyboxPath);
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl(TViewer *viewer, const char *iblPath, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId add_light(
|
||||
const void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
TViewer *viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light(const void *const viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId id);
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE void set_main_camera(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_camera(const void *const viewer, EntityId entity, const char *nodeName);
|
||||
EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(const void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void render(
|
||||
const void *const viewer,
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void *data);
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval(const void *const viewer, float interval);
|
||||
EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor);
|
||||
EMSCRIPTEN_KEEPALIVE void scroll_begin(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void scroll_update(const void *const viewer, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void scroll_end(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void grab_begin(const void *const viewer, float x, float y, bool pan);
|
||||
EMSCRIPTEN_KEEPALIVE void grab_update(const void *const viewer, float x, float y);
|
||||
EMSCRIPTEN_KEEPALIVE void grab_end(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light(TViewer *viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_position(TViewer *viewer, EntityId light, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_direction(TViewer *viewer, EntityId light, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId id);
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval(TViewer *viewer, float interval);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity,
|
||||
const float *const morphData,
|
||||
int numWeights);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity,
|
||||
const float *const morphData,
|
||||
const int *const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig);
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(TSceneManager *sceneManager);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void add_bone_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
@@ -154,96 +177,122 @@ extern "C"
|
||||
float fadeOutInSecs,
|
||||
float fadeInInSecs,
|
||||
float maxDelta);
|
||||
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
|
||||
EntityId entityId, float* const);
|
||||
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
|
||||
EntityId entityId, int skinIndex, float* const out, int numBones);
|
||||
EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
|
||||
EntityId entityId, float* const);
|
||||
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
|
||||
EntityId entityId, int skinIndex, int boneIndex, float* const);
|
||||
EMSCRIPTEN_KEEPALIVE void get_local_transform(TSceneManager *sceneManager,
|
||||
EntityId entityId, float *const);
|
||||
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(TSceneManager *sceneManager,
|
||||
EntityId entityId, int skinIndex, float *const out, int numBones);
|
||||
EMSCRIPTEN_KEEPALIVE void get_world_transform(TSceneManager *sceneManager,
|
||||
EntityId entityId, float *const);
|
||||
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(TSceneManager *sceneManager,
|
||||
EntityId entityId, int skinIndex, int boneIndex, float *const);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entity,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform);
|
||||
EMSCRIPTEN_KEEPALIVE void play_animation(void *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame(void *sceneManager, EntityId entity, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_animation_count(void *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name(void *sceneManager, EntityId entity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE float get_animation_duration(void *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char** outPtr, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_bone(void *sceneManager,
|
||||
EntityId entityId,
|
||||
int skinIndex,
|
||||
int boneIndex);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_transform(void* sceneManager, EntityId entityId, const float* const transform);
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void* sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity(const void *const viewer, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_material_color(void *sceneManager, EntityId entity, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId entity, float x, float y, float z, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId entity, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId entity, float scale);
|
||||
EMSCRIPTEN_KEEPALIVE void play_animation(TSceneManager *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade, float startOffset);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame(TSceneManager *sceneManager, EntityId entity, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation(TSceneManager *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_animation_count(TSceneManager *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name(TSceneManager *sceneManager, EntityId entity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE float get_animation_duration(TSceneManager *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_bone_count(TSceneManager *sceneManager, EntityId assetEntity, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bone_names(TSceneManager *sceneManager, EntityId assetEntity, const char **outPtr, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_bone(TSceneManager *sceneManager,
|
||||
EntityId entityId,
|
||||
int skinIndex,
|
||||
int boneIndex);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
|
||||
EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer);
|
||||
|
||||
|
||||
// Camera methods
|
||||
EMSCRIPTEN_KEEPALIVE void move_camera_to_asset(const void *const viewer, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(const void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_position(const void *const viewer, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void get_camera_position(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_rotation(const void *const viewer, float w, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(const void *const viewer, const float *const matrix);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_model_matrix(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_view_matrix(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_projection_matrix(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_culling(const void *const viewer, double near, double far);
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_culling_near(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_culling_projection_matrix(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focal_length(const void *const viewer, float focalLength);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(const void *const viewer, float focusDistance);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity(TViewer *viewer, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_material_color(TSceneManager *sceneManager, EntityId entity, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(TSceneManager *sceneManager, EntityId asset);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, TView *view, EntityId entity, float viewportX, float viewportY);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing(void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void set_shadows_enabled(void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void set_shadow_type(void *const viewer, int shadowType);
|
||||
EMSCRIPTEN_KEEPALIVE void set_soft_shadow_options(void *const viewer, float penumbraScale, float penumbraRatioScale);
|
||||
EMSCRIPTEN_KEEPALIVE void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa);
|
||||
EMSCRIPTEN_KEEPALIVE void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name);
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void set_recording(void *const viewer, bool recording);
|
||||
EMSCRIPTEN_KEEPALIVE void set_recording_output_directory(void *const viewer, const char *outputDirectory);
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(TSceneManager *sceneManager, EntityId entity, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(TSceneManager *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(TSceneManager *sceneManager, EntityId entity, float scale);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
|
||||
|
||||
// SceneManager
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void filament_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name);
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void ios_dummy();
|
||||
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr);
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(TSceneManager *sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(TSceneManager *sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(TSceneManager *sceneManager, EntityId child, EntityId parent, bool preserveScaling);
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(TSceneManager *sceneManager, EntityId entity, float r, float g, float b);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(TSceneManager *sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, float value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_int(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, int value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(TSceneManager *sceneManager, EntityId entity, int materialIndex, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer* viewer, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture);
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(TSceneManager *sceneManager, EntityId entity, int materialIndex);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(void *const sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent);
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entityId, int priority);
|
||||
EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef _DART_FILAMENT_FFI_API_H
|
||||
#define _DART_FILAMENT_FFI_API_H
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
///
|
||||
/// This header replicates most of the methods in ThermionDartApi.h.
|
||||
/// It represents the interface for:
|
||||
/// - invoking those methods that must be called on the main Filament engine thread
|
||||
/// - setting up a render loop
|
||||
///
|
||||
typedef int32_t EntityId;
|
||||
typedef void (*FilamentRenderCallback)(void *const owner);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi(
|
||||
void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(void *const viewer));
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer, bool rendering, void(*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval_ffi(void *const viewer, float frameInterval);
|
||||
EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp);
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer, int toneMapping);
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength);
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void add_light_ffi(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights_ffi(
|
||||
void *const sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_ffi(void *const sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool));
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_ffi(void *sceneManager,
|
||||
EntityId asset, void(*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId, void(*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId));
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _DART_FILAMENT_FFI_API_H
|
||||
113
thermion_dart/native/include/ThermionDartRenderThreadApi.h
Normal file
113
thermion_dart/native/include/ThermionDartRenderThreadApi.h
Normal file
@@ -0,0 +1,113 @@
|
||||
#ifndef _DART_FILAMENT_FFI_API_H
|
||||
#define _DART_FILAMENT_FFI_API_H
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
#include "TView.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
///
|
||||
/// This header replicates most of the methods in ThermionDartApi.h.
|
||||
/// It represents the interface for:
|
||||
/// - invoking those methods that must be called on the main Filament engine thread
|
||||
/// - setting up a render loop
|
||||
///
|
||||
typedef int32_t EntityId;
|
||||
typedef void (*FilamentRenderCallback)(void *const owner);
|
||||
|
||||
void Viewer_createOnRenderThread(
|
||||
void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(TViewer *viewer));
|
||||
void Viewer_createSwapChainRenderThread(TViewer *viewer, void *const surface, void (*onComplete)(TSwapChain*));
|
||||
void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer, uint32_t width, uint32_t height, void (*onComplete)(TSwapChain*));
|
||||
void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain* swapChain, void (*onComplete)());
|
||||
void Viewer_renderRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain);
|
||||
void Viewer_captureRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, uint8_t* out, void (*onComplete)());
|
||||
void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, TRenderTarget* renderTarget, uint8_t* out, void (*onComplete)());
|
||||
void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)());
|
||||
|
||||
void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping);
|
||||
void View_setBloomRenderThread(TView *tView, double bloom);
|
||||
|
||||
|
||||
void destroy_filament_viewer_render_thread(TViewer *viewer);
|
||||
|
||||
FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
|
||||
void set_rendering_render_thread(TViewer *viewer, bool rendering, void(*onComplete)());
|
||||
|
||||
void set_frame_interval_render_thread(TViewer *viewer, float frameInterval);
|
||||
void set_background_color_render_thread(TViewer *viewer, const float r, const float g, const float b, const float a);
|
||||
void clear_background_image_render_thread(TViewer *viewer);
|
||||
void set_background_image_render_thread(TViewer *viewer, const char *path, bool fillHeight, void (*onComplete)());
|
||||
void set_background_image_position_render_thread(TViewer *viewer, float x, float y, bool clamp);
|
||||
void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
|
||||
void remove_skybox_render_thread(TViewer *viewer);
|
||||
|
||||
void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
|
||||
void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
|
||||
void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
|
||||
void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
void remove_entity_render_thread(TViewer *viewer, EntityId asset, void (*callback)());
|
||||
void clear_entities_render_thread(TViewer *viewer, void (*callback)());
|
||||
|
||||
void apply_weights_render_thread(
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
void set_animation_frame_render_thread(TSceneManager *sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
void stop_animation_render_thread(TSceneManager *sceneManager, EntityId asset, int index);
|
||||
void get_animation_count_render_thread(TSceneManager *sceneManager, EntityId asset, void (*callback)(int));
|
||||
void get_animation_name_render_thread(TSceneManager *sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
void get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
void get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool));
|
||||
|
||||
void update_bone_matrices_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset, void(*callback)(bool));
|
||||
void set_bone_transform_render_thread(
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool));
|
||||
void set_post_processing_render_thread(TViewer *viewer, bool enabled);
|
||||
void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void(*callback)());
|
||||
void create_geometry_render_thread(
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId));
|
||||
void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _DART_FILAMENT_FFI_API_H
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user